Papers for

automation engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Steering agents improve goal focus in large language model systems

Learning to Steer LLM Agents and Multi-Agent Systems

Abstract: Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.

Thu 15 OctMachine LearningArtificial IntelligenceMultiagent Systems
The gist
Large language models often work together or use tools to complete complicated tasks, but they can lose track of their main goal partway through, which wastes time and effort. The authors propose a special 'steering agent' that watches these systems as they work and nudges them back on track when they start to drift. This steering agent decides when to make quick corrections and when to use slower, more careful fixes. It learns how to do this by practicing interventions to improve performance and efficiency. Tests show that this steering approach helps both single and multiple language model agents stay focused, even on new kinds of tasks or with different systems.
Open → 2610.22316v1

Improving coding agents with better instructions and control sharing

Improving Environment-Agnostic Coding Agents: The Role of Scaffolding

Abstract: Stronger language models may increasingly construct useful procedures for themselves, reducing the advantage of developer-supplied scaffolding. We investigate why this advantage persists and whether an environment-agnostic agent can be improved without environment-specific engineering. We evaluate a Codex-based agent in two nearly identical prompt variants on ARC-AGI-3, AGI Maze, and Terminal-Bench. Each variant is deployed with unchanged code, prompts, and general-purpose tools across environments, receiving environment-specific information as input. Changing only an instruction to encourage reporting difficulties and returning control for automatic continuation improves mean scores on both ARC-AGI-3 and AGI Maze, while Terminal-Bench shows small, mixed changes. Yet the general agent remains below an ARC-AGI-3-specific reference, including with GPT-5.6-sol. The reference prescribes organization and control rather than supplying new game rules or solutions. To investigate this gap, we transfer reset decisions to a scripted controller that follows a convention already given to the agent. This small change recovers part of the specialized agent's advantage. A complementary AGI Maze experiment shows that additional tutorial experience can reduce performance. Together, these findings highlight the distinction between having information and tools available and using them effectively. Supplied procedures still matter for the models tested here. The performance gains also come with higher token-based cost. The experiments do not separate better use of information and procedures from additional or differently allocated inference. We provide the EnvTraverse framework and an evaluated baseline agent for testing whether further environment-independent changes improve performance in some environments without degrading it in others.

Thu 15 OctArtificial Intelligence
The gist
Some computer programs called language models can write code to solve problems, but they still do better when given step-by-step guidance from humans. The authors studied how making small changes to an agent’s instructions helped it solve puzzles more effectively, even without environment-specific hacks. They found that simply encouraging the agent to report problems and letting an external controller manage task resets improved results, though it still didn’t match specially tailored versions. This shows that having tools and information is not enough—how the agent uses them matters a lot, and human-designed procedures still help.
Open → 2610.22289v1

Language agents learn to reduce external control during tasks

Harness Annealing: Learning to Act with Less External Control

Abstract: Language agents rely on external harnesses to track state, organize workflows, and verify answers. Beyond providing tools and information, these harnesses supply control decisions about what to investigate, whether to revise, and when to stop. Training on successful harness-supported trajectories can improve task performance while leaving these decisions dependent on runtime intervention. We ask whether harness-supported experience can also teach the model to make these decisions, allowing the division of control to change as the model learns. We call this objective harness internalization: learning to assume specified control responsibilities while retaining task performance after the corresponding support is withdrawn. We introduce HARNESS ANNEALING TRAINING (HAT), which combines explicit control supervision with a curriculum over teacher trajectories collected under progressively weaker harnesses. Experiments with 9B and 35B models on SWE-QA and SWE-QA-Pro evaluate every checkpoint under four deployment harnesses. Selected annealed checkpoints operating with tools alone achieve scores close to those of their respective starting checkpoints deployed with the full harness. The benefits vary with model scale and deployment configuration, and further annealing does not uniformly improve performance. These findings suggest that harness-supported experience can help reduce the runtime control required by a trained agent.

Thu 1 OctComputation and Language
The gist
Many AI language agents depend on extra help to decide what to do next, like when to check answers or stop working. The authors explore whether these agents can learn to make those decisions themselves by gradually removing this help during training. They created a method that teaches models to take more control over their actions while still performing well. Their experiments show that bigger models can often work almost as well with less external guidance after learning this way.
Open → 2610.01235v1

Image generation improves training data for graphical interface agents

AutoGUIWorld: Image Generators as Visual World Models for GUI Agent

Abstract: GUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Training computer agents to interact with software GUIs usually needs lots of data showing how those interfaces respond to actions. The authors created a way to make this training data by combining task planners with image generators, so they don’t have to run or install the actual software. This approach generates many example interactions for different operating systems, helping agents learn better how to complete tasks. Testing showed that using this artificial data improved agents’ success at real-world tasks on desktop and scientific software.
Open → 2610.01215v1

Self-evolving skills often fail to improve on new tasks reliably

Do Self-Evolving Skills Generalize to Held-Out Tasks?

Abstract: AI agents can externalize what they learn from past tasks into reusable \emph{skills}, such as procedures, checklists, code, or other executable artifacts, that can be retrieved and reused when solving new tasks. Self-evolving skill methods keep rewriting these skills after each round of practice on training tasks, and the skill is then used on new tasks of the same kind. We ask a question: does the improvement a skill shows on its training tasks carry over to new test tasks? We test five self-evolving methods and a one-shot skill on six benchmarks, with the same model, the same agent, and the same train/test split for every method. Of the 21 skills that improve on their training tasks, 5 keep all of that improvement on the test tasks, 13 keep part of it, and 3 keep none of it. No existing method is best everywhere. When we read the skills, the ones that carry over badly often fix details that should depend on the task, such as column names and output files, or turn a fix for one failure into a rule for every task. An LLM judge that reads the skill content can often see this: it ranks finished skills the same way the test results do in 86\% of pairs. But it predicts the effect of a single edit poorly, so edits still have to be tested by running them. Based on these findings, we describe Generalizable Skill Optimization (GSO), which keeps only a guide for writing skills and writes a new skill for each task; it scores highest on all six benchmarks.

Wed 30 SeptArtificial Intelligence
The gist
This paper looks at AI agents that learn useful steps called skills by practicing tasks repeatedly. The researchers ask if these improved skills actually help with brand-new tasks that the AI hasn’t seen before. They tested several methods and found that many skills don’t carry over their improvements well to new tasks because they sometimes overfit to details specific to old tasks. The authors also propose a new approach, called Generalizable Skill Optimization, which writes a new skill for each task and performs best overall.
Open → 2609.39148v1

GraphForge builds real file workspaces to train smarter agents

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Abstract: Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal. The data and models are available.

Wed 30 SeptComputation and Language
The gist
Training AI agents that can handle real-world tasks needs lots of realistic and verifiable examples. The authors created GraphForge, a system that builds task setups using real files linked by graphs to clearly define and check what needs to be done. This approach helps train agents better, as shown by improvements on multiple AI benchmarks when using GraphForge data. It also uses a process to fix tasks that don’t work well before training happens, making the data more reliable.
Open → 2609.38923v1

Harness primitives improve language model task handling at test time

Composing Task-specific Agent Harnesses at Test Time with Reusable Primitives

Abstract: Agent harnesses govern how large language models (LLMs) gather context, invoke tools, verify results, preserve state, and terminate, largely affecting agent performance. However, the value of each harness mechanism can differ across heterogeneous tasks: a mechanism that improves one task may impose overhead or context distraction on another, leading to the suboptimality of a global harness. We characterize this suboptimality as a mismatch induced by fixed mechanism choices, motivating task-specific harness construction. Nonetheless, generating harness code for each task introduces generation and debugging costs, with execution risks that can compound as more mechanisms are generated. To address those challenges, we introduce Harness Primitives, reusable harness mechanisms with clear application scope and composition contract mined from failed task trajectories. Based on Harness Primitives, we propose STITCH, a framework that Selects suitable primitives given Task Information and compiles them into Task-speCific Harnesses at test time. This separation enables task-specific harnesses without generating or repairing mechanism code at test time. Extensive experiments demonstrate that STITCH not only improves harness adaptability and robustness, but also scales with the primitive library size, boosting task success rates by up to 12 points over fixed harness baselines, surpassing human-designed harnesses like Codex CLI while maintaining a minimal test-time harness composition overhead of only 2.7%, 638 times more efficient than generating task-specific harnesses from scratch. Ultimately, our work demonstrates that building task-adaptive harnesses can be beneficial for completing diverse tasks and that building reusable primitives can be a promising path towards this goal.

Wed 30 SeptArtificial Intelligence
The gist
Large language models use harnesses to manage how they gather information, use tools, and finish tasks. The authors found that a fixed harness doesn’t work well for every task because different tasks need different harness mechanisms. They created reusable harness pieces called Harness Primitives and a system named STITCH that picks and combines these pieces for each task without rewriting code. This approach improves success rates on tasks and is much faster than creating new harnesses from scratch.
Open → 2609.38912v1

Language-model agents improve their own code harnesses by editing themselves

Self-Evolving Harness on Multiple Tasks with the Agent as Its Own Optimizer

Abstract: A harness is the code around a language-model agent that organizes prompts, calls tools, manages context, and controls execution. As models grow stronger, recent work has begun to let agents improve their own harnesses, a line of work known as self-evolving harnesses. In most existing methods, a separate proposer running on a human-designed harness modifies the solver's harness, and a separate harness is evolved for each benchmark. Real-world tasks come from many domains, so both the evolution and the evaluation of a harness should cover a diverse range of tasks. We propose a framework close to recursive self-improvement: the same frozen model, on the same version of the harness, first solves tasks as the solver and then, as the proposer, reads the complete run records and directly edits the harness that runs it. Each evolution batch draws tasks from five benchmarks in different domains. To measure generalization, training and held-out tasks are strictly separated, and we additionally evaluate on five out-of-distribution benchmarks never used during evolution. We frame the evolution process as deep-learning training with two stages, multi-task pretraining and continual training. Starting from a 49-line seed harness, the harness obtained at the end of the first stage improves the average score by 4.48 points on the in-distribution benchmarks and by 12.64 points on the out-of-distribution benchmarks, surpassing Codex on the former and matching it on the latter. In the second stage, continued evolution on Claw-Eval, one of the out-of-distribution benchmarks, further raises the score on that benchmark from 66.17 to 68.06, exceeding Codex. We also provide an in-depth analysis of the mechanisms that emerged during evolution, including output truncation, history compaction, and independent review.

Tue 29 SeptArtificial IntelligenceMachine Learning
The gist
Language models use special code called a harness to organize tasks and manage resources. This paper shows a way for the same language model to both solve tasks and then improve its own harness code by reading its previous runs and making edits. The model is tested on many different kinds of tasks, including ones it hasn’t seen before, and the self-improved harness performs better than a strong baseline system. The authors also studied what kinds of improvements the model created during this process.
Open → 2609.38372v1

Builder agents learn reusable skills to improve AI task environments

Learning Meta-Skills for Agent Harness Design in Test-Time AI4AI

Abstract: Agent performance depends on both reasoning ability and the environment in which it acts. We study test-time AI-for-AI, asking how a Builder can learn to construct better execution environments for a Target while both models' weights remain fixed. To make the Builder's experience reusable, we introduce Meta-Skill: principles specifying when support is needed and what resources to provide. The Builder learns these principles from Target's execution feedback on the development set, then uses the frozen skill bank to construct harnesses for unseen tasks. Across Harness-Bench and NewtonBench, full-bank meta-skills improve macro-average performance by 8.95 percentage points over no-skill construction, and 12.02 points over direct delivery of the same bank to the Target. These results highlight the value of translating experience into executable support. Gains when the same model serves both roles further suggest a path to system level self-improvement through learning to build better environments.

