Papers for

dialogue system developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Full duplex speech models better handle interruptions and backchannels

Integrate the Reward, Don't Sample It: Window Likelihood for Interruptions and Backchannels in Full-Duplex Speech Models

Abstract: A full-duplex spoken dialogue model must yield when the user cuts in and hold when the user merely backchannels. Sequence-level RL with a timing reward (GRPO) is the usual recipe; we test its whole-rollout form on four open models and find two failures. A binary window reward gives zero advantage on exactly the windows that most need learning (a zero-gradient trap), and the one score per rollout is spread over listening-state decisions the reward is not written in terms of (credit leakage), so the model talks into silence or stops answering. Both come from sampling a reward that is a known function of a few binary control decisions. We propose \emph{window likelihood} (\WL): sample a continuation per window, but integrate in closed form over the stop decisions it visits and maximise the log-probability of acting correctly---a noisy-OR for yielding, a survival product for holding. On HumDial-FDBench, \WL\ gives the best yield/hold F1 on all six structurally different open models we post-train, exceeds Kyutai's released GRPO checkpoints (trained on different data), and adds no re-opening of the floor on any model.

Mon 26 OctComputation and LanguageSound
The gist
When computers talk with people, they should let users interrupt but also recognize when users are just giving small signs of listening, like 'uh-huh.' The authors found problems with the usual way of training these talking systems, which sometimes made them stop talking at the wrong times or ignore interruptions. They propose a new method called window likelihood that better teaches the system when to yield or keep talking by looking at the whole decision process rather than sampling just once. This new method improved performance on multiple models and avoided mistaken floor-taking behaviors.
Open → 2610.35581v1

Agent memory systems struggle to learn user habits from weak clues

HABIT-Bench: Evaluating Habit Induction from Longitudinal Weak Evidence in Agent Memory

Abstract: In long-term interactions with large language model (LLM) agents, users reveal habits through their choices and actions. These habits capture implicit user information that agents must infer across conversations. However, individual observations may provide only partial evidence about a habit or when it applies. Retaining past interactions alone does not ensure that agents can infer habits and apply them appropriately. We introduce HABIT-Bench to evaluate how well agent memory systems infer habits from weak evidence and apply them to later requests. We construct synthetic user histories from task-oriented dialogue data and controlled habit graphs. The histories span hundreds of sessions across food, finance, software, and travel. Four-choice tasks assess agents' ability to infer user habits and apply them appropriately. They include temporary exceptions, changes in habits, and suggestions that users have not accepted. Sampled tasks undergo independent human review. We evaluate eight memory methods with Qwen3-235B-A22B and GLM-5.3-Flash. The best-performing memory method achieves 33.61\% macro accuracy across the four domains. Performance remains limited even when annotated evidence is supplied directly. These results expose a persistent gap between access to past interactions and the ability to infer and appropriately use user habits.

Sat 17 OctArtificial Intelligence
The gist
When people interact over time with AI assistants, they often reveal habits by their choices. This paper shows that just remembering past conversations doesn’t help AI understand these habits well, especially when clues are unclear or habits change. The authors created a test called HABIT-Bench to see how well AI memory methods can guess and use habits during long interactions. They found that current methods often perform poorly, even with clear hints, highlighting a big challenge in making AI better at personal memory.
Open → 2610.24520v1

Brain alignment of language models differs during speaking and listening

What Shapes Brain Alignment of Large Language Models during Dialogue? Insights from Language Production and Comprehension

Abstract: Brain alignment of large language models (LLMs) offers a way to investigate representational similarities between LLMs and the human brain during language processing. While previous studies have mainly focused on passive language comprehension, little is known about such alignment during dialogue, in which speakers engage in both language production and comprehension. In this study, using fMRI data collected during dialogue, we examine brain alignment during language production and comprehension across LLM layers and brain regions. We assess its association with the intrinsic dimension (ID) of LLM representations and the contributions of several interpretable linguistic and communicative features. Our results reveal distinct patterns of brain alignment between production and comprehension, as well as strong associations with ID in brain regions associated with each processing mode. Furthermore, we show that the contributions of linguistic and communicative features also vary across processing modes, LLM layers, and brain regions.

