Papers for
audiobook producers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Post-training enables fine-grained natural language control of speech emotion and timing
Post-Training Zero-Shot TTS for Fine-Grained Emotion and Duration Control via Natural Language
Abstract: Audiobook narration, conversational agents, and audiovisual dubbing require speech that conveys changing emotions and adapts its pacing within a single utterance. But most existing TTS systems typically rely on utterance-level style conditioning, making such fine-grained control difficult to achieve. In light of this, and inspired by the success of post-training in large language models, we propose a unified post-training framework that equips pretrained text-to-speech models with natural-language control over segment-level emotion and duration. Supervised fine-tuning establishes instruction-conditioned speech generation, while reinforcement learning with group relative policy optimization refines control accuracy using emotion and duration rewards alongside content and speaker preservation objectives. By reusing the pretrained architecture, our approach avoids additional inference-time control modules. Experiments demonstrate significantly improved fine-grained controllability while maintaining speech intelligibility and speaker identity, highlighting post-training as a practical approach to extending existing speech synthesis models.
Greek text to speech system improves with small curated audiobook data
Deterministic Prompting for Speaker-Stable Low-Resource Greek TTS
Abstract: Modern TTS systems approach human quality for high-resource languages but degrade when clean speech data is scarce. Modern Greek exemplifies this, lacking the curated corpora behind state-of-the-art synthesis. We propose a data curation recipe that transforms audiobook recordings into TTS-ready data via WhisperX alignment and filtering. Then we fine-tune Parler-TTS (880M), a prompt-based multilingual model whose pre-training encodes phonetic priors transferable to Greek. During development, we find that LLM-generated style prompts introduce speaker drift at inference. Replacing them with deterministic prompts resolves this, and a speaker-specific LoRA stage trained on 3.5 h of single-speaker data anchors identity while updating ~5% of parameters. Our system achieves WER 10.7% (2.9 above the ASR floor), MOS-I 4.00 (vs. 4.36 human speech), and near-human speaker consistency (MOS-C 4.24 vs. 4.30), showing that robust single-speaker Greek TTS is achievable with limited curated data.
TontaubeV1 enables natural streaming text to speech on consumer GPUs
TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context
Abstract: Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.