Tue 29 SeptArtificial IntelligenceComputation and LanguageMachine Learning
The gist
AI agents work better when the place they operate in supports them well. This paper looks at how one AI, called the Builder, can learn to create better 'workspaces' or environments for another AI, called the Target, without changing their internal programs. The Builder learns patterns called Meta-Skills, which help decide when the Target needs help and what kind of help to give. Using these Meta-Skills, the Builder builds supports that help the Target perform better on new problems. The authors find that these learned Meta-Skills improve performance significantly over not providing support or just giving static resources.
Open → 2609.38143v1

Chain of thought traces often show wrong reasoning despite correct answers

Correct Answers, Invalid Traces: What Verifiable Grade-School Math Reveals About Chain-of-Thought Traces

Abstract: Chain-of-thought traces are widely read as records of how models reach their answers, informing debugging, agent auditing, and claims about reasoning. Testing this interpretation is difficult because natural-language thinking traces are rarely mechanically verifiable. We revisit it in iGSM, a synthetic grade-school mathematics benchmark designed to study thinking traces and used to support claims of learned reasoning and planning. Crucially, iGSM exposes the exact quantities and dependencies that a correct solution should use, allowing generated traces to be checked programmatically step by step and enabling us to test whether correct answers are reliably accompanied by valid traces. We first evaluate models trained exclusively on valid, minimal traces. Answer correctness and trace validity nearly coincide in distribution but decouple out of distribution: on the hardest instances, 31.6% of correct answers have invalid traces, over half of which pass all syntactic and arithmetic checks but fail semantic dependency checks. We then intervene on trace supervision. Non-minimal training traces induce non-minimal outputs, while re-asking the same problem with a different query reveals computations inherited from the original query, weakening minimality as evidence of selective planning. Shuffling tokens in 10% of training trace sentences preserves near-clean accuracy even out of distribution despite no trace passing verification. Swapped training traces likewise retain high in-distribution accuracy. We discuss the implications of these findings for chain-of-thought monitoring and interpretation in the context of AI safety.

Tue 29 SeptComputation and LanguageArtificial Intelligence
The gist
Chain-of-thought traces are supposed to show how AI models think when solving problems, helping people check and understand their reasoning steps. The authors tested this on a math problem set where the correct steps are known exactly. They found that many times models get the right answer but with flawed or invalid reasoning traces, especially on harder problems. Even training with shuffled or altered traces still led to good answers, which means traces don’t always reflect real reasoning. This challenges how much we can trust these traces to explain AI thinking.
Open → 2609.38107v1

Cogwam aligns robot task reasoning with actions using semantic state

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Abstract: Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.

Tue 29 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Robots can struggle to keep their actions and understanding of tasks in sync as they try to complete goals. The authors developed CogWAM, a method that keeps track of what a robot has already done and what it should do next using a special memory called Semantic State. This helps the robot better predict what will happen next and choose the right actions without losing track of the overall task. Their tests show CogWAM works well in simulations and real-world scenarios.
Open → 2609.37721v1

SkillGym improves AI agents by training them on verified skill tasks

SkillGym: Training Skill-Use Agents with Automatic Verifiable Environment Generation

Abstract: Skills equip LLM agents with professional knowledge and guidance to complete long-horizon and complex tasks. Although skills have been widely adopted in recent agent paradigms and harnesses, how to synthesize reliable training data and how to train agents for skill use remain underexplored. In this work, we propose SkillGym, an automatic pipeline to build verifiable environments, collect trajectories, and train skill-use agents. SkillGym first crawls a large volume of skills from the internet, then keeps those whose workflows can run reproducibly offline. A builder-reviewer pipeline is used to construct difficulty-controlled tasks, spanning four task types, each with a reference solution and an executable verifier. With this pipeline, we build 6.8k environments and collect 19k verified successful trajectories for supervised finetuning. Finetuning on these trajectories improves LLMs of different families and sizes, from 2B to 122B parameters across four skill-use benchmarks; Our Qwen3.5-9B SFT model outperforms the 397B untrained model on two of them. Further analysis shows that training teaches agents to invoke skills, raising the rate of reading the relevant skill from 28% to 96%, and that the gains hold across reasoning structures, extending to task types that form a minority of the training data and to skills held out from training

Tue 29 SeptArtificial Intelligence
The gist
Complex tasks require agents to use special skills, but training them to do so reliably is challenging. The authors created SkillGym, a system that automatically generates and verifies many task environments based on real skills from the internet. They collected thousands of successful demonstrations and used them to train AI agents to use skills more accurately. Their trained models perform better on various tests, showing that training helps agents read and apply relevant skills even in new or less common tasks.
Open → 2609.37539v1

Token-level policy mix improves machine learning model training balance

Interpolated Policy Distillation: A Controllable Continuum Between Off-Policy and On-Policy Distillation

Abstract: Off-policy and on-policy distillation have traditionally been formulated as separate paradigms, each favoring a different property of distillation trajectories. Teacher-generated (off-policy) traces are typically high-quality but lie far from the student's distribution, whereas student-generated (on-policy) rollouts are more learnable but often contain erroneous reasoning. We view these paradigms as the endpoints of a policy continuum and posit that a more effective rollout policy may lie in between. We introduce \textbf{Interpolated Policy Distillation (IPD)}, which defines the next-token distribution at every decoding step as an explicit linear interpolation between the student and teacher distributions. The interpolation operates at the distribution level, token by token, and its coefficient provides direct control over the balance between trajectory quality and student learnability. Naively sampling from this policy would require sequentially querying the teacher at every token and is thus expensive. To make IPD practical, we accelerate it with a new speculative-decoding rule while exactly preserving the interpolated next-token distribution.At the trajectory level, the resulting rollouts naturally interleave student- and teacher-generated segments. Unlike recent heuristic segment-interleaving methods, however, this interleaving is induced by an exactly realized token-level interpolated policy rather than by hand-designed switching rules. Across text-only and multimodal reasoning benchmarks, IPD consistently outperforms both endpoint policies (SFT and OPD), their conventional two-stage combination (SFT-then-OPD), and recent heuristic segment-interleaving methods, demonstrating that token-level policy interpolation better balances trajectory quality and student learnability.

Tue 29 SeptMachine LearningArtificial Intelligence
The gist
When teaching a computer to make decisions, there are two common ways to learn: from a teacher's examples or from its own attempts. Teacher examples are usually very good but different from what the computer would try itself, while the computer’s own attempts are easier to learn from but often contain mistakes. The authors propose combining these two by mixing how much the computer relies on the teacher and on itself for every small decision. This mix can be controlled to find the best balance, and the authors show this approach works better than using only one style or mixing them by hand. They also made this efficient to run without extra slowdowns.
Open → 2609.37170v1

AnyAct improves AI agent actions for better task success

AnyAct: Universal Action for Self-Evolving Agents

Abstract: As large language models (LLMs) advance, AI agents are increasingly deployed in open-world environments to tackle complex sequential tasks (e.g., document processing, cross-application collaboration), relying heavily on actions ranging from GUI operations to semantic APIs. However, three core challenges persist: the "scale dilemma" of massive tool ecosystems exceeding LLM context windows, the "non-stationarity" of tool quality due to updates or outages, and the "heterogeneity" of feedback formats (pixels, text, structured data) creating information silos. To address these, we propose AnyAct, a universal action layer that unifies available capabilities into a self-evolving action space, enabling agents to operate efficiently and reliably in large-scale, dynamic tool ecosystems. AnyAct's core design focuses on two objectives: constructing this action space via hierarchical progressive retrieval (filtering task-relevant actions) and test-time reliability evolution (pruning unreliable actions), and enabling reliability-aware action orchestration through a heterogeneous observation grounding module that unifies multi-modal feedback. Additionally, it defines a hybrid action space (primitive + semantic actions) and optimizes for a balance between task success rate and execution cost. Evaluations on LiveMCPBench and OSMCP (a new benchmark we developed for multi-granularity action collaboration) demonstrate state-of-the-art performance. AnyAct delivers substantial performance gains over baseline methods across various LLM base models on LiveMCPBench and improvements are particularly notable for models with constrained native capabilities. On OSMCP, it achieves 77.27% overall success with only 50 steps, which is half the steps required by most competitors.

Tue 29 SeptArtificial Intelligence
The gist
AI agents often need to use many different tools to complete complex tasks, but choosing the right tools and dealing with changing tool quality can be hard. The authors present AnyAct, a system that helps AI agents pick the best actions from many possible options by filtering relevant tools and removing unreliable ones during use. It also understands feedback from different kinds of information to make better decisions. Tests show AnyAct works better than existing methods and can finish tasks faster with fewer steps.
Open → 2609.37025v1

Learned policies speed repetitive computer tasks with greater reliability

Neuro-Symbolic Computer Use: Learning Reusable Policies for Reliable and Efficient Execution

Abstract: Many computer tasks recur: the same workflow runs many times, with new inputs and from different starting states. Current computer-use agents re-plan every step of every run, which makes them costly and unreliable on such tasks. We introduce neuro-symbolic computer use, in which a recurring workflow is executed by a learned policy rather than re-derived by an agent on each run. The policy fixes the decisions that are stable across runs (ordering, variables, loops, and branches) in executable code, and delegates observation-dependent decisions, such as grounding and state checks, to neural models. We learn these policies with neuro-symbolic policy iteration: starting from one agent trajectory, it executes the policy, diagnoses failures with task-completion and step-level judges, and revises the code with a coding model informed by an agent's continuation from the point of failure, without access to the benchmark evaluator. Iterating on generated parameter and initial-state variants makes the policy reusable, and a pre-action verifier guards each state-mutating step at deployment. On OSWorld-Verified and ScienceBoard, the learned policies achieve the highest Pass^3 of all methods in all four settings, 3.6-15.8 points above the base agent, while cutting per-run cost by 15-217$\times$ and latency by 3.4-5.1$\times$. On OSWorld-Verified, policies built only on variants transfer to the held-out original tasks, exceeding AutoRPA by 8.6-17.5 points in Pass^3.

Tue 29 SeptArtificial Intelligence
The gist
Many computer tasks happen over and over with slight differences each time, but current computer agents redo all their planning every time, which is slow and buggy. The authors show a way to create reusable policies that remember stable steps in workflows and use smart models only for changes in each run. These policies are improved by testing, fixing errors, and trying new starting points without needing special evaluators. Their method works better and faster than previous ones on complex task sets.
Open → 2609.36927v1

In-context learning helps robots understand and perform new tasks

In-Context Learning for Robots: Methods and Applications

Abstract: General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsiveness to teaching, physical transfer, and benefits from retained experience. The resulting agenda connects compositional task acquisition and faithful transfer with physical recursive self-improvement, in which experience improves the ability to learn subsequent tasks.

