Papers for

automation system designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Force torque signals enable robots to detect object contact changes

Language-Grounded Force/Torque Pretraining for Extrinsic Contact Perception

Abstract: Fine manipulation requires robots to recognize when a grasped object makes or changes contact with its environment, yet such extrinsic contact is not always directly observable from vision or local contact geometry. Force and torque signals carry this information, but also vary with object weight, grasp configuration, and robot motion, leaving it unclear whether they can provide a reusable representation of physical state. Here we show that bilateral six-axis force/torque histories can be pretrained as a semantically structured physical representation by aligning them with a frozen language space using supervision generated from simulated pick-and-place interactions. On unseen objects in simulation, the learned representation supports text-prototype readout of robot action, object weight, and grasp interaction. In real-world placement, unlabeled calibration enables contact and support-state recognition without updating the encoder, outperforming a vertical-force sign-reversal rule baseline. For connector insertion, an event absent from pretraining, low-rank adaptation improves data-efficient learning over training from scratch. These results show that force/torque histories can support both direct readout of known physical states and efficient adaptation to new extrinsic-contact events.

Thu 29 OctRobotics
The gist
Robots need to know when the things they hold touch other objects, but cameras can't always see this well. The authors show that using force and torque sensors can help robots understand these contacts better. They trained a system by linking sensor data to language descriptions using simulated actions. This approach lets robots identify when objects touch or support each other and quickly learn new tasks like plugging in connectors.
Open → 2610.39314v1

Robot training data selection shows limited gains over full datasets

CuraEval: Evaluating Demonstration Curation on Mixed-Skill Robot Data

Abstract: Robot imitation learning uses demonstrations from operators of varying skill, but selecting training data remains challenging. Existing methods score demonstrations using smoothness, diversity, or estimated influence on policy performance, but differences in selection and evaluation protocols make it difficult to determine whether they outperform simple baselines. We introduce \textbf{CuraEval}, a framework combining mathematical analysis of demonstration scores with controlled comparisons against fixed size-matched random subsets and full-data training on mixed-skill robomimic data using Diffusion Policy and BC-RNN. We show that the evaluated PSD score depends only on episode length and squared position magnitudes, and produces nearly the same ranking as episode length on \textit{square} ($ρ=0.999$). With Diffusion Policy, selecting the shortest 50\% of demonstrations improves \textit{square} success from 70.7\% under random selection to 76.5\%. Compared with random selection, our adapted geometric-entropy LOO selector reduces success at 25\% retention from 94.7\% to 74.0\% on \textit{can} and achieves 41.7\% on \textit{square}, below the mean success rates of all three independently sampled random subsets (59.8--62.5\%). On the same 3 \textit{square} Diffusion Policy training seeds, length-based selection at 75\% retention improves success over full-data training from 76.7\% to 86.7\% under the original protocol, but lowers it from 80.5\% to 79.5\% after checkpoint reporting, rollout count, and evaluation seed change jointly. No evaluated curated condition significantly outperforms full-data training after Holm correction, although confidence intervals still permit useful gains. Code is available at https://github.com/jiuyixu25/CuraEval.

Wed 28 OctRoboticsArtificial Intelligence
The gist
Training robots to imitate humans often uses examples from people with different skill levels, but choosing the best examples is tricky. The authors developed a way to fairly test how well different selection methods work compared to randomly picking demonstrations or using all data. They found that simpler measures like choosing shorter demonstrations can improve robot success sometimes, but more complex scoring methods did not consistently beat random or full data use. This suggests that straightforward approaches might be as effective as more complicated ones when training imitation policies.
Open → 2610.38221v1

Probabilistic 3D force estimation improves control of flexible cables

3D-Force Estimation for Dual-arm Manipulation of Deformable Linear Objects via Factor Graphs

Abstract: Estimating forces acting on Deformable Linear Objects (DLOs) is challenging due to their underactuated nature. However, reliable contact estimation is crucial to precisely control them and enable safe manipulation tasks. Differently from the various approaches presented in the literature, this work adopts a probabilistic formulation where the DLO state and sensor data are related through conditional distributions. In particular, factor graphs are used to determine the magnitude, direction, and location of a 3D force acting on a DLO, while simultaneously reconstructing its shape. Since DLOs are not actuated and are typically thin, like cables and wires, strain gauges and actuation readings are usually impractical. Therefore, to overcome this issue, this work is tested using one type of sensing information only, thus developing a generic technique suited for a wider variety of tasks. Realistic tests are performed by introducing noise into the measurements while the DLO follows a prescribed path in the presence of external forces that are accurately estimated.

Mon 26 OctRobotics
The gist
Estimating forces acting on flexible objects like cables is hard because they can bend and stretch unpredictably. The authors propose a new method that uses a type of mathematical model called factor graphs to figure out where, how strong, and in what direction forces act on such objects. Their method also reconstructs the shape of the cable at the same time. They only rely on one type of sensor data and test their approach with simulations including noise, showing accurate force estimates.
Open → 2610.35058v1

Language models improve temporal causal reasoning with new architectures

From Document Layout to Causal Topology: An End-to-End Architecture for Temporal Causal Reasoning

Abstract: Large language models (LLMs) generally lack deep causal reasoning capabilities in temporal reasoning. Inspired by document layout reordering, this paper proposes a paradigm shift from discrete narratives to causal topologies. It constructs two architectures: a training-free neuro-symbolic framework, temporal causal reasoning agent (TCR-Agent), which achieves interpretable causal deduction and counterfactual truncation through external causal graph instantiation and a symbolic intervention engine; and an end-to-end model, temporal causal reasoning former (TCR-Former), which internalizes these mechanisms into the Transformer attention space via a Causal-Topological Attention Mask and temporal span biases. Experiments on the TempoCausal benchmark demonstrate that TCR-Agent comprehensively surpasses existing training-free baselines. At the same time, TCR-Former achieves an accuracy 16.5% higher than that of state-of-the-art (SOTA) methods, outperforming large-scale models such as GPT-5.4 and DeepSeek-V3.2 with only approximately 8.6B parameters. Further analysis reveals a structure-reasoning disconnection phenomenon in existing methods: external symbolic constraints and chain-of-thought reasoning can improve reasoning steps, yet fail to enhance deep causal deductive capability. By internalizing temporal causal reasoning capabilities into the model, TCR-Former effectively bridges this gap, providing an efficient and reliable end-to-end foundation for complex reasoning scenarios.

Sun 25 OctArtificial Intelligence
The gist
Understanding cause and effect over time is hard for current language models. The authors propose two new models that think about events as connected causes instead of just sequences. One model uses a mix of rules and learning to explain causes, while the other learns these ideas directly inside itself. Their new approach works better than existing models, including some very large ones, especially at making deep cause-and-effect decisions over time.
Open → 2610.34094v1

Robot action improves with better future video predictions using self learning

Self-Distilling Future Video Representations for World Action Models

Abstract: World Action Models (WAMs) have emerged as a promising approach to learning generalist robot policies using rich spatiotemporal priors from pre-trained video diffusion models. A recent line of WAMs improves inference efficiency by conditioning a separate action decoder on intermediate future video representations extracted from a single denoising step, avoiding costly iterative denoising required for video generation. This design makes action prediction depend directly on the quality of these future representations. In this paper, we introduce Future REpresentation learning via self-Distillation with temporal context (FRED), a framework that trains WAMs to improve the quality of future video representations from noise in a single denoising step. Specifically, FRED uses self-distillation to predict future representations from noise, using representations extracted from ground-truth future observations as targets. We further condition the video model on historical observations, providing temporal context for predicting future representations better. Across diverse real-world manipulation scenarios, FRED consistently outperforms competing WAMs. It achieves particularly large gains on long-horizon and out-of-domain tasks under zero-shot environment generalization, and substantially improves human-to-robot skill transfer, reaching 50.0% task success on tasks absent from robot training data and demonstrated only in human videos, compared with 19.4% for the best competing WAM.

Wed 21 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots need to predict future events to plan their actions well. The authors found a way to help robots learn better future video information from noisy data in just one step, using a technique called self-distillation. They also let the robot consider past observations to improve future predictions. This method helps robots perform tasks better, especially in new situations and when learning skills from humans, even if those tasks were not part of the robot’s original training.
Open → 2610.30320v1

Jacobian performance measures can ignore first and last joint angles

Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators

Abstract: This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators. We identify kinematic conditions under which representative performance indices, including manipulability, stiffness, and other Jacobian-derived indices, remain independent of the first and last joint angles. This property allows a systematic reduction in the effective configuration-space dimensionality, thereby simplifying the performance evaluation. The utility of JAI is demonstrated through two application scenarios: workspace performance map construction and task layout optimization. Comparative results show that the proposed JAI-based strategy reduces computational effort and storage requirements without compromising the effectiveness.

