Papers for

audio software developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Video and clicks improve sound separation for similar on-screen sources

SelectSep: Target-Selective Video Queries for Audio Source Separation

Abstract: Video-queried sound separation (VQSS) aims to isolate a target sound from an audio mixture using its corresponding video as a query. However, scene-level video queries can become ambiguous when multiple sounding objects are visible, particularly when the target and interferer are semantically similar. We propose SelectSep, a target-selective VQSS framework that jointly uses text and a single click coordinate to specify the target source and instance without requiring segmentation at inference time. We adapt the visual encoder through target-feature distillation with text and click conditioning, and then fine-tune the separator using the adapted visual features. We also introduce an on-screen interference setting, where both the target and interferer are visible, to evaluate target selectivity. Experiments on standard benchmarks and the on-screen interference setting demonstrate consistent improvements in separation quality and target selectivity, particularly for mixtures containing semantically similar sources.

Wed 28 OctMultimediaSound
The gist
Separating sounds from a video with multiple people or objects making noise is tricky when they look alike. The authors propose SelectSep, which uses a short text description plus a single click on the video to pick out the sound of just one target object. This approach helps the computer focus better on the intended source without needing detailed segmentation of the image. They tested it on examples where both the target and interfering sounds are visible and similar, showing improved sound separation results.
Open → 2610.38624v1

Partially edited audio enables flexible changes and raises defense challenges

Partially Edited Audio: Generation, Defense, and Open Problems

Abstract: Recent advances in generative audio models facilitate increasingly flexible and selective editing of linguistic content and paralinguistic, extralinguistic, and other attributes. This paradigm, named partially edited audio, differs from full audio generation as only portions of the real recording are edited. This technique can serve both beneficial and harmful applications. We therefore present a concise survey from both generation and defense perspectives, focusing on audio, as a contribution to the ICASSP 2027 special session entitled "Partially Edited Media: Perspectives from Synthesis and Defense." We first define partially edited audio and argue that what counts as ``fake'' or harmful is an application-dependent judgment, not a fixed property of the edit. We then survey audio editing by editing target, approaches, and evaluation, and then defense methods by detection, localization, diarization, and interpretability, summarizing representative benchmarks and toolkits. Finally, we discuss future directions and open problems.

Tue 27 OctSound
The gist
Editing just parts of an audio recording to change what is said or how it sounds is becoming easier with new AI tools. The authors explain that whether such changes are harmful or fake depends on how the edited audio is used, not on the edits themselves. They review how these partial audio edits are done, how to detect or defend against them, and highlight tools and tests available. They finish by pointing out what still needs to be solved in this area.
Open → 2610.37640v1

Speech enhancement improved by noisy target training with drifting loss

Noisy Target Training Meets Drifting for Weakly-Supervised Speech Enhancement

Abstract: In speech enhancement, standard supervised training requires pairs of noisy and clean speech. Such pairs are typically created by artificially degrading clean speech, leading to a domain mismatch between synthetic training data and real recordings. Noisy target training (NyTT) mitigates this limitation by training an enhancement model to predict a noisy recording from a noisier version generated by adding extra noise. However, since the training target is noisy, NyTT might learn to leave residual noise in the enhanced output. In this paper, we address this issue in NyTT by incorporating a Sinkhorn drifting loss that matches the distribution of the enhanced speech to that of unpaired clean speech. The Sinkhorn drifting loss attracts enhanced speech toward high-density regions of the clean-speech distribution while repelling it from the current enhanced-speech distribution in latent space. This loss uses only unpaired clean speech rather than the clean counterpart of each degraded recording, preserving the weakly-supervised nature of NyTT. Experimental results on VoiceBank-DEMAND and CHiME-3 real recordings demonstrate the efficacy of the proposed combination.

Fri 23 OctSound
The gist
Cleaning up noisy speech recordings usually requires matching noisy sounds with their clean versions, which can be hard to get from real life. The paper explains how the authors improve a method that uses only noisy sounds by teaching a computer to make noisy recordings less noisy using extra noise inputs. They add a special technique called a Sinkhorn drifting loss that helps the cleaned speech sound more like real clean speech without needing exact clean examples for training. Tests with real recordings show this approach works better at reducing noise.
Open → 2610.32870v1

Vst-bench-ml ensures trustworthy audio plugin dataset creation and verification

vst-bench-ml: Auditable Dataset Generation for Audio Plugins

Abstract: Generating datasets with audio plugins requires preserving how each audio observation was produced. vst-bench-ml is a Python package that samples plugin parameters, coordinates rendering through a separately installed host, and records software identities, rendering settings, and output hashes for later verification. A sealed manifest binds this evidence and supports offline integrity checks without loading the plugin. A companion repository provides a sample-free VST3 test plugin, a deterministic offline host, and additional checks linking rendering attempts to recorded outputs. On a pinned macOS arm64 and Python 3.12 stack, functional validation of the pre-release versions reproduced package and host tests. Two runs in fresh processes reproduced the same render-plan hash and all eight expected output hashes, covering four sampled parameter configurations and two fixed MIDI signals; 12 negative cases also passed. Later licensed 0.1.0 release candidates passed producer-run continuous integration and local validation. Version 0.1.1 adds public Git source repositories, package-index installation, and user documentation; a separate release check reproduced the expected plan and output hashes. These checks establish integrity and repeatability within the tested setup; they do not establish portability, scientific suitability, or perceptual quality.

Wed 14 OctSound
The gist
Creating datasets with audio effects plugins can be tricky because it's important to keep track of exactly how each sound was made. The authors created a tool called vst-bench-ml that carefully records all the settings and outputs when making sounds, so you can check later if everything matches up exactly. It uses a locked manifest file to prove that the recorded data hasn't been changed, and this checking works even without opening the plugin again. They tested it on a specific Mac setup and showed it can reproduce the results reliably, but they note it doesn’t guarantee the quality or usefulness of the sounds themselves.
Open → 2610.20465v1

Audio memory updates improve recognition in long sound streams

AMemOps: Evaluating Memory Updates in Long Audio Streams

Abstract: Audio memory must recognise recurring sources across acoustic changes while keeping their attributes up to date. Overall accuracy does not reveal how these demands interact. We introduce Audio Memory Operations (AMemOps), a benchmark for latest-attribute retrieval, preservation of unchanged attributes and absent-source rejection in long audio streams. Paired controls vary recordings, training identities and earlier events to examine their effects on updating. Training on other recordings of the test instruments increases a reference delta-rule memory's update advantage over matched attention by 13.4 percentage points. At retrieval delays of 120\,s, matched histories separate benefits of consistent repetition from costs of conflicting earlier values, while additive-memory controls identify benefits of erasure.

Tue 13 OctSoundArtificial IntelligenceMachine Learning
The gist
Remembering sounds accurately over time is tricky because the way a sound source changes can confuse computers. The authors created a new test to measure how well systems update memory about ongoing sounds, keep facts that haven’t changed, and reject sounds that disappear. They found that training on similar recordings helps memory update methods work better than some popular attention-based methods. Their tests also show how repeated sounds help or hurt memory over long delays and how erasing outdated info can be beneficial.
Open → 2610.18652v1

Flow matching improves music source separation in stereo audio

FLOMSS: Generative Source Separation by Flow Matching

Abstract: Music source separation (MSS) has been conventionally addressed by discriminative methods. Recently, flow matching has emerged as a strong generative paradigm for modeling complex data distributions, with successful applications across diverse domains. These advances motivate us to systematically investigate flow matching for MSS in a four-source (Vocals, Bass, Drums, Other) setting in full-band stereo. Specifically, we investigate prediction targets, flow paths, single-source versus multi-source modeling, and mixture consistency constraints. Beyond the signal-level metrics commonly used for MSS, such as signal-to-distortion ratio, we further evaluate MSS methods using embedding-based metrics, as well as a listening test, providing a comprehensive benchmark. On MUSDB18-HQ, our proposed model exhibits competitive performance in both objective and subjective tests, highlighting the potential of flow matching for generative MSS. Demo: https://ik4sumii.github.io/FLOMSS/

Tue 13 OctSound
The gist
Music source separation means pulling out individual instruments or voices from a mixed song recording. Most older methods try to directly guess those sources from the mix. This paper explores using a newer approach called flow matching, which models how complex data is formed, to separate four parts: vocals, bass, drums, and other sounds. The authors test different ways to train and evaluate these models, including listening tests, and find flow matching performs well on a common music dataset. This shows it could be a promising way to generate separated music tracks.
Open → 2610.17821v1

