Papers for

audiobook producers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Prompt choice strongly affects voice cloning quality in zero-shot text to speech

What Makes a Good Audio Prompt for Zero-Shot TTS? Learning Prompt Selection from Synthesis Outcomes

Abstract: Zero-shot text-to-speech (TTS) models clone a target voice from a short reference clip, commonly referred to as the prompt. In practice, the prompt has to be cut from a longer recording of the speaker, so which part to use must be chosen. To understand what makes a good prompt, we analyze hundreds of thousands of outputs synthesized by four TTS models from candidate prompts of YouTube recordings. The choice of prompt substantially changes intelligibility, naturalness and speaker similarity. Standard predicted-quality scores capture mainly the naturalness part but miss most of the intelligibility gain. We find that the models largely agree on which prompt yields the highest measured speaker similarity, but much less on which prompt yields intelligible speech. We propose a small network that learns from the outputs a TTS model produced to rank a recording's candidate prompts from their audio alone. Without synthesizing anything at selection time, it picks prompts that lower the word error rate on held-out recordings by a third (Qwen3-TTS) to two fifths (F5-TTS) relative to a randomly chosen prompt, more than predicted quality achieves and nearly as much as synthesizing a dozen test sentences from every candidate first.

Thu 29 OctSound
The gist
Zero-shot text-to-speech models can copy a person’s voice using a short audio clip called a prompt. But picking which part of a longer recording to use as the prompt makes a big difference in how clear, natural, and similar the copied voice sounds. The authors studied many examples and found existing quality scores miss some important aspects like how easy it is to understand the speech. They created a small AI model that can pick better prompts by just listening to candidate audio segments, which improves clarity without needing to try speaking samples first.
Open → 2610.40372v1

Simple method adds clear word emphasis to text to speech voices

EmpDPO: Enabling Emphasis Control in TTS via Direct Preference Optimization

Abstract: Word-level emphasis conveys meaning that text alone cannot express and is therefore essential for a practical text-to-speech (TTS) system. In this work, we study how to add emphasis control post hoc to a pretrained TTS model that has never been trained with emphasis annotations. We present EmpDPO, a simple, efficient, and effective two-stage recipe that adds emphasis control to a multilingual zero-shot diffusion TTS model through supervised fine-tuning followed by direct preference optimization (DPO). The training signals for both stages come from an off-the-shelf multilingual emphasis detector, so that no manual emphasis annotation or task-specific reward design is needed. We find that DPO can substantially strengthen emphasis control with only a few thousand preference pairs and training steps. Objective and subjective evaluations against strong public systems show that our model produces perceptible emphasis while preserving naturalness and overall quality.

Thu 29 OctSound
The gist
Some words need extra emphasis when spoken to show meaning beyond just the text. This paper shows how to make a speech program emphasize words better, even if it wasn’t trained with emphasis before. The authors use two training steps with a tool that detects emphasis automatically, so no one has to label examples by hand. Their improved program puts the right emphasis on words while still sounding natural.
Open → 2610.39427v1

Benchmark reveals challenges in multi-speaker speech generation systems

DRAMA-Eval: A Benchmark for Context-Aware, Multi-Turn, Multi-Speaker Speech Generation

Abstract: Recent advances in speech generation are shifting toward context-aware, multi-turn, and multi-speaker synthesis. While these capabilities are in high demand for applications such as audiobook and audio drama production, evaluation has not kept pace with these advances. Beyond traditional zero-shot Text-to-Speech (TTS), modern systems in this domain primarily fall into three categories: instruction-controllable generation models, multi-turn dialogue models, and the audio branches of audio-visual generation models. However, existing benchmarks evaluate these paradigms in isolation, failing to provide a unified assessment of context modeling, instruction following, and multi-speaker generation. Meanwhile, recent progress in audio understanding models has made it feasible to evaluate such complex scenarios using LLM-as-a-Judge approaches. To bridge this gap, we introduce DRAMA-Eval, a comprehensive benchmark for evaluating such systems. DRAMA-Eval utilizes structured script contexts and offers a holistic evaluation framework covering objective, local, and global aspects of generation quality, enabling the assessment of acoustic fidelity, sentence-level execution, and long-range coherence. We benchmark leading open-source and commercial models on a human?verified dataset. The results reveal critical weaknesses in long-range speaker consistency and implicit instruction following that require deep contextual understanding. To facilitate reproducible research, we release a 12-hour bilingual (Chinese-English) test set of manually corrected real-world scripts, accompanied by ground-truth audio, evaluation code, and benchmark results.