Wed 21 OctRobotics
The gist
Evaluating how well robot arms perform can be complicated because it depends on all the joint angles. This paper shows that under certain conditions, some important performance scores don't change if you adjust the first or last joint angle. This means fewer angles need to be considered, making evaluations simpler and faster. The authors tested this idea in making performance maps and designing tasks, and it saved time and computing power without losing accuracy.
Open → 2610.29570v1

Robot control improves by planning subtasks before acting

Plan First, Act Later: Streaming Reasoning for Executable Memory in Robot Control

Abstract: Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window. Existing memory-augmented policies typically retrieve relevant information from history and reason over it at execution time, placing a heavy reasoning burden on the high-level model. To address this challenge, we propose PAL (\textbf{P}lan first, \textbf{A}ct \textbf{L}ater), a hierarchical memory framework for vision-language robot manipulation. It maintains a short-term visual buffer, a semantic-event memory, and an executable \texttt{subtask\_list}. A high-level vision-language model (VLM) converts streaming visual observations into the \texttt{subtask\_list}. At execution time, the VLM selects the currently relevant subtask from the \texttt{subtask\_list} and passes it to a low-level vision-language-action (VLA) policy. To teach the model what to write to memory and when to update it, we introduce a two-stage data generation procedure that first expands sparse update supervision and then uses self-labeling with task-grounded verification to generate training data that better match the state distribution encountered during execution. We evaluate our approach on memory-dependent benchmarks and real-world manipulation tasks. On RoboMME, PAL achieves a \textbf{56.05\%} success rate, outperforming the strongest baseline, FrameSamp-Modul, at 44.51\%. In real-world experiments across four manipulation tasks, \pal{} reaches \textbf{60.83\%} overall success, surpassing MemER (45.00\%) and FrameSamp-Modul (28.33\%). These results show that proactively writing future-relevant subtasks into hierarchical memory improves long-horizon visual reasoning and robot control. Code and videos can be found on our website: https://qinghangliu.github.io/pal-webpage/

Wed 21 OctRobotics
The gist
Robots working on long and complicated tasks need to remember important details over time. The authors created a system called PAL that plans out what the robot should do step-by-step before actually doing it. This system keeps track of a short visual memory, events it has seen, and a list of subtasks to do. This approach helps the robot work better by focusing on the right subtask at the right time, leading to higher success rates in tests with both computer simulations and real robots.
Open → 2610.29329v1

PLaCA improves robot action success by predicting future local changes

PLaCA: Learning Patch-Level Future Latent Change for Action Generation

Abstract: Vision-Language-Action (VLA) models generate robot actions from visual observations and language instructions, but effective manipulation also requires anticipating how the environment will change. Existing world-action models explore future image prediction and latent dynamics modeling. However, generating complete future images can be computationally expensive, while highly compressed latent representations may obscure local changes. To address these challenges, we propose PLaCA, a world-to-action framework built around future latent change. PLaCA directly predicts spatially structured patch-level future latent change from the current multimodal input, preserving local information about expected environmental changes. We introduce patch-level change-aware supervision to emphasize regions undergoing larger changes and a future-to-action interface that explicitly incorporates predicted future latent change into action generation. Experiments on LIBERO-Long show that PLaCA achieves a 79.0% success rate, improving upon the Action-only baseline by 5.0 percentage points. On CALVIN, PLaCA improves the average sequence length from 2.784 to 3.564. These improvements are achieved while updating only 2.95% of the model parameters during the second training stage, demonstrating the effectiveness of future latent change modeling for downstream robotic manipulation.

Tue 20 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots need to understand how the things around them will change to perform tasks better. The authors created PLaCA, a new method that helps robots predict small, local changes in what they see before acting. Instead of guessing the whole future picture, PLaCA focuses on important patches that will change, which helps the robot plan its moves more accurately. This approach improved robot task success in tests while keeping the training efficient.
Open → 2610.27657v1

Robot vision improves by condensing recent observations efficiently

CondenseVLA: Learnable History Condensation for Efficient Multi-Frame VLA

Abstract: Robot manipulation often depends on short-term cues - such as brief contacts, temporary occlusions, and intermediate object states - that are ambiguous in a single frame and can only be resolved by integrating observations over time. However, injecting historical information solely by enlarging the history window is computationally costly and frequently yields limited gains due to substantial redundancy and task-agnostic, inflexible sampling of observations. We propose CondenseVLA, a multi-frame VLA policy with a learnable decoder-side history condensation module for using short-term visual context in action decoding. Given a sequence of cached per-frame features from the VLM backbone, CondenseVLA distills observation history into a fixed set of slot tokens using learnable queries and multi-head cross-attention. Simple auxiliary regularization penalizes overlap among slot attention maps and decorrelates slot embeddings, encouraging complementary attention and reducing slot redundancy. Across the evaluated tasks, CondenseVLA improves Simpler-WidowX success from 58.7% to 69.8% (+11.1 percentage points), achieves 97.2% on LIBERO, and reaches 52.8% on real-world tasks. It achieves 21.6% success on memory-dependent RMBench tasks. These results support selective condensation of bounded recent visual evidence for action decoding, while harder multi-observation tasks expose the limits of a finite history window. Project page: https://github.com/FeiyangHong/CondenseVLA

Mon 19 OctComputer Vision and Pattern RecognitionRobotics
The gist
Robots often need to remember brief but important visual details from recent moments to do tasks well. Simply looking at more past video frames is slow and has a lot of repeated or unhelpful information. The authors created a way for robots to smartly compress recent visual history into a small set of useful signals for making decisions. This method helps robots perform better on several testing tasks and real-world scenarios, showing it can pick out the right visual clues without extra wasted work. However, when tasks require longer-term memories, this short history approach hits limits.
Open → 2610.25927v1

Law system integrates language and vision for better robot tasks

LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence

Abstract: World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support continued execution and subtask transitions. Within the world-action model, Mixture-of-Transformer Experts integrates modality-specific and shared computation for joint video--action modeling. Dual-stream hierarchical visual memory maintains temporal context for both models, while subtask-local value learning aligns action evaluation with semantic objectives and preserves supervision from successful prefixes of failed trajectories. LAW achieves 94.21% average success across 50 RoboTwin tasks. Replacing the WAM backbone with OpenWAM-$alpha$ further raises the average success rate to 95.56%, establishing a new open-source state of the art on RoboTwin. Despite having only 2B parameters, our VLM also outperforms variants using Embodied-R1.5 and GPT-5.5 High. On three long-horizon real-robot tasks, LAW achieves 65% average success, compared with 28.33% for $pi_{0.5}$ and 25% for Fast-WAM.

Fri 16 OctRobotics
The gist
Robots need to think in language and see the world to complete complicated tasks over time. The LAW system combines language understanding, action planning, and visual memory to help robots plan subtasks and track progress better. It uses a mix of expert models to predict next actions and assess how well the robot is doing. In tests, LAW achieved high success rates on simulated and real robot tasks, outperforming previous methods.
Open → 2610.23334v1

Robot action refinement improves manipulation success with less delay

Refine Actions If Needed: Adaptive Action Chunk Refinement for Robot Manipulation

Abstract: Computationally lightweight manipulation policies predict executable actions with low inference latency, but prediction errors can limit task success. Iterative generative policies can achieve higher task success rates, but repeated network evaluations increase inference latency. Refining action proposals from computationally lightweight policies can combine these strengths, but the amount of refinement needed varies across states. We introduce RAIN (Refine Actions If Needed), a framework that predicts action errors at different refinement levels to decide whether and how much to refine each executable proposal, before performing any refinement. We train an ensemble to predict these errors by comparing action proposals and their refined versions with expert actions from offline demonstrations, without requiring explicit labels of refinement needs. Calibration balances uncertainty, computation, and temporal consistency. We evaluate RAIN on eight ManiSkill tasks and four real-robot tasks. In simulation, our policy achieves 66.6% success, approaching the best evaluated diffusion-policy success rate with 5.71 times lower policy latency. On the real robot, success increases from 55.0% with Action Chunking with Transformers (ACT) to 72.5%, with comparable average successful completion time. Matched controls show that dynamic routing maintains the strongest observed fixed-refinement success level with 26.6% fewer refiner evaluations. Project page: https://rain-policy.github.io/.

Wed 14 OctRobotics
The gist
Robot programs that quickly decide what to do often make small mistakes that reduce success. Slower, more thorough methods get better results but take more time. The paper introduces RAIN, a system that predicts when and how much to improve quick robot actions before running slower checks, saving time while staying accurate. Tests in simulated and real settings show RAIN improves robot task success with less waiting for decisions.
Open → 2610.19765v1

Forcewam improves robot contact tasks using demos and play data

ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation

Abstract: Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these futures describe the expected evolution of motion and contact during the task. A separate inverse dynamics model (IDM) learns from both task and play, mapping current observations and recorded visual-wrench futures to their associated robot actions. Play data thus provide knowledge of force responses for goal-directed execution. At deployment, the IDM reactively translates generated futures into actions, reusing them with fresh wrench feedback between world-model updates. Across real-robot force-regulated sliding, box flipping with and without disturbances, and ring placement, ForceWAM achieves $85$-$95\%$ mean success, surpassing world-modeling and reactive baselines. Our experiments further show that adding task-agnostic play data improves success by $15$-$45$ percentage points, demonstrating its value for learning contact-rich execution. Project page and code are available at https://force-wam.github.io/.