Mon 28 SeptRoboticsMachine Learning
The gist
Robots need to figure out what to do when given new tasks and then do them correctly. The authors review different ways robots can learn from examples or interactions without changing their internal brains during use. They group the approaches by how the robot connects examples to actions and explain how these methods handle changes in objects or environments. The review also looks at how robots remember and reuse experience to improve learning over time.
Open → 2609.36012v1

Agent platform enforces trustworthy long-running scientific workflows

Research-Native by Construction: Minimal Nodes, Re-verifiable Workflows, and Compounding Memory for Long-Horizon Scientific Agents

Abstract: We describe AfS (Agent for Science), a platform built for long-horizon scientific work, where a project runs for tens of hours across dozens of agent runs with a human present only occasionally. Most agents for science are general coding agents with a skills folder attached, and they inherit that lineage's failure mode: under pressure to finish, they fabricate, skip, or smooth over. Our design rests on one claim: most of the credibility of machine-made research can be moved from asking the model to behave to making the non-compliant state unrepresentable. We encode research discipline as mechanically enforced laws (commitment before measurement; unforgeable freezing; reports are not facts; evidence persists but verdicts do not; negative results are first-class; mechanical questions to the framework and semantic judgment to the model), organized around three time horizons: a minimal set of research nodes within a run, an inquiry contract with frozen closure conditions and a hash-chained artifact ledger within a project, and a two-tier knowledge base with promotion by rewriting across projects. This is a system description written under one rule: each mechanism appears in exactly one place, with the invariant it enforces, the failure it prevents, the way it is realized, and the cost it imposes. It covers the node contract, the write-path gates, the two-tier memory, and the runtime substrate. Three traces walk real failure attempts through the mechanisms that catch them, and two closed campaigns are included as worked illustrations rather than as an evaluation. We report no benchmark: a process-integrity suite that would support quantitative comparison is under construction, and what we can measure today is only the operating cost of the machinery.

Mon 28 SeptSoftware EngineeringArtificial Intelligence
The gist
It’s hard for AI systems to do long, complex science projects without making mistakes or guessing answers. The authors built a system called AfS that uses strict rules to stop the AI from fudging data or skipping steps. These rules are built into the system’s structure, so mistakes can’t happen without the system catching them. Instead of trusting the AI to behave well, the system makes it impossible to represent bad behavior. This helps ensure research done by the AI is more reliable over many hours and many task runs.
Open → 2609.35182v1

Web agents improve safety by changing webpage state before acting

Before Acting, Change the State: Prospective State Intervention for Web Agents under Deceptive Interfaces

Abstract: LLM-based Web agents can autonomously complete user tasks, yet deceptive interfaces can steer them toward outcomes that conflict with users' interests. Existing defenses primarily intervene on agent behavior through blocking, guidance, or replanning. We identify a distinct failure mode: a task-valid action can still realize an unauthorized consequence because of the current Web state. This motivates treating task-relevant Web state itself as a runtime control target. We introduce Veer, an agent-side runtime defense that leaves task planning to the base agent and intervenes on Web state when a proposed action would produce an unauthorized consequence. Before modifying the live environment, Veer constructs a prospective intervention trajectory toward a safe task-relevant state and executes it with runtime grounding and verification. Across TrickyArena and WebDecept, Veer achieves the highest safe task completion in all three evaluation settings, exceeding the next-best defense by 15.9 and 25.0 percentage points on TrickyArena-Single and TrickyArena-Multi, respectively, while reducing dark-pattern success on WebDecept to 0.3%. These gains persist across dark-pattern types and all 12 agent, model, and benchmark configurations. Ablations show that active state intervention provides the largest gain, while prospective rollout and temporal evidence contribute additional improvements. These results establish task-relevant Web state as an effective runtime control target for protecting Web agents from deceptive outcomes.

Mon 28 SeptArtificial IntelligenceCryptography and Security
The gist
Large language model (LLM) based web agents can do tasks automatically on websites, but tricky or deceptive web pages can make them take actions that harm user interests. The authors found that sometimes an agent’s action is allowed but still leads to bad results because of the current webpage’s state. To fix this, they made a system called Veer that changes the webpage’s state first, guiding the agent to a safe setup before letting it act. Tests showed Veer works better than other defenses and stops deceptive tricks across many types of challenges.
Open → 2609.34974v1

Large language models generate executable multi-agent system specifications

LLMs for Executable Multi-Agent System Specification Generation

Abstract: MAS specifications express the effects of the actions of the agents and their environment, as well as other temporal phenomena, such as the intervals during which an agent may perform an action. The specification of a MAS should also be executable in order to allow for run-time monitoring. Constructing the specification of a MAS requires formal language expertise, while machine learning techniques depend on labelled data which are rarely available. To address these issues, we propose `genRTEC', a method that leverages pre-trained Large Language Models (LLMs) to generate executable MAS specifications, in the language of the `Run-Time Event Calculus' (RTEC), from natural language descriptions. genRTEC constructs MAS specifications with complex hierarchical and cyclic dependencies based only on short natural language descriptions of the concepts involved. We present an extensive empirical evaluation of genRTEC, spanning various MAS specifications, including both a qualitative and a quantitative assessment. Our results demonstrate that genRTEC constructs executable MAS specifications of high predictive accuracy without compromising reasoning efficiency.

Mon 28 SeptArtificial Intelligence
The gist
Specifying how multiple agents act and interact over time usually requires formal expertise and labeled examples, which are hard to obtain. The authors propose a method called genRTEC that uses large language models to turn simple natural language descriptions into executable specifications. These specifications can help monitor agent behavior during runtime and handle complex dependencies. Their tests show that genRTEC produces accurate and efficient specifications without needing extensive expert input.
Open → 2609.34619v1

Multimodal agents improve decision making with co-evolved skill guidance

SkillRubric: Co-Evolving Actor Guidance and Evaluator Rubrics for Multimodal Agents

Abstract: Recent work incorporates reusable skills distilled from past interactions into multimodal agent training, providing procedural guidance for long-horizon planning and tool use. However, policy optimization in these methods remains driven primarily by sparse outcome rewards, providing little supervision for intermediate decisions. Rubric-based rewards address this limitation through explicit intermediate criteria, but reliable rubrics are difficult to construct at scale and often disconnected from the procedure followed by the actor. We observe that a well-structured skill naturally specifies both how to act and what successful execution should achieve. Based on this insight, we introduce SkillRubric, which represents each skill through aligned actor-facing guidance and an evaluator-facing rubric. A multimodal verifier evaluates skill-defined goals using screenshots and tool outputs, assigning completion and progress rewards to the responsible turns. We further introduce an alternating co-evolution scheme that validates guidance revisions through paired rollouts under a frozen policy and rubric revisions offline under fixed guidance. Experiments across diverse multimodal agent benchmarks demonstrate consistent performance gains, while controlled paired rollouts further show that evolved skills provide more effective guidance for planning and tool use than their preceding versions.

Mon 28 SeptArtificial Intelligence
The gist
Multimodal agents, which use different types of input like images and text, need clear guidance to make good decisions over many steps. The authors noticed that a well-made skill can both guide how the agent acts and clearly define what success looks like. They created SkillRubric, which pairs directions for the agent with a way to evaluate progress using screenshots and outputs. By improving guidance and evaluation together in cycles, their method helped agents perform better in tests involving planning and tool use.
Open → 2609.34557v1

Language model agents learn to use file memory for longer tasks

Coding Agent Memory Post-training: Unlocking the Memory Potential of Pre-trained File Operations for Long-Horizon Tasks via Reinforcement Learning

Abstract: Language-model agents increasingly tackle long-horizon tasks whose interaction histories exceed the model's active context. Recent work has begun to use reinforcement learning to make memory control part of the policy, often relying on predefined memory tools within domain-specific training environments of relatively short horizons. This setup ties learned memory behavior to environment-specific interfaces that lie outside the base model's pre-training and must be learned from scratch, so even after post-training, agents struggle to use memory in long-horizon tasks. To address these limitations, we introduce Coding Agent Memory Gym (CAMG), a suite of long-horizon agentic-RL environments spanning Shop, Coding, DeepResearch, and AutoResearch. Alongside each environment's native task interface, CAMG provides executable shell access and an episode-persistent workspace, enabling agents to create, revise, search, and reuse files as memory throughout an episode. We also introduce CAMG-RL, which trains a single policy jointly across all four environments with fully asynchronous PPO, learning this file-based memory behavior directly from downstream task reward, and we train CAMG-RL-4B and CAMG-RL-9B from Qwen3.5 models of matching size. On SWE-bench Verified and MLE-bench Lite, CAMG-RL-4B and CAMG-RL-9B are competitive with Qwen3.5-35B-A3B and Qwen3.5-122B-A10B, respectively.

Mon 28 SeptMachine LearningArtificial IntelligenceComputation and Language
The gist
Long tasks can be hard for language AI agents because their memory is limited to what fits in a short context window. The authors created a new training setup called Coding Agent Memory Gym (CAMG), where agents can read, write, and search files as a kind of memory during their tasks. They trained these agents using reinforcement learning to use this file-based memory effectively across different types of tasks. Their best models perform competitively with much larger ones, showing that learning to manage memory using files helps agents handle longer tasks.
Open → 2609.34422v1

Marathoner enables AI to work for hours on complex tasks autonomously

Marathoner: Ultra-Long-Horizon Autonomous Intelligence

Abstract: Humans naturally possess the ability to work persistently toward long-term goals. Given a challenging task, humans can continuously work for months or even years to accomplish a specific objective. In this paper, we propose Marathoner, an autonomous agentic model possessing the ability of ultra-long-horizon execution. Specifically, we propose a comprehensive post-training pipeline to instill this critical capability into base model. For Ultra-Long-Horizon Task Synthesis, we leverage major release PRs containing 1000+ lines of new code from diverse GitHub repositories as the primary source for synthesizing challenging task-level data. Additionally, we introduce Multi-Task Chaining, which chains multiple generated tasks into a single more challenging task, enabling the synthesis of tasks with frontier-level difficulty. For rejection sampling finetuning, we combine strong teacher model with diverse harnesses to generate trajectories on our synthesized tasks and conduct supervised finetuning on base model with rejection sampled trajectories. For reinforcement learning, cold-started model performs real-world execution through harnesses in independent sandboxes during rollout process, effectively facilitating the acquisition of genuine ultra-long-horizon execution capability. We further propose a novel reward strategy, Later Stage Bonus Reward, which explicitly encourages model to perform meaningful maneuvers during later stages of execution. Through extensive evaluation on 5 benchmarks containing ultra-long-horizon tasks, Marathoner achieves consistent and substantial performance improvements over base model and even surpasses performance of strong proprietary model. Further analysis shows that Marathoner can consistently work for 10+ hours and conduct 1000+ tool calls on highly challenging tasks.

Mon 28 SeptComputer Vision and Pattern Recognition
The gist
Humans can work for a long time to finish big, complicated jobs, but computers usually can’t do that without help. The authors built Marathoner, an AI model that can independently handle very long and difficult tasks lasting many hours with thousands of steps. They taught it using real large coding projects from GitHub and combined lots of smaller tasks into bigger ones. Marathoner got better by training on trial attempts and getting rewards especially for doing well in later parts of tasks. It can now work for over 10 hours and make a thousand+ calls to tools while solving hard problems.
Open → 2609.34378v1

LLM agents improve workflow edits by balancing repair approaches

ControlScope: Workflow Revision and Reliability in LLM Agents

Abstract: How much of a running workflow should a language model agent revise? ControlScope compares continuing generated code, editing the next tool call's data arguments, and replacing the unfinished workflow from the same public execution state. The nested permissions separate available repairs from the actions an agent selects. We evaluate one-time and repeated reviews across filesystem tasks, ALFWorld, and AppWorld. Across two source programs per task and three reasoning-reviewer draws on 20 filesystem tasks, FULL completes 15-16 tasks versus 13 for KEEP; across four fast draws it completes 10-13 versus 13. Fresh student-record confirmation reproduces a batch-read repair. ALFWorld fast panels yield KEEP/ARG/FULL scores of 85/86/87 on 87 tasks across 52 scenes and 134/134/127 on 134 tasks across four scenes; reasoning on the 87-task cohort also yields 85/86/87 with substantial review cost. An AppWorld V1 official-test panel of 585 task instances from 195 scenario templates shows small net differences. Frozen replays expose viable agent-written replacements interrupted by later revision in two failed file-organization runs. An offline source-trajectory midpoint comparison shows later reviews completing an insufficient repair. Five-call protection saves 19.4% of logged model output and loses one success across 20 fresh source runs. An argument-only shortcut shows that the broader sampled policy can overlook a cheaper successful edit available in both operation sets. These outcomes tie repair access to actual choices and subsequent execution.

