Papers for
automotive perception teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Reflection removal improves 3d driving video reconstruction quality
RIDE-Splat: Reflection Removal for In-the-Wild Driving Environments
Abstract: Driving video captured through a windshield violates the world-space consistency assumed by 3D Gaussian Splatting (3DGS): the road scene exhibits parallax while cabin reflections remain attached to the camera, causing standard 3DGS to embed reflected content into the reconstructed scene. We introduce RIDE-Splat, a pipeline for reflection-free 3D reconstruction from posed driving video without clean images, reflection masks, or pretrained networks. RIDE-Splat assigns world-consistent transmission through the windshield to a 3DGS scene and the dominant camera-attached reflection to one shared, signed RGB image. It builds the clean reconstruction in two passes. First, it learns the 3D geometry and the signed reflection image, representing both added radiance and transmission attenuation. Then, it uses the reflection-removed training images to fit a clean 3DGS model. At inference, the reflection image is discarded, preserving the standard 3DGS rendering path. We also introduce the RIDE-Splat Dataset, the first 3D reconstruction benchmark for reflection removal from driving video -- with real driving scenes, physical windshield reflections in training views, and separately captured non-reflective evaluation images. Across the RIDE-Splat Dataset, XLD, and Wayve, RIDE-Splat outperforms 3DGS, DC-Gaussian, and RobustSplat on all nine aggregate metrics, improving PSNR by up to 3.59 dB and reducing LPIPS by up to 0.0876. We achieve the highest metrics in 38 out of 42 per-scene comparisons and removes windshield reflections that remain visible in the baselines while preserving the transmitted scene.
Pedestrian detector boosts accuracy with contour and spectral cues
Contour-Guided Spectral Routing for Robust Real-Time Pedestrian Detection
Abstract: Real-time pedestrian detection in driving scenes is constrained by three coupled failure modes: tiny targets lose discriminative evidence, occlusion weakens geometric support, and weather or illumination changes distort appearance statistics. We formulate the detector through a unified \emph{contour-guided spectral routing} view rather than treating frequency processing, attention, and boundary reasoning as independent add-ons. The detector routes information in a prescribed order: spatial evidence is first augmented with global spectral context, deep representations then exchange spatial and spectral cues, and cross-scale fusion is finally conditioned on boundary--semantic disagreement. This ordering yields a compact representation pipeline in which low-frequency context stabilizes global structure while high-frequency evidence protects small-object contours. We further retain a wavelet-subband training transformation that perturbs low- and high-frequency coefficients independently, targeting appearance shifts caused by fog, rain, snow, and low illumination. The formulation exposes a single routing variable at each stage and distinguishes reusable signal transforms from the task-specific policy that decides where each signal is injected. On CityPersons, the proposed detector obtains 70.4 AP$_{50}$ and 44.2 AP$_{50:95}$, compared with 68.1 and 42.2 for RT-DETR, while the full wavelet-augmented configuration reaches 71.1 and 44.6.