Papers for

construction robotics teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robots coordinate precise collision-free actions for construction tasks

CAST: Collision-Aware Assembly with Construction Robots using Simultaneous Trajectory Estimation and Planning

Abstract: Multi-robot systems have shown increasing viability in construction due to their ability to execute high-precision actions while reducing human exposure to hazardous tasks. However, these environments have high-dimensional configuration spaces and possess substantial collision-avoidance constraints, which include other robots, assembly objects, and workspace boundaries. We utilize a single factor graph for trajectory estimation and planning that incorporates measured robot states together with explicit collision and learned cable constraints. This supports changing workspaces and enables synchronized, high-dimensional robot motion planning while accounting for the stiff, vibration-induced uncertainty of heavy robotic systems. We demonstrate the success of our framework on the construction of a post-and-lintel structure using one robot arm as a timber gripper, and a second robot as a nail-fastener.

Mon 21 SeptRobotics
The gist
Building things with robots is tricky because they must avoid bumping into each other, the materials, or walls. The authors created a system that helps multiple robots plan their movements all at once, making sure they don't collide while working together. They use measurements and special rules to keep robots steady even when they shake or vibrate. They tested their idea by having one robot hold timber pieces while another attaches nails, showing the robots can safely and smoothly build a simple structure.
Open 2609.24841v1

Humanoid robots learn to move safely on pitched roofs

Learning Slope-Adaptive Whole-Body Locomotion for Humanoid Robots in Roofing Construction

Abstract: Roofing requires workers to coordinate locomotion, balance, and work-related body motions on pitched surfaces, creating a challenging application for humanoid robots. Directly retargeted human demonstrations, however, may preserve motion appearance while placing the robot's feet or hands incorrectly relative to the roof. This study presents a task-semantic scene-grounded framework for learning roofer-style whole-body motions on a Unitree G1. Human demonstrations are captured using a tracking system and retargeted to the robot, while a metric roof model supplies the spatial reference unavailable from the tracking system. A trajectory-level optimization grounds inferred support contacts and annotated work relations to the roof, and execution-aware reinforcement learning encourages the resulting policy to preserve these relations under dynamic tracking errors. The framework is evaluated through a multi-motion tracking study, a roof-pitch coverage matrix, a five-way nailgun ablation, cross-task experiments on hammering and lateral pushing, and comparisons with pure reinforcement learning and zero-shot teleoperation. Our method enables the robot to satisfy support, work-clearance, and nonpenetration criteria across all evaluated seeds. Across nailgun, hammering, and pushing, it achieves work-clearance errors between 0.256 and 0.531 cm and 3/3 successful evaluations per task. Physical experiments reproduce uphill walking, nailgun, hammering, and bending motions with mean base-frame motion errors below 80 mm. These findings establish scene-grounded human motion learning as a promising basis for construction-oriented humanoid motion primitives.

Thu 17 SeptRobotics
The gist
Working on sloped roofs is hard because people have to balance and move carefully. The authors created a way for humanoid robots to learn how to walk and work on roofs by watching humans and using a 3D model of the roof. Their method helps the robot keep balance and use tools without making mistakes like slipping or hitting the roof. They tested this successfully with actions like nailing, hammering, and pushing on real and simulated roofs. This approach shows promise for using robots to help in construction tasks on tricky surfaces.
Open 2609.20558v1

Visual system controls robots to insert rebar under varied shapes

Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation

Abstract: Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4--6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.

Thu 17 SeptRobotics
The gist
Inserting steel bars called rebar is a very repetitive and physically tough construction job that requires precise fitting. The authors created a simulated training system that teaches a robot to insert a variety of rebar shapes by using computer vision and rehearsal in simulation. Their approach successfully transfers the learned skill to a real robot without extra real-world training, achieving over 90% success in tests. Training the robot on diverse shapes and visual variations helped it handle new rebar designs better and adapt quickly to changes. This work aims to reduce manual effort and speed up construction tasks involving rebar installation.
Open 2609.20477v1