Mon 28 SeptArtificial IntelligenceComputation and LanguageSoftware Engineering
The gist
Large language model (LLM) agents can create and fix workflows automatically, but deciding how much of the ongoing work to revise is tricky. The authors compare three ways these agents repair workflows: continuing the generated code, changing just the next tool's inputs, or replacing incomplete parts of the workflow. They tested these methods on tasks like file management and virtual environments, finding some trade-offs between repair cost and success rates. Their approach helps tie what repairs the agent can make to the actual choices it makes during execution.
Open → 2609.34313v1

Self evolving AI agents improve tool use through experience guided ranking

Self-Evolving Agents via Likelihood-Guided Tool-Space Optimization

Abstract: Self-evolving agents can continually improve their behavior, while tools define the executable action space through which they interact with the environment. However, exposing the full tool library to model introduces substantial irrelevant context and can impair tool-use decisions. We study tool-space self-evolution, where each recurring task type maintains a persistent tool space which is constructed from accumulated output experience. We identify three limitations of existing methods: (1) output-unaware selection: they rely primarily on tool descriptions or model priors rather than observed tool outputs; (2) statelessness across request: they select tools independently for each request without consolidating prior output experience into persistent task-specific state; (3) inference cost: they repeatedly search, rank, or reason over candidate tools for subsequent requests of the same task. We address these limitations through output-aware tool scoring, persistent task-specific tool spaces, amortized tool selection, and reusable configurations across models. We introduce LOTS (Likelihood-Only Tool Scoring), which evolves an agent's tool space from accumulated output experience while keeping model parameters fixed. After each request, LOTS holds the model's generated answer and estimates each tool's contribution by measuring how much the answer likelihood changes when its observed output is removed. These contributions are aggregated within each recurring task to rank tools and update its persistent space. Across three benchmarks, LOTS improves task performance while substantially reducing tool context. More importantly, sequential experiments demonstrate that task-specific spaces persist and continue to improve over time, while cross-model experiments show that learned configurations transfer across different models.

Mon 28 SeptArtificial Intelligence
The gist
Choosing the right tools helps smart agents interact better with their environments, but too many options can confuse them. The authors study a new way agents learn which tools work best by looking at how tools actually influence their success, not just descriptions or guesses. They create a method called LOTS that remembers each task’s best tools based on past results and updates this over time, helping agents get better without changing their model’s core. Tests show LOTS both improves performance and uses fewer, more relevant tools that work well across different AI models.
Open → 2609.34151v1

CompoWorld scales AI agents by linking multiple service environments

CompoWorld: Compositional Environment Scaling for General Agents

Abstract: Automatically generated environments provide a scalable source of interaction data for training general agents. However, existing approaches mainly generate tasks within a single environment, while real-world workflows require agents to connect information and actions across multiple services. We introduce Compositional Environment Scaling (\textbf{CompoWorld}), which expands the task space by composing a finite library of reusable services. Coding agents turn tool specifications into verified services with typed states and shared interfaces, while a world model handles tools that cannot be reliably implemented. A random-walk procedure connects services through dependency graphs, enabling the generation and verification of tasks that require information to flow across services. Verified trajectories support supervised fine-tuning (SFT), while our Completion-Focused Rubric Reward guides reinforcement learning (RL) toward full task completion by emphasizing criteria with lower pass rates within each rollout group. We construct 448 services exposing 10,130 tools and use 3K SFT trajectories and 1K RL tasks to train Qwen3.6-35B-A3B. Experimental results show that CompoWorld improves on its backbone by 9.17 points on average across eight benchmarks. On AutomationBench, it surpasses frontier models such as Claude Opus 4.6 and leads all compared agent-specialized 35B-A3B models.

Sun 27 SeptArtificial Intelligence
The gist
Most AI training uses tasks within just one kind of environment, but real-world problems often need connecting different services. The authors create CompoWorld, which builds complex tasks by combining many small, reusable services. Their method verifies that information flows correctly across tasks and trains AI agents that can successfully complete these linked tasks. This approach improved AI performance on various benchmarks and outperformed other leading models on a specific automation test.
Open → 2609.33665v1

CORTEX builds verified reusable experience layer for general AI agents

CORTEX: A Verified Experience Layer for Generalist Agents

Abstract: An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.

Sun 27 SeptArtificial IntelligenceMachine LearningMultiagent Systems
The gist
When an AI agent solves a task, it often faces similar tasks later but with different details or rules. Most systems remember text or past talks but don’t know when to reuse old solutions exactly, adapt them, or start fresh. The authors present CORTEX, a framework that carefully records the conditions and results of each task and verifies whether prior solutions still apply. This lets agents reuse or adapt previous experience reliably without retraining, helping them learn and transfer skills over time. The method was tested on many simulated tasks, showing precise reuse and robust transfer across different settings.
Open → 2609.33260v1

Timing-aware robot queries improve policy learning and success

TimelyDAgger: Timing-Aware Expert Querying for VLA Policy Improvement

Abstract: DAgger improves robot policies by aggregating expert supervision from states visited during policy execution. Robot-gated DAgger automates expert queries, allowing the robot to decide when to request expert takeover. While existing gates emphasize detecting the need for assistance, takeover timing also shapes the content of these demonstrations and their value for policy learning. We propose TimelyDAgger, combining Bridge-PCA monitoring of internal vision-language-action (VLA) features with Feedback-guided Threshold Adaptation based on expert behavior to improve takeover timing. We introduce an evaluation framework linking failure detection, takeover timing, and policy improvement, including Target-Aligned Supervision Ratio (TASR) for assessing supervision quality without retraining. Experiments show that takeover timing affects policy learning, with TimelyDAgger achieving competitive failure detection and higher post-training success in most evaluated settings under matched expert-action budgets.

Sun 27 SeptRobotics
The gist
Robots learn better when they know the right time to ask a human expert for help. The authors found that not only detecting when help is needed but also choosing when to take over affects how well the robot learns. They developed a method called TimelyDAgger that watches what the robot’s vision and action system is doing and adjusts when it asks for expert help. This method leads to better robot performance after training while keeping the amount of expert help the same. The authors also introduced ways to measure how well this timing helps robot learning.
Open → 2609.33157v1

Adaptive graph boosts long task success in large language models

Adaptive Consistency Graph for Long-Horizon Agents

Abstract: Large language model agents can often make reasonable local decisions on short tasks, yet their performance degrades when success requires long sequences of dependent actions and tool calls. During execution, task requirements, historical evidence, and the current execution state may gradually become disconnected, so later decisions can drift from the original objective. We study this problem by introducing the Adaptive Consistency Graph (ACG) for long-horizon execution. ACG incrementally organizes execution evidence and its provenance in a persistent graph, then constructs a temporary requirement-centered view for each decision under a bounded context budget. Rather than replacing the base agent's planner or tool executor, ACG provides a structured and traceable context view for each decision. In the matched evaluation, ACG improves GPT-5.6-luna's average success from 44.5\% with ReAct to 50.2\%, with the largest gain on BrowseComp-Plus (73.5\% versus 62.4\%). We further analyze trajectory structure and inference cost to characterize this improvement.

Sat 26 SeptArtificial IntelligenceComputation and Language
The gist
Large language models often do well on simple tasks but struggle with long, complicated ones requiring many steps. The authors created a method called the Adaptive Consistency Graph that keeps track of all past decisions and evidence during a task. This graph helps the model focus on the right information when making each choice, improving its success over long sequences. Their approach works by adding context without changing the model's internal decision process, leading to better results on complex tasks.
Open → 2609.32754v1

Computer-use agents interact visually to fix and test software changes

CUA-SWE: When Computer-Use Agents Meet Visual Software Engineering

Abstract: Software development requires more than editing code: developers repeatedly run software, interact with its interfaces, visually inspect its behavior, and use these observations to decide what to change next and whether a change works. Existing coding agents and computer-use agents are largely studied in isolation, leaving this integrated development process underexplored. Diagnosing a runtime interaction failure requires agents to connect visual observations with the responsible code, then use the application again to verify the repair. We introduce CUA-SWE, a benchmark, environment, and evaluation pipeline for software engineering with computer use. Beyond studying how GUI feedback supports diagnosis and repair, we ask whether agents can complete software engineering tasks when required specification or operational information is available only through the running application's visual interface. CUA-SWE spans four software engineering domains and requires agents to modify code and configuration, execute commands, interact with running software, and inspect visual feedback within the same task. Each task includes deterministic, task-specific tests that verify whether the resulting software satisfies the requirements and preserves specified behavior. Our evaluation characterizes how frontier agents combine source-level execution with application screenshots and graphical interaction to produce verified software changes. We examine performance across domains and task information requirements, alongside the development behaviors associated with successful repairs. CUA-SWE provides a unified testbed for studying how agents use visual feedback and interaction to guide software engineering, with executable correctness criteria for the resulting software.

Sat 26 SeptArtificial IntelligenceSoftware Engineering
The gist
Software developers not only write code but also use and observe software running with its graphical interface to find and fix problems. The authors created CUA-SWE, a new testing setup where AI agents must look at a program's interface, understand what the software is doing, and change the code accordingly to fix issues. The system checks if the changes work based on specific tests connected to what the agents see and do. This helps study how AI can better work with visual feedback in software development to complete tasks that need both coding and using the software.
Open → 2609.32600v1

SkillDelta predicts when skills improve task performance effectively

When Does a Skill Add Value? Task-Conditional Gain Prediction for Selective Skill Use

Abstract: Agent skills are expected to improve task performance. Yet we find that they often provide no benefit, and can even hurt performance while incurring additional token costs. Can we predict whether a skill will help before the agent acts? We introduce SkillDelta, a framework for predicting task-conditional skill gains from paired executions of the same agent with and without the skill. A local predictor transfers these historical gains to new tasks without retraining the agent. Under explicit transfer assumptions, our analysis links support coverage, representation mismatch, and execution noise to prediction error and decision regret. Across five benchmarks and three target agents, paired history improves observed-gain ranking over skill-assisted outcomes alone in 12 of 15 settings. At matched expected skill-use rates, SkillDelta improves success over random activation in all 15 settings, with an average absolute gain of 4.3%. Most of this advantage comes from allocation across task groups. Evidence for additional within-group selection value is strongest on ToolQA and weaker elsewhere. Code is available at https://github.com/TankTechnology/skilldelta.

Sat 26 SeptArtificial Intelligence
The gist
Sometimes adding special skills to computer programs helps them do tasks better, but other times it doesn't or even makes things worse and slower. The authors created SkillDelta, a way to guess ahead of time if a skill will actually help on a new task by comparing past results from the same program with and without the skill. This helps use skills only when they add value, saving effort and improving success rates on many test tasks. The method works best by deciding which groups of tasks benefit from skills.
Open → 2609.32274v1

System compiles science protocols into simulated robot tasks for testing

SciHorizon-eLab: An Agentic Protocol-to-Task Compiler for Scalable Benchmarking of Scientific Embodied Agents

Abstract: Embodied agents offer a promising route to automating scientific experimentation, yet their progress is constrained by the lack of reliable and systematic evaluation environments. Existing simulation-based laboratory benchmarks rely heavily on manual task engineering, making it challenging to systematically compile diverse scientific protocols into executable and verifiable embodied tasks at scale. To address this challenge, we introduce SciHorizon-eLab, an agentic protocol-to-task compiler that formulates scientific embodied task construction as a compilation problem. Given a natural-language protocol of scientific experiments, SciHorizon-eLab progressively compiles laboratory protocols into semantic-preserving embodied tasks through semantic grounding, executable task synthesis, and multi-stage simulation-based certification. The system generates semantically grounded environments, executable manipulation programs, and step-level success specifications, while enabling reproducible generation of expert demonstrations and execution traces. Using this pipeline, we further construct \BenchName, a ready-to-use benchmark comprising 300 certified tasks across diverse laboratory operations. It supports HIL task execution, reproducible expert-demonstration generation, and ordered step-level evaluation. Across representative tasks, the strongest policy attains an average success rate of only 49.7%, with further evaluations revealing pronounced weaknesses in human and embodied agent coordination. We publicly release the code, benchmark data, and evaluation toolkit at https://github.com/SciHorizon-elab/SciHorizon-elab.

