Papers for
autonomous vehicle system builders
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Robots learn to drive off-road by matching operator risk and speed preferences
PATH: Preference-Aware Traversability Estimation for Robotic Teleoperation in Off-Road Navigation
Abstract: Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator's preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird's-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability cost maps while optimizing speed recommendations by using maximum entropy inverse reinforcement learning and sparse speed supervision. Our method incorporates operator preference via an asymmetric feature aggregation mechanism, splitting inference into a cost branch that prioritizes high-risk traversability regions and a speed branch that outputs preference-adjusted recommended speeds. Experiments with 15 operators across 225 teleoperated trajectories show alignment with user-specific navigation strategies, achieving modified Hausdorff distance of 0.17 m (aggressive) and 0.15 m (conservative). In the questionnaire assessment, participants reported lower NASA-TLX workload scores with PATH-Net recommendations than without recommendations, decreasing from 34.7 to 22.2. These results support preference-conditioned trajectory and speed recommendation for off-road teleoperation.
Streaming perception on shared edge platforms depends on workload placement
Rethinking Streaming-Perception Evaluation on Heterogeneous Edge Platforms
Abstract: Multi-camera streaming perception is increasingly deployed on heterogeneous edge platforms shared with co-resident workloads, yet accelerator placement is often evaluated using isolated single-stream experiments and mean streaming average precision (sAP). Using two end-to-end pipelines on a single GPU--NPU platform, we show that isolated evaluation can mis-rank deployment-time placement. Although the GPU pipeline is preferred in isolation, GPU-localized contention introduces deadline misses that make detections stale and can reverse the preferred placement before full GPU saturation. The NPU pipeline is less accurate than the GPU pipeline on small and medium objects in isolation, but nearly matches it on large objects. The largest absolute sAP losses in our latency and contention experiments occur for large objects. In our four-stream experiments, the preferred placement depends on which path becomes stale, and increasing GPU-side contention shifts the best placement from All-GPU to All-NPU. Under a GPU-saturating vision--language co-tenant, All-NPU achieves $5.2\times$ the worst-stream sAP of All-GPU. Because mean sAP can hide severe single-stream degradation, evaluation should report contention sweeps, deadline-miss rates on both paths, and worst-stream sAP alongside mean sAP.