Papers for
control system developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Reservoir computing adapts to system changes with low-rank updates
LoRA-RC: Reservoir Computing with Low-Rank Adaptation
Abstract: Reservoir computing (RC) trains only a linear readout over a fixed recurrent layer, making it fast and data-efficient for online prediction. However, a static reservoir degrades under system drift, readout-only adaptation is then insufficient, and unconstrained reservoir adaptation can destroy the echo-state and incremental stability properties that make RC reliable. This paper proposes LoRA-RC, which adapts the recurrent matrix through a low-rank correction driven by streaming prediction errors. The base reservoir and adaptation bases are fixed offline; a small core matrix is adapted online, projected onto a spectral-norm ball, and low-pass filtered at each step. The projection guarantees that every applied recurrent matrix remains within a certified contraction set, and an incremental input-to-state stability bound is established for the reservoir along each online adaptation path, with path-independent rate and gain. On a Lorenz system with an abrupt parameter drift, LoRA-RC cuts post-drift prediction error by 56% versus a fixed RC and 51% versus readout-only adaptation; ablations over 20 seeds show that removing the projection inflates this error by more than a factor of 40.
Legged robots use frame coding to handle rough terrain better
Frame-Coded Legged Locomotion over Noisy Terrain
Abstract: Open-loop multilegged locomotion over rough terrain has been interpreted as matter transport over a noisy channel: leg-ground interactions are discrete basic active contacts, terrain deletes or perturbs those contacts, and spatial redundancy concentrates the resulting thrust and arrival time. That construction is repetition-like because every module carries the same scalar locomotion task. It consequently provides neither a positive task rate nor a decoder that changes with the surviving contact set. Here we formulate locomotion instead as a quantized finite-frame expansion with erasures. A d-dimensional body-level command is mapped into N>d heterogeneous local contact commands. Rough terrain erases or corrupts frame coefficients, while a contact-gated compliant morphology physically realizes the weighted active-subframe decoder. For a linear-Gaussian model, mechanical equilibrium is exactly the posterior mean, tangent stiffness is posterior precision, and mechanical compliance is posterior covariance. Equal-norm Parseval frames are shown to be minimax optimal against one missing contact, two-contact robustness is governed by frame coherence, and a harmonic frame gives a directly realizable gait family. For independently surviving contacts of probability q, random Gaussian gait frames admit exact reconstruction at every analog dimension rate R<q, with a binomial reliability exponent, whereas recovery of arbitrary commands is impossible for R>q. Residual contact noise yields an asymptotic per-mode amplification 1/(q-R) and a vanishing mechanical stiffness margin at the threshold. An information-locomotion inequality and an exact incremental-redundancy rule direct the next gait component toward the softest task-relevant unresolved mode. The resulting analog frame-coding theorem establishes a finite relative redundancy and converse as part of a fundamental limit theory of legged locomotion.