Papers for

automated decision system developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Learning from uncertain labels improves prediction uncertainty estimates

Epistemic Learning from Imprecise Annotation

Abstract: Imprecise annotations may support several plausible labelling distributions, yet learning methods often resolve this ambiguity into a single predictive distribution. This can obscure what the annotation evidence leaves unresolved. We introduce epistemic learning from credal supervision, a framework that uses convex sets of plausible labelling distributions, called credal sets, as supervision and learns sets of predictive distributions. We instantiate the framework with the pessimistic--optimistic credal classifier (POCC), which combines a shared backbone with two classification heads trained to minimise worst-case and best-case losses over the supervision sets. Their outputs define a predictive credal set whose spread provides an uncertainty score. We also show how credal labels can be obtained through a simple relaxation of existing probabilistic labels, reducing commitment to their precise probability assignments. This construction admits closed-form inner optimisation under cross-entropy loss, enabling efficient training. Assuming the supervision sets contain the true conditional label distributions, and other regularity assumptions, we establish a finite-sample generalisation bound for the averaged predictor with an explicit penalty for supervision imprecision. We evaluate POCC using human annotator disagreement and teacher predictions, alongside label smoothing as a controlled proxy for annotation imprecision. Across these settings, POCC achieves a favourable balance of predictive accuracy, calibration, and uncertainty-based selective classification versus competitive baselines.

Mon 28 SeptMachine Learning
The gist
When labels in data are unclear or imprecise, traditional methods often guess one exact answer, which can hide uncertainty about what the true label might be. The authors propose a new way to teach machines that considers all plausible labels as a set, allowing the model to express uncertainty more honestly. They develop a method called POCC that trains two versions of a classifier to cover the worst- and best-case label possibilities, giving a useful score of uncertainty. This helps the model make more reliable predictions, especially when the training data labels are not fully precise.
Open → 2609.34285v1

Multiple responses improve learning from imperfect demonstrations

The Statistical Benefits of Multiple Responses for Learning from Demonstrations

Abstract: Many generative systems return multiple candidate responses and are evaluated according to the best one. Recent work shows that, when demonstrations are optimal, pass@$k$ can reduce the sample complexity of learning from demonstrations by a logarithmic factor in $k$. We ask what happens when the demonstrator is not assumed to be optimal. We find that multiple responses provide a qualitatively stronger benefit in this setting. In a finite reward-class model with no reward feedback, moving from pass@$1$ to any pass@$k$ with $k\ge2$ changes the worst-case dependence on target accuracy from $1/\varepsilon^2$ to $1/\varepsilon$, uniformly over demonstrator quality. Under standard evaluation, where an unknown reward is fixed before training, increasing $k$ provides an additional and distinct benefit: the optimal dependence on a reward class of size $N$ improves from $\log N$ to $\log N/\log k$. We further show that these two effects can be separated. Under robust evaluation, where one learned policy must compete with the demonstrator simultaneously for every reward in the class, the fast $1/\varepsilon$ dependence persists, while the $1/\log k$ improvement can disappear. We establish matching upper and lower bounds in the corresponding regimes and give a greedy multiplicative-weights learner achieving the upper bounds without any assumption on demonstrator quality.

Sun 27 SeptInformation TheoryMachine Learning
The gist
Learning from examples can be harder if the examples aren't perfect. This paper studies how giving several possible answers at once helps learning in that case. The authors show that having multiple tries can make the learning process much more efficient, even when the examples are not ideal. They also explain how these benefits differ depending on how the quality of the examples is judged. Their findings come with mathematical proofs and a practical learning method that works without needing perfect examples.
Open → 2609.33291v1