Fri 16 OctComputation and LanguageMachine Learning
The gist
Understanding how large language models relate to the human brain can help improve AI communication. This study looked at brain activity when people both speak and listen during conversations. The researchers found that the way language models match brain activity changes depending on whether a person is producing or comprehending language. Different brain areas and language model layers show unique patterns linked to these two processes. They also discovered that certain linguistic and communication features affect this alignment differently in speaking versus listening.
Open → 2610.22961v1

Partial revelation improves panel vote forecasting accuracy with modest gains

Partial-Revelation Panel Forecasting: Predictive Information Gain, Allocation, and Coarsening-Consistent Operators

Abstract: We study partial-revelation panel forecasting: given $k$ of $n$ annotator votes on the previous dialogue turn, predict the full count distribution of the next turn's panel. This cross-turn predictive information differs from same-item annotation value. Under any nested revelation mechanism, the population decrement satisfies $V(k)-V(k+1)=I(Y;R_{k+1}\mid X_k)$; a fitted model also contributes adjacent excess-risk differences. Coarsened-completely-at-random (CCAR) masking supplies the exchangeable random-rater interpretation used in our operators. We define coarsening-consistent panel operators with a closed-form Dirichlet-multinomial realization, learned completion, and rater-count transfer. Against per-level lookup, cold-start count negative log-likelihood differences are -0.422/-0.166/-0.014 nats on IEMOCAP/M3ED/EmoWOZ. A held-out rater experiment measures same-item value: first and second additional votes reduce NLL by 0.583/0.221, 0.578/0.184, and 0.180/0.069 nats, respectively. Cross-turn and same-item gains are not interchangeable, and CCAR masks are controlled interventions rather than observed arrival processes. Consistency is auditable but does not guarantee predictive improvement; per-level marginalization can outperform a shared table. Target-free allocation beats uniform only where row-level signal is predictable: at budget one it recovers 83--93% of retrospective feature class headroom on IEMOCAP/M3ED but does not improve EmoWOZ. Gains are modest and corpus-dependent, with several small or null partial-revelation differences. Code and aggregate result artifacts accompany the preprint.

Fri 16 OctMachine Learning
The gist
This paper looks at predicting the full results of a group vote using only part of the votes counted so far. The authors develop math tools to better guess the final tally from partial information and test these on emotional dialogue datasets. They find that knowing some votes helps predict the rest, but the improvements depend on the dataset and are often small. Their methods also help decide how to allocate limited voting resources for better forecasts. The work includes code and results for others to build on.
Open → 2610.22831v1

Reasoning models shift from implied to literal meanings when thinking longer

Entertain, then Cancel: How Thinking Makes Reasoning Models Read Some and Or Literally

Abstract: When a speaker says ``some students passed'', listeners infer that not all of them did. Reasoning models now let users decide how long a model thinks before it answers, but we do not know what extra thinking does to such everyday inferences. We study this directly: we keep a model's weights fixed, change only how much it thinks, and record which reading it chooses. A second tool cuts the model's own reasoning at successive points and asks for an answer, showing where the reading changes. Thinking makes models read logical words as logic: it cancels the implicatures of \emph{some} (\emph{not all}) and \emph{or} (\emph{not both}) in most tested open reasoning models and in GPT-5, while context-driven inferences such as indirect answers improve. The trace shows why: models first entertain the enriched reading and cancel it later. Answering from that early reading, an exploratory inference-time remedy, recovers these implicatures without losing literal accuracy. Evaluations of reasoning models should measure how they interpret, not only how accurate they are.

