Papers for
automation integrators
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Robot program search improves with multi-level physical understanding
RoboAuto: Autonomous Robot Program Search through Multi-Level Physical Understanding
Abstract: Recently, LLM-based autonomous agents have shown strong capabilities in iteratively generating, evaluating, and refining executable solutions. In robotic manipulation, Code-as-Policy lets these agents search over modular and editable robot programs. However, effective program search requires physical understanding: agents must understand how objects can be manipulated, how scene geometry constrains actions, and why interactions succeed or fail. Existing methods rely mainly on execution feedback for program refinement, often leaving these physical questions unresolved. We introduce RoboAuto, a framework for robot program search that explicitly organizes physical understanding at the object, scene, and interaction levels through three components. First, a hierarchical knowledge base combines executable skills with object-centric knowledge of affordances, spatial relations, and action effects, learned from embodied data and online task solving. Second, scene grounding connects this knowledge to the current environment by identifying relevant objects and resolving action-critical quantities. Third, multi-stage planning with self-designed experiments checks whether each stage produces its expected physical effects and actively tests competing hypotheses to resolve physical uncertainties. RoboAuto achieves superior performance across five benchmark families, attaining an 89.1% success rate on short-horizon LIBERO-PRO tasks and more than twice the mean success rate of ASPIRE on LIBERO-PRO Long and LIBERO-Plus. It also outperforms ASPIRE and $π_{0.5}$ on three challenging long-horizon real-robot tasks requiring precise manipulation. We further show that the knowledge base transfers across simulators and embodiments, and that program search performance scales with its size. Project page: https://roboauto-ai.github.io/
Frontier agent controls robot better with combined policy harness
Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy
Abstract: Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint commands directly, and harness with policy, in which it can also invoke a post-trained VLA or WAM policy for action execution. Under direct control, the agent achieves competitive overall performance relative to post-trained policies. It leads on short-horizon tasks and exhibits the least performance variation across generalization dimensions, whereas it underperforms post-trained policies on long-horizon tasks, tabletop manipulation, and high-precision contact-rich tasks. In the harness with policy, invoking a post-trained VLA or WAM combines the complementary strengths of both components, raising overall task success to the level of the strongest compared post-trained policies while substantially reducing token cost. However, performance remains below the per-task upper bound of the standalone components due to suboptimal policy invocation, fixed-instruction execution without subgoals, and grasp disruption when the agent resumes control. Overall, our study characterizes the capability boundary of a frontier MLLM agent and suggests directions for improving future agent harness design. Project page: https://internrobotics.github.io/EBench-Astra-Tech-Report/
Robot learns task meaning from pretrained model and motion from simulation
Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent
Abstract: A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without any real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. We demonstrate that ZAP also generalizes to completely new objects, goals, strategies, and language by seating a test tube in a rack (and choosing a different hole in the rack when prompted), handing a test tube between arms mid-air, drawing an X on a tic-tac-toe board, and playing chess. These goals and types of manipulation don't appear in our training data. Furthermore, ZAP also transfers to an unseen embodiment. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.
Robot policies improve themselves during task execution without retraining
RoboDoctor: Training-Free Recursive Self-Improvement for Robot Policies
Abstract: Generalist robot policies and language-model agents provide complementary capabilities, but completing a task also requires adapting their use to the consequences of physical interaction. We study execution as a locus of adaptation: feedback guides the current action and supplies evidence for revising subsequent decisions under fixed model weights. We introduce RoboDoctor, a training-free framework that connects diagnosis, grounded action, and persistent experience across three revision targets. The harness allocates control between policy and agent; intervention determines when to assist while preserving useful policy behavior; and operation refines physical methods through observed effects. Linked experience records retain the reason for a decision, the attempted method, its outcome, and conditions for reuse. On a curated archive of 54 RoboDojo-Sim task entries, RoboDoctor achieves a five-dimension mean score of 57.10, with a native success rate of 49.44%. Recorded interactions illustrate strategy changes, selective correction, and grasp revision. These findings characterize execution-time adaptation in the evaluated system; controlled trials remain necessary to isolate the contribution of cross-episode experience.
Adaptive modulation improves dexterous robot hand tracking from language commands
AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking
Abstract: Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of what to track), object-latent modulation (online adaptation of the object representation to recruit suitable skills), and positional-target modulation (small state-dependent refinements for execution). The tracker is learned via large-scale specialist to generalist distillation on a corpus of language-conditioned hand-object trajectories; the modulator is trained with RL under the same task objective, ensuring tight coupling. Across large-scale evaluations, AdaDexTrack consistently outperforms prior SOTA on unseen-trajectory and unseen-object sets in both average tracking error and success rate, demonstrating robustness and generalization. We further show zero-shot sim-to-real transfer on real hardware, where adding the modulator yields substantial gains over a tracker-only variant. AdaDexTrack reframes language-conditioned dexterous manipulation as modulated tracking, replacing the open-loop, fixed-reference tracking with in-loop modulation that adjusts the reference, object latent, and positional target, yielding drift-resistant execution from noisy text references.
Frontier AI models show mixed success on robot manipulation tasks
From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks
Abstract: Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot proprioception, and structured tool calls, primarily by specifying target end-effector poses and gripper commands, without task-specific fine-tuning or pretrained manipulation skills. We evaluate six frontier AI models, including GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5, Claude Opus 5.5, and Gemini-4 Argon, across three reasoning effort levels, resulting in 18 configurations and 1,800 evaluation episodes. Our results show that GPT-6 Astra achieves the highest success rate of 44%, followed by Gemini-4 Argon at 43%. Increasing reasoning effort generally improves manipulation performance, but the benefits vary across models and come at additional inference cost. We also observe substantial differences across tasks, with models performing relatively well on object placement tasks but struggling with precise spatial arrangements and complex multi-step interactions. These findings demonstrate both the potential and limitations of frontier AI models for robot manipulation, highlighting the challenges of translating reasoning capabilities into reliable physical actions. We release our evaluation framework and experimental results to support reproducible benchmarking and future research on reasoning-based robot manipulation.
Humanoid robots use sparse poses for better whole-body control and tasks
SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation
Abstract: Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{https://sp-hlm.github.io/}{\textcolor{blue}{project page}}.