Improving audio understanding with reinforcement learning on long recordings

ATTEST: Evidence-Grounded Reinforcement Learning for Long-Audio Temporal Understanding

Abstract: Temporal grounding is fundamental to audio understanding, yet large audio language models (LALMs) remain weak at it on long audio, where hallucinations compound and annotated data is scarce. Existing benchmarks cover only short clips or offer coarse, synthetic annotations. We introduce EgoSCAPE, a manually verified benchmark created from Ego4D with 700 real audios of durations up to 5 minutes, annotated with dense captions, sound sources, audio timelines, and temporal grounding queries. We further propose ATTEST, a GRPO-based reinforcement learning framework that improves temporal grounding without changing the base model's architecture or token vocabulary. ATTEST combines (i) a counterfactual grounding reward penalizing predictions that survive removal of their acoustic evidence, (ii) an attention-density reward encouraging generation to attend to its own claimed time spans, and (iii) token-wise advantages giving segment-level credit for long dense captions. ATTEST outperforms prior temporal grounding methods on existing dense captioning and grounding benchmarks, with fewer hallucinations. Together, EgoSCAPE and ATTEST establish a rigorous evaluation-training recipe that brings temporally grounded audio understanding closer to practical, long-form deployment.

Mon 12 OctSound
The gist
Understanding when events happen in long audio recordings is hard because current models often imagine details that aren't there and data with accurate timing is rare. The authors created a new benchmark with nearly 700 real-world videos up to 5 minutes long, carefully labeled with sound descriptions and timing information. They also developed a new training method called ATTEST that teaches models to be more accurate about timing without changing their basic setup. This method reduces false details and improves performance on long audio tasks, making it easier to handle real-life long recordings.
Open → 2610.17149v1

SpectralBridge improves audio models by adding high-frequency hearing

SpectralBridge: Adding High-Frequency Capability to Large Audio-Language Models

Abstract: Large audio-language models (LALMs) have become highly capable on a wide range of tasks spanning speech, music, and environmental sound. However, many modern LALMs resample input audio to 16 kHz mono, making all frequencies above 8 kHz unobservable. We present SpectralBridge, a lightweight extension that gives such a model access to the 8-16 kHz band by joining low- and upper-band representations with time-aligned paired cross-frequency attention. Applied to Audio Flamingo Next, the method trains only a small adapter and rank-8 LoRA modules, while leaving the original audio encoder, audio projector, and base language model frozen. SpectralBridge improves both zero-shot transfer and downstream fine-tuning: it raises zero-shot balanced accuracy on the ESC-50 audio classification dataset from 75.5 to 90.5, and when fine-tuned on Insect-10, a 10-way insect species task we construct from InsectSet459 recordings, under the same budget as a LoRA fine-tuned baseline, it reaches 55.4 balanced accuracy against the baseline's 26.2. On a benchmark where the answer depends only on the 8-16 kHz band, it gains 30 mAP over the frozen model. Erasing the upper-band stream from the trained model removes these gains, showing that they come from the high-frequency signal itself rather than from extra tokens or the adapted prompt format.

Mon 12 OctSound
The gist
Many advanced audio AI models only listen to sounds below 8 kHz, missing higher sounds that can be important. The authors propose SpectralBridge, a small add-on that helps these models hear the higher 8-16 kHz range without changing the original model much. This lets the model better recognize sounds like insect species or environmental noises, improving accuracy a lot. Their tests show that the high-frequency sounds themselves, not other changes, provide the extra power.
Open → 2610.17048v1

MPASCNet improves compressed music restoration with adaptive spectral compression

MPASCNet: Magnitude-Phase-Aware Adaptive Spectral Compression for Compressed Music Restoration

Abstract: Compressed music restoration aims to recover high-fidelity audio from lossy codecs such as MP3 by restoring missing spectral content and reducing coding artifacts. Recently, generative adversarial networks and band-split models have made progress in compressed music restoration. However, existing methods either operate without explicitly modeling phase or rely on predefined frequency partitions, which may limit restoration performance and the use of input-dependent frequency information. To address these issues, we propose MPASCNet, a Magnitude-Phase-Aware Adaptive Spectral Compression network. Instead of using fixed bands, MPASCNet combines magnitude and phase features to guide cross-attention, adaptively compressing full-resolution spectral features into compact tokens. These tokens are then processed by a spectro-temporal backbone to model spectral-temporal dependencies. Finally, separate decoder branches reconstruct the full-resolution magnitude and wrapped phase spectra. Experiments on MP3 restoration show that MPASCNet outperforms the Apollo and AEROMamba baselines across multiple restoration metrics while using only 6.49 M parameters. The code is available at https://github.com/xinghour/MPASCNet.

Mon 12 OctSound
The gist
Compressed music files like MP3s often lose sound quality because some audio details are removed. The authors developed MPASCNet, a computer model that looks at both the loudness and timing patterns of music to better guess and restore those missing parts. Unlike earlier methods, MPASCNet adapts to the input music instead of using fixed frequency groups, helping it recover cleaner, more natural sound. Tests showed it worked better than some past models while using less computer power.
Open → 2610.16416v1

Flowgrpo improves vocal separation using new reward design

FlowGRPO for Vocal Separation: From Reward Analysis to Reward Design

Abstract: The Flow Matching objective supervises the velocity field at intermediate states, whereas waveform metrics are evaluated after decoding and may be non-differentiable. To align Flow Matching models with waveform-level and perceptual quality objectives during post-training, FlowGRPO optimizes their trajectories using endpoint rewards. In this work, we focus on music separation and use multi-resolution short-time Fourier transform (MRSTFT), scale-invariant signal-to-distortion ratio (SI-SDR), and Virtual Speech Quality Objective Listener (ViSQOL) as reward components. Before policy optimization, we analyze the relationship between data quality factors and the within-group gap between the maximum and mean rollout rewards for each component. This analysis motivates a revised ViSQOL reward that matches channel-wise root-mean-square (RMS) levels and evaluates the interval from the first to the last active frame, retaining inactive frames within that interval. We also apply a sample-quality filter based on predefined waveform checks. Together, the revised reward and quality filter enable FlowGRPO to improve the pretrained vocal separator in both separation performance and perceptual quality.

Sun 11 OctSound
The gist
Separating vocals from music tracks is tricky because the usual training methods don’t always match how we measure sound quality later. The authors study how to better guide the separation model by changing rewards it gets after it processes the whole sound. They focus on rewards that measure sound quality in different ways and improve these rewards to better match human hearing. This leads to a vocal separation method that picks out vocals cleaner and sounds better.
Open → 2610.15780v1

Model transforms everyday sounds into music notes with real-time control

Sori: Streamable and Controllable Model for Non-musical Audio to Symbolic Music Transformation

Abstract: We introduce Non-musical Audio to Symbolic Music Transformation (NASMT), a novel task that converts non-musical audio into symbolic music representations. Unlike automatic music transcription, which assumes musical input and a unique correct score, NASMT is inherently one-to-many and requires evaluation along two axes: input correspondence and musicality. We present Sori, an encoder--decoder Transformer that addresses this task through domain adversarial training (DAT), which bridges the gap between musical and non-musical audio in the encoder's feature space, and classifier-free guidance (CFG) with a continuous parameter~$γ$ that controls the trade-off between correspondence and musicality at inference time. Across objective metrics and a listening study, Sori provides effective continuous control via $γ$ and compares favorably with instrument-agnostic transcription models. Sori supports real-time streaming on a consumer CPU. Audio examples are available at https://soridemo0320.github.io/sori-demo/.

Sun 11 OctSound
The gist
Turning everyday sounds into musical notes is hard because such sounds don't have a single correct musical form. The authors introduce a task called NASMT that tries to convert any non-musical audio into symbolic music representations, which can vary widely. They built Sori, a Transformer-based model that learns to bridge the gap between musical and non-musical sounds and lets users control how faithful or musical the output is. Sori runs fast enough for live use on a regular computer, and tests show it works well compared to other models.
Open → 2610.15474v1

Bridgecodec enables audio decoding between mismatched codecs at ultra low bitrate

BridgeCodec: Mamba Enhanced Neural Audio Codec with Schrödinger Bridge at Low Bitrate

Abstract: Neural audio codecs achieve remarkable performance but operate as closed ecosystems with rigidly co-trained encoderdecoder pairs, severely hindering interoperability. To resolve this, we propose BridgeCodec, a versatile framework that decouples these pairs by translating latent representations between mismatched, frozen endpoints. We formulate this cross-codec translation as a Schrödinger Bridge optimal transport problem, enabling robust mapping between disparate distributions without predefined noise priors. To efficiently capture longrange speech temporal dependencies, we integrate a Mambaenhanced U-Net architecture. We validate BridgeCodec on an extreme deployment scenario: mapping a lightweight 8 kHz source encoder directly to a 48 kHz target decoder at an ultralow bitrate of 1 kbps. Experimental results demonstrate that BridgeCodec achieves superior wideband reconstruction and high perceptual quality, successfully bridging heavily bottlenecked, heterogeneous codecs.

