Papers for

autonomous delivery teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robot navigation handles crowds and sidewalks at the same time

SNAP: Semantic Navigation Among Pedestrians

Abstract: Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address either crowd avoidance or semantic path planning in isolation. We propose a reinforcement learning (RL) navigation policy that jointly reasons about semantic terrain and dynamic obstacles from a single semantically annotated bird's-eye-view (BEV) map, without relying on explicit human-state estimation. Our policy outperforms established crowd-navigation and semantic-aware baselines and transfers zero-shot to a legged robot, demonstrating socially compliant navigation in highly dynamic real-world scenarios.

Mon 2 NovRobotics
The gist
Moving safely through busy city streets is hard for robots because they need to avoid bumping into people while also staying on sidewalks and following social rules. The authors created a new way for robots to learn navigation that looks at both where pedestrians are and where sidewalks and roads are, all at once. Their method uses a special map from above that shows these details, and it helps robots move naturally among people without needing to track every person’s exact position. Their approach works better than older methods and can be used directly on robots that walk on legs in real busy environments.
Open → 2611.03498v1

Small vision language model guides robot navigation efficiently

Structure over Reasoning: Unified Zero-Shot Navigation with a Small Vision-Language Model

Abstract: Vision-language navigation is moving into photorealistic, physically simulated scenes, where the leading zero-shot agents put a vision-language model in the control loop to choose every move and stop. Robots favour small models, whose abilities are uneven: Qwen3-VL-4B can judge whether a single view looks like the goal, but its route reasoning is at chance, its distance estimates nearly constant, its stop votes unreliable. Our agent therefore asks it two perceptual questions per step, which direction looks like the goal and whether the view justifies stopping, plus one gated frontier query on route-bearing instructions, and treats the answers as evidence, not actions: a route-blind semantic field over a bird's-eye map accumulates the directional scores through a tempered update, a skeleton graph supplies frontiers and geodesic distances, and a two-stage terminator turns stop votes into termini through a trail-consistency gate and a budget-forced return. With every baseline re-run in one installation at one budget, the agent exceeds all four zero-shot baselines of the VLNVerse subset in mean success on both granularities, though the paired interval against the strongest coarse-grained baseline includes zero. Termination is the dominant lever in ablation, thirteen attempts to give the model more of the navigation establish no reliable gain, and the agent runs on a Unitree Go2 quadruped with off-board inference. Code, per-episode logs and a robot video will be released at https://anonymous.4open.science/r/structure-over-reasoning-PAGE.

Sun 18 OctRobotics
The gist
Teaching robots to find their way indoors using images and language is hard, especially when the robot has to decide where to go and when to stop by itself. The researchers tested a small computer brain that is good at recognizing if a scene looks like the goal but not good at planning routes. They built a system that asks this small brain simple questions each step and uses a map-based approach to combine the answers, making navigation decisions more reliable. Their method outperforms other similar zero-shot methods that don’t require extra training when tested on realistic simulated environments and works on a real robot too.
Open → 2610.25130v1

Pace module improves cross-floor robot navigation success rates

Affordance-Conditioned Decision Making: Bridging the Semantic-Spatial Gap in Zero-Shot Cross-Floor Vision-and-Language Navigation

Abstract: Vision-and-language navigation increasingly relies on general-purpose semantic planners, yet translating correct high-level intent into reliable physical execution remains difficult in spatially constrained transitions. Reaching a staircase, doorway, or narrow passage does not ensure traversal; the agent must identify an executable affordance pose and recover from accumulated action errors. We propose PACE (Preference-refined Affordance-Conditioned Execution), a supervised local execution module that augments frozen zero-shot semantic planners for reliable cross-floor navigation. PACE grounds transition-related semantics into a long-horizon, agent-centric traversable affordance pose and conditions short-horizon action generation on this spatial target, thereby aligning semantic goals with physical execution. We further post-train PACE through failure-aware preference refinement using rollout-derived pairs that contrast normal or recovery behaviors with deviation-amplifying behaviors, thereby improving closed-loop correction. We integrate PACE into six open-source zero-shot VLN navigators and demonstrate consistent improvements on the cross-floor subsets of R2R-CE and RxR-CE, increasing the average success rate from 16.35% to 27.65% and from 4.76% to 12.06%, respectively. Real-world experiments further demonstrate PACE's applicability in unseen environments, highlighting the potential of traversable affordances to bridge semantic intent and reliable embodied behavior.

Sat 26 SeptRoboticsArtificial Intelligence
The gist
Robots that navigate by following language instructions often struggle when moving through tricky places like staircases or narrow doorways because they don’t always know exactly how to physically move through them. This paper presents PACE, a technique that helps robots find exact spots they can safely pass through, linking language commands to real-world movement. The authors tested PACE with several navigation systems and showed it reliably improves success rates when robots move between floors or complex spaces. They also demonstrated its use in real-world settings, showing its potential to help robots handle unfamiliar environments better.
Open → 2609.32292v1

Effective rank improves robot leg movement from simulation to real world

Mind the Phase: Effective Rank and Representation Health in Legged Locomotion

Abstract: Reinforcement learning has become the leading paradigm in legged locomotion, enabling complex behaviors from backflips to parkour through massively parallel simulation. Under PPO's non-stationarity, shallow networks remain the de facto architecture, supported by carefully staged curricula and environments, yet the representations these policies learn stay poorly understood, leaving no training-time signal of how they will behave on hardware. In this work, we empirically study locomotion policies through the effective rank of the policy Jacobian and show that conditioning rank on the gait phase exposes architectural structure that global rank averages away. In particular, we find that standard architectural choices, namely layer normalization and residual connections, allocate roughly two more dimensions of effective rank to swing than to stance, which is fully absent in vanilla MLPs. Building on this, we propose a simple recipe that turns these representational signatures into smoother, more reliable sim-to-real transfer. In practice, this results in roughly 3x lower joint jitter that holds from simulation onto a physical Spot, suggesting that representation health is an effective training-time lens to track sim-to-real smoothness.

Mon 7 SeptRoboticsArtificial Intelligence
The gist
Training robots to walk or run using simulation and learning methods can produce jerky or unreliable movements when robots try the behaviors in real life. The authors investigate how neural networks used in these robots represent movements differently during different parts of a step, like when the leg swings versus when it touches the ground. They find certain network features help make these representations clearer and more stable. Using this understanding, they improve training so robots move more smoothly when moving from simulation to the real world.
Open → 2609.06958v1