Flexible language edits improve robot task understanding and behavior
Flexible Language-Guided Representation Editing for Adaptive Robot Behavior
Abstract: Trajectory demonstrations show robots how to behave but not why, leaving them to guess which features of the task actually matter. Incorrect guesses produce misaligned internal representations and lead to incorrect robot behaviors. Because task features are often semantically defined, we argue that natural language is better suited for specifying features rather than relying on demonstrations. Although existing representation editing methods have proposed using language to specify new features, only allowing additive edits produces feature sets that are often over-specified or too narrowly scoped, especially in sequential editing tasks. We propose the Flexible Feature Editing Pipeline (FLEX), which uses language models to iteratively refine a robot's internal representation of task features from natural language corrections via three complementary operations: Add missing features, Generalize existing specific features, and Mask irrelevant features. We evaluate FLEX on 2D navigation scenarios, 7DoF Franka tabletop manipulation tasks, and a real-world study using naturalistic human language corrections and real-robot demonstrations. Comparisons against single-operation and unscaffolded baselines show that all three operations are necessary in interactive scenarios, and that FLEX achieves consistently higher normalized reward compared to other feature editing approaches while maintaining compact, transferable representations. Project available at https://mit-clear-lab.github.io/FLEX/
Embodied agents improve fine manipulation using touch in context
Embodied Task Agents Can Perform Fine Manipulation through Tactile In-Context Learning
Abstract: Can embodied task agents use tactile experience to perform fine manipulation without task-specific model training? We investigate this capability through Tactile-ETA, a system that incorporates tactile experience into an embodied task agent through in-context learning. Successful expert demonstrations show how contact changes during manipulation. We pair each recorded robot movement with its camera views and bilateral tactile observations. We keep tactile observations at the start and end of each movement and add two neighboring time points when the tactile images change markedly in between. The agent combines these demonstrations with current vision, tactile observations, and proprioception to select actions through general-purpose robot tools, without updating model parameters. Across four simulated manipulation tasks, adding tactile observations to the same two expert demonstrations increases average success from 15.75% to 24.00%, with current sensing and execution interfaces held fixed. Further experiments show that performance depends on the sensory content and representation of demonstrations, while comparing agent models on Lift Bottle reveals substantial differences under the same system configuration. On the real-robot tasks, demonstrations with aligned visual and tactile observations increase the task success rate from 0% to 60%. These findings demonstrate the feasibility of using tactile experience in context for fine manipulation and suggest a path toward extending embodied task agents to additional sensory inputs.
Touch boosts robot hand skills in complex tasks
Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation
Abstract: Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert. A single checkpoint therefore supports both vision-only and tactile-conditioned deployment. To scale this supervision, we build HumanTouch, a 1,000-hour dataset of full-hand tactile human manipulation, and pretrain Spark-0 on it together with egocentric video, robot data, and simulation. We also release SparkArena, which pairs vision-only simulated tasks with tactile-conditioned real-robot tasks on one dexterous embodiment. Spark-0 achieves the highest mean success rate on both SparkArena tracks and ranks first on all eight aggregate metrics of the Ego Humanoid Manipulation Benchmark. Compared with vision-only pretraining on the same data and compute with touch discarded, retaining the touch of 1,000 hours of HumanTouch raises vision-only success on Ego Humanoid from 52.5% to 71.7%, and success on SparkArena-Real, where touch is also used at deployment, from 44.0% to 52.0%, indicating that touch serves not only as a policy input but also as scalable supervision for dexterous visuomotor pretraining. The Website is available at: https://xsparkai.com/Spark-0.
Human videos improve robot manipulation without matching motions
Cross-Embodiment Causal Transfer from Human Videos to Robot Manipulation
Abstract: Scaling robot manipulation models requires large amounts of interaction data, yet collecting diverse real-robot experience remains costly. Human manipulation videos, in contrast, provide abundant and diverse task experience that could potentially benefit robot learning. However, differences in morphology, action spaces, and control mechanisms make human motions unsuitable as direct supervision for robot actions, raising a scientific question: what knowledge in human videos should be transferred across embodiments to robot manipulation? To address this question, we analyze subtask transfer through the lens of causal beams, focusing on which contextual conditions and interaction dependencies should be retained to support local task effects. Based on this perspective, we propose Causal-Beam-Guided Subtask Transfer (CBST). CBST learns manipulation-related representations from human videos and grounds them in task-level semantic variables using robot demonstrations. Within a predefined manipulation model, causal-beam constraints guide contextual information selection by requiring retained assignments to sustain local mechanism outputs while preserving nontrivial responsiveness to retained inputs. The selected semantic information conditions a world-action model, allowing the robot to generate actions from its own observations without requiring human-robot motion correspondence. Experiments on robot manipulation benchmarks show improvements in task success over the corresponding world-action model baselines.
Manifold generative annealing improves robot contact motion safety
Manifold Generative Annealing for Contact Constraint-aware Impedance Control with Reinforcement Learning Prior
Abstract: Contact-rich robotic tasks require coordinated motion and impedance under uncertain interaction dynamics and physical constraints. While recent methods on learned policies provide useful interaction strategies, they may fail when contact conditions differ from those encountered during training. Model-based generative methods show promising receding-horizon trajectories optimization results, but often lack structured behavioral guidance and refinement that jointly accounts for constraint geometry and actual contact responses. To this end, we propose Manifold Generative Annealing (MGA), a joint model-free and model-based generative framework for motion--impedance optimization. MGA first organizes pretrained reinforcement learning policies into structured sequence proposals, retaining task-specific interaction strategies without committing to their execution. It then evaluates these proposals alongside exploratory samples through model-based rollouts for refinement or separate execution selection. Crucially, realization-aware manifold refinement aligns updates from the refinement bank with both task constraints and locally achievable physical responses, allowing learned experience to guide online adaptation under changing contact conditions. Experiments cover surface scanning, peg insertion, and humanoid pushing, with improved safety success rate of impedance control under nominal and sensing-shift conditions.
Task informed vision language improves 6DoF robotic grasping success
TGrasp6D: Task-Informed Vision-Language Priors and Pose Refinement enable Zero-Shot Task-Oriented 6DoF Grasping
Abstract: Task-Oriented Grasping (TOG) has emerged as an important skill for purposeful robotic manipulation. Given the task of using a knife to "slice bread," a robot must choose to grasp from the handle, whereas for "hand[ing] the knife over," it is preferable for the handle to remain unobstructed for safe handoff. Current approaches for TOG either focus on 2D planar grasping, remain limited by their reliance on task-agnostic grasp generators, or are constrained by reliance on finite, manually-annotated, task-specific grasp datasets that cannot cover all possible grasp-task pairs. To that end, we present TGrasp6D, a vision-language based approach for generating task-oriented 6DoF grasps in a zero-shot manner. Given a task and a single RGB-D image of an associated object, TGrasp6D reasons about the appropriate semantic affordance for the given task and object geometry to produce an initial task- informed prior. This generated prior is further refined via 6DoF pose optimization for collision avoidance while preserving task consistency. Our approach achieves state-of-the-art success rate of 94% on the TaskGrasp dataset, with the best baseline at 74%. We also deploy our approach on a Franka Research 3 robot to demonstrate zero-shot generalization to real world objects
Systematic failure fixes improve mobile robot manipulation success
Cracking Mobile Manipulation: From Failure Diagnosis to Agentic Robot System
Abstract: Recent vision-language-action (VLA) models have shown strong performance on local robot manipulation, yet their success does not readily translate to long-horizon mobile manipulation. In our experiments, a pretrained subtask VLA achieves 80% success rate on atomic manipulation tasks but only 19% when these skills are composed into mobile manipulation. We argue that this gap stems from failures across the execution process rather than from local manipulation capability alone. To uncover these bottlenecks, we systematically diagnose failures in long-horizon mobile manipulation and identify three dominant regimes: task planning, navigation and base positioning, and local manipulation. Based on this diagnosis, we develop failure-guided agentic intervention that augments a fixed subtask VLA with demonstration-based planning guidance, adaptive visual memory, accessibility-aware base adjustment, and local end-effector adjustment. On RoboCasa365, these interventions progressively improve task success from 19% to 47%, with the finalized system reaching 49% on held-out episode seeds, compared with 18% for the baseline. The same design improves performance from 14% to 37% on BEHAVIOR-1K and from 5/20 to 13/20 on real-robot tasks. These results suggest that reliable mobile manipulation can be advanced by diagnosing and intervening on the current bottleneck, rather than uniformly scaling the underlying policy. Our code will be released at https://github.com/PKU-VaLuE-Lab/Cracking-Mobile-Manipulation.git.