Thu 15 OctArtificial IntelligenceComputation and Language
The gist
When people hear a statement like "some students passed," they usually assume not all of them did, but reasoning models can interpret this differently depending on how long they "think." The authors studied these models by changing only how long they process information, finding that more thinking makes models stick to the literal meanings of words like "some" and "or," canceling the assumed extra inferences people usually make. They show that models first consider the more specific implied meaning but often reject it after further thought. This discovery suggests evaluations should check how models interpret language, not just how accurate their answers are.
Open → 2610.21204v1

Mentalized adversarial self play improves proactive dialogue success

Stop Training Against Soft Users: Mentalized Adversarial Self-Play for Proactive Dialogue

Abstract: Proactive dialogue agents must guide multi-turn interactions toward task goals while adapting to users whose intentions and attitudes evolve. Existing planners improve system side action selection through search, learned policies, or user aware planning, but are often trained and evaluated against fixed or overly compliant simulators; as a result, high simulated success can reflect soft user bias rather than robust dialogue ability. We introduce MASP, a Mentalized Adversarial Self Play framework that treats proactive dialogue as a partially observable game between a system and a rationally resisting user. MASP represents the user's evolving mental state with a BDI based latent state, separates reward side teacher mentalization from policy side student mentalization, and alternates self play updates for the system and user policies. This turns robustness to rational resistance into a training objective rather than only an evaluation condition. Across diverse proactive dialogue benchmarks, compared with the widely used SFT and Planner-only approaches, MASP substantially improves success rate (SR) and rationality constrained success (RCSR), reduces average turns (AT), and performs better against hard users who make the task goal more difficult to achieve.

Thu 15 OctComputation and Language
The gist
Proactive dialogue systems talk to users and try to guide conversations toward completing tasks. The authors noticed that many systems are trained against easy or compliant simulated users, which doesn't prepare them for real users who resist or change their minds. They created MASP, a method that treats the conversation as a game between the system and a user who actively resists. This method makes the system better at handling difficult users and finishing tasks faster and more successfully.
Open → 2610.21156v1

Benchmark dataset enables Bangla multilingual task dialogue understanding

A Benchmark for Bangla Task-Oriented Dialogue Understanding

Abstract: Task-oriented dialogue understanding remains underexplored for Bangla, particularly in multilingual settings involving English and romanized Bangla (Banglish). We introduce BanglaTOD, a parallel tri-lingual benchmark comprising 209 multi-turn dialogues across nine Bangladesh-specific service domains and 64 intents. Each conversational turn is aligned across Bangla, English, and Banglish, yielding 4,689 language-specific turn records annotated with intents, token-level slots, state updates, and accumulated dialogue states. We establish context-aware baselines for joint intent classification and slot filling using mBERT, BERT-base-uncased, and BanglaBERT. Cross-language analysis reveals substantial performance differences across models and linguistic representations, while removing dialogue history reduces intent accuracy by 19.0--25.7 percentage points. BanglaTOD provides a foundation for multilingual dialogue understanding and future dialogue state tracking research in Bangladesh-specific conversational applications. The dataset is publicly available at \href{https://huggingface.co/datasets/afri7here/BanglaTOD}{Hugging Face}.

Tue 13 OctComputation and Language
The gist
Bangla task-based conversations with mixed English and romanized Bangla are not well studied yet. The authors created BanglaTOD, a dataset with dialogues in Bangla, English, and Banglish (romanized Bangla), covering nine common services and many user intentions. They tested language models to see how well they understand and track conversations in these languages, finding that prior dialogue history is very important for accuracy. This dataset helps build better chat systems for Bangla-speaking users in Bangladesh.
Open → 2610.18060v1

Sociolinguistic methods improve persona style in user simulations

Back in Style: A Sociolinguistic Approach to Authoring and Measuring Persona Fidelity in User Simulation

