Papers for

augmented reality app teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Compression method cuts storage for 3d gaussian splatting models

Towards Practical Compression of 3D Gaussian Splatting

Abstract: 3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then fused with the geometry context to form an anchor context for attribute coding. The resulting context model features a simple architecture composed solely of linear transformations and activations. We train COSA-GS using rate--distortion optimization with adaptive Gaussian pruning. Further, we develop quantization-aware training and integer inference for the context model to achieve bit-exact consistency of entropy-decoded symbols across platforms. Experiments demonstrate that COSA-GS achieves state-of-the-art compression performance while retaining fast and consistent cross-platform decoding, providing a simple yet effective framework for practical 3DGS compression. Code is available at https://github.com/pengpeng-yu/COSA-GS.

Thu 24 SeptComputer Vision and Pattern Recognition
The gist
3D Gaussian Splatting creates detailed 3D views but the files are very large. The authors introduce COSA-GS, a simpler way to compress these 3D models that avoids complex calculations and errors when decoding on different devices. Their method uses a unique way to look at each 3D point's position for compression and trains the system to keep the quality while reducing data size. This results in faster, reliable, and high-performing compression that works well across platforms.
Open → 2609.30245v1

Point diffusion mamba improves 3d reconstruction with less data

Point Diffusion Mamba: Unified Diffusion-State-Space Modeling for Single-View 3D Reconstruction under Data Scarcity

Abstract: While single-view 3D reconstruction has seen significant progress, extrapolating complex 3D structures from inherently ambiguous 2D observations remains fundamentally ill-posed, particularly in the critically underexplored data-scarce regime. To address this challenge, we propose Point Diffusion Mamba (PDM), a method that integrates the generative power of diffusion models with the efficiency of state-space model for single-view 3D reconstruction under data-scarce conditions. Specifically, PDM employs a lightweight reconstruction module tailored to handle unordered point-cloud inputs effectively. By combining a Local Geometric Aggregation module with Mamba blocks, our approach jointly models global geometric structures and local details. In 3D reconstruction, each point in the initial noisy input requires a precise prediction, yet the high-level features extracted by the Mamba module capture only abstract semantic information from sparse points. To bridge this gap, we introduce the Hierarchical Feature Integration Network, which fuses high-level semantic and local geometric features for each point, overcoming the limitations of token-based point-cloud reconstruction. Furthermore, we propose a Dynamic Weighted Sampling strategy that adaptively unifies 3D generation with single-view reconstruction by leveraging generative priors to enhance reconstruction quality. Experimental results on the ShapeNet and Pix3D benchmarks demonstrate that PDM outperforms state-of-the-art methods, providing an effective solution for 3D reconstruction under data-scarce settings. Code is available at: https://github.com/NWUzhouwei/PDM.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Reconstructing 3D shapes from a single 2D image is very hard, especially when there isn’t much training data available. The authors developed Point Diffusion Mamba (PDM), a new method that combines two techniques to better predict 3D shapes even with limited data. PDM uses a clever way to understand both the overall shape and small details of 3D objects, and it improves accuracy by mixing different features and sampling strategies. Tests show PDM works better than previous methods on standard 3D shape datasets.
Open → 2609.25538v1