Sun 11 OctSoundArtificial IntelligenceMachine Learning
The gist
Audio codecs that compress and decompress sounds usually only work with paired components designed together, which limits mixing different systems. The authors introduce BridgeCodec, a method that lets different audio codecs talk by converting their compressed forms even if they weren’t originally paired. They use a special mathematical technique called Schrödinger Bridge to accurately translate these compressed audio representations without needing prior assumptions about noise. Their system also uses an enhanced neural network design to better understand long stretches of speech. Tests show BridgeCodec can remake audio at very low bitrates with good sound quality, even when bridging very different codecs.
Open → 2610.15453v1

Adaptive audio splitting improves sound separation quality

Learning Where to Split: Dynamic Band Splitting for Audio Source Separation

Abstract: Audio source separation models must preserve fine spectral structure while keeping the cost of the separator tractable. Band-split architectures reduce this cost by manually partitioning the spectrum into predefined frequency bands and encoding each band as a token, but the same boundaries are used for every mixture. Because informative spectral structure varies with source content, fixed boundaries can merge discriminative components or spend tokens where little resolution is needed. We introduce Dynamic Band Splitting (DBS), an end-to-end framework that adapts boundary locations and band widths to each mixture under a fixed band-token budget. DBS predicts content-conditioned boundary scores within frequency blocks, selects a prescribed number of boundaries using hard Top-$K$, and applies content-dependent pooling to obtain compact band tokens. After separation, it smooths and expands these tokens to the original STFT grid, refines them along frequency, and decodes complex masks with a frequency-shared head. DBS improved separation over the corresponding static models on DnR v2, MUSDB18-HQ, and EchoSet, with DBS-BSRNN achieving relative gain of 29.0% in average SI-SDR on DnR v2. These results and boundary analyses on DnR v2 show that content-adaptive frequency partitioning benefits multiple separator backbones under a fixed band-token budget. Code and audio demos are available at https://cslikai.cn/Dynamic-Band-Splitting

Sat 10 OctSound
The gist
Separating different sounds from a mixed audio recording is tricky because different sounds have unique patterns across frequencies. The authors present a new method that adjusts how the audio spectrum is divided based on the actual sounds in the mix, instead of using fixed frequency boundaries. This adaptive approach lets the algorithm better capture important sound details and improves the separation quality. They tested it on several music and speech datasets and found it consistently outperforms fixed splitting methods.
Open → 2610.14993v1

Audio encoders keep different amounts of sound details in embeddings

How Much Audio Is Left In An Embedding? An Inversion Audit Of Audio Encoders

Abstract: Pretrained audio encoders are reused for downstream tasks that are often unknown when the encoder is trained, so their usefulness depends partly on which signal properties survive the pretext objective. We study this retained information through paired source reconstruction. Using a shared Stable Audio Open latent diffusion decoder, we reconstruct five-second, 44.1-kHz stereo music from frozen representations produced by supervised classifiers (VGGish, ConvNeXt), an audio-text contrastive model (CLAP), and a waveform-reconstruction model (EnCodec). These objectives impose different pressures to preserve source detail, while their exposed interfaces vary substantially in temporal and spectral resolution. Evaluating on the Million Song Dataset (MSD), we find clear differences in reconstructability across encoder families, while within encoder comparisons show improved recovery when finer temporal or spectral structure is exposed. Even compressed task oriented embeddings support reconstructions that preserve measurable source specificity and high level musical content.

Thu 8 OctSoundArtificial Intelligence
The gist
This paper looks at how much original music information remains inside different types of audio encoders after they convert sound into compact codes for other tasks. The authors test reconstructing short music clips from these codes to see how well details like timing and pitch survive. They find that some encoders keep more of the sound’s specifics than others, and that exposing finer details in the codes helps make better reconstructions. Even compressed audio representations still hold enough information to recover recognizable musical content.
Open → 2610.12250v1

Reference-free singing pitch correction improves note accuracy without targets

Reference-Free Singing Pitch Correction via Music-Constrained Sequence Editing

Abstract: Existing singing pitch correction approaches rely on target melodies or accompaniment tracks, which may be unavailable in practice. We formulate reference-free singing pitch correction as a music-constrained sequence editing task that determines whether and how each note should be corrected from the input performance alone. A pretrained symbolic music encoder with lightweight singing-domain adapters produces contextual representations of the singing MIDI. Based on these representations, two lightweight correction heads jointly model correction necessity and signed pitch modification through a factorized pitch-editing distribution. An input-dependent tonal prior derived from the estimated key distribution then reranks the candidate offsets, favoring tonally compatible corrections without target melodies or ground-truth key annotations. Experiments on real paired amateur and professional singing recordings show that the method improves note-level pitch accuracy from 73.25 to 83.43, outperforming a context-based baseline by 3.99 percentage points while balancing error correction and preservation of correctly performed notes.

Thu 8 OctSound
The gist
Fixing singing pitch usually needs a correct melody or background music to compare against, but these are not always available. The authors developed a method that can improve pitch accuracy just by analyzing the singer's own performance, without any reference track. Their system uses a musical understanding model to decide where and how to adjust notes, guided by an estimated key to keep changes sounding natural. Their tests show it can better correct pitch mistakes while preserving the notes sung correctly.
Open → 2610.11524v1

Multi bit watermarking protects generated audio under codec attacks

MARC: Multi-Bit Watermarking for Autoregressive Audio Generation against Codec Attacks

Abstract: Generated audio is now used in a range of applications, creating a need to verify its origin after distribution and signal processing. This task is particularly challenging for autoregressive audio generation because codec processing can alter the token sequence recovered from the waveform. Such changes reduce the reliability of watermark detection and payload decoding. Existing methods construct token groups using either intrinsic token representations or substitution patterns caused by transformations. As a result, intrinsic token relationships and codec induced substitutions are modeled separately. In addition, most methods support only zero bit detection. They can determine whether a watermark is present but cannot distinguish individual generated outputs. We propose \textbf{MARC}, a multi-bit generative watermarking method for autoregressive audio generation. MARC integrates intrinsic token representations with confusion patterns obtained through retokenization and multiple codecs, forming a codec-aware token-cluster space. Within this space, payload-driven cluster scheduling is used to embed a multi-bit watermark, while detection and payload decoding are performed on retokenized observations. Experiments on speech, dialogue, and music generation show that MARC achieves an average of 97.3\% bit extraction accuracy on unmodified watermarked audio and the watermark can still be extracted under diverse codec attacks. MARC also demonstrates robustness to overwriting attacks.

Thu 8 OctCryptography and Security
The gist
It can be hard to tell if a piece of audio was created by a computer program, especially after the sound is compressed or changed. The researchers designed a new way, called MARC, to hide special watermarks in computer-generated audio that remain recognizable even after these changes. This method uses knowledge about how audio tokens behave and how codecs alter them to create watermarks that carry more than just a yes or no presence signal. MARC can recover detailed watermark information reliably, even after the audio goes through different compression processes or attempts to overwrite the watermark.
Open → 2610.11488v1

AutoSynth generates editable synthesizer programs from audio and text

AutoSynth: Learning to Generate Editable Synthesizer Programs from Audio and Text

Abstract: Audio generation models can translate natural-language descriptions into sound, but their outputs are typically waveforms. Their audio quality is constrained by audio compression, and their outputs do not readily support direct edits to notes, timbral parameters, or modulation relationships. We present AutoSynth, which represents MIDI performance events, fixed synthesizer parameters, and variable-length modulation routes as a unified sequence for a synthesizer, and learns their dependencies with an audio-conditioned autoregressive model. A single model supports both tasks. Given reference audio, the model directly predicts a synthesizer program; given text, it uses a pretrained audio generation model and converts the generated audio into a program. Training consists of two stages: supervised learning on large-scale audio-program pairs automatically constructed from a small set of native presets, followed by group-relative policy optimization with a mixed reward combining semantic similarity, pitch-related features, acoustic similarity, and sound usefulness. The pipeline requires neither paired text-target-program annotations nor a differentiable synthesizer. Experiments show that AutoSynth produces complete, editable synthesizer programs and achieves competitive results in both synthesizer inversion and text-driven generation. Audio demos and source code are available at https://auto-synth.github.io/.