Fri 25 SeptArtificial Intelligence
The gist
Scientific experiments often require robots to carry out specific tasks, but turning written instructions into robot actions is hard and usually done by hand. The authors built SciHorizon-eLab, a system that automatically converts natural-language science protocols into tasks that robots can perform in a simulation. This system also checks that the tasks match the original instructions and can generate example runs and evaluations. They created a large benchmark of 300 tasks to help test how well robots can follow scientific experiment steps, finding that current methods often struggle to succeed.
Open → 2609.30971v1

Mobile apps use deeplinks to speed up tasks and fallback taps

From Tapping to Hopping: Augmenting Mobile GUI Agents with App-Native Deeplinks

Abstract: Mobile GUI agents complete tasks using GUI actions like taps and swipes. These actions are broadly applicable across applications, but reaching a navigation interface. A single deeplink call can replace a sequence of screen-by-screen GUI actions. We therefore introduce hybrid interaction, using deeplinks for direct navigation and GUI actions for other on-screen operations and fallback. To enable this, we discover candidate deeplinks through static analysis, validate them on real devices, and describe their observed landing screens. This process creates a verified and grounded deeplink catalog that pairs each working deeplink with a description of its landing screen. Using this catalog, we introduce GUI-Hopper, a improves task success in commercial applications on real devices, further demonstrating the benefits of hybrid interaction.

Fri 25 SeptArtificial Intelligence
The gist
Smartphone apps often use taps and swipes to complete tasks, which can be slow if the app requires many steps. The authors found a way to jump directly to app pages using special links called deeplinks, reducing those steps. They combined these deeplinks with taps for actions the links can't do, creating a hybrid system. Their tool, GUI-Hopper, checks which deeplinks work on real phones and describes where they lead, making mobile automation more efficient.
Open → 2609.30887v1

Dynamic control improves production without changing work in process levels

Dynamic production control and deadlock prevention in conveyor equipped manufacturing systems

Abstract: Flexible CONWIP approaches enable the dynamic production control to align production performance with production targets in the presence of high-fluctuating demand and system variability. However, frequently changing the WIP level might generate nervousness and, thus, can be practically infeasible. This paper investigates the combined use of job sequencing and routing to enable dynamic control in a CONWIP system comprising six unreliable workstations interconnected by conveyor carousels. Job sequencing and routing have been investigated using scenario analysis and discrete-event simulation. The results shed light on the effectiveness of the proposed approach, which improves throughput and enables dynamic production control without changing the WIP level. The results also provide managerial insights for system design, considering the impacts of the job-handling system (transport) and the minimum digital and technological requirements from Industry 4.0 for implementing the proposed approach.

Thu 24 SeptComputational Engineering, Finance, and Science
The gist
Manufacturing systems often struggle to keep up with changing demand and varying delays. The authors studied a method that keeps the amount of work in process constant while using smart job orders and routes to boost production. They tested this on a system with six workstations connected by conveyors and found it increased output and prevented blockages. Their work also offers helpful tips for designing such systems and explains what digital tools are needed to make this possible.
Open → 2609.29461v1

Large language models improve skills by fixing mistakes locally

A Wrong Turn Does Not Ruin the Journey: Deviation-Guided Skill Self-Evolution for LLM Agents

Abstract: Large language model agents increasingly rely on natural-language skills to solve complex tool-use tasks. However, such tasks often admit multiple valid solution paths, making it inappropriate to improve skills by forcing failed trajectories to match a fixed successful trajectory. Moreover, failed trajectories are rarely entirely wrong: an agent may first collect useful evidence and make meaningful progress, but later deviate into an erroneous suffix. We therefore argue that skill self-evolution should identify where productive problem solving begins to break down, rather than reflect coarsely over the entire failure. Based on this insight, we propose SkillPivot, a deviation-point-guided framework for skill self-evolution. SkillPivot detects the transition from a useful prefix to an erroneous suffix using execution validity, goal progress, and action diversity. A stronger teacher then continues from the same prefix and produces a successful alternative under the same interaction history. By contrasting the student's failed suffix with the teacher's successful suffix, SkillPivot generates localized skill updates while preserving already effective guidance. Experiments on ToolQA, LogicBench, and WildClawBench show that SkillPivot consistently outperforms competing skill-evolution methods, improves multiple agent models, and produces compact, transferable skill updates.

Thu 24 SeptArtificial Intelligence
The gist
Complex tasks can often be done in many right ways, so forcing a language model to copy one fixed correct solution doesn’t help it learn well. The authors found that even when a model’s attempt fails, it often makes good progress before going off track. They developed SkillPivot, which identifies where the model’s reasoning starts to fail and then uses a stronger model to fix just that part. This focused approach helps the model improve without losing what it already does correctly.
Open → 2609.29154v1

Multi-turn AI agents learn better with self-practice using instructions

From Self-Distillation to Self-Practice: Privileged Information for Multi-Turn Agents

Abstract: On-policy self-distillation (OPSD) has become a popular recipe for post-training LLM agents. It supervises the agent model at the token level with a stronger teacher view of the same model, obtained by conditioning on privileged information (PI). In this work, we show that in multi-turn agents, this paradigm teaches the student to act with confidence but without the information behind it. The trained agent behaves as if it had privileged information it never observed, and its performance falls well short of plain RL, in the worst case below the untrained base model. Therefore, we propose Privileged Self-Practice (PSP), which keeps the PI and moves it from the loss to the sampler. When the student's rollouts on a task mostly fail, we inject a short per-task instruction written by an analyzer model, sample the task again with the instruction in context, and train on the result with an unchanged GRPO objective. The privileged information stays in the prompt and never enters the loss. Across AppWorld and SWE-bench Verified, with three different student models, PSP obtains the best average score in every setting and is the only method that consistently outperforms plain GRPO, improving task-goal completion by up to 65% on AppWorld and the resolved rate by up to 61% on SWE-bench Verified.

Thu 24 SeptArtificial Intelligence
The gist
When teaching AI agents to perform tasks over multiple steps, simply copying from a more informed version of the same agent can make them act confidently but without truly understanding why. The researchers found this approach leads to worse performance than standard training. Instead, they suggest a method called Privileged Self-Practice where extra helpful instructions are given during practice but not used directly to teach the AI. This approach improves how well the agents complete tasks by a large margin across different tests and models.
Open → 2609.29051v1

Impact aware dexterous catching improved by outcome sensitive motion search

Outcome-Sensitive Motion Search for Impact-Aware Dexterous Catching

Abstract: Skilled humans can catch fast-moving objects softly by coordinating interception, velocity matching, and follow-through to mitigate impact. Learning such impact-aware catching with reinforcement learning (RL), however, is challenging, as the policy must achieve reliable interception and grasping while regulating the sensitive transition into contact. Moreover, even a capable privileged-state RL teacher may not provide ideal demonstrations for a deployable imitation-learning (IL) student: teacher failures limit task coverage, while small variations in pre-contact motion can produce substantially different impact and grasping outcomes. We characterize this phenomenon through interventional outcome sensitivity and introduce the outcome-sensitive window (OSW) to guide targeted demonstration construction. Building on this formulation, we propose Outcome-Sensitive Motion Search, which learns a task-conditioned manifold of successful OSW motions and performs local geodesic search to refine successful teacher rollouts and repair task conditions where the teacher fails. We then validate candidate motions through complete rollouts under a calibrated IL-student action-error model and retain only successful executions as demonstrations. Extensive simulation experiments demonstrate that our method effectively repairs task conditions where the teacher fails and enables the resulting IL policy to outperform the privileged RL teacher in both catching success and impact mitigation.

Thu 24 SeptRobotics
The gist
Catching fast objects gently requires carefully timed movements to match speed and reduce impact. The authors found that teaching robots to catch this way with trial-and-error learning is hard because small differences in approach can cause big changes in success. They created a way to identify key motion windows that affect catching outcomes and used this to improve robot training by refining actions where the robot's initial learning failed. Their method helped robots catch objects more reliably and with less impact than the original trained system.
Open → 2609.29020v1

Reinforcement learning builds efficient mixed-size agent teams for tasks

MAGIC: Mixed-Granularity Agent Graphs via Incremental Construction with Dense-Reward Reinforcement Learning

Abstract: Collaboration topology shapes both the performance and execution cost of LLM-based multi-agent systems. Because tasks differ in complexity and required capabilities, recent approaches generate task-specific collaboration graphs that specify agent participation and information flow. However, representative topology generators use either individual agents or predefined groups throughout an organization, overlooking differing collaboration needs across subtasks. Our key insight is to select granularity locally for each functional role, combining fine-grained control with reusable collaboration patterns within one organization. Learning such organizations requires exploring a combinatorial construction space with limited intermediate feedback from final-answer rewards. Therefore, we propose MAGIC, a dense-reward reinforcement learning framework for mixed-granularity graph generation. Specifically, MAGIC constructs a mixed-granularity agent graph by sequentially selecting a functional role, instantiating it as a single agent or reusable group, and connecting it to existing units. We directly optimize the construction policy using returns from trajectories sampled under the current policy and use potential-based reward shaping to provide intermediate feedback from probe-based utility and structural signals while preserving the cumulative task reward. MAGIC outperforms state-of-the-art baselines across eight benchmarks and demonstrates strong inference efficiency in our efficiency study.

Tue 22 SeptMachine Learning
The gist
Choosing the right size and setup for groups of AI agents to work together is tricky because different parts of a task need different kinds of teamwork. The authors created MAGIC, a method that builds these groups step-by-step, sometimes as one agent and sometimes as a group, deciding how they link together. To make learning easier, MAGIC gives frequent feedback during this building process, not just at the end. This approach helps build collaboration networks that work better and are faster to run than previous methods.
Open → 2609.26667v1

Robot learns gentle grasping from tactile reflex demonstrations

What is the Better Curriculum: Controller-Shaped Grasping Behavior for Contact Force-Sensitive Manipulation

Abstract: How should a robot learn to manipulate objects so fragile that sub-Newton contact forces can cause irreversible damage? Existing visuo-tactile policy learning typically treats tactile sensing as an additional policy input. In direct-contact force-sensitive manipulation, however, the bottleneck can arise earlier, during data collection: manual gripper control is too delayed and coarse-grained to reliably maintain the narrow force range required for stable grasping. We therefore use a deterministic 25 Hz tactile reflex controller as a collection-time teacher, producing demonstrations with controller-shaped grasping behavior for tactile-free policy learning. On Action Chunking with Transformers (ACT), policies trained from reflex-shaped demonstrations recover the teacher's grasping profile and achieve 95% stable grasps on the nominal plastic-cup task, substantially outperforming visually screened manual demonstrations. The same intervention improves in-distribution stability on $π_{0.5}$ and shows a favorable exploratory trend on an unseen paper-cup variant. Under randomized external disturbance, however, the reflex-data $π_{0.5}$ policy still fails in 45% of policy-only trials, whereas a deployment-time reflex arbiter retains all grasps. These results reveal a new role for tactile feedback in force-sensitive manipulation: rather than integrating tactile into the policy, we use it as a collection-time teacher that shapes grasping behavior in demonstrations for policy learning, while disturbance rejection remains controller-dependent, revealing the boundary of tactile-free policy.