Thu 22 OctSound
The gist
Current systems that create speech with multiple speakers over several turns struggle to keep consistent voices and follow complex instructions. The authors made a new test called DRAMA-Eval to check how well these systems perform with real-world scripts, judging both the sound quality and how well the speech fits the context. They found many systems have trouble staying consistent with who is speaking and understanding instructions that depend on the overall dialogue. This test, including scripts and audio, is openly shared to help improve speech generation technology.
Open → 2610.31796v1

Character-level pitch and timing control improves Mandarin speech synthesis

Character-Level Prosody Control for Mandarin Speech Synthesis:An Architecture-Preserving Approach

Abstract: This paper addresses fine-grained prosody control for large-language-model (LLM) based text-to-speech (TTS) synthesis of Mandarin Chinese, motivated by multimedia content-creation scenarios---film dubbing, audiobook production, and interactive voice interfaces---in which prosodic adjustments must be placed on specific characters rather than applied uniformly to whole utterances. We present a data-driven framework in which fine-grained prosodic markers (pitch, duration, energy, and pause) are automatically extracted from raw audio at scale and embedded into the text stream as out-of-vocabulary Unicode symbols. The LLM of an existing TTS system is then fine-tuned to interpret these markers while its architecture remains unchanged, yielding character-level temporal control that complements existing utterance-level style control. An optional text-LLM front-end can translate natural-language instructions into marker sequences. Experiments on 2.15M Mandarin utterances (5,858 hours) with CosyVoice2 as the backbone demonstrate reliable control of character duration, pitch, pause duration, and global speaking rate, with perceptual quality essentially preserved. A cross-tokenizer analysis further indicates that the ASR-optimized tokenizer of the backbone attenuates prosodic variation relative to reconstruction-oriented alternatives---an observation we report as hypothesis-generating evidence for prosody-sensitive system design.

Wed 21 OctSound
The gist
Making computer-generated Mandarin speech sound natural often means adjusting the tone and rhythm for each character, not just the whole sentence. The authors developed a way to tag specific characters with markers for pitch, duration, energy, and pauses, then trained an existing text-to-speech system to understand these tags without changing its structure. This lets users control the speech very precisely, making it useful for things like movie dubbing or audiobooks. Their tests with millions of Mandarin utterances showed this method works while keeping the speech sounding natural.
Open → 2610.29123v1

DriftTTS speeds up text-to-speech with single-step generation

DriftTTS: One-stage Single Step Text-to-Speech via Generative Drifting

Abstract: Text-to-speech models built on score matching and flow matching produce natural speech, but only by calling the decoder many times, which makes synthesis slow. Existing ways to cut the number of calls either distill from a multi-step teacher or add a stage on top of a pretrained model, leaving single-step TTS without a pretrained TTS model unexplored. We question whether pretraining a TTS model is necessary, and propose DriftTTS, which adopts generative drifting, an objective that moves iterative sampling from inference into training. Drifting assumes samples of fixed shape, whereas speech has variable length; we address this issue with segment drifting. On LJSpeech, DriftTTS matches the multi-step quality of Matcha-TTS and RapFlow-TTS in a single decoder call, while being faster. To our knowledge, this is the first application of generative drifting to text-to-speech.

