Papers for
content production teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Code based video agents rated across diverse real world tasks
VibeVideoBench:Evaluating Multimodal Agents on Code-Driven Video Generation
Abstract: Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a ruleconsistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, judged by three VLM judge panels and validated with blind human preferences. Across nine frontier agent systems and 2,151 scored rollouts, the benchmark is far from solved: GPT-6 Astra and Claude Opus 5.5 lead clearly, yet even the best system fails a core requirement on about a quarter of tasks. Whether a video arrives at all matters as much as its quality, and three quarters of the lost videos are final renders started too late, run too slowly or never started. The judges agree with each other and with human preferences on system rankings, but only moderately on individual videos.
Multi agent pipeline improves long microdrama scripts with future aware memory
DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation
Abstract: The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.
Reinforcement learning improves open-ended content with evolving rubrics
RARE: Reinforcement Learning with Adaptive Rubric Evolution for Open-Ended Generation
Abstract: Verifiable rewards have advanced reinforcement learning in mathematics and code. However, many valuable open-ended tasks share three properties: no automatic verifier of overall quality, multiple requirements to satisfy jointly, and multiple valid responses to each query. Training therefore needs feedback on requirement satisfaction across different valid responses. Rubric-based reinforcement learning provides this feedback by aggregating scores from explicit criteria. As learning progresses unevenly, some criteria become fully satisfied and lose discrimination while others remain informative. Dynamic methods revise shared rubrics or select evolving criteria to restore discrimination, but may also change useful criteria. To address this, we propose Reinforcement Learning with Adaptive Rubric Evolution (RARE). The core idea is to use current policy feedback to guide both which criteria change and what their replacements assess. Sample-level updates replace criteria fully satisfied across current outputs with checks of remaining quality differences, retaining all other criteria and scores. Within this rule, we compare rewarding desirable qualities with penalizing observed flaws. Video script generation exemplifies these properties and supports content production. Its demands for coherent, executable narratives under constraints make it a challenging testbed. Targeting flaws performs best across three video types with a mean gain of 3.82 points over matched static rubrics. Model and human preferences support these gains. Improvements also extend to writing and general generation benchmarks.
Self-improving program director for explainer videos improves video scripts
Reels-RSI: Program-Level Self-Improvement for Code-Rendered Explainer Videos
Abstract: Explainer videos -- a worked geometry problem, why the sky is blue, how a dynasty fell -- are usually one more target for pixel video generation. We argue they are a different kind of artifact: a program (script, storyboard and per-frame animation code) that a deterministic renderer turns into frames. A program can be read, diffed, tested and audited; pixels can only be watched. Reels-RSI is an open-source reel director for any agent harness; its self-improvement happens at the program level rather than in weights or prompts. Every revision pass is logged with a code snapshot; a retrospective pairs each check finding with the diff that fixed it and proposes lessons; a lesson that a static check can catch is compiled into a rule with a must-fail and a must-pass example, so the memory is unit-tested; and a rule learned today runs over everything made before it. A bounded, benchmark-gated step lets an agent rewrite the director's playbook, kept only when blind pairwise judgments on held-out topics prefer it; nothing enters memory without a human decision. Across 111 reels -- a field study, two playbook evolutions, a 2x2 memory ablation, a weaker director, a 48-reel learning curve and a judge-reliability study -- we find that the rule learned in the field caught four latent defects in frames authored before it existed and none after; that rules are an audit for a strong director (eight unguarded reels, no violation) and a guard for a weaker one (thirty violations unguarded versus five); that lessons shorten revision loops but do not compound or move the judge; and that the first rewrite's 11--1 verdict was a position bias in our vote design (judges pick the second-shown reel 62--81% of the time), masking scripts that traded thirteen facts for craft. We document four failure modes of the preference signal, which check caught each, and the fixes. Code, rules, lessons and data are public.