Papers for

biometric security teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Joint method improves 3D face scan alignment and shape completion

Joint Rigid Alignment and Morphable Reconstruction from Partial 3D Face Scans

Abstract: Aligning a partial, real-world 3D face scan to a canonical representation requires solving two coupled problems at once: estimating the rigid pose that brings the scan into a common frame, and completing the facial shape in regions the scan never observed. Existing pipelines typically decouple these steps, running a generic point-cloud registration front end followed by a separate non-rigid fitting or deformation stage. Building on the GeoTransformer superpoint-matching architecture, we propose a single network that predicts both a rigid pose and a shape-complete point cloud in one forward pass: a cross-attention regressor, conditioned on transformer point features and predicted coarse correspondences, maps a partial scan to per-patch coefficients of a 3D morphable face model learned offline from a corpus of 8,000 identities. The resulting morphed template is then used, in the same forward pass, as the target for fine-grained Sinkhorn matching and rigid pose estimation, supervised purely by geometric alignment to ground-truth morphed geometry, so no hand-labeled coefficients are required. Against six classical and learned non-rigid registration baselines on held-out identities, our method leads the strongest ones by 3-4 times on per-vertex error and baselines that collapse the head onto the visible region by more than an order of magnitude, and is simultaneously the most accurate and fastest method on ground-truth-free scans from two independent real-scan datasets, NoW and NPHM. Code will be made publicly available.

Thu 29 OctComputer Vision and Pattern Recognition
The gist
When scanning faces in 3D, sometimes the scan only captures part of the face and is not aligned properly. The authors developed a method that does two things at once: it figures out how to rotate and position the scanned face correctly and fills in the missing parts of the face shape. Their approach uses a neural network trained on many faces to predict a complete face model that best fits the partial scan. This method is faster and more accurate than previous ones and does not need detailed manual labels for training.
Open → 2610.39161v1

Lab eye-tracking data converted for better VR authentication

Measurement-Guided Conversion of Laboratory Eye-Tracking Data for VR Authentication

Abstract: Eye-movement authentication in virtual reality (VR) needs longitudinal training data, yet most such datasets come from lab trackers. We convert lab recordings to a VR headset's signal quality while keeping their eye movement, using only unpaired VR recordings of other people. Measurements show that the headset's added noise dominates above 7.8 Hz and that its quality is consistent within a person. A parametric device model re-creates the headset's sampling, a person-consistent calibration error and spectrally shaped noise, and a frequency-locked diffusion renderer re-textures that high-frequency noise. Converted GazeBase recordings match GazeBaseVR in noise level and accuracy, keep their source's saccade dynamics, and are harder to tell from real VR data than two prior conversions. An authenticator trained only on converted data verifies unseen VR users at a 5.9% equal error rate with 45 s of gaze, close to real VR training (5.8%); with 5 s, a gap remains.

Wed 21 OctHuman-Computer Interaction
The gist
Eye movement can be used to unlock virtual reality (VR) devices, but training this technology needs lots of data taken inside VR, which is hard to get. The authors found a way to change eye-tracking data collected in a lab to look like it was recorded by a VR headset. Their method keeps the important eye movement details while adding the right amount of VR-like noise and errors. This lets systems learn to recognize users in VR more accurately without needing much real VR data.
Open → 2610.30032v1