Wed 7 OctSound
The gist
Synthesizers can create sounds using sets of instructions, but it is hard to get those instructions directly from sounds or text descriptions. The authors developed AutoSynth, a system that learns to reverse-engineer sounds into exact synthesizer programs or turn text into these programs through audio. This method allows easy editing of musical notes and sound parameters, improving over models that only produce sound waves. The training combines large datasets of sound-program pairs and an optimization step that rewards similarity in meaning, pitch, and sound quality.
Open → 2610.10774v1

Audio models miss speaker reactions in controlled sound scenes

CARES: A Controlled Synthetic Benchmark of Speaker Reactions to Sound

Abstract: Automatic audio scene description turns a recording into a text account of a situation. One difficulty is deciding which elements of the audio should be kept, since a description cannot include them all. Annotators disagree about this, making a ground truth hard to obtain. In this work, we first define the ground truth, then generate the data. We focus on audio events and define sound salience with a simple rule: a sound is salient when a speaker audibly reacts to it. For scale and variety, a controlled set of scenarios fixes the ground truth, and a language model writes the dialogues. The resulting corpus, CARES, contains 10,000 two-speaker scenes. We then benchmark six audio-language models on three tasks: identifying the scene, tagging the sounds present, and classifying reactions. We show that these models hear the sounds but miss how the speakers react to them.

Wed 7 OctSoundMachine Learning
The gist
Deciding which sounds in a recording are important to describe is tricky because people often disagree. This paper defines important sounds as those that cause people in the recording to react audibly. The authors created a large, controlled dataset of scenes with two speakers and sounds that cause reactions, using language models to write dialogues. When testing existing audio-language models, they found the models can recognize sounds but often fail to understand how speakers react to them.
Open → 2610.10208v1

Improving audio source separation with better data and control signals

A Study on Improving Multi-class Audio Source Separation Via Decoupled CLAP Query Optimization and an Automated Data Engine

Abstract: Language-queried audio source separation (LASS) enables extracting any sound source using natural language. However, adapting LASS models to application-specific sound classes is challenging due to noisy training data and limited semantic coverage of the CLAP-based control signals. We propose a framework comprised of an automated data engine for training-data curation and a two-stage optimization process for class-specific CLAP control signals. Our objective evaluations across seven sound classes show that data refinement and control signal optimization consistently improve source separation performance. Subjective evaluation with 17 participants further demonstrates perceptual improvements of the model trained with optimized control signals over baseline and similar commercial models.

Wed 7 OctSound
The gist
Separating sounds from a mixed audio recording is hard, especially when trying to pick out specific types of sounds described in natural language. The authors developed a system that automatically picks better training data and improves the way the model uses language to identify sounds. Their tests show this approach works better across different sound types. People who listened also preferred the improved results over current popular systems.
Open → 2610.10025v1

AI music generation traced to source audio for verifying contribution

Tracing Inputs, Verifying Outputs: Validating Attribution in Music Generation

Abstract: How can we verify whose music contributed to an AI-generated output? This paper demonstrates how input-based attribution can provide verifiable evidence of which audio sources were used in a generation and whether they shaped the output. To do so, we condition the generation solely on audio without any text input, then trace the inputs behind each output, and establish their musical effect. In prompt adherence tests and controlled input swaps, the stems generated by our generator, MixAudio, follow the prompt audio in timbre and the context audio in harmony. Yet these outputs may still reproduce training data not supplied as inputs. We therefore audit memorization with our musical version identification model, musicDNA, and find few reproductions outside the input records. On human-judged cases within the flagged pool, it achieves higher precision and recall than the other tested memorization detectors. The two evaluations suggest that input records and output analysis provide complementary evidence for attribution, on which rights-holder reporting and compensation can draw as the AI music economy takes shape. Audio examples are available at https://neutune.github.io/attr2027demo/

Wed 7 OctSoundMachine Learning
The gist
It can be hard to tell which music was used to create new AI-generated songs. The authors show a way to track the original audio inputs that influenced the AI’s output and check how much they shaped the result. They built tools to see if generated music copies training data not used as input, finding little such copying. This helps prove whose music really contributed, which is important for fair rights and payments as AI music grows.
Open → 2610.09637v1

Swin transformers reduce model size and improve speech bandwidth extension

SwinDS-BWE: A Parameter-Efficient Swin-1D Lattice Generator with Decision-Science Discriminators for Speech Bandwidth Extension

Abstract: We propose SwinDS-BWE, a decision-science-inspired bandwidth extension (BWE) model with two coupled contributions: (1) Swin Transformers with lattice-style cross-stream interaction yield locality-aware modeling with linear-in-sequence per-window attention cost and reduce the prior AP-BWE generator size 0.5x from 33M to 17M. (2) Three novel lightweight decision-science-inspired discriminators augment AP-BWE's performance: a CVaR discriminator tail-pools activations to emphasize worst high-frequency (HF) segments, a Chance-Constraint HF discriminator penalizes excessive HF energy via a differentiable barrier, and a Multi-Criteria Utility discriminator learns convex style weights over spectral criteria. SwinDS-BWE surpasses prior AP-BWE with a 30x smaller discriminator (42.3M vs. 1.36M) and higher fidelity on English and French datasets. This work shows that decision-science-inspired critics can supervise BWE to reduce discriminator size.

Tue 6 OctSound
The gist
Speech bandwidth extension aims to enhance audio by restoring missing high-frequency sounds. The authors designed a new model called SwinDS-BWE that uses a special kind of transformer to efficiently process audio and generate better high-frequency details. They also introduced three new small discriminators, inspired by decision science, to improve the model’s ability to judge and improve audio quality. This approach made the model smaller and more accurate than previous ones on English and French speech datasets.
Open → 2610.09189v1

Synthesizer parameters create new controls for expressive audio effects

CTAG-FX: Reinterpreting Synthesizer Parameter Spaces for Expressive Tone-Shaping Audio FX Design

Abstract: Recent text-guided audio FX research has focused on translating natural-language descriptions into parameters or chain configurations within existing FX systems. However, comparatively little attention has been paid to how the internal control space of an individual FX processor can itself be constructed. To address this gap, we propose CTAG-FX, which functionally reinterprets the roles of 78 parameters in a text-conditioned synthesizer configuration as controls of a tone-shaping FX processor. Each synthesizer configuration defines a fixed tone-shaping processor that can be repeatedly applied to new audio inputs rather than producing only a one-off rendered output. The text-conditioned synthesizer configurations are generated using A&R-CTAG, a retrieval-enhanced extension of CTAG. We evaluate CTAG-FX through signal-level analysis, together with a scrambled-mapping ablation in which parameter-to-control assignments are randomly permuted to assess the contribution of the proposed role assignment. Role-based mapping produces prompt-distinct spectral and nonlinear behavior, whereas scrambling reduces this prompt-specific differentiation and yields a more prompt-insensitive nonlinear profile. Overall, these results suggest that synthesizer parameter spaces can serve not only as sound-generation spaces but also as design resources for constructing new audio-FX control spaces. Audio samples are available at https://taylor3527eg-hub.github.io/ctag-fx-platform-demo/.