Tue 22 SeptRobotics
The gist
Grasping fragile objects without breaking them is very hard for robots because they need to feel and control very light touch forces. The authors show that instead of teaching a robot a complex policy using touch data, it is better to use a simple fast reflex controller to collect demonstration data. Then, the robot learns from these demonstrations without using touch directly at run time. This approach helps the robot reliably hold objects like plastic cups, but still needs the reflex controller to handle surprises.
Open → 2609.25887v1

Toolcompass improves language model tool use by guiding trial choices

Toolcompass: Guiding Tool Trialing, Not Suppressing It

Abstract: Large language model (LLM) agents must generalize from tools seen during training to unseen tools at deployment. A key challenge is tool trialing, i.e., excessive trials waste the interaction budget, whereas selective trials enable exploration of unfamiliar tools. Existing outcome-based post-training leaves wasteful trials unguided, while turn-level supervision may suppress necessary exploration. We introduce ToolCompass, a post-training framework that guides tool trialing by organizing tool-call representations according to shared functions. Specifically, ToolCompass models each function class as a von Mises--Fisher distribution and jointly reduces intra-function variation across domains and increases inter-function separation. This structure transfers experience from seen tools to functionally similar unseen tools, directing exploration away from unrelated alternatives. ToolCompass requires no ground-truth call traces or unseen-tool access and incurs no inference overhead. Experiments on AppWorld and FTRL show consistent gains across GRPO, RFT, and DMPO. improves AppWorld OOD task success by up to 10.71 percentage points over vanilla post-training and performs best among competitive baselines on both benchmarks.

Tue 22 SeptArtificial IntelligenceMachine Learning
The gist
When language models use external tools, they must decide which ones to try without wasting time. Too many tests slow things down, but testing too little stops learning about new tools. The authors developed ToolCompass, a method that helps guide these trial choices by grouping tools with similar functions. This approach helps the model explore useful new tools while avoiding irrelevant ones, improving success in tasks it hasn’t seen before.
Open → 2609.25678v1

Harness-zero transfers specialized agent skills into model weights

Harness-Zero: Harness Distillation via Agent-as-Harness

Abstract: Agent harnesses, the external systems that mediate model-environment interaction, can substantially improve agent performance, but their gains remain tied to the harness at deployment. Because the best harness varies across domains, instances, and models, a general-purpose agent must either settle for a suboptimal shared harness or route among an ever-growing set of specialized ones. We therefore study agent harness distillation: using a domain- or instance-optimized harness as training-time guidance and transferring the behaviors it induces into model weights, so that its gains survive under a single fixed target harness. The challenge is that the two harnesses differ in action space and available information, so guidance from the optimized harness cannot serve directly as supervision for the target one. We introduce Harness-Zero, which enables harness distillation through agent-as-harness. Guided by the optimized harness, a harnessing agent corrects student responses before execution in the target harness's action space, turning harness guidance into training demonstrations. Fine-tuning on the resulting trajectories internalizes harness-induced behavior into the model, so the specialized harness can be removed at deployment. Our experiments spanning knowledge work, tool use, and science domains show that: (1) For frontier LLMs using the same evolved harness, agent-as-harness outperforms code-as-harness. (2) With the specialized harness removed at deployment, Harness-Zero improves the base model's macro-average task success from 23.3% to 44.3%, even exceeding the 41.7% it reaches with that harness still attached. (3) Harness-Zero recovers harness-induced behaviors absent from the base model, with 82.3% average recovery across 28 patterns in the three domains.

Mon 21 SeptArtificial IntelligenceComputation and LanguageNeural and Evolutionary Computing
The gist
Different tasks and environments need different helpers for AI agents, which can slow things down or limit performance if you stick to one helper. The authors study a way to teach an AI model the best behaviors created by task-specific helpers, so those skills stay even when the special helper is removed. They do this by having a helper agent fix the AI's output before it acts, creating examples for the AI to learn from. Their method, called Harness-Zero, improves AI performance significantly and retains useful behaviors from specialized helpers without needing those helpers during use.
Open → 2609.24974v1

Process based evaluation reveals how computer use agents fail tasks

OSWorld-Pro: Process-based Evaluation for Computer Use Agents

Abstract: Evaluation of Computer-Use Agents (CUAs) is often limited to the final deliverables they create (at the end of hundreds of steps) and assessed with functional verifiers, as seen in OSWorld. However, such evaluation of end-state performance lacks transparency into how and why agents fail in various tasks, obfuscating critical insight for subsequent improvement. For instance, agents that err during keyboard inputs would require a different mitigation strategy from those that fail to precisely provide click-based inputs on the graphical UI. We introduce OSWorld-Pro: a set of over 300 tasks containing over 2800 subgoals to enable the procedural evaluation of CUAs grounded in over 67,000 human annotations. We use robust human-aligned LLM-Judges to evaluate the fulfillment of OSWorld-Pro subgoals and thereby reveal the progress that models make throughout a series of sequentially dependent subgoals. Our findings reveal that OSWorld-Pro is challenging even for state-of-the-art LLMs, with top performers like Claude Opus 5 achieving only 75.7% vs. 83.4% on OSWorld. Furthermore, we identify critical process-focused failure modes of various models (e.g. subgoal-irrelevant actions and click-based mistakes) to provide insights to improve performance and efficiency of CUAs.

Mon 21 SeptComputation and LanguageArtificial IntelligenceMachine Learning
The gist
Sometimes intelligent computer helpers make mistakes, but just checking their final answers doesn’t show where or why they went wrong. This paper introduces OSWorld-Pro, a big set of tasks broken into many small steps with detailed human notes that help judge each step. Using special AI judges aligned with humans, the authors can see exactly when and how these computer helpers get stuck or make errors while working. They found current AI models still struggle with many of these smaller steps, which helps guide future improvements.
Open → 2609.24890v1

Robot learning benchmark measures transfer from human videos

H2RBench: A Real-to-Sim Benchmark for Evaluating Human-to-Robot Transfer

Abstract: Learning robot manipulation policies from human video demonstrations constitutes a promising avenue for scalable robot learning. However, comparing different human-to-robot (H2R) transfer methods remains challenging, as existing approaches are evaluated under different settings, including differing task suites, scene layouts, object instances, and amounts of robot supervision. To address this challenge, we present H2RBench, a Real2Sim benchmark for evaluating H2R transfer methods. H2RBench provides a standardized protocol built on real human video demonstrations and simulated robot demonstrations, and includes four manipulation tasks spanning diverse interaction requirements. We evaluate multiple representative H2R transfer methods, each adopting a different strategy for bridging the embodiment gap. Using H2RBench, we systematically characterize how each method scales with the amount of human demonstrations, revealing that methods differ substantially in their ability to leverage additional human data. We further show that simulation performance is broadly predictive of real-world robot performance, with an overall Pearson correlation of r = 0.89, Spearman correlation of \r{ho} = 0.85 and Mean Maximum Rank Violation (MMRV) of 0.06 across method-task configurations. These results establish H2RBench as a practical and scalable benchmark for comparative H2R evaluation prior to real-world deployment.

Mon 21 SeptRobotics
The gist
Getting robots to learn tasks by watching humans can help teach them faster and more flexibly. But comparing ways to transfer human actions to robots is tricky because studies use different tasks and settings. The authors created H2RBench, a standard test that uses real human videos and robot simulations on four tasks to fairly compare these methods. They found some methods make better use of more human examples than others, and how well a method works in simulation closely matches real robot results. This benchmark helps developers pick and improve ways to teach robots by watching humans before trying them on real machines.
Open → 2609.24778v1

Force aware vision language control improves humanoid robot manipulation

Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation

Abstract: Humanoid robots are expected to perform diverse human-level tasks in daily environments, many of which require precise regulation of interaction forces. While recent vision-language-action (VLA) models have shown promise for semantic planning and visuomotor control, existing humanoid systems primarily represent actions through geometric motion goals and rely on whole-body controllers focused on motion tracking, with limited explicit reasoning or control of interaction forces. This limitation is particularly relevant in contact-rich tasks, where geometrically similar motions may require different force regimes depending on the task context and where visual observations may become unreliable after contact. In this work, we present Opt2VLA, a force-aware VLA framework that introduces explicit force commands at the VLA-to-control interface for humanoid whole-body manipulation. A single multi-task VLA policy jointly predicts both geometric motion goals and continuous contact-force references, which are tracked by task-specific reinforcement learning (RL)-based whole-body controllers. To provide scalable and physically grounded supervision, we generate dynamically feasible and contact-consistent training data via whole-body trajectory optimization (TO) with explicit force references. We evaluate Opt2VLA on three contact-rich humanoid tasks and show that explicit force conditioning enables more accurate and consistent force regulation than motion-only control, while physically grounded torque supervision from TO further improves force tracking accuracy and stability. Closed-loop evaluations further demonstrate language-conditioned force modulation with Opt2VLA in simulation and on humanoid hardware.

Mon 21 SeptRobotics
The gist
Humanoid robots need to control how hard they push or pull when doing tasks, especially when touching things. The researchers created a system called Opt2VLA that helps robots plan actions not just by where to move but also by how much force to apply. Their system learns from simulated examples that include both motion and force, improving the robot’s ability to handle delicate and contact-heavy tasks in ways that just motion alone can't. They tested their approach in simulation and on real robots, showing better force control guided by spoken instructions.
Open → 2609.23968v1

Scaling coding agents with source code based rl tasks improves performance

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Abstract: Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

Fri 18 SeptArtificial Intelligence
The gist
Training AI agents to write and fix code well needs lots of different programming tasks with ways to check their work. The authors created CodeMidas, a method that automatically builds such tasks directly from existing open-source code without relying on extra project info. This gives thousands of coding tasks covering many languages and areas. Training on these tasks helps AI coding agents do better on lots of programming challenges. The AI also learns smarter ways to explore code and check its own solutions.
Open → 2609.22068v1

Graph structured skills improve language model task performance

GraphSkillEvo: Evolutionary Optimization of Graph-Structured Agent Skills

Abstract: Skills can improve the performance of Large Language Model (LLM) agents by providing task-specific procedural guidance, while skill optimization further improves their effectiveness through iterative refinement. However, existing skill optimization methods typically represent skills as unstructured natural-language instructions, creating two key challenges: 1) Unstructured skills often lack explicit workflow-level guidance and contain substantial redundancy, making them difficult for LLMs to execute; 2) the vast search space of unconstrained natural-language skills makes skill optimization ineffective. To address these challenges, we propose representing skills as graph-structured natural-language artifacts. In graph-structured skills, each node represents an execution step together with its operational guidance, while directed edges encode context-dependent transitions between steps. Compared to unstructured skills, graph-structured skills can provide clear workflow-level guidance. Moreover, the proposed graph-structured skill can also facilitate skill optimization. Building on this structured representation, we introduce GraphSkillEvo, a population-based evolutionary optimization framework with mutation and crossover operators for graph-structured skills. By maintaining multiple candidate skills and combining effective components, GraphSkillEvo enables broader and more comprehensive exploration of the structured skill space than purely LLM-based iterative self-refinement. Extensive experiments across five agent benchmarks demonstrate that GraphSkillEvo consistently outperforms the strong skill optimization baseline SkillOpt, improving average accuracy by 4.01% on GPT-5.4-nano and 1.76% on GPT-5.4. Our code is available at https://github.com/ruisun7/GraphSkillEvo.