Fri 16 OctSound
The gist
Creating natural-sounding speech from text usually takes many small steps, which makes it slow. The authors developed DriftTTS, a new method that learns to generate speech in just one step, making it much faster. They solved technical challenges with speech length and showed their method produces speech as good as slower multi-step models. This work shows it’s possible to get high-quality speech without needing a complex multi-step training setup.
Open → 2610.22960v1

Long speech prompts improve prosody reproduction in zero-shot text to speech

Long-Prompt Zero-Shot TTS: Benchmarking Prosody Reproduction Beyond Voice Cloning

Abstract: Zero-shot text-to-speech (TTS) typically conditions on a short speech prompt, which conveys timbre but provides only limited evidence of a speaker's prosodic patterns. We formulate Long-Prompt Zero-Shot TTS, a task that uses long speech prompts at inference time to reproduce speaker-specific prosody without target-speaker fine-tuning. We introduce LP-TTS-Bench, a bilingual benchmark of 37 speakers with 63.95 prompt hours and 2,728 held-out test utterances. Beyond intelligibility and timbre similarity, LP-TTS-Bench evaluates timing, prominence, intonation, and model-based prosody metrics, enabling multidimensional evaluation of prosody reproduction. As a reference system, we develop LPTTS, whose hierarchical Long-Prompt Encoder compresses long speech prompts into a fixed number of continuous prosody vectors. Experiments show improvements in several prosodic dimensions over a short-prompt baseline, with overall gains as prompt duration increases up to approximately 10 minutes and saturation at longer durations.

Wed 14 OctSound
The gist
Text-to-speech systems usually use short examples of a voice to copy the speaker's tone but struggle to capture how they naturally change pitch and emphasis. The authors test what happens when you give the system a much longer sample of someone's speech. They create a benchmark with many speakers and measures to see if the system can mimic timing, pitch, and emphasis better. Their results show that using longer speech prompts, up to about 10 minutes, helps the system make speech that sounds more like the original speaker’s natural rhythm and style.
Open → 2610.19774v1

Text to speech models sustain clear voices during long talks

Speaking Longer Than Learned: Training-Free Long-Form Generation for Full-Stream Text-to-Speech

Abstract: Recent full-stream text-to-speech (TTS) models enable low-latency personalized synthesis as input text arrives. However, sustaining generation beyond the lengths seen during training without additional training remains largely unexplored. We systematically analyze VoXtream2, which extends generation by periodically discarding past context while retaining the acoustic prompt. We find that this strategy does not prevent degradation: pronunciation accuracy deteriorates near the end of the training range due to the range of positions in which the model operates rather than the loss of past context, while speaker similarity gradually declines throughout generation. Based on these findings, we propose two training-free modifications that reduce the attention window and strengthen attention to the acoustic prompt. Experiments show that these modifications preserve pronunciation accuracy and speaker similarity throughout long-form generation while retaining the naturalness of the original model. Ablations further show complementary effects of the two modifications.

Wed 14 OctSound
The gist
Text-to-speech models generate spoken words from written text, but they often struggle when making long speeches without extra training. The authors studied an existing model called VoXtream2 and found that its way of handling long talks can cause the voice to sound less accurate or less like the original speaker. They proposed two simple changes that don’t need more training to fix these problems, helping the model keep pronunciation clear and the speaker’s voice consistent even in long speeches.
Open → 2610.19553v1

Compact text to speech model improves naturalness and speaker similarity

Training a Compact, Strong, and Realistic Text-to-Speech Model

Abstract: Text-to-speech (TTS) systems are conventionally optimized for intelligibility and speaker similarity. However, neither objective captures the prosodic detail that distinguishes human performances from synthetic speech, leaving a realism gap that larger models and higher-quality data can narrow but not close. In the absence of an objective that directly targets this gap, realism remains a persistent challenge in TTS. We present Audio8-TTS, a compact 0.6B-parameter model for zero-shot voice cloning that achieves state-of-the-art performance in intelligibility and speaker similarity, with particularly strong results in perceptual naturalness. To align the training signal with human perception rather than signal-level fidelity, we construct a quality ladder from widely used open-source TTS systems and train a realism critic to assess generated speech against matched human recordings of the same sentences. An identity-erasure objective discourages the critic from relying on generator fingerprints. We train the model in three stages: multilingual supervised fine-tuning; group relative policy optimization (GRPO) with word error rate (WER) and speaker similarity (SIM) rewards; and GRPO guided by the realism critic. The final stage improves perceived prosodic naturalness and speaker similarity while preserving WER performance.