Tue 13 OctRobotics
The gist
Robots need to handle tough tasks involving touch and force, like sliding or flipping objects, but understanding how forces change when they act is hard. The authors combined two types of data: expert demonstrations that show task success and general play data that teaches force responses without specific goals. They built a model named ForceWAM that separately learns how tasks should go and how forces react to actions, improving robot success in difficult tasks. Their experiments show that adding play data gives robots better control, making them succeed more often in manipulating objects.
Open → 2610.18852v1

Generalist robot policies improved continuously without forgetting earlier skills

Dream to Remember: Continual Steering of Generalist Robot Policies with World Models

Abstract: Generalist robot policies are trained with imitation learning and are bounded by the quality and coverage of their demonstrations. Reinforcement learning can improve and extend them, either by fine-tuning the policy weights or by training a small module to steer the input noise of a frozen generative policy. When tasks arrive sequentially, both approaches suffer from catastrophic forgetting. Fine-tuning on a task degrades prior tasks, and steering only shifts forgetting to the shared steering module. We propose Dream to Remember (D2R), which continually steers a frozen generalist policy toward new tasks, while retaining its earlier skills. As the steering module learns a new task, a frozen pretrained world model rehearses prior tasks through imagined rollouts, anchoring the module to its earlier behavior without a replay buffer or new data. When the world model is faithful enough, D2R learns the new task entirely in imagination. Otherwise, it learns the task in the environment while using the world model only to rehearse prior tasks. On CALVIN, D2R improves eight tasks in sequence entirely in imagination, raising average success from 63.7% to 74.8%, while LoRA fine-tuning on the same sequence drops it to 11.7%. With a frozen off-the-shelf generalist policy and world model, $π_0$ and A2World, D2R learns unseen LIBERO-90 tasks in the environment while keeping $π_0$'s performance on the LIBERO suites it was fine-tuned on, even though the world model is not accurate enough for policy optimization. Finally, on a real Franka robot, D2R improves three tasks in sequence entirely in imagination while retaining the earlier improvements.

Fri 9 OctRoboticsComputer Vision and Pattern RecognitionMachine Learning
The gist
Robots learn to do many tasks by copying examples, but they forget old tasks when learning new ones. The authors propose a method called Dream to Remember that uses a helpful model of the world to imagine past tasks while learning new ones, so the robot doesn’t forget. This approach improves a robot’s ability to do tasks over time without needing to relearn or store old data. Tests on simulated and real robots show this method keeps older skills while gaining new ones more effectively than traditional fine-tuning.
Open → 2610.13816v1

Robot control improved by focused sampling in massive simulations

A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control

Abstract: General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation. While sim-to-real reinforcement learning (RL) has proven to be a useful tool for this goal, current RL pipelines depend on engineering-heavy, per-task structural priors such as shaped rewards and demonstrations. Recent work has shown that diverse simulator resets, combined with massively parallel simulation, can alleviate much of this engineering burden on several manipulation problems. However, we find that naively scaling this paradigm to more precise or dynamic problems remains non-trivial. While simulator resets can help with exploration, uniformly sampling over this distribution wastes a growing fraction of learning experience on task configurations the policy has already mastered or cannot yet attempt. This makes it challenging to see the expected benefits of scaling parallel environments for RL, since much of the learning signal in a batch is wasted during learning. To mitigate this, we introduce Success Guided Sampling (SGS), a simple adaptive sampler that concentrates RL training on task configurations around the frontier of the policy's capabilities. Doing so allows large-scale simulated RL to make the most out of the experience in a batch, enabling much more effective scaling to large-scale parallel simulation. Across experiments using up to $2^{20}$ (over one million) parallel environments, SGS enables RL to solve challenging multi-terrain quadruped locomotion and contact-rich assembly tasks that prior methods fail to solve. Finally, we distill the learned manipulation policies into RGB-based policies and demonstrate zero-shot transfer to several challenging assembly tasks on real hardware. Project website: https://sgs-rl.github.io/.

Thu 8 OctRoboticsMachine Learning
The gist
Training robots to do many different tasks is challenging because they need to practice many situations. The authors show that when robots practice randomly in many simulations, they waste time on tasks they already know or can’t do yet. They created a smarter way to focus practice on tasks that are just at the edge of what the robot can do. This focused practice helps robots learn better and faster, even with over a million simulations running at once. The learned skills also worked on real robots without extra training.
Open → 2610.12465v1

TempoBridge enables robots to adjust action speed from language cues

TempoBridge: Language-Guided Tempo Control for Vision-Language-Action Policies

Abstract: Vision-Language-Action (VLA) models are effective at understanding what task to perform, but provide limited control over how it should be executed, such as moving quickly or slowly. We introduce TempoBridge, a lightweight framework that uses frozen VLA representations to modulate actions according to tempo cues in the instruction at each task phase, without additional tempo-conditioned robot demonstrations or tempo-specific base-policy fine-tuning. TempoBridge extracts tempo cues from contextual VLM representations, aligns them with task progress through a causal phase router, and modulates nominal motion commands during execution. Across LIBERO tasks, TempoBridge improves Tempo Success Rate from 52.6% to 89.7% under canonical tempo instructions while retaining high task success. It also preserves near-baseline performance when no tempo cue is present and generalizes to unseen tempo expressions without additional training. Experiments on a physical robot further demonstrate language-conditioned tempo modulation in real-world manipulation.

Wed 7 OctRobotics
The gist
Robots that understand what to do often can’t easily change how fast they do it based on instructions. The authors present TempoBridge, which lets robots use language hints about speed to control their movements during tasks without new training. It works by reading tempo cues in the instruction, matching them to task progress, and adjusting movement speed accordingly. Their experiments show TempoBridge helps robots better follow speed instructions while still completing tasks successfully, including in real-world robot tests.
Open → 2610.09451v1

Goal horizon length affects learning and performance of policies

An Informational Curse of Horizon in Goal-Conditioned Policy Learning

Abstract: The difficulty of learning goal-reaching policies is often attributed to a "curse of horizon" that manifests as bias accumulation in temporal-difference backups and noisy advantage estimates. In this work, we identify an additional informational curse of horizon in goal-conditioned policy learning, where increasing the goal relabeling horizon can significantly reduce policy generalization and performance. Through a series of controlled experiments with oracle planners, we decouple the goal horizons sampled during training from those that the policy is asked to reach at test time. Even when evaluated only on a sequence of nearby subgoals, goal-conditioned behavioral cloning (BC) policies suffer from severe, training horizon-dependent performance degradation that is mitigated by reinforcement learning (RL) objectives. We explain this phenomenon as a horizon-dependent decrease in the conditional mutual information between actions and hindsight-relabeled goals, and find empirically that both BC and RL policies trained on longer-horizon goals exhibit a shift in sensitivity from goal to state information, as measured by the policy's input Jacobians. Motivated by this observation, we find that distilling the input Jacobians of short-horizon policies into long-horizon policies yields significant performance gains, especially in combinatorial manipulation tasks. Taken together, our results highlight goal relabeling horizon as an important consideration when learning generalist policies from offline data.

Wed 7 OctMachine LearningArtificial IntelligenceRobotics
The gist
Learning how to reach goals step-by-step can be harder when the steps look too far ahead. The authors show that trying to learn from longer goal sequences can actually make a learned policy worse at handling nearby goals. They found this happens because the link between actions and goals becomes weaker with longer steps. Using a method that focuses on shorter steps can improve the ability to perform well, especially in tasks like manipulating objects. This suggests that how far ahead you consider goals matters when teaching machines from past data.
Open → 2610.09247v1

Hybrid control algorithm ensures reliable target reaching under uncertainty

Belief-Informed Hybrid Control with Almost-Sure Target-Set Convergence

Abstract: Controlling a hybrid system to a target set under parameter uncertainty can require informative actions that temporarily drive the system state away from the specified set. We propose a belief-informed dual-control algorithm that combines belief-space receding-horizon selection with an expected-decrease constraint on a nonnegative target-set progress function. To accommodate exploratory deviations, a scalar controller state bounds the constraint's cumulative slack. Our algorithm's two-step lookahead selection uses predicted observations to update the parameter belief before evaluating the subsequent action's admissibility. Under distance-comparison bounds, correct conditional prediction, and recursive feasibility, we prove almost-sure target-set convergence at decision times and bound both the sum of expected progress-function values and the expected neighborhood-entry time. Upper confidence bounds extend these convergence guarantees to bounded model samples with summable error probabilities. In planar regulation with an unknown control direction, we verify recursive feasibility: the proposed two-step selection reduces the Euclidean state norm below 0.01 within 11 decisions for either sign, whereas a myopic one-step selection loses admissibility immediately after zero input. In a simulated bimanual assembly task, our algorithm's one-step implementation uses clearance feedback to complete the assembly under nominal friction, yielding a 96.4% lower infinity-norm relative-position error than the reference-tracking baseline at the method's completion time. At lower friction, its posterior conditioning successfully detects an empty admissible set, whereas a fixed-prior alternative admits an action that violates the conditional decrease constraint. Project page: https://clintonenwerem.com/belief-hybrid-control/.

