Papers for
combinatorial optimization teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Polyhedral methods clarify complexity of cooperative game problems
Polyhedral Methods for Cooperative Games: Small Lifts and Hard Faces
Abstract: We study the computational complexity of fundamental algorithmic problems -- membership testing, separation, valid-inequality testing, and linear optimization -- over polytopes and cones arising from cooperative games (also known as pseudo-Boolean functions). A central obstacle in the study of such problems is that a general cooperative game on $n$ players requires $2^n$ values, so the input size is $2^n$ for a game with $n$ players, making these computational tasks theoretically trivial. Restricting to $k$-additive games reduces the input size to $O(n^k)$, making such games a natural target for meaningful questions about the existence of efficient algorithms. On the positive side, we give an explicit extended formulation of size $O(n^k)$ for the core of $k$-additive $k$-monotone games, allowing all four problems to be solved by a single polynomial-size linear program -- in particular, circumventing the ellipsoid method that is needed when building from earlier tractability results of Deng and Papadimitriou, or of Edmonds. For the cone of $k$-additive $(k{-}1)$-monotone games, we give a complete characterization of its extreme rays and derive the same $O(n^k)$ bound on extension complexity, yielding a geometry-based proof and generalization of a result of Billionnet and Minoux. On the negative side, we show that for $l \leq k-2$ the cone of $k$-additive $l$-monotone games is computationally intractable: membership testing is not in NP (unless NP\,=\,coNP), valid-inequality testing is NP-complete, and extension complexity is at least $1.5^n$. Our hardness results yield, as a special case, a result of Crama and of Gallo and Simone. Furthermore, our hardness results also explain the lack of any good characterization of the extreme rays of the cone of $k$-additive $(k{-}2)$-monotone games.
Efficient improved algorithms solve Beck Fiala problem for bounded sets
Improved Algorithms for Beck--Fiala with Bounded Sets
Abstract: We give an efficient algorithm with improved algorithmic guarantees for the (offline) Beck--Fiala problem when the sets have bounded size. Let $A$ be an arbitrary matrix $A\in\{0,1\}^{m\times n}$ with at most $d$ ones per column and at most $s$ ones per row. Let $\log^*$ denote the iterated logarithm and $\ell_j$ denote the $j$-fold composition of log. Assume $s\le\exp(O(\sqrt d))$. We provide an efficient algorithm that, for arbitrary sparsity $d$, gives $O(\sqrt d(1+\log^*n))$ discrepancy. Moreover, if $d\ge\ell_j(n)$ for a fixed integer $j\ge1$, the algorithm gives $O_j(\sqrt d)$ discrepancy. The proof is a bootstrapping scheme using the Bansal-Jiang algorithm.
Delta matroid polytopes always have dyadic volume triangulations
Regular dyadic triangulations of delta-matroid polytopes
Abstract: Backman and Liu proved that every integral generalized permutohedron of type $A$, and in particular every matroid base polytope, admits a regular unimodular triangulation. The analogous statement fails in type $B$: the delta-matroid simplex \[\operatorname*{conv}\{\mathbf{0},\ e_1+e_2,\ e_1+e_3,\ e_2+e_3\}\] has normalized volume $2$ and no lattice points other than its vertices, so it has no unimodular triangulation. We show moreover that, up to the natural symmetries of the $0/1$ cube and deletion of constant coordinates, it is the unique non-unimodular delta-matroid polytope that is a simplex. We prove instead that every delta-matroid polytope admits a regular dyadic triangulation, meaning a lattice triangulation whose maximal simplices have normalized volumes that are powers of two. More generally, every integral type $B$ generalized permutohedron admits such a triangulation. The main lattice-theoretic ingredient is that the type $B$ root configuration forms a totally dyadic system, a $2$-local analogue of total unimodularity. As a consequence, these polytopes satisfy a dyadic version of the integer decomposition property. In each dimension the corresponding exponent can be chosen uniformly, even though ordinary integer decomposition can fail for delta-matroid polytopes.
Archdeacon conjecture bounds nonplanar quadruples in rotation systems
Some results on Archdeacon's conjecture for rotation systems
Abstract: A rotation system on $n$ elements assigns to each element a cyclic order of the other $n-1$ elements. A four-element subset is non-planar if its induced rotation system cannot be realized by a crossing-free drawing of $K_4$. As a combinatorial strengthening of Hill's conjecture on the crossing number of the complete graph, Archdeacon conjectured that every rotation system on $n$ elements has at least $H(n)=\frac{1}{4} \lfloor\frac {n}{2}\rfloor \lfloor\frac{n-1}{2}\rfloor \lfloor\frac{n-2}{2}\rfloor \lfloor\frac{n-3}{2}\rfloor$ non-planar four-element subsets. We computationally verify Archdeacon's conjecture for $n\leq 10$ and show that every extremal rotation system in these orders is realizable by a simple drawing. With computer assistance, we prove that every rotation system on $n$ elements has at least $(8/9 - o(1)) H(n)$ non-planar four-element subsets. We also present a proof by hand for a weaker lower bound of $(2/3-o(1)) H(n)$. Finally, extending recent work of Felsner on antipodal pairs in drawings, we show that Archdeacon's conjecture holds for antipodally shellable rotation systems.