Fri 18 SeptMachine Learning
The gist
Large Language Model (LLM) agents can perform better if they have clear instructions, called skills, to guide their actions. The authors found that writing these skills as graphs, where each step is connected and organized, helps the model understand and follow tasks better than just plain text instructions. They created a program called GraphSkillEvo that evolves and improves these graph skills over time, making agents smarter at solving problems. This approach worked better than previous methods on several tests using advanced LLMs.
Open → 2609.21749v1

UnifiedPlayers improve reasoning in AI agents using tools

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

Abstract: Self-evolving methods reduce the need for human-annotated trajectories by allowing tool-using agents to generate their own training data. Yet existing methods typically separate trajectory generation from evaluation, relying on static verifiers that cannot adapt to emerging failure modes or self-consistency signals that may reinforce errors shared across trajectories. Jointly adapting planning, execution, and evaluation offers a promising alternative, but introduces a fundamental coordination challenge: each component continuously changes the data or feedback used to train the others. We address this challenge with \textbf{UnifiedPlayers}, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers. We design role-specific rewards that coordinate the three players toward a shared learning objective under GRPO. Across two model backbones and twelve reasoning benchmarks, UnifiedPlayers outperforms the strongest prior baseline by at least 3.5\% on mathematical reasoning and 3.9\% on general reasoning tasks. Moreover, the learned verifier achieves 84.2\% adversarial detection accuracy, while its reward signal exhibits 2.03$\times$ higher per-question variance than a self-consistency baseline, providing more discriminative verifications. These results highlight cooperation among specialized players as a promising path toward self-enhanced tool-integrated agents.

Thu 17 SeptArtificial Intelligence
The gist
AI agents that use tools to solve problems need good training data, but getting humans to label this data is hard. The paper introduces UnifiedPlayers, a team of three cooperating AI components that plan tasks, execute them using Python tools, and evaluate the results together. This cooperation helps the AI learn better by constantly improving task plans, executions, and checks. Tests show this method enhances math and general reasoning skills and detects errors more accurately than previous methods.
Open → 2609.20089v1

Architecture enables AI agents to work on tasks lasting many days

An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence

Abstract: Language-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs.

Thu 17 SeptArtificial IntelligenceMachine Learning
The gist
Some AI helpers need to do jobs that take many days or weeks, but they forget too much and can’t keep track over time. The authors show that these helpers need a special system around the AI to remember and keep learning without losing old knowledge. They made a setup with three parts: different time levels that summarize what happened before, regular actions called ticks, and a way to pass problems up to smarter parts only if needed. They tested their system on a ten-day task where a human checked in just once a day, and it kept track and improved without changing the core AI.
Open → 2609.19519v1

CaMeLoT checks AI agent plans for safety before execution

CaMeLoT: CaMeL orchestrated with Temporal logic for static verification and liveness

Abstract: LLM-based agents generate and execute multi-step plans that invoke external tools which can access private data or execute commands. In this setting, security is a property of the entire execution that a plan creates, not just any single step. The plan itself is a critical artefact that captures the tool calls, control flow, and data dependencies. We present CaMeLoT, a complement to CaMeL, an existing defence against prompt injection in tool-using LLM agents. CaMeLoT extends CaMeL by adding a static verification layer that checks an agent's plan before any tool is invoked. CaMeLoT translates a generated plan into a finite-state transition system, labels it with tool calls, provenance and taint information, and checks it against temporal policies expressed in CTL using the nuXmv model checker. Because verification happens before execution, unsafe plans are rejected without using LLM calls or tool calls, saving tokens that runtime could have cost, as well as the need to unwind changes or teardown temporary sandboxes. When a verification fails, the model checker returns a counterexample to give feedback to the agent to repair the plan. We evaluate CaMeLoT on policies derived from the AgentDojo benchmark, SOC workflows, and prompt-extraction experiments, showing that it verifies a broad class of temporal properties before execution while preserving CaMeL's runtime-checkable coverage.

Wed 16 SeptCryptography and SecurityLogic in Computer Science
The gist
Large language model (LLM) agents use tools that can handle sensitive data or commands, so it’s important to ensure their entire plan is safe, not just each step. The authors present CaMeLoT, a system that examines the agent’s plan before any action happens, verifying it against rules expressed in temporal logic. If the plan is unsafe, CaMeLoT rejects it early and provides feedback for correction, saving resources and preventing harmful tool use. They tested CaMeLoT on various benchmarks and confirmed it can verify many safety properties efficiently before execution.
Open → 2609.18674v1

Actionpiece improves how robots learn and execute physical actions

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

Abstract: Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.

Wed 16 SeptRoboticsArtificial IntelligenceComputation and Language
The gist
Current models that teach robots to perform actions often break those actions into tokens to predict and recreate motions. However, small errors in these tokens might not capture how accurately the robot can adjust actions between different situations. The authors introduce a new way to measure and improve how well these tokens preserve the physical relationships between actions, leading to more faithful reproduction. Their method, called ActionPiece, trains models to keep the right order and distance between actions, which helps robots succeed more often in performing tasks.
Open → 2609.18487v1

Contract framework improves safety and reliability of llm agent tasks

Symbolic Temporal Supervision of LLM Agents Using Contracts

Abstract: Large language model (LLM) agents augmented by tools can automate complex, multi-step tasks, such as web navigation, code generation, and workflow orchestration, by acting on external systems through tool calls. However, hallucinations, distributional instability, and adversarial manipulations in LLMs, and the irreversible consequences of certain tool calls can lead to harmful outcomes. Existing safeguards either grade recorded trajectories post hoc with stochastic LLM judges or block unsafe actions one call at a time, and no single deterministic artifact supports both roles. We present ContrAgent, a contract-based framework for symbolic temporal supervision of LLM agents. ContrAgent captures an agent's behavior as a sequence of tool calls and formalizes it as a trace over a fixed set of checkable predicates. It then specifies required behaviors using assume-guarantee contracts in linear temporal logic over finite traces (LTLf). Each contract is compiled to a deterministic finite automaton (DFA) that serves two roles: gating agent actions online and evaluating recorded traces offline. A contract library, acting as a reusable knowledge base, is maintained independently of the agent's model and can be applied across different agents within the same task domain. We show the effectiveness of our approach on four benchmarks spanning both roles, where ContrAgent matches state-of-the-art LLM-judge and rule-based guardrail baselines while producing deterministic, reproducible verdicts and, in the online mode, orders-of-magnitude lower per-call latency.

Wed 16 SeptArtificial IntelligenceLogic in Computer Science
The gist
Large language models (LLMs) can control external tools to do complicated tasks but sometimes make mistakes or behave unpredictably, which can cause problems. The researchers created ContrAgent, a system that watches the LLM's actions step-by-step using clear rules written in a logic language. This system can block harmful actions before they happen and also check past actions to decide if they were safe. ContrAgent works faster and more reliably than previous methods and can be used with different LLMs or tasks without changing the rules.
Open → 2609.18128v1

Robot learns from humans and its own experience to improve tasks

XPACE: Joint World and Action Modeling from Heterogeneous Experience

Abstract: A general-purpose robot needs to draw on diverse experience, choose actions, and anticipate how those actions will change the world. We introduce XPACE, a unified embodied world model that serves as both a world action model, jointly predicting executable robot actions and future video, and a world simulator, predicting the visual consequences of prescribed actions. Our key insight is that video prediction can both connect heterogeneous experience to action learning and generate new experience for policy improvement. With a shared video backbone between the policy and simulator, we use action-unlabeled video to learn visual dynamics and action-labeled human and robot demonstrations to jointly learn video and action prediction. Building on this architecture, a coarse-to-fine training curriculum progressively emphasizes robot control while retaining human experience, allowing the policy to learn behaviors beyond those covered by robot demonstrations. Beyond learning from recorded experience, XPACE uses its simulator to create additional recovery supervision for the policy. Specifically, we adapt the simulator to its own generated context, synthesize deviation-recovery trajectories around expert demonstrations, and fine-tune the policy on filtered recovery examples. Experiments on XPENG's IRON humanoid robot show that heterogeneous training improves robustness and enables transfer of human-observed skills to tasks absent from robot demonstrations, while recovery data generated by the model's own simulator further improves real-world task completion. Together, these results demonstrate how joint world and action modeling connects learning from heterogeneous experience with simulation-driven policy self-improvement.

Tue 15 SeptRobotics
The gist
Robots need to understand how their actions change the world and choose what to do next. The authors developed XPACE, a system that helps robots learn from videos showing both humans and robots performing tasks, even if the videos don’t label every action. XPACE predicts future video and the robot’s next action together, letting it imagine what happens when it moves. This lets the robot improve by practicing on its own simulated experiences and recover from mistakes, helping it handle more tasks than just copying examples.
Open → 2609.17372v1

Soft robots achieve better orientation control with new modeling method

Orientation Control of Soft Robots via Adiabatic Spectral Submanifolds

Abstract: Soft robots are commonly sought for safety-critical interactions in delicate environments, where accurate position and orientation control is imperative. Model predictive control (MPC) offers a solution, but it requires a model of the robot's infinite-dimensional nonlinear dynamics that is at once accurate and computationally cheap. Recent theory on adiabatic spectral submanifolds (aSSMs) and their applications to soft robots provide data-driven model-reduction methods to construct such models. Here, we extend these methods to identify aSSMs from enlarged observable datasets and upgrade the currently available aSSM-MPC schemes. Evaluated on a high-fidelity finite-element simulation of a pressure-actuated soft arm, our controller reduces position and orientation tracking error by more than 60% compared to existing data-driven baselines.

Sun 13 SeptRobotics
The gist
Controlling soft robots accurately, especially their position and direction, is hard because they bend and move in complex ways. The authors improved a modeling technique that simplifies these complex movements, making it easier for control systems to guide the robot. They tested their method on a detailed computer simulation of a soft robotic arm and found it reduced mistakes in movement by over 60% compared to earlier methods. This helps soft robots work more precisely in delicate settings.
Open → 2609.14376v1

Parallel tool-use agents face challenges in error recovery and localization

ParaRecover: A Process-Level Benchmark for Error Localization and Recovery in Parallel Tool-Use Agents

Abstract: Existing agent benchmarks mainly evaluate final task success or tool-call correctness, providing limited insight into whether agents can reliably diagnose and recover from intermediate execution failures. This limitation becomes particularly critical in multi-turn parallel tool-use scenarios, where errors may propagate across dependent branches and trigger cascading failures. We introduce ParaRecover, a process-level benchmark for evaluating error localization and recovery in multi-turn parallel tool-use agents. Built upon a fine-grained taxonomy of 14 error types covering planning dependencies, tool selection, and argument matching, the benchmark comprises 10,626 instances spanning two difficulty levels. To enable finegrained, process-oriented evaluation, we further propose the SDE rubric, which measures structural integrity, diagnostic reasoning, and evolutionary strategy during agent execution.Experiments across more than ten mainstream LLMs reveal that even state-of-the-art models still struggle with multi-turn error propagation,implicit tool-use failures, and precise replanning. Moreover, we demonstrate that the SDE rubric provides effective supervision signals for improving agents' reflective recovery capabilities. Our data and code are available at https://github.com/gbw206/ParaRecover.

