Papers for
business strategy teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
AI guides humans to master complex decision making in Go
AI Teaches Humans to Handle Complexity in the Game of Go
Abstract: Strategic decision-making in complex environments requires balancing local stability against global coordination. Using the game of Go as a bounded empirical testbed, we investigate how biological and artificial agents navigate this trade-off by formalizing a network-derived metric of strategic tension defined via the spectral radius of spatial dependency matrices. Across human skill progression, tension systematically decays from novices to masters as uncoordinated tactical skirmishes give way to disciplined territorial stabilization. However, a longitudinal analysis of professional play spanning 1980--2026 reveals a striking historical paradox: following the superhuman breakthrough of AlphaGo in 2016, elite human matches display a marked surge in sustained tension. A two-dimensional projection based on move distance and captures places modern professionals close to neural engines, separating their tension from the local contact fighting of novices and from random noise. Consequently, strategic tension acts as a macroscopic order parameter for decision paradigms rather than raw computational strength. Beyond the game of Go, these findings establish a constructive paradigm for human-AI interaction, indicating how artificial systems can act as cognitive scaffolding that expands biological heuristics and elevates human capacity to navigate higher-order complexity across professional training and decision-making domains.
Office simulator helps ai agents run companies and learn from market feedback
MiniCorp: The Last Mile of the AI Agent Firm
Abstract: The last mile toward enterprise AGI is a company that runs itself. Training and adapting such agents require longitudinal enterprise data, which remain scarce, costly to acquire, and often restricted by privacy constraints. Historical archives are also frequently incomplete and record only what actually happened. They cannot show the outcomes of alternative decisions. We introduce MiniCorp, an office simulator for studying how agents can collectively run a company while generating enterprise data at scale. Using an e-commerce company as a demonstration, MiniCorp connects two interacting worlds. The external world models customers, dynamic competitors, and market mechanisms. The internal world consists of agents that observe events, discuss their options, and make strategic decisions. These decisions have lasting effects on the market, and the resulting feedback informs the firm's later decisions. As the firm and market interact, MiniCorp continuously records the agents' communications and decisions. These records preserve the information available at the time and the business results that followed. Checkpointing allows the same situation to be replayed under different decisions, providing comparisons unavailable in static archives. We evaluate end-to-end fidelity against patterns reported in empirical studies of real markets. These evaluations provide agents with realistic market feedback and reduce the risk that they learn to exploit flaws in the simulator. Our experiments show agents coordinating across roles and adapting their decisions to market feedback. With explicit long-term strategic guidance, they also sustain advertising exploration despite weak early returns. MiniCorp thus provides an environment for studying AI-run companies and a scalable source of longitudinal and counterfactual enterprise data for agent training and evaluation.
Multi agent llm firms face challenges adapting across decades
Frontier Autolab: Organizational Memory, Adversarial Dissent and Temporal Leakage in Multi-Agent LLM Firms Across Fifty Years of Technological Change
Abstract: Multi-agent LLM systems are increasingly structured like organizations, with roles, critics and shared memory, yet they are evaluated on tasks that last minutes. We ask how such an organization behaves when the ground it stands on keeps moving. Frontier Autolab is a long-horizon testbed in which one simulated firm, voiced by sixteen role personas and a dedicated Red Team, must re-found itself in nine technology eras from 1990 to 2040. Each era is temporally gated: the firm decides from a dated briefing, a historian-judge then reveals what happened and scores the decision on a five-dimension rubric, and lessons enter a persistent Playbook. Six eras are scored against history, one against the live market and two are open forecasts. Across four trajectories (36 era decisions, 180 subscores) we find a consistent foresight-commitment gap: in all 24 historically scored eras the judge rated the firm's recognition of the coming shift above its choice of where to build (mean gap 1.9 points on a 10-point scale), because boards chose the layer their existing assets could reach. Organizational design shaped long-run character. A Red Team armed with numeric kill gates produced fifty years of gated pilots and no product, and the rubric rated this firm highest; firms whose memory stored market-structure lessons pivoted every era, while a firm whose memory stored only validation procedure kept one method throughout. We also show why such results are hard to trust. Scores rise across eras in every run while the judge's own hindsight subscore falls (within-run r = -0.58), so apparent learning is confounded with recall of history, and we trace further distortions to self-judging, briefing selection and score aggregation. We release all records and an API harness, and specify fictional and post-cutoff eras that would turn the testbed into a benchmark.