Tue 6 OctRobotics
The gist
Sometimes robots or automated systems must reach a goal even when they don’t know everything about how their controls work perfectly. The authors created a method that helps decide actions by guessing unknown parameters and ensuring each step moves the system closer to its goal most of the time. Their method looks ahead two steps, checking how new information affects choices and keeps progress towards the target even if detours are needed. Tests on simple control problems and robotic assembly simulations show their approach works better than simpler methods that ignore uncertainty.
Open → 2610.07674v1

Evaluating robot bodies by their skill with limited controls

Beyond Task Reward: A Controller-Restriction Protocol for Evaluating Embodiment-Dependent Competence

Abstract: Co-design methods optimize a robot's body and controller jointly and judge the result by one number, the task reward of the fully optimized pair. That number cannot separate morphologies whose competence depends on the controller to very different degrees. We evaluate a morphology by restricting its controller instead, recording the task competence it retains under an explicitly declared, low-complexity controller family, environment, task and search budget. On three EvoGym locomotion tasks, task reward explains only $39\%$, $33\%$ and $10\%$ of the variance in this quantity, and geometric descriptors do not predict it under run-grouped cross-validation. The measurement is reliable across optimizer restarts (ICC$(2,k) = 0.956$--$0.986$) but depends on the declared family: phasing the drive by actuator index instead of position ranks the same morphologies at Spearman $0.50$--$0.63$ and reverses reward-matched pairs. As a second search objective the axis improved competence at matched task reward in $3$ of $5$ paired runs, short of a pre-registered bar of $4$. Used after an ordinary reward-only search instead, to choose within its top task-reward band, it selected a different body in all $8$ runs offering a choice, at a cost of at most $0.10$ reward units, and in $6$ of $8$ that body also scored higher under a held-out family. Restricted-control competence is therefore a reportable property of a co-designed morphology, interpretable only with the controller family that defines it.

Tue 6 OctRobotics
The gist
Robots are often judged by how well their body and brain work together at a task, but this single score hides how much the body depends on the brain's complexity. The paper shows a new way to test a robot body by restricting its brain to simple types and seeing how well it still performs. This method reveals differences that normal testing misses and is reliable when repeated, but it depends on which simple brain types are chosen. The authors suggest using this as an extra way to report robot abilities after standard tests.
Open → 2610.07629v1

Differentiable ternary logic improves robot task execution and control

Differentiable Ternary Temporal Logic Semantics with Polynomial Surrogate Networks

Abstract: Temporal logic provides designers a formal reasoning tool for specifying complex spatio-temporal behaviors and tasks for autonomous systems. Many techniques exist for control synthesis according to temporal logic specifications, spanning a large variety of systems, including robotics. However, the vast majority of implementations are limited to Boolean temporal logics. Boolean temporal logic does not have an innate mechanism for quantifying abstention, rather verdicts are either definitively \textit{True} or \textit{False}. Recent work demonstrates that ternary logic is a capable formalism for reasoning about robotic behaviors, with the natural ability to classify uncertainty with the \textit{Unknown} literal. Ternary temporal logic is still in its infancy, with work limited to synthesis for linear systems and monitoring. This work proposes a probabilistic relaxation of ternary temporal logic that allows for value and gradient computation through the same network while retaining exact verdicts on actual data. The relaxed network can be used as an objective in gradient-based control synthesis for both offline and online robotic control applications. We demonstrate the utility of our framework with two robotic manipulator tasks, one offline and one online, involving intermediate checking and sequencing of subtasks to demonstrate the benefit of our approach in terms of correct and timely execution.

Sat 3 OctRobotics
The gist
Robots often need to decide if certain tasks are done correctly or not, but traditional methods only say yes or no. The authors propose a new way for robots to also say "I don't know yet," which helps handle uncertainty better. They developed a system that lets robots use this three-way logic and learn from it smoothly, improving how they plan and perform tasks. They tested their approach on robot arms doing complex sequences of actions to show it works well.
Open → 2610.04662v1

Controlling signal mixing improves robot vision and action control

Register-Routed Delayed Fusion: Rewiring Shortcut-Prone Observation Fusion in Visuomotor Imitation

Abstract: Visuomotor imitation policies combine high-dimensional visual observations with compact signals such as proprioception, and their fusion topology determines when and through which tokens these streams interact. In dense token fusion, visual tokens may attend directly to compact tokens from the first encoder layer, allowing action-predictive compact cues to influence spatial visual representations early in their formation. We ask whether controlling this route improves visual responsiveness and policy behavior. We introduce Register-Routed Delayed Fusion (RRDF), which masks direct compact-visual attention and stages cross-modal interaction through a learned register workspace. Its isolate-collect-route schedule protects an early stream-separated prefix and later permits only register-mediated exchange, while compact conditioning remains available to the native action generator. Across five simulation tasks and three real-robot tasks, RRDF matches or improves dense ACT under nominal conditions. Appearance-shift evaluations on four simulation tasks and held-out-position evaluations on three real-robot tasks also favor RRDF. Phase-matched input probes show lower measured state-to-image sensitivity, while ablations indicate that adding registers alone does not reproduce the full performance gain. These results support controlling cross-modal propagation while retaining compact action conditioning.

Fri 2 OctRobotics
The gist
When robots learn to copy actions they see, they use both detailed pictures and simple body signals. The way these different signals mix can change how well the robot responds and acts. The authors created a new method that delays and controls this mixing, helping robots react better to changes and perform tasks more reliably. They tested it in both computer simulations and real robots and found it often works better than common methods.
Open → 2610.02813v1

Robot model learns better tactile and visual predictions for manipulation

TacDyn-WAM: Learning Implicit Tactile Dynamics in a Heterogeneous Visuo-Tactile World Action Model

Abstract: World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising. Such prediction can become unreliable under deployment drift: small changes in contact position or force may substantially alter tactile pixels even when the underlying contact evolution remains predictable. We introduce TacDyn-WAM, a heterogeneous visuo-tactile world action model that predicts implicit tactile dynamics rather than reconstructing future tactile observations. It learns TacRep, a dynamics-aware tactile target space trained through masked spatio-temporal prediction on tactile clips and regularized by relational structure distillation. A visual expert and an Implicit Tactile Dynamics Expert predict future visual and tactile representations in separate target spaces while interacting through joint attention; the tactile expert predicts future representations and their changes at multiple horizons in a single forward pass, and a read-only tactile memory supplies the current tactile state. On UniVTAC, TacDyn-WAM achieves an average success rate of 81.5% using only the provided demonstrations, reaching state-of-the-art-level performance and remaining competitive with models pretrained on large-scale visuo-tactile trajectories. Ablations confirm the benefits of both tactile pathways and TacRep over pixel-reconstruction and static alternatives. On five real-robot tasks, TacDyn-WAM reaches 71.0% average success, and modest-scale pretraining raises it to 85.0%, further validating our method.

Wed 30 SeptRobotics
The gist
Robots try to understand how touching things will change as they move and press on them, which helps them manipulate objects better. Previous methods predicted future touch sensations by trying to recreate images of the touch sensor, which can be unreliable. The authors created a new model that predicts hidden touch features instead of images, making it more robust to small changes in contact. Their model uses separate experts for vision and touch that share information to predict what will happen next. Tests on robot tasks show improved success rates compared to earlier approaches.
Open → 2610.00638v1

Agent performance drops in long and complex robot tasks

LIBERO-Agent: Evaluating General-Purpose Agents for Direct Embodied Manipulation

Abstract: General-purpose agents can plan, use tools, and revise their behavior from feedback, but it remains unclear whether these capabilities transfer from digital environments to embodied manipulation. To investigate this question, we introduce LIBERO-Agent, an agent-native benchmark for evaluating these agents in robot manipulation tasks. Rather than asking agents to submit task-level Python control programs or operate through high-level robot skills, LIBERO-Agent provides an interactive robotic environment where agents can select which observations to inspect, process them with their own tools, and issue native action commands. LIBERO-Agent integrates 200 tasks into a common interaction framework and provides a 30-task primary suite that separates perception, short-horizon execution, and long-horizon composition. Results reveal a pronounced reliability gap: while agents perform well on perception and easy short-horizon tasks, their performance degrades substantially on hard short-horizon and long-horizon tasks. Richer observations improve short-horizon manipulation, while demonstration benefits depend on the agent and format. Among these agents, GPT-6 Astra achieves the strongest overall performance. Further analysis shows its major advantage lies in mechanism interaction, especially when sustained physical contact is needed, while its remaining failures stem from cross-stage interference and geometric errors.