LoopWAM improves robot skills by learning from mixed success rollouts
LoopWAM: Closed-Loop Generalist Policy Improvement from Deployment Rollouts
Abstract: Scaling expert demonstrations alone does not enable generalist robot policies to improve from deployment. Real-world rollouts contain successes, suboptimal behavior, and failures: imitating every recorded action can reinforce poor behavior, while filtering out failures discards evidence of physical interactions and their consequences. We introduce \textbf{LoopWAM}, a closed-loop world-action model that learns directly from this full quality spectrum, using rollouts from both itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world modeling, while quality steering and quality-weighted supervision retain full video supervision across qualities and regulate action imitation. Video and action tokens interact throughout parallel denoising, allowing learned consequences to inform action generation directly. On RoboChallenge Table30-V2, three deployment-and-training rounds raise success from 23.67\% to 43.33\%, a 19.7-percentage-point gain, with a final score of 56.80. LoopWAM also achieves 94.5\% average success on RoboTwin~2.0 and 49.5\% overall success on RoboCasa365 without additional embodied pretraining, obtaining the best overall results among the compared methods across all three benchmarks. On challenging shirt folding task, two rounds of deployment-driven improvement after single-task post-training raise success from 13.20\% to 55.56\%. These results demonstrate closed-loop improvement from mixed-quality experience under both multi-task learning and single-task post-training. \href{https://loop-wam.github.io/}{\textcolor{orange}{Project Page}}
Robot manipulation success drops on long tasks but orchestrated help improves results
LADDER: A Long-Horizon Robot Manipulation Benchmark
Abstract: General-purpose robot manipulation policies learn short-horizon skills effectively, but degrade rapidly on long-horizon tasks. Existing benchmarks cannot isolate failures because task horizon is either too short or entangled with scene and object variations. We propose LADDER, a long-horizon robot manipulation benchmark scaling from 1 to 10 subgoals within the same environment over three suites (SimplerEnv-Long, RobotArena-$\infty$-Long, and RoboLab-Long), 145 tasks, eight categories, two embodiments, and 2,024 simulated episodes per system. We evaluate two orchestration paradigms: text subgoals for learned low-level policies (VoLo) and tool selection orchestration (CaP-X, GPT-Policy, PSP-Agent, TiPToP). Given the full instruction directly, low-level policies achieve 85.4% on single-subgoal tasks, but drop to near zero on extended tasks. While orchestration remedies this, it remains bounded by physical execution errors of the low-level policy rather than high-level planning and achieves only ~25%. Tool selection orchestration with GPT-Policy on GPT-6 Astra significantly outperforms learned-policy methods, but incurs significant time and cost budget and succeeds only ~62%. Real-world experiments across two embodiments confirm the collapse of the low-level policy and the gain from orchestration. Project website: https://ladder.insait.ai
Tactile sensors track object rotation inside robotic grippers
TacSpin: Tactile Tracking of In-Gripper Object Rotation on SO(3) via Axis-Magnitude Estimation
Abstract: Tracking object motion within a gripper provides essential feedback for robotic manipulation. However, limited contact coverage and uneven deformation make tactile estimation challenging. In this study, we present TacSpin, a method that tracks in-gripper object rotation on SO(3) using only two vision-based tactile sensors. The key idea is to estimate the axis and magnitude of the rotation response separately, rather than fitting a rigid-body model by least squares. Each finger's response is further refined with contact-boundary cues. The two fingers are then fused according to their agreement. On standard objects, TacSpin achieves lower mean checkpoint errors. Qualitative demonstrations on real-world objects, using calibration transferred from a standard sphere, illustrate tracking under different contact geometries.
Streaming world action models improve smooth robot control execution
StreamingWAM: Streaming World Action Modeling via Chunk-Wise Staircase Flow Matching
Abstract: World Action Models (WAMs), often built upon pretrained video-generation world models, have emerged as a promising framework for general-purpose and open-ended robot control. However, their real-world deployment often suffers from discontinuous and jerky execution. Existing methods typically address this issue by either improving inference efficiency or enhancing action continuity across prediction chunks, without jointly addressing both challenges. To bridge this gap, we propose StreamingWAM, a streaming-diffusion framework for WAM-based robot control. StreamingWAM combines a noise ladder for chunk-wise action prediction, a prefix rollout module for cross-chunk continuity, and dense video-history memory for temporally consistent conditioning. Experiments on LIBERO, LIBERO-Plus, RoboTwin 2.0, and real-world robotic tasks demonstrate that StreamingWAM improves action continuity across static and dynamic settings, achieving competitive performance while reducing steady-state replanning latency to 72.9 ms in simulation and 57.3 ms on the real robot. The method also produces smoother action transitions, while the streaming staircase reduces sensitivity to the execution horizon K.
Robot policies improve rare task learning using evidence based training
Evidence-Guided Counterfactual Learning for Long-Tailed Robotic Policies
Abstract: In the practical deployment of vision--language--action policies, handling long-tailed task distributions is a common challenge due to the highly imbalanced composition of robot demonstration datasets. To investigate this issue, we study the head-task action bias in shared robot policies, particularly focusing on its relationship with task-specific visual evidence. Our experimental analysis shows that, when the visual evidence required by a tail task is insufficient, the policy increasingly falls back on action patterns reinforced by data-rich head tasks, resulting in degraded performance on under-represented tasks. Motivated by this observation, we propose Evidence-Guided Counterfactual Learning, a training framework for long-tailed robot policies. Our method identifies decision-relevant visual evidence using instruction-related and action-related signals, and constructs counterfactual observations by removing the selected evidence. The resulting counterfactual predictions are used to strengthen the association among task instructions, visual evidence, and actions, with the supervision adaptively adjusted according to the number of demonstrations available for each task. The proposed framework requires neither additional training data nor region-level annotations and incurs no additional computation during deployment. Extensive experiments across simulated benchmarks, different VLA architectures, and real-world robot platforms demonstrate that our method robustly and consistently improves long-tailed robot policy learning, particularly for tail tasks, while maintaining reliable performance on head tasks.