Abstract: As agentic systems gain commercial popularity, user simulators increasingly serve as measurement instrument for their evaluation. However, the fidelity of simulated users in comparison to real human users is generally low, and typically assessed by costly, subjective LLM judges. In this pilot study, we ask whether fidelity can instead be measured deterministically by treating a user persona sociolinguistically: as a social type that emerges from observable linguistic style, rather than one predicted by labels or descriptions a model must extrapolate into behaviour. We author personas as concrete stylistic rates, which lets us transfer two established, model-free instruments -- authorship-verification stylometry and lexicon-based content analysis -- as fidelity diagnostics. We A/B-test the sociolinguistic schema against a flat descriptive baseline across five task-oriented customer-service agents. Results show that the sociolinguistic schema improves both stylistic adherence and stylometric distinguishability for most of the tested models, with a caveat that persona style fidelity does not necessarily equal persona "naturalness". We argue that a sociolinguistic approach to persona design is a promising path towards more diverse and representative user personas, and that these metrics are most valuable in an error-attribution analysis, localizing where fidelity breaks down. This is a first step towards interventions that move user simulations closer to faithful renderings of diverse and variable linguistic outputs.

Wed 7 OctComputation and Language
The gist
It is hard to make simulated users talk like real people, and the usual ways to check this are slow and subjective. The authors test a new method that looks at how people speak, focusing on consistent style rather than just descriptions. This approach uses well-known language analysis techniques to check if the simulated users keep their style. They found it works better than previous methods at making and measuring believable user speech patterns, though being stylistically accurate doesn’t always mean sounding completely natural.
Open → 2610.10988v1

RewardWeaver improves long task learning with adaptive rewards

RewardWeaver: Long-Horizon Interactive Learning for Language Agents via Self-Evolving Reward Adaptation

Abstract: Reinforcement learning with verifiable rewards (RLVR) has driven substantial progress in domains where task outcomes can be reliably evaluated, but long-horizon interaction remains challenging due to sparse terminal feedback and difficult credit assignment. Process rewards provide denser supervision, yet the capabilities most relevant for training can change as the policy evolves: a behavior that is easy to evaluate or frequently deficient need not be the bottleneck currently limiting task success. We introduce RewardWeaver, a self-evolving reward adaptation framework for language agents in long-horizon interaction. RewardWeaver maintains a validated capability space in which the semantics of admitted Rubrics remain fixed, and closes the loop between policy optimization, task evaluation, failure attribution, and reward adaptation. After each training stage, it performs outcome-grounded backward attribution on low-outcome trajectories, aggregates recurrent and policy-controlled capability bottlenecks, and dynamically selects the corresponding process rewards for the next stage. Recurrent failures not covered by the existing capability space trigger a separate, controlled expansion procedure. We evaluate REWARDWEAVER on SOTOPIA, Amazon?HistoryPrice, and a newly constructed Sales Benchmark. Across social interaction, bilateral bargaining, and domain-specific sales, REWARDWEAVER establishes new state-of-the-art (SOTA) results. Ablations further demonstrate the importance of dynamic reward allocation, failure-grounded attribution, and stable semantics for admitted capabilities.

Wed 7 OctArtificial Intelligence
The gist
Learning to complete long tasks is hard because feedback often only comes at the end, making it tough to know which actions helped or hurt. The authors introduce RewardWeaver, a method that changes how rewards are given based on what the AI struggles with during training. By analyzing failures and adjusting rewards to focus on key weak spots, the AI learns more effectively over time. This approach works well on tasks like social chatting, bargaining, and sales, improving the AI's ability to complete complex interactions.
Open → 2610.10120v1

