Papers for

audiobook producers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Post-training enables fine-grained natural language control of speech emotion and timing

Post-Training Zero-Shot TTS for Fine-Grained Emotion and Duration Control via Natural Language

Abstract: Audiobook narration, conversational agents, and audiovisual dubbing require speech that conveys changing emotions and adapts its pacing within a single utterance. But most existing TTS systems typically rely on utterance-level style conditioning, making such fine-grained control difficult to achieve. In light of this, and inspired by the success of post-training in large language models, we propose a unified post-training framework that equips pretrained text-to-speech models with natural-language control over segment-level emotion and duration. Supervised fine-tuning establishes instruction-conditioned speech generation, while reinforcement learning with group relative policy optimization refines control accuracy using emotion and duration rewards alongside content and speaker preservation objectives. By reusing the pretrained architecture, our approach avoids additional inference-time control modules. Experiments demonstrate significantly improved fine-grained controllability while maintaining speech intelligibility and speaker identity, highlighting post-training as a practical approach to extending existing speech synthesis models.

Thu 10 SeptSound
The gist
Many text-to-speech systems can talk but have trouble making their voice change emotions or speaking speed in small parts of a sentence. This paper shows how to improve existing speech models by teaching them after they are built, so they can understand simple instructions about feeling and pace for different segments of speech. The researchers fine-tune these models using new techniques to make the changes accurate while keeping the person’s voice and words clear. This method does not need extra parts during speaking, making it easier to use.
Open 2609.11523v1

Greek text to speech system improves with small curated audiobook data

Deterministic Prompting for Speaker-Stable Low-Resource Greek TTS

Abstract: Modern TTS systems approach human quality for high-resource languages but degrade when clean speech data is scarce. Modern Greek exemplifies this, lacking the curated corpora behind state-of-the-art synthesis. We propose a data curation recipe that transforms audiobook recordings into TTS-ready data via WhisperX alignment and filtering. Then we fine-tune Parler-TTS (880M), a prompt-based multilingual model whose pre-training encodes phonetic priors transferable to Greek. During development, we find that LLM-generated style prompts introduce speaker drift at inference. Replacing them with deterministic prompts resolves this, and a speaker-specific LoRA stage trained on 3.5 h of single-speaker data anchors identity while updating ~5% of parameters. Our system achieves WER 10.7% (2.9 above the ASR floor), MOS-I 4.00 (vs. 4.36 human speech), and near-human speaker consistency (MOS-C 4.24 vs. 4.30), showing that robust single-speaker Greek TTS is achievable with limited curated data.

Wed 9 SeptSoundComputation and LanguageMachine Learning
The gist
Making computers speak in Greek sounds nearly as good as a human even when there's only a little clean speech to learn from. The authors turned audiobook recordings into good quality training data using special alignment tools. They adapted a large speech model trained on multiple languages to Greek, fixing issues where the voice would change unexpectedly by using consistent prompts and a fine-tuning step that keeps the speaker’s identity. Their system speaks clearly and naturally, close to human voices, using only a few hours of single-speaker recordings.
Open 2609.10022v1

TontaubeV1 enables natural streaming text to speech on consumer GPUs

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Abstract: Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.

Tue 8 SeptSoundComputation and LanguageMachine Learning
The gist
Making computer voices sound natural while speaking quickly is a challenge because better quality usually means slower processing. The authors present TontaubeV1, a new model that can produce natural-sounding speech in real time using just one standard graphics card. It works by first predicting the basic meaning and timing of spoken words, then adding layers of sound detail step-by-step. This approach lets TontaubeV1 start speaking within 200 milliseconds and supports voices in English, German, and some other languages.
Open 2609.08703v1