Robotic system fixes errors quickly by spotting conflicting actions
RESETTLE: Robotic Recovery through Disagreement-Triggered Retrieval and Efficient Corrective Control
Abstract: Reliable robotic manipulation requires timely intervention to correct emerging deviations and restore progress after execution errors. However, recovery methods based on repeated vision-language reasoning or iterative online optimization can incur substantial latency, delaying intervention. To address these challenges, we introduce RESETTLE(Robotic rEcovery through diSagrEement-Triggered reTrievaL and Efficient Corrective Control), a model-agnostic framework that provides computationally efficient recovery at the action-execution interface of frozen robot policies. RESETTLE triggers recovery when two action proposals independently sampled under identical conditioning persistently disagree. It retrieves a same-task demonstration reference using an adapted V-JEPA encoder and combines a state-servo prior with a guarded visual residual to execute one corrective action without online trajectory optimization or additional vision-language reasoning, then returns control to the base policy. Across six base policies in simulation, RESETTLE achieves up to 8.70%, 6.28%, and 6.83% absolute success-rate gains on LIBERO-Plus, Meta-World, and RoboCasa Tabletop, respectively, with further improvements on four real-world tasks using two policies. In QwenPI-based comparisons, its monitoring-and-recovery computation latency is 74.04%--93.57% lower than VoLoAgent's monitoring-and-planning latency for grasp and place tool calls. It also raises Harness VLA's LIBERO-Pro Swap success from 42% to 50%, demonstrating compatibility with high-level agentic planning. Code available at: https://github.com/JIA-Lab-research/RESETTLE
Experience-guided search improves skill use in new robot tasks
Experience-Guided Initiation Search for Learned Skills in Skill Composition
Abstract: Deploying frozen learned skills, such as Vision-Language-Action (VLA) policies, in new environments requires identifying initiation configurations that support reliable execution. In skill composition, an initiation configuration affects not only the current skill but also the physical state passed to subsequent skills, so successful execution of an individual skill does not necessarily imply successful completion of the composed task. Estimating target-specific capability through extensive rollouts is costly in real-world deployment, while directly reusing historical experience can be unreliable under environment changes. We propose EVIS, an Experience-Guided and Behavior-Validated Initiation Search framework for discovering reliable initiation configurations under limited target interaction. EVIS uses historical execution experience to prioritize promising candidates and target-environment behavior to validate whether they remain effective. We evaluate EVIS on single-skill and two-stage manipulation tasks with frozen VLA policies. EVIS reduces mean target-environment queries and improves reliable candidate discovery under small interaction budgets. These results show that combining historical guidance with target-side behavioral validation can reduce the interaction cost of deploying frozen learned skills in new environments.
Whole body control combines dexterity and scene interaction skills
Co${}^{2}$Skill: Whole-Body Control via Skill Composition for Long-Horizon Human-Environment Interaction
Abstract: Achieving human-level dexterity in complex, unstructured environments requires the seamless integration of whole-body scene interaction and dexterous object manipulation skills. While existing physics-based controllers generate physically plausible behaviors in each domain, they largely address these two capabilities independently. In this paper, we present Co${}^{2}$Skill that integrates scene interaction and dexterous manipulation through a unified policy formulation. Built on a pretrained motion prior, the policy uses task and phase dependent observation masks to select information relevant to the current interaction goals. We introduce a goal-conditioned loco-manipulation curriculum that combines partial reference guidance for precision with exploration from varied initial states while allowing goal-directed execution beyond the demonstrated trajectories. We further introduce a cross-task curriculum that jointly trains individual skills and selected task sequences, preserving physical states across task boundaries and maintaining grasps during subsequent scene interactions. Together, these support sequential task execution and simultaneous scene interaction with object manipulation. We evaluate sitting, standing, climbing, stair traversal, and goal-directed manipulation, together with sequential execution and with random different conditions. Additionally, we demonstrate skill compositions in indoor environments, illustrating their integration within the same control formulation.
Eigendexploreshape improves robot hand exploration with human motion data
EigenDEXplore: Structured Exploration for Dexterous Manipulation with Human Priors
Abstract: Dexterous manipulation poses a challenging high-dimensional optimization problem, as useful behaviors require coordinated motion across many hand joints. In reinforcement learning (RL) and sampling-based trajectory optimization, exploration commonly relies on independent robot joint perturbations, making coordinated behaviors difficult to discover. Prior work reduces this search space for grasp learning using low-dimensional spaces of coordinated joint motions learned from human hand data, but this restricts the expressivity required for general manipulation. Some combine learned and joint-space actions to restore expressivity, but this increases dimensionality and introduces redundancy. We study these effects across diverse manipulation settings, varying action dimensionality, exploration strategy, and the source of human data. Our experiments suggest that human-motion priors are most effective when used to structure exploration rather than change the action representation. Motivated by this finding, we propose EigenDEXplore, which induces correlated exploration by adding perturbations along human-derived eigenvectors to independent joint-space noise, leaving the action space unchanged. Across multiple dexterous hands, EigenDEXplore consistently outperforms joint-space and learned action-space baselines in grasping, in-hand reorientation, and contact-rich manipulation. These gains span unstructured and reference-guided RL, trajectory optimization, and sim-to-real deployment, and are largest in settings with less reward shaping and curriculum design.
Robot improves task success by navigating video hierarchies
Recursive Video In-Context Learning for Agentic Robot
Abstract: LLM agents that orchestrate frozen vision-language-action (VLA) policies improve across episodes through text memory, which records what the agent did but not how the task is done. A demonstration video shows it, but fits poorly into an agent's context. The full video slows every turn, fixed keyframes lose the contact detail that decides whether a grasp holds, and what the agent needs shifts from the task's structure while planning to the frames around each contact. We introduce Recursive Video In-Context Learning (RV-ICL), a training-free method that turns a demonstration into a hierarchy the agent navigates rather than a prompt it receives. The hierarchy is built from the sub-events of the demonstration, such as grasps and releases. Its levels grow finer, from keyframes of the whole task to phases, moments and short clips, and are exposed through read-only tools. The agent reads the coarse levels before planning. During execution it re-enters the hierarchy whenever a step needs more detail and loads only the clip of its current sub-goal. One demonstration per task is enough. Built on RPent, RV-ICL raises success from 92.6% to 96.5% on LIBERO-PRO and from 86.7% to 95.8% on LIBERO-Plus.