Wed 30 SeptRobotics
The gist
Robots controlled by general-purpose AI agents can do well on easy tasks and simple perception, but struggle with harder and longer tasks that involve more steps. The authors created a new benchmark called LIBERO-Agent to test how well these AI agents handle robot manipulation in many tasks. They found that richer information helps with short tasks, and some agents do better depending on how they learn from demonstrations. Among the tested agents, GPT-6 Astra performed best, especially when the task required steady contact with objects, but it still made mistakes due to confusion between steps and spatial errors.
Open → 2609.39507v1

MotionWeave improves robot arm action predictions with motion focus

MotionWeave: Learning Motion-Centered Future Dynamics for Vision-Language-Action Policies

Abstract: Vision-Language-Action (VLA) models have recently incorporated world models to provide richer dynamic supervision beyond sparse action labels. However, explicitly predicting future images or videos may include control-irrelevant appearance, while guidance derived from holistic future visual representations and shared global action features may fail to establish timestep-specific correspondence between actions and local visual changes. To address this issue, we propose MotionWeave, a motion-centric future-dynamics framework for action-chunk prediction with two modules: the Action-Induced Motion Grounder (AIMG) and the Horizon Residual Composer (HRC). Specifically, AIMG conditions on action and proprioceptive representations to construct horizon-specific queries that localize interaction regions associated with each future action timestep from current visual tokens. HRC extracts differences between interaction representations at adjacent horizons, encodes them as temporal motion cues, and injects them into action tokens through a gated residual. During training, robot-arm masks rendered from future frames are used to construct KL-based motion-grounding supervision, while inference uses only the current observation. On six MetaWorld tasks, MotionWeave achieves a 75.3% average success rate, an absolute gain of 8.6% over π0 (66.7%), especially on sustained-interaction tasks. Our code is available at https://github.com/autu-mn/MotionWeave.

Wed 30 SeptRoboticsComputer Vision and Pattern RecognitionMachine Learning
The gist
Robots often need to understand how their actions change what they see to perform tasks well. The researchers created MotionWeave, a method that helps robots focus on the important movements their actions cause rather than the whole picture. This improves the robot’s ability to predict what happens next and better plan its actions, especially when it needs to keep interacting with objects over time. Tested on robot-arm tasks, it showed higher success in completing tasks than previous methods.
Open → 2609.39324v1

Robot policies improve action choices using past steps for safer moves

Looking Back to Move Forward: Temporal Verification for Generative Robot Policies

Abstract: Generative policies have emerged as a promising paradigm for robot learning, combining expressive generative action modeling with scalable imitation learning from large demonstration corpora. However, heterogeneous demonstrations can induce suboptimal action chunks whose errors compound over time, eventually driving the robot into out-of-distribution states from which recovery is difficult. Action verification offers a test-time scaling strategy for mitigating this failure mode by sampling multiple candidate actions and using a verifier to select one for execution. Existing approaches, however, remain temporally myopic and costly to train, evaluating candidates from the current observation alone without accounting for trajectory continuity and often relying on large verifiers and additional expert demonstrations. In this paper, we introduce Temporal Verification (TeV), an efficient temporally aware action verification framework for flow-matching VLAs. TeV first learns a temporal token that summarizes recent observation--action history, enabling candidate chunks to be evaluated as continuations of the execution trajectory rather than as isolated predictions. Conditioned on this token, TeV constructs positive--negative pairs without additional expert demonstrations or preference annotations and trains an energy-based verifier contrastively to assign lower energy to higher-quality, trajectory-consistent action chunks. Beyond post-hoc ranking, TeV further uses the learned energy landscape to guide intermediate flow samples toward lower-energy regions, improving candidates before final selection. Extensive experiments in simulation and real-world settings demonstrate that TeV provides reliably ranks action candidates, improves task success rates, and produces smoother execution trajectories.

Wed 30 SeptRobotics
The gist
Robots that learn from many example actions sometimes make mistakes that build up over time, leading them into unfamiliar situations they can’t easily fix. The researchers developed a method called Temporal Verification that helps the robot check candidate future actions while considering what it did just before, not just the current moment. This way, the robot can pick smoother, more reliable action sequences and avoid getting stuck. Their tests showed that this approach improves success and makes robot behavior more natural.
Open → 2609.39038v1

Robot agent explores neural skills for diverse task learning

SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation

Abstract: Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.

Mon 28 SeptRobotics
The gist
Collecting real robot data is expensive and limited in variety, so the authors designed a system called SkillWeaver that teaches robots in simulated worlds by letting an AI agent experiment with learned robot skills. This agent decides what to do next, uses robot skills that can adapt based on the situation, and learns from the results to plan better actions over long tasks. By generating lots of varied training data autonomously, SkillWeaver helps improve robot learning to handle new objects and settings, and makes transferring knowledge from simulation to real robots easier.
Open → 2609.36171v1

Mobile robot manipulation improved by seeing coordinating and imagining

MM-ABC: Towards Generalist Mobile Manipulation via Seeing, Coordinating and Imagining

Abstract: Mobile manipulation extends robot interaction beyond a fixed kinematic workspace by making the reachable region itself controllable. This flexibility introduces two central challenges: spatially grounded perception under continuous ego-motion and coordinated control of heterogeneous arm and base actions. Existing approaches strengthen geometry through explicit 3D representations or predictive world models, and often decouple mobility and manipulation into separate action streams. We argue that effective mobile manipulation requires not only decoupling, but also representations that support efficient cross-stream collaboration. We present MM-ABC, a foundation model built around Seeing, Coordinating, and Imagining Arm-Base Collaboration. MM-ABC combines sparse multi-level VLM features for spatial perception; a training-only future branch that uses world imagination and geometric intent as extra supervision, strengthening perception and manipulation-intent prediction and improving the overall learning signal; and MM-APT, which coordinates separate manipulation and mobility streams through masked joint attention and clean-action x-prediction. In controlled ablations, replacing clean-action prediction with velocity prediction lowers success on RoboCasa365 composite-seen tasks from 32.8% to 29.2%, and removing future supervision or multilevel conditioning causes larger drops. We pretrain MM-ABC on 5,000+ hours of heterogeneous robot data spanning 400K+ episodes, 12 datasets, and 17 embodiments. Experiments cover EBench, RoboCasa365, ManiSkill-HAB, LIBERO, LIBERO-Plus, and real-world mobile manipulation. MM-ABC achieves 44.71% success on EBench, 61.2% on RoboCasa365, 99.1% on LIBERO, 82.8% on LIBERO-Plus without perturbation training, and 83% mean success on five real-world tasks.

Mon 28 SeptRobotics
The gist
Mobile manipulation lets robots move around while using their arms to do tasks, but it’s hard because the robot must understand its surroundings as it moves and plan arm and base actions together. The authors created MM-ABC, a system that helps robots see their environment better, coordinate arm and base movements, and imagine future states to improve planning. They trained MM-ABC on a huge variety of robot data and tested it on multiple benchmarks and real robots, showing better success in completing tasks than previous methods.
Open → 2609.35652v1

Object centered tactile learning improves robot manipulation success

Learning with Object-centric Representations of Tactile Interactive Perception for Robot Manipulation

Abstract: Implicit object properties that are difficult to directly infer from vision, such as material, container contents, or softness, can be revealed through tactile sensing and exploratory interactions. However, because tactile signals are transient and sparse, extracting informative tactile events and effectively incorporating them into robotic manipulation remains a challenge. In this work, we present an object-centric context-aware manipulation framework that learns task-agnostic object representations through tactile exploration. A token learner autonomously selects representative tactile segments from long-horizon exploration, while contrastive alignment with descriptive text embeddings enables a latent space that captures multiple physical object properties. These learned representations are then used as semantic context to guide object-centric manipulation policies and adapt strategies based on object properties. Experiments show that the learned representations achieve 93% and 84% property estimation accuracy on seen and unseen objects. Evaluated on three tasks involving visually ambiguous objects, i.e. multi-object rearrangement, pouring, and box opening, the proposed framework improves both target selection and property-dependent manipulation adaptation, raising task success, aggregated over all evaluation trials, from 41% to 92% on seen objects and from 19% to 67% on unseen objects over baseline policies without object-context conditioning. Videos and additional results are available at https://xinyiyxyx.github.io/tactile-object-centric/.

