Papers for
automation tool builders
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Validated skill optimization enables long-term agent code improvements
Certified Long-Horizon Code Agent Evolution via Validation-Gated Skill Optimization
Abstract: Long horizon agent self-evolution without model weight updates is essential for enabling deployed agents to accumulate reusable skills and improve over time. Prior self-evolution work has focused primarily on short-horizon tasks, while repository-level software engineering remains unexplored despite being an ideal testbed for long-horizon adaptation. In this setting, agents are required to solve streams of sequential tasks, navigate complex dependencies with evolving repositories and persistently store and reuse experience. Text-based skill optimization offers an efficient, non-parametric approach for such adaptation. However, existing methods often suffer from unstable updates, performance drawdown, and agent collapse over extended deployments. In this paper, we formalize the concept of in-context self-evolution and introduce VALVE, a validated-gated framework for long-horizon skill optimization. We establish finite convergence, provide theoretical guarantees for future-task gain and drawdown, and derive the validation and evaluation holdout sizes required for a prescribed tolerance, with leading-order scaling Empirically, our pipeline, VALVE achieves stable self-improvement over evolution horizon spanning more than 1,000 SWE tasks, with average final and peak gains of $14.9$ and $16.5$ points across three frontier models (GPT-5.5, Claude-4.6 and MiniMax-M2.7). The validation gate reduces average drawdown by 75% and produces an 11x more compact skill bank than ungated evolution. We further present extensive ablations identifying the design choices most critical to long-horizon skill evolution.
Large dataset trains agents to solve interactive captchas accurately
CaptchaArena: A Large-Scale, Fine-Grained Dataset for Training Computer-Use Agents on Interactive CAPTCHAs
Abstract: Interactive CAPTCHAs remain challenging for computer-use agents, while existing datasets face trade-offs among type coverage, interaction fidelity, and trajectory supervision. To address these gaps, we present CaptchaArena, the first large-scale, fine-grained training dataset for interactive CAPTCHA solving. It contains 50K puzzles across 20 CAPTCHA types and 5 interaction modes, with every solution verified through execution. CaptchaArena provides 50K screenshot-action trajectories, including 46K with step-by-step reasoning annotations. It also includes fine-grained pixel-mask annotations for irregular targets. Using CaptchaArena, we train CaptchaAgent, a single 9B policy for all 20 CAPTCHA types, with supervised fine-tuning followed by reinforcement learning. The environment verifier directly provides the RL reward. Supervised fine-tuning reaches 70.5 Pass@1, and reinforcement learning further improves it to 71.7, while also improving performance on two external benchmarks. These results demonstrate the value of large-scale, fine-grained computer-use supervision for training interactive CAPTCHA agents. We release CaptchaArena and CaptchaAgent at https://github.com/X0X0X00/CaptchaArena.