Papers for

augmented reality app makers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Pointvggt registers multiple rgb-d scans without training or pairwise steps

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

Abstract: This paper addresses multiview RGB-D point cloud registration, aiming to estimate global rigid poses for unordered RGB-D scans and align them in a metrically consistent coordinate frame. The conventional pairwise-then-global paradigm suffers from locally optimized pairwise registration, severe error propagation and high computational burden. In particular, existing methods typically treat RGB data as a mere auxiliary matching cue and overlook the holistic geometric priors (e.g., camera poses and 3D models) encoded across image sequences. This paper introduces PointVGGT, a zero-shot framework built upon a novel \emph{foundation-then-refinement} paradigm that systematically leverages visual geometry foundation models (e.g., VGGT) as the computational backbone for robust, training-free multiview RGB-D registration. In the foundation stage, we directly recover metrically consistent global poses (without any pairwise estimation) by grounding the scale-ambiguous pose predictions of the foundation model against metric depth observations. In the refinement stage, we introduce an efficient voxelized spatial hashing mechanism that exploits the globally coherent 3D reconstruction (induced by the foundation model) as a shared spatial anchor, enabling dense multiview correspondences in near-linear time. On top of this, an IRLS-based robust motion-only bundle adjustment is performed using a conjugate gradient solver to jointly minimize the correspondence and reprojection residuals for multiview pose refinement. Extensive experiments on indoor/object-centric/outdoor datasets verify the outstanding zero-shot registration accuracy and computational efficiency of our proposed method.

Thu 8 OctComputer Vision and Pattern Recognition
The gist
Aligning multiple 3D scans taken from different positions is hard because errors can build up and slow down computations. The authors present PointVGGT, which skips the usual step-by-step alignment between pairs of scans. Instead, it uses a visual geometry model to estimate the overall positions of all scans directly, then refines this using 3D spatial information efficiently. This method works well without any special training and is fast and accurate on many types of 3D scan datasets.
Open → 2610.11612v1

OptimusMesh generates compact 3D triangle meshes from point clouds

OptimusMesh: Compact Autoregressive Mesh Generation from Point Clouds via Sparse Latent Pivots

Abstract: Generating compact and geometrically faithful 3D meshes directly from point clouds remains a fundamental challenge. Point clouds are unordered and sparse, whereas meshes exhibit irregular structure and varying topology. As a result, many existing approaches rely on implicit representations followed by surface extraction or reconstruction. Although effective, these pipelines can produce dense or over-smoothed meshes, often requiring computationally expensive post-processing and simplification. We present OptimusMesh, a framework for direct compact triangle mesh generation from point clouds using sparse latent pivot conditioning. Our key idea is to compress $2{,}048$ oriented input points into only $16$ sparse latent pivots, reducing the geometric conditioning set by $128\times$. These pivots provide a compact structural representation shared across a two-stage autoregressive framework that first generates mesh vertices and then predicts triangular faces conditioned on the generated vertices and the same pivots. Compared with the evaluated recent point-cloud-conditioned autoregressive methods, which use $257$ decoder-conditioning tokens, OptimusMesh uses only $16$, yielding a $16.1\times$ shorter conditioning sequence. Experiments show that OptimusMesh produces the most compact outputs among the compared recent autoregressive methods, using $25.7\%$--$94.1\%$ fewer faces while maintaining competitive geometric fidelity and distributional quality.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Creating 3D shapes from messy point clouds is tricky because point clouds are just scattered dots without order, while 3D shapes (meshes) have connected triangles and complex structures. The authors developed OptimusMesh, which compresses a large point cloud into a small set of key points called latent pivots. This small set helps generate the shape’s vertices and faces step-by-step, producing detailed but much simpler 3D shapes. Compared to other methods, OptimusMesh uses fewer points to guide the process and outputs fewer triangles without losing shape quality.
Open → 2610.01148v1

PLACE improves binaural audio generation from text video and audio prompts

PLACE: Positional Latent Adaptation via Conditioned Embeddings for Binaural Audio Generation

Abstract: We present PLACE, a method that extends the pretrained any-to-audio model AudioX for binaural generation from arbitrary combinations of text, video, and optional audio prompts. PLACE augments video conditioning with Perception Encoder Core features, aligns text and video representations to derive spatial cues, and applies a conditioning-dependent low-rank transformation to the generated latent. The adapter is supervised via decoded-audio interaural level and time difference objectives. Trained on MRSAudio, PLACE improves most metrics over ViSAGe on FAIR-Play and achieves an improved SpatialCLAP score over SpatialSonic on the BEWO-1M Single Static test split. Listener evaluations favor PLACE for video-to-audio and out-of-distribution text-to-audio generation, demonstrating flexible multimodal control and improved spatial consistency.

Wed 30 SeptSoundMultimedia
The gist
Creating realistic 3D sound from text or video is tricky because it needs to simulate how we hear sounds around us. The authors introduced PLACE, a method that extends a previous model to better handle sound direction and space cues using text, video, and optional audio inputs together. They trained their model to pick up on subtle differences in sound timing and volume that our ears use to locate where sounds come from. Tests show PLACE produces clearer and more accurate spatial sounds than previous methods, and listeners prefer its results in many cases.
Open → 2610.00630v1