Tue 6 OctSound
The gist
Making audio effects that sound good and match text descriptions is hard because the settings inside a single effect are often fixed. This paper shows how to reuse the controls inside a text-based synthesizer to shape audio effects that can be applied over and over to different sounds. The authors built CTAG-FX, which turns 78 synth parameters into a new kind of sound-shaping tool, and tested how changing the parameter roles affects the sound. Their tests show that carefully choosing how each parameter works helps create unique audio effects that match text prompts better than random assignments.
Open → 2610.08182v1

Neural audio decoders show layered encoding of musical features

Feature Encoding in VAE-based Audio Decoders: Effects of Input, Depth and Distribution

Abstract: Neural audio synthesis models like the Realtime Audio Variational autoEncoder (RAVE) achieve impressive genera tion quality, yet how their internal representations encode musical features remains poorly understood. We present a systematic layer-wise and cross-layer cluster analysis of RAVE decoder activations across three models trained on different musical domains, tested with four stimulus types. We then evaluate architectural generalization with a general purpose EnCodec model. For RAVE, we find that synthetic stimuli are encoded well across models and audio features (pitch |\r{ho}|=0.45, 5.1x the null, BPM |\r{ho}| = 0.76, 8.6x the null). These results are reduced but still substantively apparent when using natural audio (mean across features |\r{ho}|=0.25, 2.8x the null). Natural audio sees a stronger encoding when nonlinear probes are used (mean across features R2=0.56, 18x the null, +0.152 nonlinear gain over the linear probe R2). Encoding strength varies throughout the layers of the decoder and an increased ability to joint-encode in the middle layers is seen across all audio features (\b{eta}2 all negative, p < 0.05). The general purpose EnCodec decoder also sees similar strong synthetic responses across audio features, similar nonlinear gains for natural audio joint encoding and similar depth profiles. We find the best cross-layer cluster improves the strength (r = 0.65, p = 0.006) and prevalence (r = 0.75, p = 0.001) of BPM encoding when compared against the best whole layers within the same section, with no effect for joint encoding. These findings advance the interpretability of neural audio models and inform targeted control strategies for neural synthesis.

Tue 6 OctSoundMachine Learning
The gist
Neural audio models can create music sounds, but how they represent musical features inside hasn't been clear. The authors studied a popular audio model called RAVE and found that its internal layers encode things like pitch and tempo, especially when using synthetic sounds. Real music sounds also show this encoding, but it's weaker unless more complex analysis is used. These patterns are seen across different models and could help improve how music AI systems are controlled and understood.
Open → 2610.07966v1

Latent audio diffusion model adapted for endless guqin music playback

Adapting a Latent Audio Diffusion Model to Historical Guqin Recordings: A Listening-Driven Case Study

Abstract: We report a small-data case study in adapting a pretrained latent audio diffusion model to the guqin, the seven-string Chinese zither, aiming at an "AI radio" that plays guqin-style music without end. From a library of historical recordings we curate 412 solo performances (42.5 h, 61 performers) and split them by composition. We fine-tune a rank-16 DoRA adapter on Stable Audio 3 Medium using its continuous latents, masking weighted towards continuation, captions that combine researched notes on each piece with mood tags and an automatically estimated pentatonic mode, and random-length crops, stopping when held-out loss stops improving. Seven blind listening studies by one expert listener guided every decision. The final adapter was rated highest for continuing unseen pieces (3.9/5, against 3.4 for the best earlier adapter) and 4.6/5 for generating from free-written scene descriptions. Negative results are equally informative: a from-scratch autoregressive model over the same latents produced no recognisable timbre, a signal-level friction-noise measure correlated with the listener's complaints in the wrong direction, and a pentatonic-fit measure tracked ratings overall but barely within a group of candidates. Chaining continuations for long playback exposed a silent tail on every generated clip and a loudness feedback loop, both with simple fixes. With one listener and at most ten clips per condition, no paired difference is statistically significant; we present an exploratory record of what helped, what did not, and why.

Mon 5 OctSound
The gist
Creating AI that can play guqin music continuously is challenging because of limited historical recordings and the instrument's unique sounds. The authors took a pre-trained AI model and fine-tuned it on a curated set of old guqin solos to generate new music in the same style. They tested different approaches, found what worked best for producing convincing continuations of the music, and identified issues that needed fixes. Although the results are not statistically conclusive, the study provides useful insights into adapting AI music models to rare instruments.
Open → 2610.07486v1

Frame-wise saliency improves audio moment retrieval accuracy and speed

Revisiting Frame-Wise Saliency for Audio Moment Retrieval

Abstract: This paper revisits frame-wise saliency for audio moment retrieval (AMR). We show that the frame-wise saliency sequence, conventionally used only as an auxiliary output in DETR-based AMR models, can itself serve as an effective source of moment predictions. We convert the saliency sequence into ranked moments using a simple SED-inspired segmentation rule with no learned parameters, enabling moment retrieval directly from frame-wise temporal information. On the CASTELLA dataset, saliency-based prediction consistently outperforms decoder-based prediction from the same model across all 18 runs of QD-DETR and CG-DETR. For QD-DETR, simply replacing the inference output improves R1@0.7 from 21.0 to 36.1. The advantage remains 7-15 points when the two outputs are evaluated at their independently selected best epochs. The same tendency extends to TaskWeave and UVCOM, whereas TR-DETR shows the opposite behavior, suggesting that how saliency construction may matter. The performance gap is especially pronounced for short moments: for queries whose annotated moments average at most 2 s, R1@0.7 improves from 6.3 to 27.8 with QD-DETR. Decoder supervision nevertheless benefits saliency-based prediction, indicating that its role during training differs from the utility of its inference output.

Mon 5 OctMultimediaSound
The gist
Finding precise parts of audio that match a query is hard. The authors looked at using a sequence that highlights important audio frames, called frame-wise saliency, rather than more complex prediction methods. They showed this simple approach performs better in locating exact audio moments, especially short ones, across different models and datasets. Moreover, mixing this saliency method with traditional training helps improve outcomes.
Open → 2610.05737v1

AudioGAR improves audio generation by fixing model mismatch

AudioGAR: Bridging Reconstruction and Generation in Latent Audio Generative Models

Abstract: Latent audio generative models are typically trained in two stages: an audio codec is learned first, followed by a latent generative model. This decomposition leads to a decoder train-generation mismatch: the codec decoder is trained on encoder-induced latents but deployed on generator-produced latents at inference time. Across diverse datasets and latent generative models, we observe clear reconstruction-generation gaps under both FD and FAD, showing that strong reconstruction quality does not necessarily translate into strong end-to-end generation quality. A natural remedy is to adapt the decoder on generation-produced latents, but generated latents lack correspondence with source audio and therefore cannot directly provide the paired supervision used for decoder fine-tuning. We introduce \textbf{AudioGAR}, which constructs intermediate latents by perturbing encoder latents and denoising them through the frozen latent diffusion model. These latents form a trajectory from reconstruction toward generation, with lower-noise latents retaining source correspondence and supporting paired decoder fine-tuning. We fine-tune only the codec decoder on these latents, while keeping the codec encoder and latent generative model frozen. When applied to AudioX, AudioGAR substantially improves generative performance. It requires only 1.5\% of the original training audio hours and 0.26\% of the original training cost.

Mon 5 OctSound
The gist
Audio generative models for sound usually train in two steps: first compressing audio into a simpler form, then generating new audio from that form. But the decoder that turns compressed data back into sound doesn't work as well when using generated data instead of compressed data. The authors created AudioGAR, which gently changes compressed data toward generated data and trains the decoder on this path to better handle real generated inputs. This method improves audio generation quality while needing much less training time and data.
Open → 2610.05691v1

Joint method finds decay rates and amplitudes from room impulse data

Joint Estimation of Common-Slope Decay Rates and Spatial Amplitudes Using Parameterized Nonnegative Matrix Factorization

Abstract: We formulate joint estimation of common-slope decay rates and amplitudes from room impulse responses (RIRs) as parameterized nonnegative matrix factorization with the Itakura--Saito divergence as the loss function (IS-NMF). Estimation at each short-time Fourier transform frequency bin produces detailed reverberation time (RT) curves directly from RIR powers with no backward integration needed. Standard space-alternating generalized expectation-maximization (SAGE) algorithm yields closed-form amplitude updates and a convex subproblem for each decay rate update. To accelerate estimation, we introduce contribution-weighted SAGE, which emphasizes observations where each component contributes strongly to the modeled power. Experiments with synthetic data show accurate recovery of well-separated decays and faster loss reduction than standard SAGE. Application to measured coupled-room RIRs yields frequency-dependent RT curves and reveals complementary space-time contributions of the shared decay components.

