Papers for

curriculum designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Students find hand drawing helpful for privacy and security projects

Collaborative Hand Drawing to Conceptualize Usable Privacy and Security Research Problems: Students' Perspectives (Extended Version)

Abstract: In this paper, we explore students' perspectives on incorporating hand drawing to conceptualize usable privacy and security research problems. We surveyed 64 female students who participated in an in-class collaborative hand drawing activity to conceptualize usable privacy and security research problems as part of a group-based student research project on usable privacy and security in an information and computer security course for undergraduate students. Our survey responses suggest that students perceived the drawing exercise positively. That is, they found it helpful in several aspects, enjoyable, and they recommend it to other students taking the course. The students also said that they would like to have such an exercise in other courses, such as Principles of Human-Computer Interaction and Fundamentals of Data Networks. Only three students mentioned downsides of the exercise, namely doubts about their drawing skills. Our results provide useful insights for educators seeking to enhance the student learning experience.

Sat 17 OctHuman-Computer InteractionCryptography and SecurityComputers and Society
The gist
Students worked together using hand drawings to come up with ideas about privacy and security topics for their computer security class. Most of them liked the drawing activity because it helped them think better and was fun. They also thought this drawing method would be useful in other classes involving computer interaction and networking. A few students worried about not being good at drawing. The authors share these views to help teachers improve how they teach privacy and security.
Open → 2610.24748v1

LLM tool maps language learner errors and teacher feedback in classrooms

SLA-LENS: From Classroom Transcripts to CSLA-Informed and Evidence-Linked L2 Interaction Analytics

Abstract: What happens after a learner makes an error, and how does the instructor's response shape the next turn? Investigating these exchanges across classrooms requires context-sensitive annotation that is difficult to scale manually. We introduce SLA-LENS, an end-to-end LLM-assisted framework that connects classroom transcripts to structured pedagogical annotations and evidence-linked descriptive analytics. Grounded in interactionist Second Language Acquisition (SLA) theory, its annotation schema captures second language learner errors, pedagogical functions, and uptake or repair while accounting for speaker roles, conversational context, and hierarchical labels. We apply the framework to 40 authentic online L2 Spanish classroom transcripts comprising over 21,000 sentence-level instances. We evaluate proprietary and open-weight LLMs, including task-specific QLoRA adaptation, using expert-reviewed gold annotations, held-out silver data, and metrics sensitive to different types of annotation error. A deterministic reporting layer generates reproducible visualizations of participation, feedback, learner errors, uptake, and temporal interaction patterns, linked to supporting transcript evidence. By making these patterns accessible and inspectable, SLA-LENS supports systematic classroom discourse research, pedagogical reflection, and curriculum design.

Fri 16 OctComputation and Language
The gist
The researchers created a new tool called SLA-LENS that uses language models to analyze conversations in second language classrooms. It looks at what errors learners make, how teachers respond, and how learners fix their mistakes next. The tool organizes this information using a detailed set of rules based on language learning theory and links it back to the original transcript. This makes it easier to study classroom interactions, reflect on teaching methods, and plan lessons.
Open → 2610.24259v1

Stepwise helps teachers find exactly where students struggle in math problems

STEPwise: Supporting Teachers in Diagnosing Students' Mathematical Problem-Solving Skills through LLM-Generated Questions and Rubric

Abstract: Problem-solving is central to mathematics education. However, diagnosing where students' reasoning breaks down requires individualized probing and consistent criteria that teachers cannot sustain at classroom scale. We introduce STEP (STage-based Evaluation of Problem-solving skills), co-designed with six mathematics education experts, which operationalizes problem-solving as four stages and eight diagnostic sub-skills. By specifying what evidence to elicit and assess at each stage, STEP enables an LLM pipeline to generate stage-specific questions and rubrics for any math word problem, reducing the manual design of diagnostic materials. An expert review (N=8) assessed the pedagogical validity of the generated materials and informed STEPwise, a teacher-in-the-loop system for diagnostic material generation and process-level assessment. In a classroom study with 5 teachers and 64 students, STEPwise helped teachers and students locate reasoning breakdowns and supported students in reflecting on their reasoning. Together, STEP and STEPwise offer a structured approach to fine-grained diagnosis at classroom scale.

