Papers for

augmented reality platform teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Feedback-guided compression improves 3d gaussian splatting storage efficiency

FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting

Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables efficient novel-view synthesis from sparse multi-view images, yet its representations remain costly to store and transmit. Existing approaches compress either the input images, incurring heavy receiver-side reconstruction, or the reconstructed Gaussian primitives, which are difficult to compress due to their heterogeneous and irregular attributes. We instead compress compact intermediate features, providing a better balance between compression efficiency and receiver-side complexity. Based on this paradigm, we propose FeCoSplat, a feedback-guided compression framework for feed-forward 3DGS. FeCoSplat first compresses multi-view features to obtain an intermediate 3DGS, whose rendered views are used as feedback to guide a second-stage compression for further refinement. The resulting bitstreams are decoded into a compact implicit state, from which the final Gaussian primitives are reconstructed with a lightweight predictor. Experiments demonstrate that FeCoSplat achieves favorable rate--distortion performance, particularly at low bitrates, while requiring only 3.45M parameters for receiver-side Gaussian reconstruction. Code will be released soon.

Sun 27 SeptComputer Vision and Pattern Recognition
The gist
Storing or sending 3D images created by a method called Gaussian Splatting usually takes a lot of space. The researchers found a way to compress these images better by focusing on a middle step in the image process instead of the originals or the final details. They also use feedback from the images they generate to improve compression in two steps. This approach reduces the file size a lot while keeping the final image quality and needing very little computing power to reconstruct the 3D image.
Open → 2609.33330v1

Federated learning speeds 3D scene reconstruction at wireless edge

Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge

Abstract: Three-dimensional (3D) Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, the training of large-scale 3D-GS models at wireless edge faces various technical challenges including the limited communication, computation, and graphics processing unit (GPU) memory resources at edge devices, the structural inconsistency issue across local models hindering their effective aggregation, as well as privacy leakage risks associated with raw visual content and camera parameters. To address these challenges, this paper proposes a novel resource-efficient federated learning framework for efficiently training 3D-GS models of large scenes under severe resource constraints. First, we propose an on-device model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance the rendering quality and training efficiency. In this mechanism, we quantitatively evaluate the importance of different Gaussian points at each device to facilitate the pruning, and use a novel importance-to-latency ratio criterion to determine the number of pruned Gaussian points under GPU memory and computation/communication latency constraints. Furthermore, we develop a 3D-GS model recovery mechanism that restores structural consistency across local 3D-GS models without accessing private camera parameters, enabling their effective aggregation towards a global model. Finally, extensive experiments show that our approach significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.

Sat 26 SeptComputer Vision and Pattern RecognitionDistributed, Parallel, and Cluster Computing
The gist
Building detailed 3D images of large scenes usually needs powerful computers and lots of data sharing. The authors found a way to train 3D scene models on less powerful edge devices with slow wireless connections, while keeping private information safe. They do this by smartly selecting parts of the 3D data to use and fixing differences between local models so they can be combined better. Their approach makes training faster and keeps the image quality high.
Open → 2609.32177v1