Papers for

complexity analysts

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Holant problems with four-variable signatures get complexity classification

The Computational Complexity of Holant Problems on 4-regular Graphs from the Stable Subgroup Sequence of $SL(2,\mathbb{C})$

Abstract: The Holant framework provides a general setting for studying counting problems and includes graph homomorphisms (\#GH) and counting constraint satisfaction problems (\#CSP) as special cases. Over the past twenty years, a series of computational complexity dichotomies have been established for Holant problems, but the classification for complex-valued signatures is still open. The main obstacle is the case in which all signatures have even arity. In this paper, we establish a dichotomy for Holant problems with a complex-valued 4-ary signature, which is a key base case for the full classification of Holant problems. We present a new strategy by introducing Schur's theorem, the classification of finite subgroups of $\mathrm{SL}(2,\mathbb{C})$ and stable subgroup sequences into the proof. These new techniques are of independent interest.

Thu 10 SeptComputational Complexity
The gist
Counting certain configurations in networks is a hard problem studied in computer science. The paper focuses on a specific type of such problems called Holant problems that use complex numbers and involve four inputs at each point. The authors solved a key open case by classifying these problems as either easy or hard to compute. They did this by introducing new mathematical tools from group theory, which helps in understanding the problem structure better.
Open 2609.11175v1

Voting committee membership and counting problems proven computationally hard

The Complexity of Membership, Uniqueness, and Counting for Optimal Proportional Approval Voting Committees

Abstract: Proportional Approval Voting (PAV) chooses committees that maximize a sum of harmonic utilities. We study the set of maximizing committees: whether a candidate belongs to some or all of them, whether the optimum is unique, and how many optima exist. When the committee size is part of the input, the three decision problems are $Δ_2^\mathrm{P}$-complete. Uniqueness remains hard for instances with at most two optimal committees. Counting optimal committees is $\#\!\cdot\!\mathrm{OptP}$-complete under metric reductions: every function $f$ in this class reduces to an election with exactly $f(x)+1$ optimal committees. The reductions encode satisfying assignments directly as committees and use harmonic marginal rewards to realize binary objectives with polynomially many voters. Each satisfying assignment has a unique committee representation, and fixed clause ballots give these representations the same clause score. We also prove Turing equivalence with $\#\mathrm{SAT}$ and show that membership of the counting problem in $\#\mathrm{P}$ would imply $\\mathrm{NP}=\mathrm{coNP}$.

Tue 8 SeptComputer Science and Game Theory
The gist
This paper looks at a special voting system called Proportional Approval Voting where groups select committees to represent people fairly. The authors study how hard it is to figure out which candidates can be on these winning committees, if the best committee is unique, and how many best committees there are. They prove these questions are very difficult from a computer science perspective, as hard as some classic logic problems. This means some tasks about these voting results require a lot of computer resources and can't be simplified easily.
Open 2609.08884v1

Computing approximate Nash equilibria is nearly optimally slow

The Fine-Grained Complexity of Approximate Nash Equilibrium and Free Games

Abstract: We study the fine-grained complexity of computing approximate Nash equilibria and approximating the value of free games in the regime where the approximation error vanishes. Under the PCP for PPAD and ETH for PPAD conjectures, we show that computing $\varepsilon$-approximate Nash equilibria in 2-player $N$-action normal-form games requires time $N^{(\log(N)/\varepsilon^2)^{1-o(1)}}$, thus showing that the classical Lipton-Markakis-Mehta algorithm (2003) is optimal through all regimes of $\varepsilon = ω(1/\sqrt{N})$. While such optimality was known in the constant-$\varepsilon$ regime (Rubinstein, 2016), previous work could only rule out significantly smaller running times of $N^{O(\log(N)/\varepsilon)}$ in the regime $\varepsilon = o(1)$. Using similar techniques, we then establish an analogous tight lower bound of $N^{(\log(N)/\varepsilon^2)^{1-o(1)}}$ under ETH for $\varepsilon$-additive value estimation in free games, when $\varepsilon \geq 2^{-o(\sqrt{\log N})}$, answering a question of Aaronson, Impagliazzo, and Moshkovitz (2014).

Mon 7 SeptComputer Science and Game TheoryComputational Complexity
The gist
Finding approximate Nash equilibria, a way for players to predict stable strategies in games, is very hard when the approximation needs to be very precise. The authors show that existing algorithms are essentially the fastest possible for a wide range of precisions. They also prove a similar hardness for estimating values in special two-player games called free games. This means that speeding up calculations in these areas is likely impossible without major breakthroughs.
Open 2609.07136v1