Papers for
automation system builders
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
ToolOPD improves long task learning by credit aware distillation
ToolOPD: Credit-Aware On-Policy Distillation for Tool-Use Agents
Abstract: On-policy distillation (OPD) enhances the capabilities of small language agents by providing dense, token-level supervision from a teacher model on student-generated trajectories. However, standard OPD implicitly assumes that credit is uniformly distributed across long-horizon trajectories, assigning the same strength of teacher supervision to different actions. Through credit-distribution analysis and outcome-reversal counterfactual experiments, we find that trajectory credit is concentrated on a small number of critical actions. Moreover, even when the trajectory is held fixed, reversing only the final outcome substantially changes the credit assigned to multiple interaction turns. These findings show that the uniform-credit assumption fails to identify critical decisions and ultimately degrades the model's reasoning accuracy. To address these challenges, we propose ToolOPD, an outcome-aware on-policy distillation framework designed for long-horizon tool use. ToolOPD first summarizes each completed trajectory and its outcome into a reusable hindsight skill. It then measures how this skill changes the teacher's probability of each student action token and converts the change into outcome-aware credit. The resulting credit preserves supervision that supports successful decisions or discourages failed ones, while suppressing irrelevant and conflicting signals. ToolOPD uses these credits to reweight the action-level distillation loss and jointly optimizes it with reinforcement learning. Extensive experiments across multiple long-horizon tool interaction benchmarks demonstrate that ToolOPD significantly outperforms existing reinforcement learning and self-distillation baselines.
Dexterous robot hands learn fast grasping in cluttered spaces
T(R,O) Grasp++: Cross-Embodiment Dexterous Grasping in Cluttered Environments at Scale
Abstract: Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K objects. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly outperforms existing baselines, achieving an average success rate of 88% across eight dexterous embodiments. Meanwhile, our pipeline achieves only 0.3s inference latency while improving inference sample efficiency by over 10 times.
Robot model improves task flexibility by sharing intent across systems
PINT: A Unified Model with Shared Predictive Intent for Robot Manipulation
Abstract: Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form this representation, conditioning both the VGM and an Action Expert (AE). It replaces only the VGM's prompt conditioning and retains the VGM at inference, where the AE reads its representations through one-way attention. Rather than prescribing what Predictive Intent should encode, PINT learns it jointly from the native prediction objectives of the VLM, VGM, and AE, which provide complementary views of the same upcoming task execution. Training uses two stages: Stage 1 freezes the VGM so that future video prediction shapes Predictive Intent with task-relevant future dynamics, while Stage 2 fixes the learned Intent and adapts the VGM and AE. Without embodied pretraining, PINT achieves strong in-distribution (ID) performance and substantially improves out-of-distribution (OOD) generalization, reaching 15.5% on RoboTwin 2.0-Hard compared with 1.8% for Fast-WAM and 3.2% for StarVLA, and 79.5% on LIBERO-Plus compared with 51.5% and 75.0%, respectively. Across five real-world bimanual tasks, PINT reaches 68% ID and 24% OOD success, compared with 35%/9% for pretrained Motus and 67%/35% for pretrained $π_{0.5}$.
Geometric pretraining boosts robot manipulation learning efficiency
Improving Imitation Learning Efficiency for Manipulation through Geometric Prior Pretraining
Abstract: Applying an imitation learning policy to a new manipulation task usually requires collecting new demonstrations and retraining the model, which makes sample efficiency a practical concern. Pretraining on large-scale robot datasets is effective in this respect, but such datasets are costly to collect and train on, while data augmentation techniques typically require a new round of data generation and retraining for each task. A complementary question is what useful prior can be provided to a policy at negligible cost before any task-specific data are collected. In this study, we construct a geometric visual pretraining dataset in which each scene contains only a plane, an object, and a hand, and trajectories are generated automatically. The scenes contain neither textures nor backgrounds; pretraining primarily exposes the policy to the geometric relationship between the hand and the object. Furthermore, representing the hand as a cube avoids tailoring the dataset to a specific robot morphology. We evaluate this geometric prior using ACT on three simulated robots across five manipulation tasks each, as well as on three real-world robot tasks. Across many of these robot--task combinations, fine-tuning from the geometric prior achieves higher success rates in the early stages of training than training from scratch while using only a small number of task demonstrations. These results suggest that even highly simplified geometric scenes can provide a useful initialization that transfers across robots and to real-world tasks when task data are limited.