Sat 10 OctSoundArtificial Intelligence
The gist
Modern text to speech systems often produce voices that are clear and match the speaker, but they lack the natural flow and expression humans have. The authors created a smaller model named Audio8-TTS that can copy voices without extra training and sounds more natural. They trained it using a special system that judges how realistic the speech sounds, not just how close it is to the original audio. This approach helped improve how natural and expressive the synthetic speech feels while keeping it easy to understand.
Open → 2610.14776v1

Speech intensity controlled continuously with learned neural converter

Vocal Intensity Conversion with Continuous SPL Control via Adversarial Training

Abstract: Vocal intensity conversion renders a recorded utterance at a different vocal intensity, rather than simply scaling its amplitude, while preserving its content and speaker identity. Existing systems control intensity through a reference utterance or a few discrete categories. Instead, we control the conversion with any target sound pressure level (SPL) on a continuous dB scale. A lightweight converter, trained as a conditional cycle-consistent GAN without parallel data, transforms the features of a frozen speech encoder, from which a pretrained vocoder resynthesizes the speech. We compare three representations, log-mel spectrograms, WavLM, and SpeechTokenizer, and introduce an objective protocol that measures the achieved intensity change against the target one on a calibrated corpus. With WavLM, the converter achieves a measured 83% of the target change in intensity and also shifts the fundamental frequency. A perceptual evaluation confirms that perceived vocal intensity increases with the target level on amplitude-normalized stimuli.

Fri 9 OctMachine LearningSound
The gist
Sometimes people want to change how loud a recorded voice sounds without just making it louder or quieter, because simple volume changes don't capture how intensity feels in speech. The authors created a computer method that can change a voice recording to sound like it was spoken louder or softer at any level you want, not just a few preset steps. Their method uses a kind of AI called a GAN with a speech encoder and vocoder to do this without needing matching original and modified recordings. They tested different ways to represent the voice features and found one that works well for matching the desired loudness changes and also slightly changes the pitch, making the output sound more natural.
Open → 2610.13608v1

Expressive zero-shot text to speech with controllable style and timbre

E3-System: Expressive EmoData, Explicitly Controllable, Easy-to-Use TTS

Abstract: Recent zero-shot Text-to-Speech (TTS) systems can clone unseen speakers, yet controllable expressiveness remains limited by a gap between semantic intent and acoustic realization. Text descriptions offer a natural control interface but provide weak acoustic grounding, whereas speech style prompts provide concrete prosody but entangle style with the prompt speaker's timbre. To bridge this gap, we propose E3-System, a unified intent-to-speech framework for expressive zero-shot TTS that couples three requirements: Expressive style modeling, Explicit timbre-style control, and Easy-to-use natural-language interaction. Given a target speaker and either a natural-language style description or a speech style prompt, E3-System generates expressive speech while preserving the target timbre. The key idea is to close the full control loop: building a large expressive style space, grounding user intent into usable acoustic style references, and synthesizing speech with disentangled timbre and style. To realize this loop, EmoData provides a thousand-hour multilingual emotional speech dataset, Style-RAG grounds text descriptions into high-quality acoustic style prompts from these data, and Dual-TTS transfers the grounded style to arbitrary target speakers through VC-augmented timbre-style disentanglement. Experiments show that E3-System achieves strong speech quality, speaker preservation, and explicit expressive controllability.