Mon 12 OctHuman-Computer Interaction
The gist
Solving math problems is tricky, and teachers often find it hard to figure out exactly where a student gets stuck. The authors developed STEP, a way to break down problem-solving into stages and skills, which helps identify specific points where students have trouble. They also built STEPwise, a tool that uses artificial intelligence to create tailored questions and scoring guides so teachers can check students’ thinking more easily. Tested in classrooms, this system helped both teachers and students understand problem-solving obstacles more clearly.
Open → 2610.16344v1

Generative AI helps improve learning but not critical thinking skills

Critical Thinking with Generative AI: A Constraint-First Design Pilot of a Thinking-Partner Intervention

Abstract: Generative AI (GenAI) tools entered higher education classrooms faster than the field was able to study their effects on learning. One concern is that GenAI may displace the critical thinking and AI literacy that students will need after graduation. This paper reports a Design-Based Research pilot of a GenAI-assisted critical thinking framework, in which ChatGPT was used as a thinking partner in an undergraduate research methods and statistics course during Spring 2025 (N = 14). The mixed-methods design combined pre- and post-intervention measures of statistical learning (AASCDM), AI literacy (MAILS), and critical thinking (WGCTA) with instructor field notes, student artifacts, and student-AI interaction logs. Pre-post tests showed gains on every AASCDM dimension and on eight of nine MAILS dimensions, while WGCTA percentiles did not change. Qualitative analysis identified four themes: the ways students positioned the LLM (as answer generator, validator, or co-thinker); the depth of student engagement (procedural vs. conceptual); occasional humanizing of the tool; and the role of curriculum design in shaping each of the prior three. Read together, the findings indicate that one semester of GenAI-assisted instruction can move domain learning and self-reported AI literacy but does not move standardized critical thinking, and that the modal student-LLM relationship is one of validation instead of dialogue. We end with design principles for the next iteration of the framework and implications for research on adaptive and personalized learning.

Tue 29 SeptHuman-Computer Interaction
The gist
Generative AI tools like ChatGPT are used in classrooms fast, but it's unclear if they help students think critically. The authors tested using ChatGPT as a thinking partner in a college statistics course and found students learned more about statistics and AI use, but their standard critical thinking scores did not improve. Students mostly used the AI to check answers instead of having deep discussions with it. The study suggests how future teaching with AI might be designed to better support critical thinking.
Open → 2609.38029v1

Instructional reasoning preservation improves teaching material reuse

Looking Back and Forward: What Teaching Materials Do Not Remember About Instructional Reasoning

Abstract: Instructional materials can be passed along to new instructors, yet the instructional reasoning, such as instructional intentions, contextual information, and reflective insights behind their design, is rarely preserved. Traditional Learning Management System (LMS) tools are designed to store instructional artifacts rather than reasoning. To address this issue, we propose Teaching Memory, a design approach that treats instructional reasoning as a primary form of knowledge. We present a design-oriented framework for preserving instructional reasoning in a lightweight manner within instructors' existing workflows, enabling continuity and reuse.

Wed 16 SeptComputers and Society
The gist
Teaching materials often get reused by different instructors, but the important reasons and thoughts behind their design usually get lost. The authors propose a new way called Teaching Memory to capture these behind-the-scenes ideas easily within existing teaching tools. This helps future instructors understand why materials were made a certain way and use them more effectively. The approach is designed to fit naturally into teachers' workflows without adding too much extra work.
Open → 2609.19488v1

Flipped learning and generative ai enhance knit yarn design skills

Integrating Flipped Learning and Generative AI for Practice-Based Design Education: Evidence from a Knit Yarn Design Course