Sun 4 OctMachine Learning
The gist
Measuring how sound fades away in a room helps understand its acoustics. The authors propose a new way to find detailed decay patterns at different frequencies using a math technique called nonnegative matrix factorization. Their method works directly on sound measurements without extra steps. Tests show it finds sound decay rates accurately and faster than older methods and can analyze real room sounds with overlapping echoes.
Open → 2610.05549v1

Text to music models improved with rubric based optimization

Rubric-Based Optimization for Text-to-Music Generation

Abstract: Post-training text-to-music generation requires reward signals that capture multiple aspects of musical quality beyond what any single automatic metric can measure. We study structured, rubric-based rewards from pretrained audio-language models (ALMs) as training signals for both autoregressive and diffusion-based music generators. An ALM scores each generated clip against the rubric; we rank candidates generated for the same text prompt by their scores and convert these rankings into preference pairs for DPO on both MusicGen-small and ACE-Step~v1, and additionally use the rubric scores directly as scalar rewards for DiffusionNFT on ACE-Step~v1. On MusicCaps, rubric-based optimization improves CLAP, SongEval, and Audiobox-Aesthetics simultaneously, with the strongest gains obtained by DiffusionNFT on ACE-Step. By contrast, on MusicGen-small, building preferences from any one of these automatic evaluators produces clear cross-metric trade-offs: the targeted evaluator improves while other independent evaluators deteriorate. We further study tempo, key, and instrumentation, where precise objective rewards are available. Directly optimizing these specialized rewards reliably improves the target attributes, whereas ALM rubrics provide only partial transfer for tempo and instrumentation and no measurable improvement for key. Together, these results suggest a practical division of labor: ALM rubrics are effective for broad perceptual qualities that are difficult to formalize, while specialized objective rewards remain preferable when reliable measurements are available.

Fri 2 OctSound
The gist
Generating music from text is hard because it's difficult to measure what makes music good. The authors study using detailed scorecards, called rubrics, from special audio-language models to judge music quality during training. They find that these rubric scores help improve musical qualities that are tricky to define, but for specific features like tempo or key, direct measurements work better. This approach helps train music generators that produce more pleasing music in several ways.
Open → 2610.03589v1

Joint embeddings link audio effect code with its sound output

PEACE: Joint Embeddings of DSP Effects Code and Audio

Abstract: This paper introduces PEACE, the first joint embedding of audio effect code and output audio. Building on SLAP's multimodal objective, we pair an AFx-Rep audio encoder with two code encoders for Faust, a functional language for audio signal processing. First, we evaluate a fine-tuned T5 transformer over Faust source code. Second, we evaluate a message-passing graph neural network over an intermediate representation of the Faust compiler, capturing both topology and UI parameters. We evaluate on audio-to-code retrieval, where masking UI parameters at inference yields embeddings that encode effect chain topology alone. When parameters are visible, the two code encoders tie on retrieval of mixed-length chains but have tradeoffs on single-effect galleries. With parameters fully masked, PEACE recovers ordered chain topology far above chance without the limitations of supervised methods. PEACE outperforms pretrained models on an out-of-distribution reverb retrieval benchmark and can improve frozen audio-only representations. Its dual understanding of topology and parameters lays the groundwork for music information retrieval systems that search, generate, and condition on DSP code.

Fri 2 OctSound
The gist
Matching computer code for audio effects with the sounds they produce is hard. The authors created PEACE, a technique that learns to connect audio effect code written in a special language with the sound it creates. PEACE uses two different ways to understand the code and compares them with the sound, helping it recognize how the code changes the audio. This makes it easier to search for audio effects or understand how a particular sound was made by looking at the code behind it.
Open → 2610.03405v1

Looped transformer improves audio recognition with fewer resources

LAST: Looped Audio Spectrogram Transformer

Abstract: Increasing depth of transformer models improves recognition, but it comes at a substantial cost. Each additional layer requires more parameters, which makes the process computationally inefficient. We ask whether additional processing can focus on integrating features already computed. Looped Audio Spectrogram Transformer (LAST) first processes all tokens, then reuses the same blocks to refine only the class token over fixed audio features, thereby making later passes inexpensive. On AudioSet, ten-pass LAST achieves 0.345 mean average precision, exceeding a twelve-layer sequential transformer by 2.1% relative with 49.4% fewer parameters, 42% fewer multiply-accumulate operations, and 9.8% higher measured throughput. Across separately trained models, increasing the pass count from two to ten improves accuracy while adding only 1.2% computation. Further evaluations show improved robustness to temporal masking and various other auditory augmentations, with better generalization on classification tasks with music, environmental, and event sounds.

Thu 1 OctSoundMachine Learning
The gist
Deeper transformer models can understand audio better but need a lot of computing power and memory. The authors created a method called Looped Audio Spectrogram Transformer (LAST) that repeatedly refines only a small part of the model's output, making later steps cheaper to run. This approach improves audio recognition accuracy while using fewer parameters and computations. It also makes models more robust to sound disruptions and works well across different sound types like music and environmental noises.
Open → 2610.01926v1

Neural network estimates plate reverb settings from sound impulse responses

Simulation-Based Inference for Plate Reverb System Identification

Abstract: We address Task A of the 1st DAFx Parameter Estimation Challenge, which aims to retrieve the physical parameters of a plate model from an impulse response. To do so, we use the Simulation-Based Inference (SBI) framework, in which we train a neural network to estimate a density over plate parameters given an impulse response, using a dataset generated by the simulator. Inference for a new impulse response then requires only a forward pass through the network, without involving the simulator. For each test observation, we fine-tune a specific network: additional simulation rounds are performed by sampling parameters from the current estimated distribution, simulating the corresponding impulse responses, and fine-tuning to produce the specialized network.

Mon 28 SeptMachine Learning
The gist
Plate reverb is a type of audio effect created by vibrating a large metal plate. To recreate or adjust this effect digitally, you need to know specific physical settings of the plate. The authors built a system that trains a neural network to guess these settings just by listening to a short sound called an impulse response. Their method quickly refines its guesses for new sounds by simulating similar sounds and learning from them, without rerunning complex physical simulations each time.
Open → 2609.35295v1

Large audio language models often produce ungrounded hallucinations

MISHAP-Bench: A Hallucination Benchmark for Large Audio-Language Models

Abstract: Large audio-language models (LALMs) produce fluent responses about audio but often hallucinate by making plausible yet ungrounded claims. Existing audio hallucination benchmarks mainly measure response correctness, leaving it unclear whether an LALM hallucinates or simply fails to understand the audio. We challenge correctness-based evaluation by defining two hallucination categories: (i) context, where claims are not grounded in the audio; and (ii) knowledge, where claims about audio-related topics lack support from externally verifiable facts. We introduce MISHAP-Bench, a comprehensive benchmark with 12,000 challenging open-ended question-audio pairs and a rigorous evaluation pipeline covering both categories. To evaluate open-ended responses, we propose a groundedness judge that uses reference rubrics and judge prompts guided by human annotations. We extensively evaluate ten state-of-the-art LALMs and show that hallucination remains substantial. Even a frontier model such as Gemini 3.7 Flash reaches a hallucination rate of 36.5%. We further adapt and benchmark four mitigation methods from multiple domains for LALMs. Despite some improvements, effective hallucination mitigation remains an open challenge. Finally, we call on the community to evaluate hallucination and benchmark mitigation methods with MISHAP-Bench.

Sun 27 SeptMachine Learning
The gist
Large audio-language models can talk fluently about sounds but sometimes say things that aren't true or aren't supported by what they hear. The authors separate these errors into two types: those not based on the audio itself and those not supported by real-world facts. They created MISHAP-Bench, a big test with 12,000 questions and audio clips, to measure these mistakes better. They tested ten top models, finding even the best still hallucinate a lot, and tried some fixes that only helped a bit. Their benchmark helps others check and improve these audio models.
Open → 2609.33893v1

YuE2 unifies symbolic and audio music generation with high quality

YuE2: Unifying Symbolic and Audio Music Generation at Frontier Quality

Abstract: Symbolic models make melody, harmony, rhythm, and form explicit but typically stop before a finished recording; audio models produce complete songs while leaving composition implicit. We introduce YuE2, which unifies symbolic and audio music generation at frontier quality through symbolic planning. A single AR-NAR Mixture-of-Transformers (MoT) first writes a readable score specifying melody and harmony, expands it into semantic music tokens, and realizes it as full-song audio. In comparisons using the same checkpoint, experts prefer symbolic planning for overall quality and musicality, with 49.3% of overall preferences versus 34.6% without planning. Experts also favor the unified model over a separate language model and diffusion Transformer. On WildSongBench, YuE2 scores 6.73 on SongBench Global Avg, exceeding all evaluated public baselines. Selecting from eight candidates (best-of-8), YuE2 reaches 6.96, the highest observed mean among all evaluated systems. Expert listening further establishes its competitiveness with proprietary song generators, favoring best-of-8 over Suno v4.5 and yielding nearly balanced preferences against Suno v5. To learn this generation process from recordings without aligned scores, we introduce MERT2 and SheetSage2 to supply semantic and symbolic supervision. MERT2 sets a new state of the art in music representation learning, surpassing previous best results on 14 of 15 MARBLE metrics; SheetSage2 leads 12 of 15 benchmark-metric pairs in our lead-sheet transcription comparison. The same checkpoint follows score edits while largely preserving unedited musical content and generates zero-shot covers without cover-specific training. Its readable score also enables agentic music editing, with external language models translating user feedback into revisions of the composition.