Sun 27 SeptRobotics
The gist
Robots often have trouble understanding qualities about objects—like softness or if a container is full—just by looking. This paper shows how robots can learn to recognize these hidden object traits by touching and exploring them over time. The authors developed a way for robots to pick out important touch signals and link them with descriptions so the robot gets a better sense of what it’s holding. This learning helps the robot make smarter choices when moving or using objects, even if it hasn’t seen them before. In tests, the robot greatly improved its ability to select the right object and handle it properly.
Open → 2609.33235v1

Motion planning method finds no path when none exists

Towards Kinematic Actionable Infeasibility Detection in Motion Planning

Abstract: Motion planning in robotics requires not only computing collision-free paths but also certifying infeasibility when no such path exists. Complete methods are limited to low-dimensional spaces, while sampling-based planners scale efficiently but cannot provide finite-time infeasibility certificates, leaving this problem largely unresolved in high-dimensional spaces. In this letter, we present a geometry-driven framework for certifying infeasibility through an explicit resolution-dependent analysis of configuration space topology. Leveraging signed distance field representations, the proposed method traces separating manifolds induced by obstacle boundaries directly in configuration space, enabling both detection of infeasibility and identification of the specific geometric cause. To address computational challenges, we develop a parallel frontier-expansion algorithm that exploits GPU acceleration for efficient simplicial reconstruction in high-dimensional spaces. We validate the approach on 4-DOF and 5-DOF robot scenarios, certifying infeasibility within seconds for 4-DOF cases and under four minutes for 5-DOF cases. We further discuss avenues for improving scalability to higher-dimensional spaces.

Sat 26 SeptRoboticsComputational Geometry
The gist
Robots need to plan paths to move without hitting obstacles, but sometimes no possible path exists. The authors developed a technique that quickly proves when no path is possible by analyzing the robot’s movement space and obstacles’ positions using geometry. Their method uses graphics processing units to speed up computations, making it practical for robots with several moving parts. This helps robots know for sure when a task cannot be done safely, rather than just searching endlessly.
Open → 2609.32806v1

Aligning robot rewards with task progress improves learning efficiency

PHIRL: Aligning Learned Rewards with Task Progress for Inverse Reinforcement Learning

Abstract: Human demonstrations provide dense policy-level information but sometimes lack local precision. Human feedback presents accurate local critiques, but offers sparse evaluations rather than direct policy guidance. We propose Progress-Heuristicized Inverse Reinforcement Learning (PHIRL), a data-efficient framework that learns robust reward functions by jointly leveraging demonstrations and feedback. Specifically, we use progress, a feedback modality that describes cumulative task completion. PHIRL iteratively infers a reward function from demonstrations via inverse reinforcement learning, calculates the learned rewards over the progress-annotated demonstrations, and aligns the rewards with progress annotations over four dimensions. We evaluate PHIRL on real and simulated robot tasks, with additional exploration using a fine-tuned vision-language model to provide progress feedback. Results demonstrate that PHIRL significantly outperforms the baselines, achieving substantially higher environmental return rewards and task success with only twenty percent of demonstrations annotated. Analysis of reward-hacking scenarios demonstrates that PHIRL learned reward functions are reliable against exploitation.

Fri 25 SeptRoboticsArtificial Intelligence
The gist
Teaching robots to do tasks often involves showing them examples or giving them feedback. Examples give broad guidance but might miss details, while feedback can be very precise but is sparse. The authors created a method called PHIRL that combines both, using information about how far along a task is to better teach robots what they should aim for. This approach needs fewer detailed examples and helps robots learn safer and more reliable behaviors. They tested PHIRL with real and simulated robots and found it worked much better than previous methods.
Open → 2609.31855v1

Robot grasping improves by using digital twin and AI for task focus

GraspTwin: Zero-Shot Task-Oriented Grasp Optimization via a Digital Twin

Abstract: As robots transition from structured factory settings into homes, they are required to interact with an ever-increasing variety of objects. Many tasks require grasping, and often it is not sufficient to just pick up the target object. Consider a task like "pouring coffee" --- to facilitate the subsequent pouring, the robot should grasp the mug by its handle. Existing learning-based approaches for grasping either find robust and collision-free grasps that are largely agnostic to the task (e.g., picking up the mug by its rim), or leverage foundation models to propose task-appropriate grasp locations that lack fine-grained physical grounding (e.g., reaching for and missing the handle). In this work, we bridge these approaches with a real-to-sim-to-real framework. Based on a single RGB-D observation, we construct a digital twin of the environment, query a large foundation model to propose grasps that align with the object's affordances and task description, and then optimize the proposals to ensure robustness and plausibility before executing the result on the real robot. Our key insight is that the grasp proposals of the foundation model should be regarded as semantic priors that serve as seeds for local, gradient-free optimization. We leverage Bayesian optimization with Thompson sampling to draw batches of nearby poses, which are subsequently evaluated in parallel under domain-randomized physics rollouts. The resulting grasp is both task-oriented and physically feasible for execution by the robot arm. Our full zero-shot real-world transfer only takes a few minutes and improves task-oriented grasping success by up to 33% as compared to other state-of-the-art pipelines. Our code is available here: https://github.com/VT-Collab/GraspTwin/

Thu 24 SeptRobotics
The gist
Robots often need to pick up objects in ways that suit what they want to do next, like grasping a mug by its handle to pour coffee. The authors present a method combining real-world observation, creating a virtual copy (digital twin) of the scene, and using an AI model to suggest where to grasp based on the task. Then, they optimize these suggestions through physical simulations to make sure the robot can actually do the grasp smoothly. This approach improves robot grasp success by up to one third without needing extra training.
Open → 2609.30543v1

Torque alignment improves zero-shot simulated robotic grasping success

Simple Torque-Observation Alignment for Zero-Shot Sim-to-Real Grasping with a Direct-Drive Gripper

Abstract: Torque observations in reinforcement learning remain challenging because simulated and measured torque differ in scale, offset, and noise. In this paper, we propose a simple torque observation alignment method for robots with direct-drive (DD) actuators, in which motor current maps linearly to joint torque through a motor-type-specific torque constant K_tau. First, dynamometer calibration identifies K_tau* and corrects the scale mismatch between simulated and real torque. Second, the method uses delta_tau(t) = tau(t) - tau(t-1) as the observation in both domains to eliminate the constant offset instead of using the direct torque tau(t), which carries a domain-dependent bias. Third, Gaussian noise obtained from the dynamometer measurement data is injected during the learning process. To validate the proposed method, we train a teacher-student grasping policy entirely in simulation and deploy the distilled student on a multifingered DD gripper. The deployed policy performs proprioceptive grasping using only joint positions and torque differences. We conduct an ablation study comparing the proposed method with alternative alignment variants on nine in-distribution (ID) objects. The proposed method achieves 100% grasp success. These results demonstrate that the proposed alignment method improves the robustness of zero-shot policy transfer on the DD gripper against real-world torque-observation mismatches.

Thu 24 SeptRobotics
The gist
Robots need to feel and react to forces when they pick things up, but the way these forces are measured in simulations can differ from the real world. The researchers found a simple way to adjust the force measurements to match better between simulation and real robots with direct-drive grips. They trained a robot hand in simulation and used their method to make it work perfectly when picking up real objects without extra training. This method makes it easier to use computer-trained skills directly on real robots.
Open → 2609.29031v1

Streaming deep reinforcement learning helps robots adapt to changes online

An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics

Abstract: Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfully adapt to unforeseen changes to itself, its environment, or goals. Our primary experiments within quadruped locomotion demonstrate that a deep neural network robotic policy with certain optimizers and plasticity loss mitigation techniques can successfully leverage domain task knowledge from its pretraining to quickly adapt online to diverse changes via stream learning, outperforming batch-based on-policy methods and improving task success rates by up to 90% over the pretrained policy. Furthermore, we perform additional evaluations on robotic manipulation tasks to determine if our previous observations extend to different robotic morphologies and scenarios. Our results show that the successes observed in quadruped locomotion can be partially realized in manipulation with stability and performance limitations. We conclude with a discussion on the limitations of our work and its implications for the future of continual robot learning.