Fri 9 OctSound
The gist
Text-to-speech systems can mimic new voices but often struggle to express emotions or styles clearly. The authors built E3-System, which lets users control how speech sounds by typing style descriptions or providing example voices. It keeps the speaker’s unique voice while adding expressive emotions or styles. They created a large speech dataset and used clever techniques to separate voice identity from style, making expressive speech easy to generate for many voices.
Open → 2610.12993v1

Russian speech corpus improves long continuous text to speech systems

Balalaika-Longform: A Russian Speech Corpus for Continuous Long-Form Text-to-Speech

Abstract: Long-form text-to-speech must retain requested words over extended generations, yet sentence-level training and evaluation can hide omissions and early stops. We introduce Balalaika-Longform, an open Russian corpus of 189 hours in continuous units of 30 seconds to 15 minutes. Long units and matched short windows support fine-tuning comparisons on the same source recordings, and the accompanying evaluation retains every synthesis attempt. We fine-tune CosyVoice3, Qwen3-TTS, VoxCPM2 and F5-TTS on either view and test continuous synthesis on 50 text-voice pairs with voices unseen in fine-tuning, at about 75, 300 and 1,200 words. At 1,200 words, CosyVoice3 WER falls from 99.9% after short-window fine-tuning to 47.3% with long targets, and to 16.6% with punctuated, format-matched transcripts; paired intervals favor long targets for Qwen3-TTS and VoxCPM2, and by a small margin for F5-TTS, whose absolute WER stays above 90%. The results isolate the effect of training sequence length under a fixed continuous-generation protocol.

Wed 30 SeptSound
The gist
Generating speech for long texts is challenging because errors like missing words or early stopping are hidden in short sentences. The authors created Balalaika-Longform, a large collection of Russian speech recordings lasting up to 15 minutes, to help train and test speech systems on longer passages. They experimented with different training lengths and showed that using longer audio segments for training reduces errors in speech synthesis for long texts. This database helps better understand how training duration affects continuous speech generation.
Open → 2610.00658v1

Speaker-adapted speech system improves expressive control in long audio streams

SCIC: Scope- and Codebook-Aware Instruction Conditioning for Speaker-Adapted Expressive TTS

Abstract: Long-form live-streaming TTS requires context-dependent prosody and paragraph-level coherence. However, many existing instruction-based TTS systems use global or uniform conditions, providing limited explicit control over clause-level relative prosodic changes. We introduce Speaker-Relative Inline Prosody Control, where each Pitch, Energy, or Speed instruction targets a clause relative to the preceding clause from the same speaker, while Pause uses an absolute duration interval. In codec-based TTS, Speed and Pause affect sequence length, whereas Pitch and Energy rely on residual codebooks. By analyzing Qwen3-TTS RVQ codebooks, we find that Energy concentrates in early residual codebooks, whereas Pitch accumulates across a deeper prefix. We therefore propose Scope- and Codebook-Aware Instruction Conditioning (SCIC), combining a Temporal Instruction Router for frame-level tag activation with Tag-Specific Codebook Weighting over residual codebooks. SCIC improves speaker-relative Pitch and Energy control over standard instruction fine-tuning using text-token tags. We further apply multi-reward GDPO post-training to jointly optimize control and quality, improving control accuracy while preserving CER and speaker similarity. In long-form synthesis, SCIC produces a more distinct paragraph-level expressive hierarchy than speaker-adapted SFT without instructions. Audio demos are available at: https://taoliveaigc.github.io/SCIC/

Wed 30 SeptSoundArtificial Intelligence
The gist
When computers read long texts aloud, it can be hard to make their voice sound natural and expressive throughout. The authors found a way to better control the way the computer changes pitch, energy, and speed at the level of each sentence part, based on the speaker’s previous speech. They built a system called SCIC that uses special codes to link spoken instructions with these speech changes, improving control without hurting speech quality or how well the system sounds like the speaker. Their system creates more natural-sounding paragraphs with clearer expression differences.
Open → 2609.39088v1

Speech model learns unified understanding and generation abilities

SPEAR-Gen: Generation-Aware Pre-training for Unified Speech Representations

Abstract: Speech understanding and generation place different demands on speech representations, and existing models are typically optimised towards one capability or the other. To reduce this gap, we introduce SPEAR-Gen, a speech representation model that learns a single representation for both capabilities. Task-aligned feature aggregation consolidates complementary linguistic and paralinguistic information across a frozen encoder into discrete targets for masked prediction, while a coarse-to-fine objective combines log-Mel reconstruction with residual flow matching to preserve spectral structure and fine-grained acoustic variation. Experiments on SUPERB and speech resynthesis show that SPEAR-Gen maintains strong understanding performance while substantially improving resynthesis quality and speaker preservation. These results demonstrate that a single speech representation can effectively support both understanding and generation.

