Papers for

audio system integrators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Distributed low-cost system enables immersive surround sound setups

Ambisonics: Introducing an Accessible, Distributed Approach

Abstract: This paper presents an accessible, distributed approach to higher order ambisonics using a network of low-cost microcontroller-based devices. Leveraging recent advances in embedded computing, networked audio, and precise time synchronization, the system offers an alternative to conventional centralized architectures that typically require expensive multichannel interfaces and high-performance digital signal processing hardware. The proposed architecture combines an audio plugin for soundfield design with a modular network of ambisonics processing units, which, exploiting the parallelisable nature of ambisonics decoding, are each responsible for a subset of loudspeaker outputs. Synchronization is achieved through the IEEE 1588 Precision Time Protocol, complemented by adaptive clock correction to maintain sub-microsecond alignment between devices. A third-order ambisonics implementation demonstrates the viability of the approach, with potential scalability to higher orders and larger arrays. Overall, this work contributes to the development of frugal, distributed solutions for immersive audio, expanding access to ambisonics-based systems for a wide range of applications.

Thu 29 OctSound
The gist
Creating immersive 3D audio experiences usually needs expensive and powerful equipment. The authors designed a system that uses many small, cheap devices working together over a network to produce high-quality surround sound. They made sure these devices keep perfectly synced up so the sound stays smooth and accurate. Their system shows it’s possible to build large, complex audio setups without costly hardware.
Open → 2610.39898v1

Position assisted uwb multicast audio timing and reliability limits examined

Timing and Reliability Limits of Position-Assisted UWB Multicast Audio

Abstract: One-to-many ultra-wideband (UWB) transport can disseminate shared audio blocks without replicating a downlink stream for every receiver. Yet common reception does not ensure aligned electrical playback, coincident acoustic arrival, or delivery to an entire receiver group. This paper develops a unified feasibility analysis of position-assisted UWB multicast audio that separates clock and actuation error, age-dependent acoustic propagation compensation, correlated block erasures, and reserved communication resources. We derive a conditional bound on one-listener arrival spread, a stationary expression for all-receiver block delivery under common and receiver-local losses, and complementary bounds for reliability-constrained admission. Reproducible Monte Carlo experiments examine 4,590 policy--run records across clock, localization, channel, and slot configurations. For eight receivers, affine clock correction produces a mean run-level 95th-percentile electronic span of $21.19\us$, while position assistance reduces the corresponding one-listener acoustic arrival span from $21.95\ms$ to $419.43\us$. Under the stated $30\us$ timing criterion, 98.86\% of compensated events still exceed the threshold. For 64 receivers, three block copies attain an all-receiver delivery probability of approximately 0.97478 under the modeled correlated channel. The analysis exposes the distinct failure mechanisms of position age, shared fades, retransmission limits, and schedule saturation, and establishes joint criteria for interpreting synchronous multicast audio performance.

Tue 20 OctInformation TheoryMultimedia
The gist
Sending audio to many devices at once using ultra-wideband signals can save data by not repeating the message for each listener. But making sure everyone hears the sound at the right time and without glitches is tricky. The authors studied how using the listeners’ locations helps improve timing and delivery accuracy. They found that even with position help, perfectly synchronized sound is very hard to achieve for many listeners because of delays and signal issues. Their work shows what causes failures and how often they happen under different conditions.
Open → 2610.28245v1