Wed 23 SeptRobotics
The gist
Robots often struggle when faced with new situations they weren't trained for, which can make them perform poorly. The authors show that if a robot first learns from a large amount of data, it can then improve itself continuously by learning directly from new experiences it encounters in real time. This approach helped walking robots adapt quickly to different changes and also partly helped robot arms, though with some limits. This research suggests ways to make robots better at learning and adjusting throughout their working life.
Open → 2609.28807v1

Behavioral alignment improves robot action prediction accuracy

Behavior-Aligned Action Tokenization for Robot Policy Learning

Abstract: Autoregressive robot policies learn continuous control by predicting discrete action tokens from observations. Different tasks often share local motions, yet behavioral correspondence across demonstrations receives limited explicit supervision in existing tokenizers. Motions with different timing can therefore lack a shared representation despite following similar patterns. We propose Behavior-Aligned Action Tokenization (BAAT), which uses soft dynamic time warping (Soft-DTW) to select corresponding action chunks and aligns their quantized coordinates jointly with reconstruction. This objective encourages similar motions across tasks to occupy nearby quantized representations while retaining executable action detail. A history-conditioned diffusion decoder reconstructs continuous action chunks from these tokens, and a downstream autoregressive policy learns to predict them. We evaluate BAAT on selected tasks from three simulation benchmarks and two real robot tasks. BAAT achieves a mean simulation success rate of approximately 45.2%, exceeding OAT by approximately 7.2 percentage points. In the controlled LIBERO-All alignment ablation, policy success rises from 70.2% to 79.0% while trajectory replay success decreases. These results support behavioral correspondence as supervision for organizing shared motion structure in action tokenizers and improving downstream robot policy learning.

Wed 23 SeptRobotics
The gist
Robots learn to act by breaking down their movements into small chunks called tokens. Existing methods don’t always recognize when different tasks share similar motions, especially if the timing varies. The authors developed a way to align and group these similar actions better using a technique called soft dynamic time warping. Their approach helps robots learn more accurate and reusable action patterns, improving success on both simulated and real-world tasks.
Open → 2609.27513v1

Robot manipulation improves by using belief based imitation learning

BEACON: Belief-Enabled Adaptive CONtrol for Imitation Learning under Uncertainty

Abstract: Robot manipulation tasks often involve hidden state information that cannot be directly observed and must be inferred through sequential physical interactions. In such partially observable settings, conditioning an imitation learning policy directly on the recent raw observation history leads to poor performance. This is due to state aliasing, wherein identical observations may arise from different hidden states, and the policy receives conflicting action labels for the same input. To enable history-aware disambiguation capability, we propose conditioning a diffusion policy on a structured representation of the hidden states using Bayesian belief that exposes both the current most likely state estimate and the remaining uncertainty. This representation replaces raw history with a structured, compact input, enabling the policy to implicitly modulate between exploratory and exploitative behaviors based on belief uncertainty, without explicit mode switching or reward shaping. We evaluate across two domains with qualitatively different belief representations: a continuous belief for cornstalk gripper alignment via tactile sensing, and a discrete categorical distribution for latched door opening. In both domains, the belief-conditioned policy substantially outperforms the observation-only baseline and approaches privileged ground-truth performance, with ablations illustrating that the policy adapts its exploration behavior depending on the belief uncertainty at inference time.

Sat 19 SeptRobotics
The gist
Robots sometimes struggle to do tasks because they can’t directly see all the important details about what’s happening. The authors tackle this by teaching robots to imagine what the hidden details might be, instead of relying just on recent observations. Their method helps the robot decide when to try new actions to learn more and when to stick with what it thinks is best. Tests showed this new approach works much better than using observations alone and almost as well as if the robot had perfect information.
Open → 2609.22730v1

Learn method generates optimal robot poses much faster than before

LOInK: Learned Optimal Inverse Kinematics via Structured Neural Surrogate Models

Abstract: We introduce Learned Optimal Inverse Kinematics (LOInK), a method to generate approximately optimal solutions to an inverse kinematics problem. When trained on data consisting of sampled configurations and associated task variables and a given cost function, LOInK learns a bi-Lipschitz invertible mapping from configuration space to a decoupled task/latent space, and moreover, the latent space is structured so as to place cost-minimizing solutions at the origin. This enables efficient sampling of cost-minimizing solutions via a network-inversion algorithm based on operator splitting. We demonstrate the proposed approach on three problems: an illustrative three degree-of-freedom manipulator problem; a quadrupedal climbing robot for which LOInK can generate near-optimal solutions on average 31 times faster and up to 100 times faster than a constrained optimization approach; and a simulated soft actuator as a purely data-driven example, in which LOInK can explicitly generate high-quality solutions, unlike existing generative approaches that require diverse sampling and evaluation of candidate solutions.

Fri 18 SeptRobotics
The gist
Inverse kinematics means figuring out how a robot should move its joints to reach a desired position. The authors developed LOInK, a method that learns to quickly find near-best robot joint settings by training on many examples. LOInK creates a special space where the best solutions are easy to find, speeding up the search process greatly. They tested this on simple robot arms, a climbing robot, and a soft actuator, showing it finds good answers much faster than traditional methods.
Open → 2609.21275v1

Vision language action models improve robot manipulation with focused geometry learning

FOCAL-VLA: Subtask-Guided Geometry Distillation and Implicit World Modeling for Vision-Language-Action Models

Abstract: Vision-language-action (VLA) models built on pretrained vision-language models have demonstrated strong performance across diverse robotic manipulation tasks. However, VLA models that directly map current 2D observations to actions often lack sufficient spatial and temporal understanding, limiting their performance in precise and long-horizon manipulation. Recent methods enhance VLA models through geometric supervision and future-state prediction across the entire scene. However, these methods can suffer from redundant scene information, distracting the model from learning the geometry and dynamics relevant to the current interaction. To address this issue, we propose FOCAL-VLA, a framework that combines subtask-guided geometry distillation with implicit world modeling to learn representations of current spatial structure and future interaction dynamics. To focus geometric learning on the current subtask, we transfer geometric knowledge from VGGT to the VLA model by aligning geometry latents with features from subtask-relevant image regions. To capture the future 3D evolution of the current interaction, we incorporate implicit world modeling using Track4World features from current and future demonstration frames. The two complementary representations jointly guide action generation without running VGGT or Track4World at inference time. Experiments show that FOCAL-VLA outperforms baselines on both simulation benchmarks and real-world manipulation tasks. Project website: https://zhiyuan-gao.github.io/FOCAL-VLA/.

Fri 18 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robots often struggle with tasks that require understanding where things are and what will happen next. The authors created a method called FOCAL-VLA that helps robots learn about the important parts of a task by focusing only on what matters right now. It uses guidance from smaller task-focused steps and predicts how things will move in the future to improve the robot’s actions. Their tests showed this method works better than previous ones both in simulations and real robots.
Open → 2609.21228v1

Force delta vla improves robot manipulation by separating actions and corrections

ForceDelta-VLA: Distilling Force-Conditioned ActionCorrections for Contact-Rich Manipulation

Abstract: Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction. Demonstrations provide no explicit labels for decomposing that prediction into a reusable reference action and a correction. We present ForceDelta-VLA, a correction-distillation framework that constructs an explicit force-correction target using paired predictions from a frozen teacher's force-conditioned and learned force-agnostic modes. A separate delay-correction target accounts for reference-action mismatch and the change in reference state. Training uses asynchronous schedule replay with the cached task context available during execution. The resulting lightweight policy adjusts the reference actions using recent force history and robot state, responding to contact changes between reference-action updates without regenerating complete action chunks. Across nine single-arm and bimanual contact-rich tasks, ForceDelta-VLA achieves an 82.2% mean success rate, compared with 54.4% for the original ForceVLA baseline. Direct execution of our Stage-1 Temporal Teacher achieves 70.6%. Relative to ForceVLA, the complete system reduces mean peak contact force over successful trials by approximately 26% on both platforms.

Wed 16 SeptRobotics
The gist
Robot arms can be tricky when they have to touch or move objects without causing problems. The authors found a way to teach robots to first plan a main action and then make quick adjustments based on force feedback. This method helps robots respond better to changes when handling things, making them more successful and gentler in contact tasks. Their approach works across different types of tasks and robots, improving success rates and reducing the force used.
Open → 2609.18242v1

Adaptive legged robots adjust to unknown objects and terrain in real time

Adaptive-MHE : A Sampling-Based Adaptive MPC for Legged Loco-Manipulation via Moving Horizon Estimation

Abstract: Legged robots have demonstrated a remarkable ability to traverse various terrains, yet generating effective loco-manipulation behaviors remains challenging. A key difficulty is that object and terrain parameters are typically unknown to the robot, and mismatches between these parameters and their simulated counterparts introduce a sim-to-real gap that degrades control performance. Classical system identification (Sys-ID) methods often assume differentiable dynamics, an assumption that does not hold for contact-rich legged systems. Sampling-based Sys-ID avoids this restriction by directly matching simulated and recorded state trajectories through massively parallel rollouts, but existing approaches are typically applied offline and do not adapt as environmental conditions change. We present Adaptive-MHE an online sampling-based Sys-ID framework, based on moving horizon estimation (MHE), that estimates the physical parameters of objects and terrain in the environment (e.g., mass, friction) and couples this estimate with a sampling-based model predictive controller, enabling adaptive loco-manipulation in changing and uncertain environments. In simulation and hardware experiments, our framework consistently outperforms baselines and matches the performance of a controller with access to ground-truth parameters.