Sun 27 SeptMachine LearningSound
The gist
Generating music can be done by either creating clear written scores (symbolic) or complete sound (audio), but each has drawbacks. The authors created YuE2, a single system that first writes a readable music score and then turns it into full song audio, blending the strengths of both approaches. This method produces music experts prefer for quality and musicality, and it can also follow score edits and generate covers without extra training. They introduced new tools to learn from music recordings without existing scores to train the system.
Open → 2609.33757v1

Synthesizer sound matching becomes faster and more accurate without rendering

Synth-JEPA: Joint Embedding Prediction for Renderer-Free Synthesizer Parameter Search

Abstract: Sound matching can be formulated as optimizing synthesizer parameters against an audio-domain objective. However, objectives derived from generic audio representations are often difficult to optimize, while direct search requires rendering every candidate. We introduce Synth-JEPA, which learns mutually predictive audio and parameter representations from paired synthesizer data. At inference, candidate parameters are scored directly in this learned space, yielding a renderer-free objective whose audio geometry is shaped by parameter correspondences rather than generic audio similarity. We evaluate Synth-JEPA on Surge XT using held-out synthesizer sounds and out-of-domain NSynth and FSD50K targets, against inverse models, direct search, and learned proxy objectives. Synth-JEPA outperforms all baselines in-domain and remains competitive out-of-domain. Its matching quality continues to improve with additional test-time search, allowing compute to be traded for match quality. In pairwise listening tests, listeners preferred Synth-JEPA in 85% of trials overall. Together, these results show that an audio representation with a parameter-induced geometry allows synthesizer sound matching to be approached as an effective renderer-free search problem.

Fri 25 SeptSoundMachine Learning
The gist
Matching sounds made by synthesizers usually needs testing many different settings by actually generating the sound, which takes time. The researchers created a new way called Synth-JEPA that learns a shared understanding of sound and synthesizer settings together. This allows guessing how good a setting is without making the sound first, speeding up the search for the right settings. Their method works better than older ones on known and new sounds, and people also liked the matched sounds more in listening tests.
Open → 2609.31024v1

MuseTimbre transfers instrument sound from one recording to another

MuseTimbre: Zero-Shot Timbre Transfer by Controlling a Frozen Music Generator

Abstract: Instrument timbre transfer re-voices a performance using the timbre of another instrument. Extracting the target timbre from an audio reference capture more nuances than inferring it from a text prompt. Systems that read timbre from such a clip train a dedicated model for the task, which captures the timbre cleanly but stays a narrow, single-purpose system. More versatile approaches add control to a pretrained music generator, yet a reference clip entangles timbre with genre and melody, so these systems fall back on text to name the timbre. We present MuseTimbre, the first system, to our best knowledge, that transfers timbre from an audio reference to a polyphonic source through conditioning a pretrained music generator. This system employs a multi-pitch estimator to extract pitch information from the source and finetune a CLAP encoder to extract timbre information from the reference audio. Experiments show that across four datasets of real polyphonic recordings, MuseTimbre achieves pitch alignment on par with the baselines while matching the reference timbre far more closely. Results also show that the finetuned CLAP-based timbre extractor is robust to pitch variations, making it useful in timbre similarity measures.

Thu 24 SeptSound
The gist
Changing the sound of one musical instrument performance to sound like another instrument usually needs special systems trained only for that task. The authors created MuseTimbre, which uses a music generator already trained on many sounds and music pieces to do this timbre transfer just by listening to a sample sound. Their system can change the sound of complex music with multiple notes playing at once while keeping the melody intact. They showed that their method matches the new instrument sound better without messing up the music’s notes.
Open → 2609.30548v1

Graph-based wavelet tool cuts parameters for speech deepfake detection

WST-Graph: Topology-Preserving Wavelet Scattering Front-End for Speech Deepfake Detection

Abstract: The acoustic front-end determines which forensic cues a speech deepfake detector can exploit. The wavelet scattering transform (WST) provides stable multiscale coefficients with explicit coordinates, yet direct flattening obscures the parent relation between paths. We introduce WST-Graph, reconstructing these paths as a sparse modulation-carrier grid for an AASIST graph backend. Modulation-level normalization and length-aware adaptive local attention pooling produce fixed relative-time representations while retaining the acoustic axes before learned adaptation. This yields a waveform-to-graph interface with a fixed, parameter-free WST. Our configurations remain competitive with AASIST while using approximately 60% fewer trainable parameters and show clear gains on selected out-of-domain benchmarks. These results underscore the value of preserving parent-child relations within the carrier-modulation topology when constructing a compact, physically grounded interface for graph-based speech deepfake detection. Code will be released at https://github.com/saki-ciallo/wst-graph.

Thu 24 SeptArtificial IntelligenceSound
The gist
Detecting fake speech can be tricky because the part of the system analyzing sounds needs to focus on useful details. The authors created a new way to organize wavelet scattering data, keeping the connections between sound components in a graph structure. This lets their method capture important speech clues using fewer adjustable parts while still working well, especially when tested on unfamiliar examples. Their approach helps computers better spot faked voices by keeping the sound data’s natural organization.
Open → 2609.29372v1

Modeling joint audio and parameter distributions improves synthesizer inversion

Off-manifold robustness in synthesizer inversion with joint distribution flow matching

Abstract: Recent work on synthesizer inversion shows that generative models outperform deterministic approaches by explicitly modeling the ambiguity in mapping audio to parameters. Training such models, however, requires audio-parameter pairs, which are typically obtained by rendering sampled or preset parameters through the synthesizer itself. This creates a train-test mismatch that can degrade performance on off-manifold real-world recordings, for which ground-truth parameter annotations do not exist. To circumvent this obstacle, we propose to model the joint distribution of audio and parameters with a multi-modal continuous normalizing flow using independent noise schedules for each modality. This formulation allows us to train joint and conditional densities with paired synthesizer data, while unpaired real recordings can train the audio marginal alone, exposing the model to off-manifold signals without requiring parameter labels. Further, because the model learns to map from audio to parameters at all noise levels, we find that partially noising the audio reference at inference improves real-audio reconstruction, consistent with reducing sensitivity to distribution-specific detail while preserving coarse structure. Evaluating on Surge XT and Dexed, we find that modelling the joint distribution substantially improves both inversion of real-world and in-domain audio.

Thu 24 SeptSound
The gist
Synthesizers turn settings (parameters) into sound, but figuring out which settings created a particular sound can be tricky because many settings can produce similar sounds. The authors propose a new method that learns the connection between sounds and settings by looking at both together, even when some real-world sounds don’t have known settings. This lets their method guess the settings more accurately for real recordings. They also found that adding some noise to sounds during guessing helps improve the results.
Open → 2609.29320v1

Faster exact invertible audio spectral transform saves memory and time

Exact Factorisation and Fast Computation of Invertible Constant-Q Transforms

Abstract: The constant-Q transform (CQT) represents audio on a logarithmic frequency axis. Its nonstationary Gabor formulation is exactly invertible, but the unequal numbers of time coefficients in its bands complicate GPU computation. An exact factorisation combines spectral selection, conjugation, windowing, and reordering into a fixed map between one packed Fourier transform and the shorter band inverse transforms. The factors give waveform reconstruction, real adjoints for backpropagation, and bounds on arithmetic depth and block width; overlapping slices permit streaming with bounded memory. Tests on two GPU models show that Flash-CQT reduces analysis-synthesis round-trip time by factors of two to eight relative to a baseline computing the same CQT. The proposed implementation also uses over 30% less peak temporary workspace and reaches a negligible reconstruction error, with a signal-to-noise ratio of about 130 dB, in single-precision floating-point arithmetic. These advances make Flash-CQT a practical, computationally efficient front end for spectral analysis and modern audio machine-learning systems.

