Papers for

community managers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Informational help-seeking on reddit stayed steady after chatgpt arrival

Informational Help-Seeking on Reddit Did Not Decline After ChatGPT

Abstract: Did people stop asking other people for advice online once generative AI could answer their questions? Prior work on ChatGPT's effect on online help-seeking disagrees in both size and sign, in part because no study has compared affected communities against similar communities that AI cannot easily substitute for, over the same months. In this paper, we track monthly post counts in 26 Reddit informational communities against 90 size-comparable hobby communities over the same six calendar months before and after the launch of ChatGPT. We also repeat the entire analysis at 66 earlier dates, before ChatGPT existed, to see what our method reports when no ChatGPT-effect exists. We find that informational help-seeking did not decline. Our results rule out any decline in posting larger than 3.4%, far smaller than the 8% to 25% declines documented in prior work. Steady post counts could still be misleading if AI-written posts had replaced human ones. We test this possibility by scoring 274,411 posts and 223,775 comments with AI-text detectors, compared in a way that cancels out detector false-positives on human-written text. AI-written posts rose only 2-3 percentage points more in informational communities than in hobby communities, short of the 5.1 points that would be needed to hide even the smallest decline previously reported for Reddit. In addition, the comments people receive show no such rise at all. Why, then, do published studies disagree? Reddit community types were already drifting apart before ChatGPT existed, at rates comparable to every published estimate, and without same-time controls, that drift can look like an effect of generative AI. Our own largest estimate, an 18% fall in posts to low-stakes curiosity communities, matches its pre-existing trend. Humans still ask humans for help, and, as far as detection can tell, humans still answer them.

Fri 11 SeptSocial and Information NetworksComputers and Society
The gist
People did not stop asking questions on Reddit for advice even after ChatGPT, a powerful AI, was introduced. The authors compared communities where AI can answer questions with hobby groups where it cannot, during the same time. They found no big drop in people seeking help from others. Also, AI-written posts only slightly increased and couldn't explain any decline in human questions or answers. This shows humans still prefer to ask and answer questions with each other online.
Open 2609.12447v1

How social network ties and ideology shape belief in false news

How neighbourhood ideology shapes misinformation belief in densely tied social networks

Abstract: With the rapid spread of news on social media, understanding the propagation of misinformation is becoming increasingly important. One factor that affects individuals' vulnerability to false information is their ideological predisposition. Despite the large number of agent-based models that focus on social influence as a driver of the spread of false claims, they often fail to explicitly integrate personal ideological biases into belief formation. In this work, we explore how misinformation spreads through the interaction between individuals' ideological biases and social influence. Our model accounts for both the strength of individuals' ideological biases and the extent to which a false claim aligns with their ideology. Social influence modifies the effects of ideological intensity and false claim alignment through network interactions. Notably, the influence of neighbours' ideological intensity on belief is strongly affected by how well those neighbours are connected to one another. These results highlight the importance of considering both network structure and personal ideological biases when modelling misinformation propagation.

Wed 9 SeptSocial and Information NetworksMultiagent Systems
The gist
When people see false news online, whether they believe it can depend on their personal political views and how closely their friends are connected with each other. The authors made a computer model that looks at how much a person’s ideology and their neighbors’ beliefs work together to spread misinformation. They found that tightly connected groups with strong shared views can influence belief in false claims more strongly. This shows that both who you know and what you believe matter in how false information spreads.
Open 2609.10277v1

Toxicity in otome game communities is high especially on Weibo

"Shut Up and Let Me Enjoy My Otome": Understanding and Measuring the Toxicity in Otome Game Communities

Abstract: Otome games, a romance simulation genre primarily targeting female, have emerged as a major force in the global gaming market, attracting hundreds of millions of players and billions in revenue. Despite their popularity, otome game communities face pervasive online toxicity, which has been largely unexplored. In this work, we present the first large-scale measurement of toxicity in otome game communities across social platforms. We introduce OtomeSCAN, a framework for collecting, evaluating, and analyzing 620,045 posts from Weibo and Reddit spanning 18 months. To support robust analysis, we manually annotated a ground-truth dataset of 4,308 posts, identifying eight target groups such as players and game developers. We evaluate seven toxicity detectors on the dataset, including general-purpose models and our proposed LLM-based detectors, with our best model achieving F1-scores of 0.82 (Weibo) and 0.78 (Reddit). Our analysis reveals significant platform-based differences in toxicity: 22.20% of otome-related posts on Weibo are toxic, compared to 3.71% on Reddit. Besides, real-world events like in-community conflicts can rapidly escalate toxicity, with toxicity ratios increasing to 37.09% in just 72 hours during an external attack on Weibo. We also flag 191 potential-coordination clusters in otome game communities, 64.40% of which target game developers, with several accounts participating repeatedly across multiple clusters. We hope our work inspires further research on community-specific toxicity and contributes to building healthier online spaces for marginalized gaming communities.

Mon 7 SeptCryptography and SecuritySocial and Information Networks
The gist
Otome games are romance games mostly played by women, but fans in their online communities sometimes face a lot of negative and hurtful messages. The authors studied over 600,000 posts from two popular platforms, Weibo and Reddit, to see how common toxic comments are. They found that Weibo had many more toxic posts than Reddit, especially during times of community fights. They also found groups of users repeatedly targeting game developers with harsh messages. This work helps show how bad behavior affects these gaming communities and may guide better ways to keep them safe.
Open 2609.08009v1