Mon 28 SeptSound
The gist
Understanding and generating speech usually need different kinds of sound information, so most models focus on one task at a time. The authors created SPEAR-Gen, a new model that learns one type of speech representation useful for both understanding what is said and generating speech sounds. They combined techniques that help capture both the meaning in words and the nuances of voice sounds. Tests showed SPEAR-Gen keeps good understanding performance while making speech sounds clearer and more like the original speaker. This means one system could handle both speech recognition and speech generation effectively.
Open → 2609.34147v1

Context-aware text to speech models infer emotion from conversation

COT-TTS: Audio Context-Aware Text-to-Speech with Chain-of-Thought Reasoning

Abstract: Recently, text-to-speech systems have made significant progress in speech expressiveness and controllability. However, the speaking style of generated speech typically relies on clear user-specified instructions. In natural conversations, speaking style should be naturally inferred from the preceding conversational context. Therefore, we propose COT-TTS, a context-aware, reasoning-based text-to-speech task. Given historical conversation audio, target text, and a reference speech, the system should comprehend the conversational context, infer an explicit intermediate reasoning, and finally synthesize the target speech with the specified timbre. To support this task, we constructed a large-scale bilingual conversational speech dataset comprising 9 million training samples, including a high-quality subset of 1 million samples. We further constructed a source-disjoint benchmark with 800 human-verified samples and established strong task-specific baselines. Additionally, we developed end-to-end autoregressive models with parameter sizes of 0.6B and 1.7B, generating emotion-labeled transcripts, editable speech style inferences, and speech tokens. Experimental results show that the proposed model achieves performance comparable to large-scale baseline systems with significantly fewer parameters. At the same time, the model performs well in terms of duration consistency and emotional consistency, and can generate appropriate emotional, stress, and rhythmic variations based on the conversational context. To facilitate future research, we will publicly release the data construction pipeline, dataset, trained models, and related resources. The demo page and additional resources are available at https://luckybian.github.io/COT-TTS

Sat 19 SeptComputation and LanguageSound
The gist
Generating speech that sounds natural means capturing the speaker's mood and style from the way people talk in conversation. This paper introduces a method where the system listens to past conversation audio and reasons about the emotional style before making speech from text. The researchers built a large bilingual dataset and created models that can produce speech matching emotions like stress or rhythm based on context. Their approach uses fewer parameters yet achieves good quality in emotion and style consistency compared to other big models.
Open → 2609.22697v1

Taming errors in long text speech synthesis improves quality and consistency

Taming Long-form Text-to-Speech

Abstract: Long-form text-to-speech (TTS) enables multi-turn conversations with consistent prosody and higher quality voice cloning from longer reference audio. Recent open-weights autoregressive TTS models such as Qwen3-TTS and VoxCPM2 attain state-of-the-art word error rate (WER) and speaker similarity (SIM) on short-form prompts but significantly deteriorate when used with long-form prompts. We propose Localized Attention-Constrained Inference (LACI), an inference-only method to detect TTS errors in near real-time, roll back to the error onset and regenerate with temporary guardrails, adding negligible computational overhead. Using LACI, we improve worst-of-N WER across 10 RNG seeds for Qwen3-TTS-0.6B from 35.2% to 3.4% on prompts longer than 1500 words, even surpassing its short-form reliability of 5.4\% on prompts with fewer than 500 words. To demonstrate the efficacy of LACI on voice cloning reliability, we propose a sliding-window version of the SIM metric that we call wSIM. wSIM exposes several novel failure patterns that are not captured by SIM. LACI improves worst-of-N wSIM from 0.01 to 0.47 on 120 seconds of reference audio while reducing the rate of catastrophic generations with WER above 30% from 26% to below 1%