Vision language robot policies often ignore changed instructions in fixed scenes
Encoded but Not in Control: Revealing the Grounding Gap in Vision-Language Robot Policies
Abstract: Instruction following is central to language-conditioned robot policies: language should determine what to do when the same scene permits multiple valid actions. Yet successful execution alone cannot establish whether a policy follows the instruction or infers the task from the scene. We study this ambiguity through scene-preserving instruction interventions, using valid target substitutions, arbitrary nouns, and unrelated sentences while holding the scene fixed. We evaluate vision-language-action (VLA) policies and world-action models (WAMs) in simulation and in real-world experiments. Our analysis addresses three questions: (a) Does task success imply instruction following? When instructions request a different visible object, all evaluated policies predominantly approach and pick up the incorrect original target associated with the scene. (b) Is this failure caused by language insensitivity? Instruction perturbations affect task performance. A layerwise action lens shows intermediate action predictions respond to these perturbations. Linear probes accurately recover instructed targets, indicating modified instructions are encoded despite rarely determining target selection. (c) Why does encoded language fail to control action? Attention analysis indicates weak instruction-token contributions to action generation. Target-token attention can remain focused on the original object, revealing a mismatch between target encoding and visual grounding. UMAP and shared non-negative matrix factorization show target information remains accessible within representations increasingly organized by scene identity. Our findings expose a grounding gap concealed by nominal success and provide a diagnostic framework. They further establish a concrete criterion for progress: policies should reliably follow valid changes in user intent, even when they conflict with scene-favored behavior.
Port-Hamiltonian method improves robot manipulation controller settings
Demonstration-Calibrated Port-Hamiltonian Retuning for Manipulation Policies
Abstract: Diffusion and VLA policies for manipulation are often deployed through downstream impedance controllers. The stiffness and damping gains of these controllers affect task success, yet are commonly inherited from data collection rather than selected for the deployed policy. Although empirical gain sweeps can improve performance, they require repeated evaluation rollouts. We introduce PHRetune, an offline method that derives controller gains for a frozen policy without evaluation rollouts or gain search. Our approach learns a port-Hamiltonian model from demonstrations to estimate the effort and energy associated with the policy's predicted actions. The policy is applied to recorded demonstration observations, and its predictions are assessed against demonstration-derived effort and energy budgets. From this comparison, we derive a single gain scale in closed form, adjusting the downstream controller while preserving the policy and its action representation. The gains are fixed before evaluation, without requiring a prior manipulator model, task rewards, policy retraining, or additional runtime computation. Across LIBERO suites, PHRetune improves Diffusion Policy success by up to 9.4 percentage points, with the derived gains achieving the highest observed success rates in empirical gain sweeps. On all four real-world manipulation tasks, PHRetuned Diffusion Policy outperforms the nominal policy, alternative gain-tuning methods, and a policy-retraining baseline. The same procedure improves success with SmolVLA and OpenVLA-OFT on every task, while reducing acceleration and jerk for both VLA backbones.
Adaptive robot intervention reduces human help in real tasks
UniIntervene++: An Adaptive Intervention Agent for Efficient Real-World Reinforcement Learning
Abstract: Online reinforcement learning (RL) enables robot policies to improve through physical interaction, but the assistance they require changes as their competence evolves. Existing intervention strategies based on offline estimates or fixed decision rules can therefore become mismatched to the current policy. To address this, we propose UniIntervene++, an adaptive intervention agent that learns to allocate control between autonomous execution and heterogeneous assisted behaviors during online RL. Specifically, UniIntervene++ first formulates the evolving RL policy, trajectory correction, and a task-structured CodePolicy as Options in a unified semi-Markov decision process and learns their relative values online. Building on this, competence-adaptive intervention periodically probes the RL policy through unassisted execution, keeping control allocation responsive to its evolving capability. Finally, coupled experience learning allows assisted behaviors to improve the RL policy, whose evolving outcomes in turn reshape future intervention decisions. In this way, UniIntervene++ jointly determines when to intervene, how to intervene, and when to return control as the RL policy improves. Across five real-world manipulation tasks, UniIntervene++ achieves an average success rate of 89.67%, outperforming all baselines by at least 6 percentage points, while reducing human intervention to 0.77%, a relative reduction of at least 94.6% from the best baseline. Code is available in our \href{https://github.com/dannyyudong/An-Adaptive-Intervention-Agent-for-Efficient-Real-World-Reinforcement-Learning}{GitHub repository}.
Preference-guided steering shifts robot behavior beyond known limits
PrefPI: Preference-Guided Steering into Out-of-Distribution Behaviors
Abstract: We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.
World models coach robots to improve skills with fewer demos
RoboCoach: World Models as Active Coaches for Compositional Robot Skills
Abstract: Long-horizon robot manipulation reuses skills across many task compositions, but improving these compositions with additional end-to-end demonstrations is costly. A practical self-improving system must decide both what to teach next and where to apply that supervision. We present ROBOCOACH, a world-model-guided coaching framework that uses imagined failures to guide demonstration requests and expert updates. Its Route-Imagine-Diagnose-Improve (RIDI) loop executes reusable skill experts inside COACHWORLD, our shared action-conditioned world model, and uses a progress judge to record the first subtask that fails to complete. Aggregated records select which subtask demonstrations to acquire and which expert adapters to update. Across two simulation suites and two real-robot platforms, imagined and deployed success correlate over 22 task-policy pairs (rho = 0.840). Controlled comparisons show that our coaching method outperforms matched baselines under matched data budgets and update schedules. With only 150 additional subtask demonstrations, success rises from 13.3% to 75.0% on Franka and from 40.0% to 83.8% on AgileX. The coached experts also transfer to four held-out compositions, achieving an average success of 35.0%, compared with 0% for a shared-policy baseline updated with uniformly acquired demonstrations. Together, these results show that world models can serve as active coaches, turning imagined failures into targeted supervision for modular policy improvement. Project Page: https://robocoach-ai.github.io/
High precision robot walking improved with world model guided control
LocoWM: High-Precision Locomotion through World-Model-Guided Residual Adaptation
Abstract: High-precision locomotion combines motion-command tracking with precise regulation of task-relevant physical states, enabling robots to interact reliably with their surroundings during motion. Joint end-to-end optimization can leave precision objectives insufficiently optimized, while reactive residual control adjusts actions only after deviations become observable. We present \textbf{LocoWM}, a world-model-guided preactive residual adaptation framework for high-precision locomotion. A base policy provides command-following locomotion, while an action-conditioned world model predicts a sequence of future physical states from proprioceptive history and the proposed base action. A residual adapter conditions on this predicted sequence to generate additive action corrections that compensate for anticipated deviations. Two-stage training first learns locomotion and action-conditioned dynamics, then freezes both modules while training the adapter, separating locomotion acquisition from precision adaptation. Experiments spanning terrain leveling, acceleration compensation, and push recovery demonstrate improved control precision and disturbance robustness over end-to-end and reactive residual baselines. Demos and code are available at: https://zhaozijie2022.github.io/LocoWM
Humanoids adjust end-effector and body stiffness for safe interaction
CEER2: Directional and Tunable End-Effector and Root Compliance for Humanoid Loco-Manipulation
Abstract: Humanoids are increasingly capable of tracking complex whole-body motions, but physical interaction introduces a different challenge. When a robot makes contact with a person or the environment, it needs to respond to external forces while preserving the motion needed for the task. This response can vary across directions in the end-effectors and on the body. For example, an end effector may need to accommodate contact force in one direction while maintaining motion accuracy in another, while the robot body may resist an external force or move with it. We present a compliance framework for humanoid loco-manipulation that combines directional and tunable end-effector (EE) compliance with selectable root compliance for external force rejection or force following. A hierarchical reinforcement learning controller modulates a fixed whole-body tracking policy through high-level EE and root commands, while interaction forces are estimated from proprioceptive history. Our simulation and real-world experiments on a humanoid demonstrate directional stiffness control, online stiffness adjustment, distinct root compliance, compliant manipulation, and collaborative carrying.