Scoring decisions to ask or act reveals gaps in BFCL benchmarks

Asking Earns Nothing: Scoring the Decision to Act in BFCL Multi-Turn

Abstract: An agent that lacks the information it needs should ask rather than act, and the task definitions of agent leaderboards say so. BFCL multi-turn builds two of its four categories around a turn on which the model is supposed to ask, and its scorer never looks at that turn: the gold trajectory there is empty, the checker skips it, and the scripted user cannot answer, so asking earns nothing, guessing costs nothing on that turn, and asking twice loses the item. The benchmark also contains the control experiment for that decision. A should-ask item is a base item with one piece of information removed from one turn, so the same request appears twice at the same turn index, once complete and once not: on the first the model should make the call that changes the world, on the second it should ask. We score one decision per pair, whether the model attempted a world-changing call on that turn, read off the stored trajectories with no LLM judge; acting always and asking always both score 50. On the 223 pairs that pose this decision, gpt-5.4 attempts the call on 83.4% of the complete turns and holds back on 78.0% of the incomplete ones, the best decision accuracy of seven models at 80.7%; on the same items the official score ranks it sixth and puts first a model that lands in the middle here. One added line telling gpt-5.4 not to ask pushes it toward acting on both sides of the pair, so its decision accuracy shows no detectable change, while its official score rises by 13.5 to 23.5 points on the two should-ask categories and on the base twins; the opposite line, telling gemma-4-31B-it to ask first, improves its decision by 4.5 points and gains no official score. The score moves with the push toward action, not with the decision. We release the pairs, a turn-level scorer that runs on any BFCL output directory without an API key, and 31 manually verified bad items.

Sat 3 OctArtificial Intelligence
The gist
Sometimes an AI assistant needs to decide if it should ask for more information or take action immediately. The authors studied a popular benchmark called BFCL multi-turn and found its scoring system doesn't reward asking questions properly. They created a new way to score these decisions directly, showing that some models that score well officially actually make worse decisions about asking. Their work includes a new scorer and carefully checked problem pairs to better evaluate when an AI should act or ask.
Open → 2610.04429v1

Automated system extracts speech turns and feedback in conversations

An automated pipeline for standardised speech-unit annotation in spontaneous dialogue

Abstract: Quantifying conversational dynamics requires reliable identification of interactional units and their temporal boundaries, but speech activity alone does not distinguish conversational turns from listener feedback or within-turn pauses. We present an automated pipeline for extracting turns and backchannels from separate-channel recordings of spontaneous dyadic conversation, designed to provide a consistent first-pass annotation for subsequent human review. The pipeline combines voice activity detection, channel-energy filtering, temporal merging, automatic speech recognition, and context-based post-processing. We evaluated the pipeline on 99 ten-minute Danish conversations from 33 dyads using segment-level detection reliability and temporal boundary error. Conversations were recorded under both normal and asymmetric listening conditions. In the latter, speech-shaped noise was delivered to one participant through bone-conduction headphones. Overall detection reliability was F1=0.621, with similar performance for turns F1=0.624 and backchannels F1=0.618. For successfully matched segments, median absolute onset and offset errors were 0.150 and 0.160s for turns and 0.130 and 0.180s for backchannels, respectively. Mean errors were substantially larger for turn boundaries, indicating a smaller number of large boundary mismatches. Performance did not differ significantly across the two experimental listening conditions. In a four-conversation case study, pipeline-human agreement was lower and more variable than human inter-annotator agreement and varied across parameter settings. These results support the pipeline as an automated first pass within a semi-automated annotation workflow, providing a consistent basis for more standardised and reproducible annotation of conversational dynamics.

Fri 2 OctComputation and Language
The gist
Understanding conversations needs clear markers for when people talk and give feedback. The authors created a computer system that automatically finds speaking turns and backchannels in two-person talks recorded on separate channels. Their system uses audio detection, speech recognition, and context checks to mark parts of speech for later human editing. Tested on Danish conversations, it showed moderate accuracy and consistent timing, working similarly even when one person heard noise through special headphones. This tool aims to help make conversation analysis faster and more consistent by providing a first rough pass for human reviewers.
Open → 2610.03078v1

Salience of questions predicts answers less well in conversations

Do we need to answer that question? Salience and Answerability of Potential Questions in Naturalistic Dialogue

Abstract: We empirically investigate Question Under Discussion based modelling in naturalistic dialogue by studying whether the salience of generated potential questions predicts their subsequent resolution. Building on Wu et al. (2024), we construct a dataset of 7,124 questions automatically generated from utterances and preceding context from the British National Corpus, and annotated for salience and answerability. We find a robust but low positive correlation between salience and answerability in dialogue, indicating that more salient questions are more likely to be addressed. However, this effect is markedly weaker than in monologic text, suggesting that conversational structure is less predictable. We further observe that structured interactions exhibit stronger alignment between annotators than less organised dialogues.