Fri 11 SeptMachine LearningSoftware Engineering
The gist
Many AI agents use tools to complete tasks, but they often fail to spot and fix errors along the way. The authors created ParaRecover, a large set of test cases that show different types of mistakes agents make when working with multiple tools at once. They also made a scoring system to check how well agents can find and fix these mistakes during their work. Tests show even top AI models struggle with error propagation and replanning. Their scoring method can help improve agents' ability to reflect and recover from mistakes.
Open → 2609.12345v1

Datafarm improves robot learning by matching planning data style

DATAFARM: Distribution-Aligned Task and Motion Planning for Fine-Tuning Vision-Language-Action Models

Abstract: Collecting high-quality robot data remains a fundamental challenge for training robot foundation models. Task and motion planning (TAMP) offers a scalable way to generate demonstrations, but our experiments show that raw TAMP trajectories provide surprisingly little benefit when used to fine-tune pretrained vision-language-action (VLA) models, despite successfully solving the target tasks. We hypothesize that this failure arises from a behavioral distribution mismatch between planner-generated trajectories and the data used to pretrain the VLA. To address this mismatch, we introduce DATAFARM: Distribution-Aligned Task And motion planning for Fine-tuning A Robot foundation Model, an approach that incorporates the pretraining distribution directly into TAMP trajectory generation. DATAFARM aligns generated trajectories with the pretraining data in robot joint configurations, motion style, and temporal execution profiles. We evaluate DATAFARM on three tabletop manipulation tasks that TAMP can perform and a cloth-folding task beyond the capability of TAMP. DATAFARM achieves an average success rate of 56.7%, substantially outperforming raw TAMP (8.3%) while approaching human teleoperation (61.7%). On Deformable Object Manipulation, which is outside the fine-tuning distribution, the fine-tuned model retains 85% success, compared with 90% for the pretrained model. These results show that aligning planner-generated demonstrations with the pretraining distribution can make TAMP an effective source of data for VLA fine-tuning. Website and code: https://prpl-group.com/datafarm/

Fri 11 SeptRobotics
The gist
Collecting good robot action data is hard but important for teaching robots. The authors show that robot plans made by computers don’t help much in improving robot skills because they look very different from the data robots were originally trained on. They created Datafarm, a method that makes computer-made robot plans more similar to original training data. This similarity helps fine-tune robot models better, dramatically boosting success on some tasks and retaining skills on others. The approach could help robots learn from planned demonstrations more effectively.
Open → 2609.12316v1

Autonomous agents’ reports reveal partial story of their actions

Plans They Abandon, Reports They Author: The Narrative Layer of Autonomous Agents

Abstract: When a coding agent finishes a task, the developer reviews a summary the agent wrote about itself, not a display someone designed. We ask how much of the agent's work that summary carries, and whether it drifts toward the plan the agent stated when execution departed from it. Across 5,851 real developer sessions and 355,942 tool calls, a self-report referred to about one action in eleven, and a reader working from the report alone recovered roughly a fifth of the action log. Neither figure depended on whether the session later needed human correction. Reports did not generally resemble the stated plan more than the executed one, but they did so increasingly as execution diverged from the plan. We hand-validate both measurement steps that use a language model, report the one that failed alongside the one that passed, and draw conclusions only from measures that survived.

Thu 10 SeptHuman-Computer Interaction
The gist
When coding agents finish tasks, developers read summaries the agents write about themselves instead of detailed logs. The authors studied thousands of real sessions and found that these summaries include only a small portion of the agent’s actions and only partially reflect what actually happened. Interestingly, when agents stray more from their original plan, their summaries tend to refer more to that plan. The study carefully verified the measurements using language models to make sure only reliable results were reported.
Open → 2609.12205v1

Cobraskills improves agent skills with less cost and data

COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization

Abstract: Large language model (LLM) agents can benefit from reusable skills distilled from prior task experience, yet existing skill optimization methods often rely on costly execution-based evaluation and substantial task data. We introduce \textbf{COBRA-Skills}, an efficient framework that formulates skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. COBRA-Skills couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively allocating evaluations to promising or informative candidates while continually refining the skill population from execution feedback. Across six heterogeneous agent benchmarks and three target models, COBRA-Skills consistently achieves the strongest average performance among compared methods, while reducing optimization cost by 55--58\% relative to SkillOpt and using only 50 unique optimization examples per benchmark. Further analyses show that COBRA-Skills remains robust to changes in the agent harness and performs effectively when the target model itself is used for skill generation and refinement.

Thu 10 SeptArtificial Intelligence
The gist
Optimizing skills for artificial intelligence agents usually requires a lot of trial and error and large amounts of data, which can be expensive. The authors propose COBRA-Skills, a new method that smartly picks which skills to test and refines them over time using fewer examples and less work. COBRA-Skills shows better overall results across multiple tests and models while using about half the resources other methods need. It also works well even when the agent itself is used to help improve skills.
Open → 2609.11682v1

SkillAdam improves agent skill learning with stable and fast updates

SkillAdam: Stable and Efficient Skill Evolution for Agents

Abstract: Agent skills provide a lightweight way to equip frozen language-model agents with domain knowledge and procedural guidance, yet obtaining high-quality skills remains costly and difficult to scale. Expert-written skills require substantial human effort. Recent skill self-evolution methods automate an iterative loop that uses execution feedback to revise skills, but their heuristic update strategies often yield unstable optimization and low iteration efficiency. We identify two challenges in realizing stable and efficient skill self-evolution. Direction Stability requires effective corrections to accumulate rather than be overwritten by iteration-local feedback. Update Adaptivity requires the scope of each revision to reflect the consistency of recent case-level improvements. We introduce SkillAdam, an Adam-inspired framework for optimizing discrete and non-differentiable skill documents. As a functional analogue of Adam's first moment, an optimization memory records identified problems and the outcomes of prior solution attempts to stabilize the update direction. As a functional analogue of Adam's second moment, a volatility-driven edit budget tracks the history-weighted variation of recent case-level improvements and adaptively controls the update magnitude. Across seven benchmarks that span short- and long-horizon tasks, SkillAdam achieves state-of-the-art performance with more stable optimization dynamics. It also obtains stronger skills with substantially fewer optimization iterations and lower cost than prior methods. Code repository: https://github.com/ruc-datalab/SkillAdam

Tue 8 SeptArtificial Intelligence
The gist
Teaching AI agents new skills can be slow and unstable because updating these skills usually relies on guesswork. The authors found two key problems: updates can undo previous progress and sometimes revisions are too big or too small. They created SkillAdam, a method inspired by a popular optimization algorithm, to keep track of past updates and adjust how much skills change based on recent improvements. This makes the learning process steadier and faster across many types of tasks.
Open → 2609.08944v1

Zeroth-order optimization improves using adaptive directional hints

Adaptively Incorporating Directional Hints into Zeroth-Order Optimization

Abstract: We study zeroth-order optimization of non-convex functions with the aid of directional hints, which are cheap but potentially inaccurate approximations of the true gradient direction, given by linear subspaces at each iteration. To leverage these hints adaptively while maintaining robustness to their quality, we introduce Control-Variate Zeroth-Order Descent (CV-ZOD), a new framework that refines the classical zeroth-order gradient estimator with a control variate that can be set based on the directional hints. We first show that the oracle algorithm that optimally sets the reference vector and step size at each iteration achieves a convergence rate that interpolates between the first-order $O(1/T)$ rate and the zeroth-order $O(d/T)$ rate, depending on the quality of the hints along the trajectory. We then develop a practical variant of CV-ZOD that achieves the same oracle guarantee up to logarithmic factors, without any prior knowledge of the hint quality. We validate the method empirically on simulation-based scientific optimization tasks, demonstrating sustained progress on non-convex landscapes where zeroth-order descent is slower and existing guided methods stall as guidance deteriorates.

Tue 8 SeptMachine Learning
The gist
Optimizing complicated functions without direct information about their slope is hard and slow. The authors study a way to speed this up by using approximate directional hints that suggest good directions to move. They develop a method called CV-ZOD that combines these hints with existing techniques, adjusting how much it trusts the hints based on their quality. Their approach works well in practice, maintaining steady progress even when the hints get worse, unlike previous methods that struggle when guidance is inaccurate.
Open → 2609.08277v1

Self evolving skill graphs improve large language model task retrieval

SE-GoS: Self-Evolving Graph-of-Skills for Skill Library at Scale

Abstract: Modern LLM agents increasingly rely on reusable skills, yet as skill libraries scale to thousands of entries, effective retrieval becomes a bottleneck. Graph-of-Skills (GoS) addresses this challenge by exploiting dependency-aware graph structure for scalable skill retrieval, while SkillDAG further demonstrates that skill graphs can accumulate execution-backed structure online. However, these approaches leave open whether historical execution traces can be systematically distilled into a better retrieval graph that generalizes to unseen tasks. We present Self-Evolving Graph-of-Skills (SE-GoS), a training-free framework that evolves an existing GoS graph from execution traces while preserving the original retrieval pipeline. SE-GoS performs three complementary updates: topology evolution that discovers and prunes skill relationships from execution evidence, edge-weight evolution that reinforces retrieval-relevant relationships based on historical effectiveness, and description evolution that optimizes retrieval-facing skill descriptions using execution feedback. Across three LLMs on SkillsBench, SE-GoS consistently improves task reward while reducing input tokens relative to full skill loading, with gains varying across model families. In a representative setting, one evolution round improves reward from 52.4\% to 59.4\% while reducing input tokens by approximately one-third relative to full skill loading, and the resulting graph transfers to a disjoint held-out split with a 5.4-point improvement over the static GoS baseline. These results show that skill graphs can be improved from execution experience without model training, changes to the retrieval algorithm, or modifications to skill content, turning a static retrieval graph into an evolving retrieval infrastructure.

Tue 8 SeptArtificial IntelligenceComputation and Language
The gist
Large language models (LLMs) use many small specialized abilities called skills to complete tasks. When there are thousands of these skills, finding the right ones quickly becomes hard. The authors propose SE-GoS, a method that improves how these skills are organized by learning from past tasks without retraining the model. This makes the skill search smarter and faster, improving performance and reducing the amount of information needed to pick skills. Their method works across different LLMs and even helps for tasks the system hasn’t seen before.
Open → 2609.08228v1

Human agent guides microscope to control ferroelectric film patterns

Human-agent discovery of reconfigurable in-plane ferroelectric superdomain control

Abstract: Automated experimentation is most effective when the observables, available actions, and objective are defined before the experiment starts, as is the case for Bayesian optimization. However, in many exploratory experiments, the variables that describe the sample must be extracted from the data, new operations emerge during the experiments, and the instrument budget is too small to learn the problem by trials. Here we introduce the Scanning Probe Agentic Research Cycle (SPARC) framework, in which a coding agent and a human operator share one microscope, one notebook, and two persistent memory files. FINDINGS.md stores graded conclusions about the experiment, whereas PITFALLS.md records learned failure modes of analysis and instrument. We apply SPARC to reconfigure the in-plane superdomain direction of a (111)-oriented PbZr0.2Ti0.8O3 film. In an operator-supervised campaign, the agent reanalyzed earlier manual measurements and developed an oriented lattice of stationary bias pulses with alternating polarity to reconfigure the superdomain direction. In a subsequent agent-controlled campaign, PITFALLS.md entries were compiled into checks that validate a design before any write. The experiments showed that spatial polarity alternation, instead of the exact matching between the lattice and lamellar periods, determines directional selection. Combining a raster scan with a masked pulse lattice printed the letters UTK into the superdomain orientation. The campaign also identified practical requirements for agentic experimentation where physical verification of instrument execution, the conditions under which stored findings remain valid, validation of new observables on instrument data, and robust control protocols.

Mon 7 SeptArtificial Intelligence
The gist
Sometimes experiments need both a human and a smart assistant to explore unknown materials effectively. The authors created a method where a person and a computer agent share control of a microscope and keep detailed notes on what works and what doesn't. Using this method, they trained the system to change the internal electrical patterns of a special thin film material. They even managed to draw letters by controlling these patterns, showing precise control. This work helps automate complex experiments where the best approach is not known in advance.
Open → 2609.06887v1