Robot learns manipulation tasks from simple visual examples
In-context Robot Learning Made Simple: A Democratized Recipe for Manipulation Tasks
Abstract: We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances, spatial relations, and task goals, making it unclear what information the robot is actually expected to follow. In this work, we first provide a clear problem definition of robot ICL that explicitly defines its learning target and resolves this fundamental prompt ambiguity. Building on this definition, we develop a minimalist and reproducible ICL framework (SimpleICL) with a visual prompt encoder and a low-cost data collection protocol. Without massive pre-training or specialized data infrastructure, our framework achieves strong performance in both simulation and real-world environments. Extensive experiments further reveal several key properties of robot ICL, including action, semantic, composition, and affordance discrimination. We will fully open-source our data and training pipeline to facilitate systematic and reproducible research on robot ICL. The project page can be found at https://simpleicl.github.io/simpleicl.
WorldLine simulates robot actions visually for efficient training
WorldLine: Action-Driven Visual Simulation for Robotic Manipulation
Abstract: Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at \href{https://zhengsh123.github.io/WorldLine/}{project page}.
Robot learns to match actions with visual task predictions
Achieve What You Imagined: Learning to Align Actions with Visual Plans
Abstract: World-action models can jointly predict future visual observations and robot actions. However, discrepancies may exist between their visual predictions and the consequences implied by generated actions. We observe that WAMs can often generate visually plausible task-completion outcomes before producing action sequences that reliably achieve them. Consequently, we treat the WAM-generated visual prediction as a goal-conditioned visual proposal rather than a directly executable plan. We use a frozen action-conditioned world model to predict action-conditioned consequences and construct feedback based on consistency between the two future predictions and alignment with the terminal goal. Leveraging this feedback, we employ Flow Policy Optimization (FPO) to optimize the action head of the WAM. This framework avoids online robot interaction and additional training of task-specific reward models. Across four real-world UR5 manipulation tasks, our method increases the mean success rate from 43.4% to 75.1%, compared with 61.4% for $π_{0.5}$. These results show that cross-model prediction discrepancy can provide useful feedback for improving robot policies under the evaluated manipulation tasks. Website: https://imagine-to-achieve.github.io/
General purpose models tested on robot manipulation tasks
CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation
Abstract: How well can general-purpose multimodal models turn visual understanding and reasoning into embodied manipulation via executable code? We introduce CodeActionBench, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy. Without task-specific fine-tuning, demonstrations, external specialist perception or grasp modules, privileged scene state, or predefined task policies, agents should select visual evidence, form task-relevant 3D estimates, construct manipulation targets, and iteratively execute and revise their policies. A shared robot API provides RGB observations, calibrated geometric operations, robot feedback, and bounded motion, leaving task-dependent decisions to the evaluated agent. Fixed task instances, resource budgets, and a hidden physical-outcome verifier support controlled comparisons across models and harness configurations. Extensive evaluations across nine configurations and 675 attempts achieve success rates ranging from 2.7% to 73.3%. The strongest configuration, GPT-6 Astra with Codex CLI, solves 22 of 25 tasks at least once in three attempts, demonstrating the best performance while still leaving substantial room for improvement. Trajectory analyses reveal difficulties in spatial alignment, object retention, and completion judgment, including task failures despite successfully completed motions. CodeActionBench provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process.
Foundation models improve robot learning efficiency and success rates
CAPEX: Efficiently Distilling Foundation Model Behavior into Deployable Robot Policies through Experience-Adaptive Reasoning
Abstract: Robot learning has largely relied on human-teleoperated demonstrations to acquire effective learnable behaviors. However, human-operated data collection processes can be unintuitive, difficult to scale, and inherently asynchronous. We explore an alternative: distilling physical behavior from general-purpose multimodal foundation models into deployable robot policies by using the foundation model itself as an autonomous demonstrator. While sufficiently capable models can generate successful zero-shot manipulation trajectories, repeatedly invoking them during physical execution is slow and expensive, limiting their utility as scalable data generators. As a solution, we introduce CAPEX, an experience-conditioned demonstration collection framework that uses execution experience from previous attempts to adapt how frequently the foundation model must observe, reason, and replan. We evaluate across RoboCasa tasks and on physical Franka and bimanual YAM-arm platforms, measuring task success, model calls, token usage, collection time, and cost. We further train Diffusion Policy and ACT on matched sets of human-teleoperated and foundation-model-generated demonstrations to evaluate the downstream learning value of autonomously collected data. We find that CAPEX increases the number of successful demonstrations by 4.3x while reducing the cost per successful demonstration by 80%. Policies trained on CAPEX-generated data approach the performance of those trained on matched human demonstrations; with longer training, this gap largely closes for policies trained from scratch. These results suggest that foundation models can serve as scalable sources of reusable robot experience. Project page: https://capex-paper.github.io/
Streaming-WAM improves asynchronous robot control with faster visual predictions
Streaming-WAM: Action-Conditioned World-Action Model for Asynchronous Robot Manipulation
Abstract: World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs. Asynchronous execution reduces waiting by overlapping inference with robot motion, but visual predictions used for subsequent action generation must anticipate the effects of actions already scheduled for execution during inference. We introduce Streaming-WAM, which couples action-conditioned world modeling with asynchronous robot control to account for committed actions in future visual prediction. At each streaming update, the model conditions future visual prediction on the latest observation and the committed actions, which form the fixed prefix of the next action chunk. The resulting action-conditioned visual features guide generation of the remaining actions within the same joint update, so the continuation is informed by the scene changes expected during execution of the fixed prefix. On LIBERO, Streaming-WAM achieves an average success rate of 98.35\% and reduces mean episode time by a factor of 2.93 relative to Fast-WAM. On the real-world Stamp Paper task, mean episode time falls from 90 s with synchronous Joint-WAM to 38 s with Streaming-WAM. These results show that Streaming-WAM supports efficient asynchronous control while maintaining high task success rates.