Fri 25 SeptComputation and Language
The gist
Sometimes when people talk, they ask questions that guide the conversation, but not all questions get answered. The authors studied thousands of questions from real conversations to see if more noticeable questions are more likely to be answered. They found that while more noticeable questions do tend to get answers, this connection is weak in everyday back-and-forth talks compared to written text. They also noticed that in more organized conversations, people tend to agree more on which questions matter.
Open → 2609.31130v1

Full duplex models now predict natural backchannel replies in conversation

Controlling Backchannels in Streamable Full-duplex Models

Abstract: Backchannels, brief acknowledgements like "uh-huh" produced while the other party may still be talking, are central to natural conversation, but full-duplex spoken dialogue models rarely model them explicitly. We introduce a lightweight backchannel head that predicts, from a full-duplex model's own hidden states, when a backchannel should begin. Once this probability crosses a tunable threshold, a backchannel is force-decoded. Attached to both a 7B (PersonaPlex) and a 1B (F-Actor) model, it generalizes across scale. Probing confirms the hidden states anticipate real human timing, and generation evaluation shows more frequent, better-timed backchannels. Human raters judge the resulting backchannels on par with real ones.

Thu 24 SeptComputation and LanguageHuman-Computer Interaction
The gist
People often say short words like "uh-huh" during conversations to show they are listening, even while the other person is still talking. Most AI models that handle spoken conversation don't plan for these backchannel replies very well. The authors designed a simple addition to existing models that predicts when to produce these backchannels based on the model’s own internal signals. This method works across small and large models and makes the AI sound more like a real person, according to human judges.
Open → 2609.29418v1

Llms fail to handle character attacks in political debates effectively

Benchmarking Argumentative Behaviour of LLMs: A Study of Defences Against Character Attacks

Abstract: Large Language Models (LLMs) are increasingly deployed as argumentative agents in persuasive dialogues, necessitating rigorous evaluation of their debating competence relative to human interlocutors. In this study, we focus on character attacks (ad hominem arguments), traditionally dismissed as fallacies, which play a pivotal role in political persuasive dialogues where ethos often rivals propositional content. Specifically, we investigate whether modern LLMs can replicate human competence to strategically use and respond to such attacks. We analyse a corpus of natural language political dialogues to identify defensive strategies human interlocutors naturally employ in ethos-centred debates and structure them into a dialogue game. Empirically, we benchmark LLM-generated dialogues against the ElecDeb60to16-fallacy corpus of U.S. presidential debates, contrasting human debaters' repertoire of defensive strategies with those of artificial agents. Results reveal a substantial difference: most LLMs rigidly prioritise logical defences, failing to exploit ethotic counterattacks as valid moves in political discourse. We argue that current safety fine-tuning constraints the strategic action space of these LLMs, making them unable to fully engage in naturalistic interactions within domains where character contestation is a normative expectation rather than a mere fallacy.

Wed 23 SeptComputation and Language
The gist
This paper shows that large language models (LLMs) are not as good as humans at defending themselves when people attack their character during political arguments. While humans often respond to these personal attacks using strategic moves that involve character and reputation, LLMs mostly stick to logical defenses and ignore these kinds of responses. The authors analyzed real political debates and found that safety rules might limit LLMs from fully engaging in these kinds of complex, realistic conversations.
Open → 2609.28673v1

ECHO benchmark reveals context matters for turn-taking in dialogue

ECHO: A Matched-Contrast Benchmark for Context-Sensitive Turn-Taking in Full-Duplex Dialogue