Tue 15 SeptSound
The gist
Generating computer voices from very long text or long audio samples is hard because the quality and voice consistency often break down. The authors propose a method called Localized Attention-Constrained Inference (LACI) that quickly detects mistakes during speech generation and fixes them on the fly by rerunning problematic parts with temporary safeguards. This approach greatly reduces errors and helps long speech sound more natural and similar to the original speaker, even for very long texts or reference audio. They also introduce a new way to measure voice consistency that better identifies failures.
Open → 2609.16989v1

Cross-lingual voice cloning works without transcripts or forced alignment

Cross-Lingual F5-TTS 2: A Simplified Framework for Language-Agnostic Voice Cloning

Abstract: Zero-shot text-to-speech (TTS) can clone a speaker's voice from a short audio prompt, yet most TTS systems still require the audio prompt transcript during inference. This dependency prevents cross-lingual voice cloning when the audio prompt transcript is unavailable, particularly for unseen languages. Cross-Lingual F5-TTS removes this dependency and enables transcript-free cross-lingual voice cloning, but it prepares its training data with forced alignment. Forced alignment is sensitive to boundary errors, and its cost grows as more languages are covered. Its speaking rate predictor is also unreliable at estimating duration when the audio prompt begins or ends with silence. In this paper, we present Cross-Lingual F5-TTS 2, a simplified framework for transcript-free cross-lingual voice cloning without forced alignment. Instead of using forced alignment to segment real utterances, we build same-speaker prompt and target pairs using a pretrained F5-TTS model and fine-tune the same model on these constructed pairs. This simplifies data preparation and preserves the acoustic modeling capability of the pretrained model, enabling adaptation with only a short fine-tuning stage. We further make the syllable-level speaking rate predictor robust to leading and trailing silence through silence-aware augmentation. Experiments show that Cross-Lingual F5-TTS 2 reaches higher speaker similarity than F5-TTS and Cross-Lingual F5-TTS while maintaining intelligibility. All related resources are publicly available.

Mon 14 SeptSound
The gist
Making a computer talk like someone else by hearing just a short clip is tricky, especially when the computer doesn’t have a written transcript of that clip. The researchers found a simpler way to train these systems without needing accurate timing information between speech and text. They use an existing model to create training pairs automatically, making it easier and more reliable to clone voices in many languages. Their new method copies speakers’ voices more closely and still sounds clear, even without knowing what was originally said.
Open → 2609.15184v1

DiTAR plus improves speech synthesis for long complex utterances

DiTAR+: Dual Optimization for Robust Autoregressive Diffusion Speech Synthesis

Abstract: Continuous-latent Autoregressive Diffusion Transformer (AR-DiT) models have demonstrated immense potential in zero-shot speech generation. However, they still suffer from limited decoding stability when synthesizing long utterances or complex linguistic structures. This instability primarily stems from a restricted historical receptive field and an acoustic inertia dependency within the diffusion decoder, which causes the model to ignore semantic conditions. To address these challenges, we propose DiTAR+, a dual-optimization framework. First, we introduce Dilated Context Sampling to expand the macro-level historical receptive field without violating physical temporal continuity, thereby preventing cumulative error propagation. Second, we propose Hierarchical Acoustic Masking to prevent shallow layers from attending to acoustic pre-context, explicitly decoupling semantic alignment from acoustic detail reconstruction. Extensive experiments show that our framework effectively mitigates pronunciation errors and semantic hallucinations, enhances generation robustness on challenging sentences, and maintains exceptionally high speaker similarity throughout the entirety of long-form utterances. On the linguistically challenging ZH-Hard set, DiTAR+ reduces the word error rate from 12.478% to 9.893%, and on extended utterances of 25 to 35 seconds it improves speaker similarity from 0.741 to 0.759 while simultaneously lowering the word error rate from 2.778% to 2.173%, outperforming both discrete-token and pure flow-matching baselines.