Vision language models improve object segmentation and depth for robots
VLMs Can Describe, But Not Measure: Object-Centric Scene Understanding for Robotic Manipulation
Abstract: Robotic operation in previously unseen environments requires both semantic understanding and reliable metric information. While vision--language models (VLMs) provide strong semantic capabilities, their geometric estimates remain less reliable. In this paper, we propose a VLM-driven, modular perception framework for scene understanding using off-the-shelf approaches. Starting from a single RGB-D observation, the scene is segmented into object-level regions, annotated by a VLM, and grounded with depth information to construct a task-independent object-centric representation. Experiments on 151 tabletop scenes show that the proposed decomposition preserves strong semantic performance while substantially improving localization and depth estimation over direct VLM inference. The resulting representation is also integrated with a task-planning framework for robotic execution.
Vision language action model learns when specialists should take control
RouteRLT: Learning When and Which RL Specialist Should Control a Vision-Language-Action Policy
Abstract: Vision-language-action (VLA) models provide broad manipulation competence, but often struggle during the precision-critical stages that dominate contact-rich industrial tasks such as connector insertion and cable management. A common remedy is to refine a pretrained VLA with reinforcement learning (RL), enabling task-specific improvement beyond behavior cloning. However, how to preserve its generalist behavior while deciding when RL refinement is needed and which specialized policy should act remains an open question. In this work, we present RouteRLT, a routing framework that learns when and which RL specialist, an RL policy trained for a single precision-critical phase, should take control from a generalist VLA. A phase selector identifies the active controller, a stabilizer suppresses transient switches, and an action-boundary manager handles transitions between chunked policy outputs. We evaluate RouteRLT on multi-object pick-and-place tasks in LIBERO, as well as on a real-world cable pickup and port-insertion task with multiple precision-critical stages. In simulation, the learned routing improves over the base VLA and matches routing with privileged phase boundaries, without accessing those boundaries at deployment. The real-robot evaluation validates automatic routing to both the pickup and insertion specialists under an operator-aligned handoff protocol. Altogether, these results show that learned routing applies RL specialist control where precise adaptation is most valuable while preserving generalist VLA behavior, including recovery from failed execution attempts.
Tactile-conditioned model improves robotic hand dexterity and stability
TacBPM: A Tactile-conditioned Behavior Prior Model for Dexterous Reorientation
Abstract: Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We propose \method, a tactile-conditioned behavior prior model for dexterous reorientation. \method distills multi-scale sphere specialists into a latent controller and lets downstream policies reuse the fixed tactile prior through residual latent actions, reducing renewed exploration from raw joint commands. The prior conditions on tactile-proprioceptive history so latent behavior reflects the current hand-object interaction. We evaluate arbitrary-pose transfer across anisotropic objects, commanded-axis rotation, and an arm-hand Grasp-to-AnyPose task in which the robot must grasp, lift, transport, and reach goal poses for novel tool geometries and generalized placements. Extensive experiments demonstrate that the proposed method accelerates training and enables stable policies where matched raw-action PPO remains near failure, with successful sim-to-real transfer in in-hand and arm-hand tasks.
Benchmark compares robot hands using touch and vision in simulation
Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands
Abstract: Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.
Visible touch improves robot grasping using magnet sensors
Visible Touch: Rendering Contact for Visuomotor Policies
Abstract: Integrating contact information into visuomotor policies remains an open problem. Touch is essential to robust manipulation, yet most modern policies, including pretrained vision-language-action (VLA) models, operate from vision and proprioception alone. Existing approaches to closing this gap require specialized tactile hardware, add separate tactile encoders, or commit to non-image policy backbones, all incompatible with the modern paradigm of image-conditioned policies built on pretrained 2D visual representations. Our key insight is that the bottleneck is not the contact information itself, but how it is delivered: when contact signals are exposed in the same spatial frame as the scene the policy already attends to, they become directly usable by any image-conditioned policy without architectural changes. We operationalize this insight in Visible Touch, paired with a custom low-cost magnetic contact sensor that is open-sourced and fabricated from off-the-shelf parts via a parametric CAD-to-mold pipeline. Across the LIBERO benchmark, Visible Touch improves BC-Transformer success by 15.7 percentage points on average in the 2-view setting, with similar gains in the 1-view setting; controlled comparisons show that the contact-integration strategy strongly affects how effectively tactile information is used. The pattern holds when fine-tuning pretrained VLAs: miniVLA on LIBERO gains 25 percentage points on average, and $π_{0.5}$ on four real-world contact-rich tasks gains 30 percentage points with our custom sensor.
Gripper magbot adds grasping to magnetic levitation robotics
From Transportation to Manipulation: Enabling Grasping in Magnetic Robotics
Abstract: Magnetic levitation (MagLev) systems have great potential for application in high-mix, low-volume manufacturing due to their scalability and flexibility, enabling highly reconfigurable in-machine material flow. However, their manipulation capabilities remain largely unexploited, as current applications almost exclusively focus on transportation. To enable grasping and manipulation directly on MagLev systems without requiring additional costly handling equipment, such as industrial robot arms, we present the Gripper MagBot, a low-cost parallel 6-DoF manipulator with an integrated 1-DoF gripper that mechanically couples three MagLev movers. The Gripper MagBot supports two operating configurations: a default mode and a single-track mode, selectable depending on the required stability and workspace footprint. To reconfigure a machine, the MagBot can be autonomously dropped off and picked up using a docking station. We showcase pick-and-place examples in simulation, as well as with the real Gripper MagBot using our inverse kinematics controller. CAD files, assembly instructions, a component list, and videos are available at https://sites.google.com/view/gripper-magbot.
Latent interface training improves robots generalizing to new visuals
Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models
Abstract: Robot foundation models achieve strong in-distribution performance but often degrade under visual distribution shifts. When learning to generate actions from pretrained visual representations, models may exploit task-irrelevant visual cues that correlate with demonstrated actions within the training distribution. Such vision-action shortcuts can undermine generalization when these correlations change under distribution shifts. Mitigating these shortcuts requires constraining how visual information is used for action generation while preserving task-relevant spatial information. We propose Latent Interface Training (LIT), a framework-agnostic two-stage strategy that first establishes a spatial-goal-conditioned action prior without images, then constrains visual conditioning through a pose-supervised latent interface. Stage 1 trains the action expert to generate action chunks conditioned on language, robot state, and each demonstrated chunk's terminal SE(3) end-effector pose, learning goal-directed action generation independently of visual cues. Stage 2 introduces a latent interface that aggregates visual and semantic representations and serves as the pretrained action expert's only visual conditioning pathway. The interface is supervised to reconstruct the terminal pose previously used to condition Stage 1, encouraging it to retain the goal-relevant spatial information needed for action generation. Across four vision-language-action and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, and ImageWAM), LIT improves overall LIBERO-Plus success by 3.87-10.70 percentage points while preserving or improving average LIBERO success. Real-world evaluations show 13.30-16.70 percentage-point gains in success aggregated across three tasks under unseen camera configurations, lighting variations, and distractors.