Abstract: Full-duplex spoken dialogue systems must distinguish interruptions that require yielding the floor from backchannels that permit continued speaking. Existing benchmarks typically evaluate events independently and may therefore reward fixed action preferences rather than context-sensitive decisions. We introduce ECHO, a paired diagnostic benchmark for Chinese full-duplex turn-taking. ECHO pairs examples with the same overlap transcript but contrasting preceding multi-turn dialogue contexts, with one requiring Yield and the other Keep. It additionally includes off-talk examples for diagnosing unnecessary yielding. We introduce pair accuracy, which requires correct decisions on both members of a pair and assigns no credit to constant-action policies. Experiments on multiple full-duplex systems show that most exhibit a pronounced bias toward \textsc{Yield}, performing substantially better on interruptions than on backchannels, while another system remains comparatively balanced. These findings demonstrate that interruption-only evaluation can overestimate practical turn-taking reliability. ECHO and its metadata will be publicly released.

Tue 15 SeptComputation and Language
The gist
Spoken dialogue systems that listen and talk at the same time need to know when to stop or keep speaking, especially when people interrupt or give small signals to keep going. The authors show existing tests miss this subtlety by checking events alone rather than with their conversation context. Their new ECHO benchmark uses paired examples of the same overlapping speech but different conversation histories that demand opposite actions. They found many systems tend to stop speaking too often, showing older tests can overestimate how well these systems handle real conversations.
Open → 2609.17360v1

Visual cues improve predicting who speaks next in face-to-face talks

Exploring Multimodal Turn-Taking Cues in Face-to-Face Conversation using Voice Activity Projection

Abstract: Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems usually depend on audio cues alone. This paper investigates whether visual features from face-to-face conversations can enhance turn-taking prediction beyond what is achievable from audio-only. We extend the Voice Activity Projection (VAP) model, a self-supervised transformer-based model for predicting future voice activity, by incorporating visual features extracted from the large-scale Meta Seamless Interaction dataset of dyadic face-to-face conversations. The visual features include gaze direction, head movement, body and hand pose, and facial action units (FAU). For incorporating the visual features, we explore concatenation, cross-attention fusion, delta features, and trainable gating mechanisms. Results show that visual information improves performance over the audio-only baseline, with FAU being significantly more informative than other feature groups. Body and gaze features nevertheless contribute complementary information, as the model combining all features performs best. Furthermore, results indicate that performance on specific tasks varies depending on whether training and test data come from improvised (acted) or naturalistic (non-acted) conversations.

Sun 13 SeptComputation and LanguageSound
The gist
People use not just their voices but also their looks and gestures to decide when to take turns speaking in conversations. The authors studied how adding visual signals like where people look or how their faces move can help predict when someone will start talking. They used a special model that guesses future speaking activity and found that seeing facial movements adds important clues. Combining all visual signals worked better than just using sound, but some results changed depending on whether the talks were natural or acted.
Open → 2609.14666v1

Bangla sentence function classification improved with new dataset and models

Bangla Sentence Function Classification: Corpus Development, Model Benchmarking, and Interpretability

Abstract: Automatic sentence function identification is important for many downstream natural language processing (NLP) applications such as dialogue systems, text-to-speech synthesis, and machine translation. However, benchmark resources for Bangla sentence function classification remain limited. To mitigate this gap, this paper introduces a corpus of 10,000 Bangla sentences, manually annotated into four functional categories, namely declarative, interrogative, imperative, and exclamatory. The corpus is nearly balanced across the four classes, with high annotation reliability reflected by a Fleiss\' Kappa of 0.82. Furthermore, we evaluate multiple feature representations, including Bag-of-Words (BoW), TF-IDF, and Word2Vec, with several classical machine learning classifiers. In addition, two heterogeneous ensemble models, namely Single-Level Ensemble (SLE) and Double-Level Ensemble (DLE), are utilized to improve classification performance. Experimental results show that TF-IDF consistently outperforms Word2Vec, likely due to its ability to emphasize discriminative lexical cues associated with sentence functions, particularly given the relatively small corpus used to train Word2Vec. The DLE model with TF-IDF features achieves the best performance with accuracy and macro-F1 of 0.95, demonstrating the effectiveness of sparse lexical representations and heterogeneous ensemble learning for this task. Further cross-validation confirms the robustness of the approach, while LIME-based interpretability provides insights into model predictions. The developed corpus and model benchmarking establish strong baselines for Bangla sentence function classification.