Sat 12 SeptSoundArtificial Intelligence
The gist
Generating speech with computers can be tricky when sentences are long or complicated, leading to mistakes in pronunciation or meaning. The authors found that existing speech models sometimes lose track of important information over time or get confused by sound details. They created a new framework called DiTAR+ that looks at longer context and separates understanding of meaning from sound details. This makes the computer-generated speech clearer, more accurate, and better at sounding like the original speaker, especially for challenging sentences.
Open → 2609.13909v1

Post-training enables fine-grained natural language control of speech emotion and timing

Post-Training Zero-Shot TTS for Fine-Grained Emotion and Duration Control via Natural Language

Abstract: Audiobook narration, conversational agents, and audiovisual dubbing require speech that conveys changing emotions and adapts its pacing within a single utterance. But most existing TTS systems typically rely on utterance-level style conditioning, making such fine-grained control difficult to achieve. In light of this, and inspired by the success of post-training in large language models, we propose a unified post-training framework that equips pretrained text-to-speech models with natural-language control over segment-level emotion and duration. Supervised fine-tuning establishes instruction-conditioned speech generation, while reinforcement learning with group relative policy optimization refines control accuracy using emotion and duration rewards alongside content and speaker preservation objectives. By reusing the pretrained architecture, our approach avoids additional inference-time control modules. Experiments demonstrate significantly improved fine-grained controllability while maintaining speech intelligibility and speaker identity, highlighting post-training as a practical approach to extending existing speech synthesis models.

Thu 10 SeptSound
The gist
Many text-to-speech systems can talk but have trouble making their voice change emotions or speaking speed in small parts of a sentence. This paper shows how to improve existing speech models by teaching them after they are built, so they can understand simple instructions about feeling and pace for different segments of speech. The researchers fine-tune these models using new techniques to make the changes accurate while keeping the person’s voice and words clear. This method does not need extra parts during speaking, making it easier to use.
Open → 2609.11523v1

Greek text to speech system improves with small curated audiobook data

Deterministic Prompting for Speaker-Stable Low-Resource Greek TTS

Abstract: Modern TTS systems approach human quality for high-resource languages but degrade when clean speech data is scarce. Modern Greek exemplifies this, lacking the curated corpora behind state-of-the-art synthesis. We propose a data curation recipe that transforms audiobook recordings into TTS-ready data via WhisperX alignment and filtering. Then we fine-tune Parler-TTS (880M), a prompt-based multilingual model whose pre-training encodes phonetic priors transferable to Greek. During development, we find that LLM-generated style prompts introduce speaker drift at inference. Replacing them with deterministic prompts resolves this, and a speaker-specific LoRA stage trained on 3.5 h of single-speaker data anchors identity while updating ~5% of parameters. Our system achieves WER 10.7% (2.9 above the ASR floor), MOS-I 4.00 (vs. 4.36 human speech), and near-human speaker consistency (MOS-C 4.24 vs. 4.30), showing that robust single-speaker Greek TTS is achievable with limited curated data.

Wed 9 SeptSoundComputation and LanguageMachine Learning
The gist
Making computers speak in Greek sounds nearly as good as a human even when there's only a little clean speech to learn from. The authors turned audiobook recordings into good quality training data using special alignment tools. They adapted a large speech model trained on multiple languages to Greek, fixing issues where the voice would change unexpectedly by using consistent prompts and a fine-tuning step that keeps the speaker’s identity. Their system speaks clearly and naturally, close to human voices, using only a few hours of single-speaker recordings.
Open → 2609.10022v1

TontaubeV1 enables natural streaming text to speech on consumer GPUs

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Abstract: Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.

Tue 8 SeptSoundComputation and LanguageMachine Learning
The gist
Making computer voices sound natural while speaking quickly is a challenge because better quality usually means slower processing. The authors present TontaubeV1, a new model that can produce natural-sounding speech in real time using just one standard graphics card. It works by first predicting the basic meaning and timing of spoken words, then adding layers of sound detail step-by-step. This approach lets TontaubeV1 start speaking within 200 milliseconds and supports voices in English, German, and some other languages.
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