Tue 15 SeptRobotics
The gist
Robots with legs can walk on different surfaces, but handling objects while walking is difficult because they don’t know details about the objects or ground. The authors created a method called Adaptive-MHE that helps robots learn these details as they move, by matching real movements with simulated ones repeatedly. This approach lets robots adjust their actions better in changing environments, improving their walking and object handling. Tests showed that this method works better than previous techniques and almost as well as if the robot knew all the details beforehand.
Open → 2609.17832v1

Structure preserving koopman models improve prediction for nonlinear robots

Port-Hamiltonian Koopman Operator Synthesis for Mechanical Systems

Abstract: Finite-dimensional Koopman models enable efficient linear prediction and control of nonlinear robotic systems. However, models learned purely from trajectory data may violate the energetic structure of the underlying mechanics, producing predictions that exhibit artificial energy growth and diverge under recursive propagation. This work presents a structure-preserving Koopman framework for Euler-Lagrange systems built on generalized-momentum coordinates. The momentum transformation exposes the mechanical actuation as a known, state-independent port, which is preserved explicitly in the lifted dynamics. A structure-constrained neural architecture is developed to jointly learn the lifting functions and a port-Hamiltonian Koopman generator, rendering the learned dynamics passive by construction rather than through penalty terms or post-hoc projection. A Cayley-midpoint discretization further preserves the corresponding storage-dissipation balance exactly in discrete time. These properties are established analytically by deriving the discrete storage balance and associated stability guarantees of the learned predictor. Simulation and experimental studies demonstrate improved prediction accuracy, data efficiency, and closed-loop tracking over Koopman baselines, with increasing gains for higher-dimensional systems.

Tue 15 SeptRobotics
The gist
Predicting how robots move can be tricky because their movements follow complex physical rules. The authors developed a new way to make simplified models that still respect the natural energy and mechanics of robots. Their approach helps these models avoid unrealistic energy changes and stay accurate longer when making predictions. They tested their method on simulations and real robots, showing better accuracy and control compared to previous models.
Open → 2609.17249v1

Memory grounded planning improves real robot manipulation tasks

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Abstract: Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.

Thu 10 SeptRobotics
The gist
Robots often struggle with tasks that require remembering lots of past details, because their usual methods only look at what’s happening right now. The authors present MaP-WAM, a way for robots to store past experiences as short plans, which helps them remember important details without getting overwhelmed. This new approach lets robots plan better and act more precisely over longer tasks, making memory use more efficient and improving success rates both in tests and on real robots. Their system keeps the amount of information the robot uses during actions fixed, so it stays fast even as tasks get longer.
Open → 2609.11561v1

Robot adapts shared control to human behavior for better cooperation

Adaptive Shared Control with Online Bounded-Rational Human Behavior Estimation

Abstract: This work considers adaptive shared human-robot control for nonlinear control-affine systems, where the assumption of a fully rational human is relaxed and the robot adapts its assistance to observed boundedly rational human behavior. We use a level-k bounded-rationality model of the two-player game to construct a finite bank of candidate human and robot policies through alternating best-response computations, with the associated value functions and policies approximated using adaptive dynamic programming. During the shared-control interaction, state-transition residuals compare the measured system evolution with the trajectories predicted by the candidate human policies. The residuals are accumulated using a forgetting factor and mapped to a probabilistic human-behavior model over the finite candidate bank. Rather than selecting a single candidate or averaging stored robot policies, the robot computes a distribution-aware one-step best response by minimizing an expected cooperative cost over the complete estimated human behavior distribution. For a quadratic terminal-value approximation and Euler state propagation, this response admits a closed-form solution expressed in terms of the expected human input. The proposed methods are evaluated in simulations of a benchmark nonlinear system stabilization task, and of a planar manipulator shared control setup. The reported results show decreasing Kullback-Leibler divergence between the estimated and simulated human behavior distributions, and a lower accumulated running cost for the robot agent over the shared control interaction period, than the maximum-probability and probability-weighted alternative policies baseline.

Wed 9 SeptRobotics
The gist
Robots and humans sometimes work together to control machines, but humans don’t always act perfectly logically. The authors developed a way for a robot to guess what kind of thinking a human partner might have during control, using patterns of past actions. Instead of trusting just one guess, the robot considers a range of possible human behaviors to decide how to assist. This approach helps the robot provide better support, shown in tests where the robot’s actions matched the human’s style more closely and reduced errors.
Open → 2609.10215v1

Hallucination-aware world model improves general robot manipulation success

HaWMPO: Hallucination-Aware World Model-based Policy Optimization for Generalist Robot Policy

Abstract: Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios. Recent methods improve Visual-Language-Action (VLA) policies through online reinforcement learning on real robots, but such training relies on costly physical interactions, suffers from low sample efficiency, and may introduce hardware and safety risks. World models offer a promising alternative by enabling policy optimization with imagined rollouts. However, long-horizon rollouts generated by world models often suffer from prediction hal- lucinations, producing biased state transitions that can mislead policy learning. To address this issue, we propose Hallucination-aware World Model-based Pol- icy Optimization (HaWMPO), a closed-loop reinforcement learning pipeline for VLA policy post-training with world models. Specifically, HaWMPO introduces an action-conditioned hallucination-aware model to estimate the reliability of gen- erated image sequences, and incorporates hallucination scores into group relative policy optimization through a Reward-Soft mechanism, suppressing unreliable ac- tion chunks during training. On the LIBERO benchmark, HaWMPO achieves the best average success rate, with gains of 15.0% over the base model and 2.8% over the strongest baseline; real-world experiments on a G1 robot further validate its effectiveness, raising the average success rate on two manipulation tasks from 67.5% to 80.0%.

Wed 9 SeptRobotics
The gist
Robots that can do many tasks often struggle with long and complex sequences of actions. The authors found that training robots using imagined experiences called world models can help, but these imaginations sometimes have mistakes, called hallucinations, that confuse the robot. They created a new method called HaWMPO that watches out for these hallucinations and lowers their influence on learning. This approach improved robot success rates significantly in tests and real-world tasks.
Open → 2609.09941v1

Safe multi-agent robot navigation with changing communication links

Graph-Based Safe Reinforcement Learning for Multi-Agent Systems with Time-Varying Topology

Abstract: This paper presents a graph-based safe multi-agent reinforcement learning (MARL) framework for cooperative navigation with time-varying topology. To address the critical challenge of ensuring safety in environments with sensing constraints, a safety-decoupled mechanism is introduced through a Control Barrier-Like Function (CBLF) action screening layer. This mechanism bridges the gap between discrete LiDAR perception and continuous safety constraints, ensuring that physical safety constraints are strictly satisfied regardless of the learning progress. Building upon this safety foundation, a unified structural architecture is proposed, integrating a attention-based actor and a Graph Attention Network (GAT) centralized critic. The actor utilizes a value vector reconstruction mechanism that explicitly encodes relative geometric relations through a collaborative tracking error matrix, enabling scale-insensitive policy learning under time-varying communication topologies. Meanwhile, the GAT-based critic models evolving interaction structures for accurate global value estimation. The proposed framework is validated on real differential-drive robot platforms, and experimental results demonstrate superior stability and safety in dynamic scenarios with limited fields-of-view.

Tue 8 SeptRobotics
The gist
Keeping multiple robots safe while they navigate together can be tricky when their communication changes over time. The authors created a new system that uses a graph-based approach to safely control robot actions even when robots have limited sensing abilities. Their method screens actions to always meet safety rules and uses smart networks to help robots learn better navigation despite shifting communication. They tested this on real robots and found it helped keep the robots stable and safe in dynamic environments.
Open → 2609.08802v1

Decentralized shielding improves safety of multi robot systems

Decentralized Safe Multi-Agent Reinforcement Learning via Predictive Shielding

Abstract: Environments are increasingly populated by multiple robots performing independent tasks with limited prior knowledge of each other. Deploying such multi-agent systems presents significant challenges. Specifically, shifts in deployment states compared to training data can lead to poor policy performance and compromised safety. While safety shields exist to mitigate these risks, they are typically reactive, which degrades performance near unseen obstacles,and centralized, limiting their scalability. To address this, we propose a decentralized framework that integrates predictive shielding with model-based finite horizon Q-learning. This approach allows agents to safely adapt their pre-trained policies during deployment. Furthermore, to mitigate livelocks in symmetric scenarios, we introduce a communication- free protocol for conflict resolution

Mon 7 SeptArtificial IntelligenceMultiagent SystemsRobotics
The gist
Many robots work together in shared spaces but often don’t know much about each other beforehand, which makes it hard for them to avoid accidents especially if the environment changes. The authors propose a method that helps each robot predict and avoid future dangers on its own, rather than reacting only when problems arise or relying on a central controller. This approach also includes a way for robots to resolve conflicts without needing to communicate, which is useful when they behave similarly and might get stuck. Overall, this method helps robots safely adapt to new situations while working alongside others.
Open → 2609.07618v1