Sat 12 SeptComputation and LanguageArtificial IntelligenceMachine Learning
The gist
Understanding the purpose of a sentence, like whether it’s a question or a command, helps computers better process language. The authors created a new Bangla language dataset labeled by sentence type, improving tools for identifying sentence functions. They tested different methods and found a technique called TF-IDF along with an ensemble model worked best. Their approach not only performs well but also allows understanding why the computer makes certain decisions.
Open → 2609.13869v1

Locus cuts language model output length without hurting preference quality

LOCUS: Task-Aware Low-Rank Post-Training for Token-Efficient Language Generation

Abstract: Large language model serving costs scale directly with output sequence length, yet standard preference alignment often inflates response verbosity without improving utility. We study whether the parameterization of post-training updates affects generation length: low-rank subspaces alter sequence length without modifying the alignment loss. We present LOCUS, a method that selects a task-aware low-rank adaptation subspace to minimize output-token cost subject to a utility constraint. Within this subspace, post-training retains the native preference objective with a frozen backbone. Across Anthropic HH-RLHF dialogue preferences, we evaluate two $\sim$3B decoder backbones, Pythia-2.8B and Qwen2.5-3B, against protocol-matched full-parameter DPO and DrDPO branches and the released SamPO checkpoint. LOCUS reduces continuation length by up to 39.84\% on Pythia-2.8B and by 14.87--17.58\% on Qwen2.5-3B while updating only 0.24--0.28\% of model parameters, with no material change in the internal preference diagnostic.

Thu 10 SeptComputation and LanguageArtificial IntelligenceMachine Learning
The gist
Large language models often produce longer answers than needed, which increases costs and time to get results. The authors show that by carefully adjusting just a small part of the model using a special low-rank method, they can make the model give shorter replies while keeping the answers just as good. This technique works by changing how the model generates words without changing its original goals. Their method, called LOCUS, was tested on two medium-sized language models and successfully reduced the length of responses by up to 40% without lowering quality.
Open → 2609.11739v1

Multimodal model tracks group emotions every second in dialogues

Multimodal Temporal Modeling for Continuous Group Emotion Recognition in Multi-party Dialogues

Abstract: To realize natural behavior in dialogue agents in multi-party dialogue scenarios, it is important to understand group emotion such as valence and arousal as a whole. Most prior work addressed this task at the utterance level or using a coarse-grained time window, which is not sufficient to capture emotional dynamics. In this study, we formulate continuous recognition of the Group Emotion at a one-second resolution. Moreover, we also introduce the Mixed state, which captures the emotional divergence among participants in the group. We constructed a dataset with frame-level soft labels based on the TEIDAN corpus and propose a multimodal temporal framework that integrates audio and video information using a sliding-window context. Experimental results demonstrate that the temporal Transformer outperforms simple baselines and shows stronger temporal agreement with the ground-truth labels than the LLM-based model. The effect of context length is limited, whereas audio-visual input outperforms either unimodal input on the continuous-label metrics. Additionally, our analysis shows larger Group Emotion recognition errors in intervals with high Mixed values, exposing emotional divergence as a key challenge for group emotion recognition.

Thu 10 SeptMultimedia
The gist
Understanding how a group feels during a conversation can help make dialogue systems more natural. The authors created a method to recognize group emotions like mood and energy every second using both sound and video. They also introduced a new idea called the Mixed state, which shows when group members feel differently. Their approach works better than some existing models but finds it harder to detect emotions when the group’s feelings diverge a lot.
Open → 2609.11164v1