Abstract: In practice-based design courses such as knit yarn design, students must turn visual ideas into feasible material outcomes. This is difficult because creative decisions are tied to yarn properties, stitch structures, machine operation, and limited opportunities for physical sampling. This study presents an integrated pedagogical framework that combines flipped learning, exemplar-based reference, GenAI-assisted visual prototyping, and studio feedback in an undergraduate knit yarn design course. The framework was implemented through a cross-device platform with pre-class micro-videos, formative checks, a curated gallery, and a GenAI-supported ideation module. An exploratory course-based evaluation compared a historical control cohort (N = 12) and an intervention cohort (N = 16), supplemented by questionnaire responses and brief interviews. The findings are interpreted as context-specific indicators rather than confirmatory causal evidence. Exploratory comparisons showed higher scores in creativity thinking, design skills, problem solving, and total course score in the intervention cohort. Student and instructor responses suggested that flipped learning supported studio readiness, while GenAI mainly supported early-stage visual exploration rather than precise technical guidance. Overall, the study offers a practice-based instructional framework for integrating flipped preparation, GenAI-assisted visual prototyping, and studio feedback in design education.

Wed 16 SeptHuman-Computer Interaction
The gist
Designing with knitted yarn is hard because students need to turn visual ideas into real, physical products, which involves understanding yarn types and stitch patterns. The authors combined flipped learning (where students prepare before class), generative AI for sketching design ideas, and in-studio feedback into a new teaching method. They tested this approach in a real course and found it helped students think more creatively and solve problems better. Generative AI was especially useful for early design exploration but less so for technical details.
Open → 2609.18505v1

Daoism offers new ways to think about AI in education

Alternative AI Philosophy: Daoism as Method for AI in Education

Abstract: As artificial intelligence (AI) rapidly iterates and transforms teaching, learning, and knowledge production, philosophical reflection has become increasingly indispensable to educational debates that remain predominantly shaped by Western intellectual traditions. This article proposes Daoism as an alternative philosophical framework for reimagining AI in education. Through philosophical analysis and textual interpretation of classical Daoist sources, brought into dialogue with contemporary scholarship on AI in education, it examines how the Daoist concepts of "Dao nature," "self-cultivation," and the "Zhenren" address fundamental questions concerning reality, the epistemic aims of education, and ethical action in the AI-mediated era. In doing so, the article diversifies the philosophical voices shaping inquiry into AI and education, enriching the field's conceptual resources for grappling with the philosophical questions AI raises for education and offering a genuinely pluralistic foundation for comparative philosophy of education in the AI era.

Wed 9 SeptComputers and Society
The gist
AI is changing how teaching and learning happen, but most thinkers use Western ideas to understand it. This paper looks at Daoism, an ancient Chinese philosophy, to offer different ways of thinking about AI and education. Concepts like 'Dao nature' and 'self-cultivation' from Daoism can help rethink what knowledge and ethical action mean when AI is involved. This broadens the conversation by including non-Western perspectives on AI in education.
Open → 2609.10842v1

Programming course framework builds human-centered data science skills

Embedded Human-Centered Data Science in a Graduate Programming Course: A Framework and Case Study

Abstract: As AI and data-driven systems pervade practice, there is an imperative for instructors to embed societal impact and ethics content into computing courses. In response, we present the Human-Centered Education for Learning in Information and eXplainable Computing (HELIX) framework for information science programs, organized around three iterative pillars - knowledge building, decision-making, and empowerment - with concrete actions for instructors and students. We applied the framework in a graduate, introductory programming course using readings, algorithmic design activities, and scenario-based reflections. We present a pilot implementation of this framework to examine changes in students' (n=22) knowledge acquisition, decision-making processes, and self-reflection regarding human-centered perspectives in data science. We release an anonymized materials kit (survey, assignments, analysis code) to support adoption. We discuss design tensions (workload, assessment, relevance to diverse information science learners) and provide guidelines for integrating human-centered content without overwhelming technical outcomes. Findings suggest that the HELIX Framework is feasible in information science contexts and future work should use comparative survey assessment to strengthen causal inferences.

Tue 8 SeptHuman-Computer Interaction
The gist
The paper addresses the need to teach how computing affects society and ethics in programming courses. The authors created a framework called HELIX to help students understand knowledge, make better decisions, and feel empowered when working with data science. They tested it in a graduate programming class with activities like readings and reflections to see how students improved. The results showed it's possible to add these human-centered lessons without harming technical learning. They also shared their teaching materials for others to use.
Open → 2609.08982v1