Papers for

autonomous robot integrators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Humanoid robot controllers evolve skills at test time for new tasks

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

Abstract: We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

Thu 1 OctRoboticsComputer Vision and Pattern RecognitionGraphics
The gist
Robots can struggle to handle tasks they weren’t specifically trained for. The authors show a way for humanoid robots to adapt on the fly by tweaking how they try to reach goals without retraining their brains. They combine a special model that understands the robot and objects with reward programs that can be changed by an AI assistant guided by feedback from the robot’s actions. This lets the robot discover new ways to use what it already knows to solve different tasks, both in simulations and on a real robot.
Open → 2610.02196v1