Virtual neural networks boost model accuracy without extra parameters

Virtual neural networks: hundreds of souls in a body

Abstract: A new concept, termed virtual neural networks, is introduced, where the count of trainable parameters is kept constant, and scalability is attained purely through computational resources. This concept is an abstract framework that can be realized using any standard convolutional neural network. It merges siamese neural networks with a deep ensemble technique by generating numerous virtual models that share weights derived from a small set of physical models. The ensemble comprises up to hundreds of trained models simultaneously. All virtual networks take the same input, and their interconnected structure induces an internal distortion that boosts the entire ensemble robustness. The accuracy of the ensemble improves as the number of virtual networks increases, without changing the capacity. Virtual neural networks outperform larger capacity models, typical deep ensembles, and contemporary approaches like SWA and Masksembles. Additionally, the highest-performing individual model from the ensemble surpasses other models trained individually, even those with a greater number of parameters. Code: gitlab.com/EnginCZ/virtual-models-public

Mon 21 SeptComputer Vision and Pattern Recognition
The gist
Making computer programs smarter often means making them bigger and more complex, which can be costly. This paper introduces virtual neural networks, a way to create many separate network models that share the same underlying parts but act independently. These virtual networks all look at the same information, and their combined output is more accurate and reliable than bigger single models. The authors show that adding more virtual networks improves the overall results without needing more memory or bigger models.
Open → 2609.24782v1

Optimal mistake bounds achieved for online learning with randomization

Optimal Randomized Proper Online Learning

Abstract: We prove that the optimal expected mistake bound of online learning a function class $\mathcal{H}$ by a randomized proper learning algorithm is $O(\mathtt{L}(\mathcal{H}) \log T)$, where $\mathtt{L}(\mathcal{H})$ is the Littlestone dimension of $\mathcal{H}$ and $T$ is the time horizon. Our result improves upon the previously best known bound of $O(\mathtt{L}(\mathcal{H}) \log^6 T)$ given by Daskalakis and Golowich (STOC 2022), and is optimal up to a universal constant for worst-case classes.

Fri 18 SeptMachine Learning
The gist
When computers learn from data step-by-step without knowing the future, they sometimes make mistakes. This paper shows how to minimize those mistakes to the best possible level for a certain type of learning that picks solutions only from a fixed set and uses random choices. The authors improved the known math to show fewer mistakes happen as the number of learning steps grows. This helps understand the limits of such learning methods in the worst cases.
Open → 2609.21445v1

Optimal strategies in solvency games can be aperiodic and computable

On Periodic and Aperiodic Optimal Strategies in Solvency Games

Abstract: Solvency games are a gambling problem on infinite-state Markov decision processes in which the state $n \in \mathbb{N}$ represents an investor's fortune. In every round, the investor chooses an action from a finite action set, and every action yields a distribution over integer-valued gains in an interval $\{-\ell,\ldots,m\}$. The risk-averse investor wants to minimise the probability of eventual ruin (reaching a fortune $\le 0$). It was shown in [Berger et al.] that memoryless deterministic optimal strategies exist, but they are not eventually constant in general. Even in the special case of gains in $\{-2,\ldots,1\}$, the optimal strategy may need to make use of two different actions at arbitrarily high fortunes. We show that optimal strategies in solvency games need not be ultimately periodic in general (thus disproving a 2012 conjecture of Kučera). Already in the case of gains in $\{-3,\ldots,1\}$, it is possible for the optimal strategy to be unique but aperiodic. For gains in $\{-2,\ldots,1\}$, there always exists an ultimately periodic optimal strategy whose tail is constant or alternates between two actions. Finally, we show that the optimal strategy is computable if it is unique. Moreover, (some) optimal strategy can always be computed in the case of gains in $\{-\ell,\ldots,1\}$ for any $\ell \in \mathbb{N}$. Computability in the general case however remains open.

Wed 16 SeptComputer Science and Game Theory
The gist
Solvency games model an investor repeatedly choosing actions that affect their fortune, trying to avoid bankruptcy. The authors study the patterns of the best possible ways to play these games, showing that the best strategies don’t always follow simple repeating cycles as previously conjectured. They prove that sometimes the best strategy is unique but never settles into a simple repetitive pattern. However, in some simpler cases, optimal strategies do have periodic or almost repeating patterns. They also show when these best strategies can be computed by a machine.
Open → 2609.19438v1