Papers for
automated decision system developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Learning from uncertain labels improves prediction uncertainty estimates
Epistemic Learning from Imprecise Annotation
Abstract: Imprecise annotations may support several plausible labelling distributions, yet learning methods often resolve this ambiguity into a single predictive distribution. This can obscure what the annotation evidence leaves unresolved. We introduce epistemic learning from credal supervision, a framework that uses convex sets of plausible labelling distributions, called credal sets, as supervision and learns sets of predictive distributions. We instantiate the framework with the pessimistic--optimistic credal classifier (POCC), which combines a shared backbone with two classification heads trained to minimise worst-case and best-case losses over the supervision sets. Their outputs define a predictive credal set whose spread provides an uncertainty score. We also show how credal labels can be obtained through a simple relaxation of existing probabilistic labels, reducing commitment to their precise probability assignments. This construction admits closed-form inner optimisation under cross-entropy loss, enabling efficient training. Assuming the supervision sets contain the true conditional label distributions, and other regularity assumptions, we establish a finite-sample generalisation bound for the averaged predictor with an explicit penalty for supervision imprecision. We evaluate POCC using human annotator disagreement and teacher predictions, alongside label smoothing as a controlled proxy for annotation imprecision. Across these settings, POCC achieves a favourable balance of predictive accuracy, calibration, and uncertainty-based selective classification versus competitive baselines.
Multiple responses improve learning from imperfect demonstrations
The Statistical Benefits of Multiple Responses for Learning from Demonstrations
Abstract: Many generative systems return multiple candidate responses and are evaluated according to the best one. Recent work shows that, when demonstrations are optimal, pass@$k$ can reduce the sample complexity of learning from demonstrations by a logarithmic factor in $k$. We ask what happens when the demonstrator is not assumed to be optimal. We find that multiple responses provide a qualitatively stronger benefit in this setting. In a finite reward-class model with no reward feedback, moving from pass@$1$ to any pass@$k$ with $k\ge2$ changes the worst-case dependence on target accuracy from $1/\varepsilon^2$ to $1/\varepsilon$, uniformly over demonstrator quality. Under standard evaluation, where an unknown reward is fixed before training, increasing $k$ provides an additional and distinct benefit: the optimal dependence on a reward class of size $N$ improves from $\log N$ to $\log N/\log k$. We further show that these two effects can be separated. Under robust evaluation, where one learned policy must compete with the demonstrator simultaneously for every reward in the class, the fast $1/\varepsilon$ dependence persists, while the $1/\log k$ improvement can disappear. We establish matching upper and lower bounds in the corresponding regimes and give a greedy multiplicative-weights learner achieving the upper bounds without any assumption on demonstrator quality.
Virtual neural networks boost model accuracy without extra parameters
Virtual neural networks: hundreds of souls in a body
Abstract: A new concept, termed virtual neural networks, is introduced, where the count of trainable parameters is kept constant, and scalability is attained purely through computational resources. This concept is an abstract framework that can be realized using any standard convolutional neural network. It merges siamese neural networks with a deep ensemble technique by generating numerous virtual models that share weights derived from a small set of physical models. The ensemble comprises up to hundreds of trained models simultaneously. All virtual networks take the same input, and their interconnected structure induces an internal distortion that boosts the entire ensemble robustness. The accuracy of the ensemble improves as the number of virtual networks increases, without changing the capacity. Virtual neural networks outperform larger capacity models, typical deep ensembles, and contemporary approaches like SWA and Masksembles. Additionally, the highest-performing individual model from the ensemble surpasses other models trained individually, even those with a greater number of parameters. Code: gitlab.com/EnginCZ/virtual-models-public
Optimal mistake bounds achieved for online learning with randomization
Optimal Randomized Proper Online Learning
Abstract: We prove that the optimal expected mistake bound of online learning a function class $\mathcal{H}$ by a randomized proper learning algorithm is $O(\mathtt{L}(\mathcal{H}) \log T)$, where $\mathtt{L}(\mathcal{H})$ is the Littlestone dimension of $\mathcal{H}$ and $T$ is the time horizon. Our result improves upon the previously best known bound of $O(\mathtt{L}(\mathcal{H}) \log^6 T)$ given by Daskalakis and Golowich (STOC 2022), and is optimal up to a universal constant for worst-case classes.
Optimal strategies in solvency games can be aperiodic and computable
On Periodic and Aperiodic Optimal Strategies in Solvency Games
Abstract: Solvency games are a gambling problem on infinite-state Markov decision processes in which the state $n \in \mathbb{N}$ represents an investor's fortune. In every round, the investor chooses an action from a finite action set, and every action yields a distribution over integer-valued gains in an interval $\{-\ell,\ldots,m\}$. The risk-averse investor wants to minimise the probability of eventual ruin (reaching a fortune $\le 0$). It was shown in [Berger et al.] that memoryless deterministic optimal strategies exist, but they are not eventually constant in general. Even in the special case of gains in $\{-2,\ldots,1\}$, the optimal strategy may need to make use of two different actions at arbitrarily high fortunes. We show that optimal strategies in solvency games need not be ultimately periodic in general (thus disproving a 2012 conjecture of Kučera). Already in the case of gains in $\{-3,\ldots,1\}$, it is possible for the optimal strategy to be unique but aperiodic. For gains in $\{-2,\ldots,1\}$, there always exists an ultimately periodic optimal strategy whose tail is constant or alternates between two actions. Finally, we show that the optimal strategy is computable if it is unique. Moreover, (some) optimal strategy can always be computed in the case of gains in $\{-\ell,\ldots,1\}$ for any $\ell \in \mathbb{N}$. Computability in the general case however remains open.