Large synthetic dataset enables robots to fold and unfold t-shirts
FoldNet++: a Large-Scale Synthetic Dataset for Robotic T-Shirt Folding and Unfolding
Abstract: Due to the highly deformable nature of garments, training a generalizable policy for robotic T-shirt folding and unfolding remains a significant challenge. In this work, we present a large-scale synthetic dataset for robotic T-shirt folding and unfolding, covering 6 robotic embodiments, 1K T-shirts, 1K environmental assets, and 120K episodes with rich annotations, which can be used to train a wide range of manipulation policies. We first follow the FoldNet pipeline to generate a large-scale dataset of physically simulatable T-shirts with diverse appearances and annotated semantic keypoints. Based on these semantic keypoints, we then generate manipulation demonstrations for different robotic embodiments through a unified rule-based framework. We use these demonstrations to train visuomotor policies, and experimental results demonstrate that models trained solely on our synthetic data can achieve over 90\% end-to-end task success rates when directly deployed to unseen real-world environments and previously unseen T-shirts from arbitrary initial configurations. Project URL: https://pku-epic.github.io/FoldNetXX/.
Mobile manipulation improves by aligning perception with subsystems
MoPA: Coordinated Mobile Manipulation via Subsystem-Specific Perception Alignment
Abstract: Mobile manipulation requires perceptual evidence at different spatial scales for base motion and arm control, while the two action modalities remain kinematically coupled. Existing policies often employ specialized action generation for different subsystems but condition heterogeneous action branches on a shared perceptual representation, leaving subsystem-specific perception-action correspondence implicit. We present MoPA, a framework that aligns perceptual conditioning with mobility and manipulation while preserving coordination at the action level. Dual Perceptual Streams employ two mutually masked query banks to extract separate perceptual representations from a shared vision-language context. Perception2Action Adaptation jointly updates each query bank and its corresponding action stream at every layer of a structured Mixture-of-Transformers decoder, while enabling information exchange between the two action streams. Coupled conditional flow matching learns a joint vector field for coordinated generation of both action chunks. On the ManiSkill-HAB benchmark, MoPA achieves state-of-the-art performance across all three task suites. Across four real-world tasks, MoPA achieves a mean full-task success rate of 76.3%, outperforming the best baseline by 12.5 percentage points. Ablation studies and further analyses validate the effectiveness of the proposed design. Website is available at: https://mopa-policy.github.io/.
Agent side memory guides robot actions for better long tasks
2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation
Abstract: Long-horizon robot manipulation requires memory, but not necessarily inside the action policy. To address such tasks, current agentic systems often combine VLAs with planners and geometric tools, sometimes using additional depth or calibrated geometry. These systems confound attribution: gains may come from richer observations or alternative motor tools, while failures may stem from either the policy or an under-specified language interface. We isolate this question through a deliberately constrained design: less tool breadth, but greater interface bandwidth. 2AM makes a multimodal Agent the sole holder of task memory and a single RGB-based, episodically stateless Action Model the sole executor of task-relevant motion. The Agent compiles interaction history into subtask language and optional 2D grasp, place, and move hints that bind its physical intention at different time scales. To teach this steerability to the VLA, we augment demonstrations with structured hint labels and train under condition dropout, spatial noise, and temporal jitter to tolerate imperfect Agent outputs. On LIBERO-Mem, without depth, online geometry, or planner-based object motion, 2AM reaches 76.3% average completion, a 61.5-point improvement over the strongest reported baseline of 14.8%, together with 63.0% relaxed and 11.8% strict success. These results show that task memory can remain Agent-side. They further show that Action Model capability depends not only on what the policy has learned, but on how precisely the Agent can steer it.
Multimodal teleoperation improves whole-body mobile robot manipulation
M3-Tele: A Unified Multimodal Teleoperational Framework for Compliant Whole-Body Mobile Manipulation
Abstract: Executing contact-rich tasks efficiently requires the seamless integration of whole-body coordination and physical compliance regulation. However, existing teleoperation and data-collection frameworks often overlook the joint consideration of multimodal perception and coordinated whole-body operation. This limitation can reduce the efficiency and quality of demonstration collection, thereby affecting the effectiveness of downstream policy learning. In this work, we present \textbf{M3-Tele}: A Unified \underline{M}ultimodal \underline{Tele}operational Framework for Compliant Whole-Body \underline{M}obile \underline{M}anipulation, enabling stable physical interaction and capturing aligned visual, tactile, force, and proprioceptive observations during task execution. Extensive experiments demonstrate that the proposed framework significantly improves contact-rich teleoperation performance. The proposed controller reduces the force tracking error from 4.132~N to 0.346~N, the contact loss from 2.46 to 0.02 events per trial and the tactile deformation error by 65\%. User studies across four mobile manipulation tasks also verify the reliability and usability of the proposed system. Furthermore, Diffusion Policy experiments highlight the value of joint tactile and force sensing.
Multi agent transformers enable coordinated control of soft robot arrays
Distributed Dexterous Manipulation with Spatially Conditioned Multi-Agent Transformers
Abstract: Distributed Dexterous Manipulation (DDM) is a novel paradigm that presents significant control challenges due to high action-space redundancy, inter-robot cooperation, and dynamic object-robot interactions. This paper introduces a framework based on spatially conditioned Multi-Agent Transformers (MATs) to efficiently learn robust control policies for a DDM system grounded in an array of 64 soft delta robots arranged in an 8x8 grid. Our three core contributions are: (i) an MAT with adaptive layer norm for compute efficiency, (ii) spatial contrastive embeddings to ground transformer embeddings in the spatial configuration of the robots, and (iii) an MAT-based behavior cloning method fine-tuned using Soft Actor Critic. We also propose an action selection formulation to analyze the trade-off between task performance and the number of robots utilized. Our experiments show that MATs iteratively refine their actions through the stacked attention blocks. This further informs the benefit of spatial conditioning in transformers to learn DDM policies. We demonstrate long-horizon planar manipulation tasks with objects of various geometries in simulation and real-world. Finally, we show how action selection mitigates robot maintenance by reducing wear and tear due to inter-robot collisions while maintaining the ability to manipulate objects along various trajectories in the real-world, achieving an average error of ~1.5 cm, while using ~65% fewer robots.