Papers for

automotive radar engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Automotive radar simulator creates accurate signals for moving scenes

AuRaSim: A Ray-Tracing Based Automotive FMCW Radar Simulator for Dynamic Scenarios

Abstract: Modern simulators can generate synthetic camera and LiDAR data with accurate annotations for downstream tasks. In contrast, automotive radar simulation remains less mature because it requires not only a 3D engine to model dynamic objects in the scenes but also electromagnetic material properties, antenna configurations, wave propagation mechanisms, and coherent signal synthesis. Existing frameworks are either proprietary or overly simplified, limiting the scalability of radar raw measurements. This paper presents AuRaSim, a ray-tracing-based automotive frequency-modulated continuous wave (FMCW) radar simulation framework for dynamic scenarios. Rather than implementing all components from scratch, AuRaSim builds on Blender for efficient dynamic-scene construction and Sionna RT for graphics processing unit (GPU) accelerated electromagnetic ray tracing, while introducing radar-specific adaptations for path-resolved propagation with complex coefficients, motion-aware Doppler modeling, and subsequently coherent multi-channel analog-to-digital converter (ADC) cube synthesis based on waveform configurations. Quantitative comparison between simulated and measured range-Doppler maps in digital-twin scenarios achieves a root-mean-square error (RMSE) of 0.147 and a peak signal-to-noise ratio (PSNR) of 16.93 dB, demonstrating the accuracy and fidelity of the synthetic signal. AuRaSim therefore provides a complete and extensible platform for reproducible automotive radar simulation and research. Project homepage: https://wangzhaoze.github.io/aurasim.

Tue 27 OctRobotics
The gist
Automotive radars help cars detect objects by sending and receiving radio waves, but simulating these signals is hard because they involve complex wave behaviors and moving targets. The authors created AuRaSim, a tool that uses 3D scene modeling and advanced ray-tracing to simulate radar signals realistically in dynamic scenes. This simulator matches real radar measurements closely, making it useful to develop and test radar technologies without costly physical tests. Their work combines graphics tools with radar physics to generate detailed synthetic radar data.
Open → 2610.37403v1

Channel model captures robot human and car scattering at 28 gigahertz

Path-Specific Geometric-Stochastic Channel Model for Scattering from ISAC Targets: A Unified Measurement-Based Characterization of Robots, Humans, and Automobiles at 28 GHz

Abstract: This paper develops a channel model for scattering from a broad class of integrated sensing and communication (ISAC) targets-robots, humans, and automobiles-based on a unified measurement campaign at 28~GHz. Nine targets are characterized from numerous transmitter--receiver configurations per target, spanning full bistatic and aspect angles and thus covering backward to forward scattering. Repeated acquisitions are collected for each configuration to capture target motion and dynamics, yielding nearly 117\,000 acquisitions in total. Measurements are collected with a 2~GHz-wide channel sounder equipped with a 256-element phased-array antenna, followed by digital beamforming and super-resolution processing for reliable extraction of multiple paths in delay and 2D angle, with average estimation errors of 0.1~ns and 0.2$^\circ$ respectively. From these measurements, we reduce a \emph{path-specific} channel representation in which the scattering is modeled as a cluster of paths whose center is defined by the bistatic specular \emph{geometry}; the cluster shape is described \emph{stochastically}. To ensure physically grounded spatio--temporal consistency, extracted paths are mapped to incident points on the target, each with an associated radar cross section (RCS) that is compatible with the 3GPP TR~38.901 ISAC channel model, and are subsequently mapped back to path properties for channel synthesis. The resulting statistical distributions are well behaved, physically interpretable, and consistent across targets, geometries, and motion. Comparison between measured and synthesized channel realizations demonstrates close agreement in pathloss trends and fluctuation behavior. Together, these results yield a high-fidelity, measurement-derived channel representation suitable for ISAC simulation, target modeling, and system design.

Sun 25 OctInformation Theory
The gist
This paper tackles the challenge of understanding how wireless signals bounce off different moving objects like robots, people, and cars. The authors recorded nearly 117,000 signal measurements at 28 GHz from many angles and positions to capture how these objects scatter signals. They created a channel model that links physical positions on each target to groups of signal paths, describing signal behavior with both precise geometry and random variation. Their model matches real-world data well and can be used to simulate or design systems that combine communication and sensing.
Open → 2610.34405v1