Thu 24 SeptSound
The gist
The constant-Q transform (CQT) helps analyze sounds using frequencies spaced like musical notes. The authors found a new way to calculate this transform on GPUs that makes it much faster and uses less memory, while still perfectly reconstructing the original sound. Their method, called Flash-CQT, rearranges and simplifies the math steps to speed up the process. It works well on different GPU models and keeps errors extremely low, making it suitable for audio analysis and machine learning with sound.
Open → 2609.29119v1

Text to audio generation improved by joint learning of sounds and models

UNITE-AUDIO: Joint Learning of Continuous Tokenization and Latent Flow Matching for Text-to-Audio Generation

Abstract: Text-to-audio (TTA) generation aims to synthesize realistic audio that faithfully reflects natural-language descriptions. Most TTA systems adopt a two-stage latent paradigm: an audio tokenizer is optimized for reconstruction and then frozen, after which a generative model is trained in the resulting latent space. However, reconstruction-oriented representations may be suboptimal for generation, motivating joint representation and generative learning. To this end, we introduce \textbf{Unite-Audio}, to our knowledge, is the \textbf{first} to jointly learn continuous audio representations and latent flow matching for TTA. By coupling reconstruction with self-supervised generative prediction, Unite-Audio allows the generative objective to directly shape the latent space rather than treating it as a fixed intermediate representation. We further employ Flow-GRPO post-training to improve text-conditioned generation. Experiments show competitive TTA performance with a compact latent flow model, while ablation studies confirm the benefit of jointly learning the audio representation and generative model. Audio samples are available at https://runwushi.github.io/Unite-Audio.

Wed 23 SeptSound
The gist
Creating audio from text usually involves first turning sounds into a code and then generating new sounds from that code. The authors found that making the code and the sound generation model learn together leads to better results. Their new method, called Unite-Audio, improves how natural the generated audio sounds based on text descriptions. They also added a way to fine-tune the model after training to produce even better audio.
Open → 2609.28206v1

Audio models improve with questions and self-directed training rounds

EvoAudio: Recursive Self-Improvement for Audio Understanding

Abstract: Audio language models understand what is said far better than how it sounds. Closing this gap takes more than data. Detailed acoustic annotation is costly, labels from stronger models inherit their errors and limits, and fixed data cannot adapt as the learner improves. We therefore propose EvoAudio, a recursive self-improvement system for audio understanding. To our knowledge, it is the first to evolve the model, waveforms, questions, and difficulty in one closed loop. EvoAudio uses the current model's performance to set the focus and difficulty of the next training data. A library of audio tools then constructs questions whose answers follow from how the audio was made, providing verifiable supervision without new human annotation. Reinforcement learning updates the model, and validation decides whether it enters the next evolution round. Across 13 rounds, EvoAudio improves five models with different audio encoders and language backbones on MMSU, MMAU-Pro, and MMAR. It achieves the highest average for every backbone, raising overall performance by up to 6.3 points. The improvement unfolds over successive rounds, with each stronger model starting the next round.

Wed 23 SeptSoundMachine Learning
The gist
Understanding audio is hard because it’s not just about what is said but how it sounds. The authors created EvoAudio, a system that lets an audio model teach itself by making its own training questions and improving step-by-step. Instead of needing people to label sounds, EvoAudio uses tools that know how sounds are made to check answers automatically. This method helped different audio models get better over multiple rounds of practice, boosting their accuracy on several tests.
Open → 2609.27389v1

Audio representations partly capture additive sound compositions

Do Audio Representations Compose Additively?

Abstract: Compositionality, the ability to represent complex acoustic scenes as combinations of simpler sound sources, is central to auditory perception and classical additive signal models. Still, it remains unclear whether modern pre-trained audio representations internalize additive structure without compositional supervision. Existing evaluation frameworks of audio compositional reasoning largely focus on cross-modal audio-text alignment, leaving open whether audio representations themselves exhibit additive compositional structure independent of text grounding, analogous to vector arithmetic in word representations. To investigate this, we adopt a two-step diagnostic for frozen audio representations. First, we quantify linear alignment between representations and sound source labels using canonical correlation analysis. Second, we test additive compositional generalization via leave-one-combination-out reconstruction, grouping clips by exact source-label set, averaging their representations, and predicting held-out means from per-source contributions fitted only on training combinations. With larger combination holdouts, CLAP outperforms the permuted and label-overlap baselines on FSD50K, while the speech models do not outperform the label-overlap baseline. We examine representations generated by Wav2Vec2, HuBERT, and CLAP on FSD50K and CHiME-Home datasets. All three models show consistently higher linear correlation and more accurate leave-one-combination-out reconstructions than the permuted baselines. However, only CLAP shows large cosine similarity gains, which could be associated with its training on many kinds of audio and text. Finally, we note that all three models exhibit reconstruction residuals, revealing limits of additive compositionality such as nonlinear or non-compositional audio structure.

Wed 23 SeptSoundMultimedia
The gist
This paper asks whether modern audio models can understand complex sounds as sums of simpler parts, like hearing a song made of different instruments. The researchers tested three popular audio models to see if their internal sound features combine linearly when sounds mix together. They found that all models show some ability to add simpler sound features to represent combined sounds, but only one model trained with audio and text together showed strong additive patterns. Still, none perfectly captured sound mixes, showing limits to these models’ understanding of complex sound structures.
Open → 2609.27187v1

Hybrid AI music detection maps synthetic stems in mixtures

A Stem-Agnostic Approach to Hybrid AI Music Detection

Abstract: The inclusion of generative audio in the music production process has led to an increase in hybrid music tracks that blend authentic human performances with AI-generated stems, challenging traditional AI music detectors which operate in a binary setting. In this work, we propose a stem-agnostic framework for identifying synthetic audio sources within hybrid musical mixtures. We introduce the inspectrogram, a novel time-frequency representation that maps localized probabilities of synthetic content across the audio spectrum. By combining the inspectrogram with a Wiener filter estimating target stem energy dominance, a single CNN model evaluates whether the specific stem is generated. Trained on rendered hybrid mixtures and evaluated across various stem classes, our model achieves strong performance on high-frequency sources such as vocals, drums, and guitar, but struggles on the low-frequency, narrow-band bass. We conclude that the quality of separation impacts the detection accuracy and identify source separation as a primary bottleneck and a crucial direction for future research.

Tue 22 SeptSound
The gist
Detecting AI-generated parts in music is harder when real and synthetic sounds are mixed together. The authors created a new way to find AI-made sections in complex music tracks by analyzing sounds across time and frequency. Their method works well for vocals, drums, and guitars but has trouble with bass sounds. They found that how well the music is separated into parts affects detection, highlighting a key challenge for future work.
Open → 2609.26956v1

Speech enhancement speeds up real world noise removal with unpaired learning

SE-MSB: End-to-End Unpaired Speech Enhancement using Mamba Schrödinger Bridges

Abstract: Speech enhancement (SE) models typically rely on supervised learning with paired data examples where clean speech is synthetically degraded. This paradigm limits performance in real-world scenarios where the target environment's specific acoustic characteristics are unknown. We propose a fully unpaired SE framework that uses principled Diffusion Schrödinger Bridges (DSB) to learn a stochastic transport process between a clean and a degraded speech distribution. Algorithms for learning transport maps are computationally heavy since they require simulating differential equations during training, usually at each training step. Therefore, we propose using a high-efficiency Mamba Diffusion Model designed for end-to-end waveform processing. We compare against state-of-the-art methods for speech enhancement, both paired and unpaired, as well as a classical signal processing algorithm. Experimental results show that we are on par or better than the baselines while being orders of magnitude faster during inference. Furthermore, we show that the flexibility of the DSB formulation allows our model to generalize across SE tasks, offering a robust and efficient solution for real-world speech restoration.

Tue 22 SeptArtificial IntelligenceSound
The gist
Speech enhancement models usually need clean and noisy speech pairs to learn how to improve sound quality, which can be limiting in real situations. The authors propose a new method that learns from separate collections of clean and noisy speech without pairing them. Their approach uses a special mathematical process called Diffusion Schrödinger Bridges combined with a fast Mamba Diffusion Model to improve efficiency. Their results show the method performs as well or better than current models while running much faster. It can also adapt well to different speech enhancement tasks, making it useful for a variety of real-world noise problems.
Open → 2609.26000v1

Corrective forcing improves speech quality in generative enhancement models

Corrective Forcing: Unified Post-Training for Diffusions and Flows in Generative Speech Enhancement

Abstract: Diffusion and flow models, as promising generative paradigms for speech enhancement, face a training--inference mismatch: training uses analytical path states, whereas inference recursively evaluates models on self-generated rollout states along discretized sampling trajectories. This mismatch causes prediction and discretization errors to accumulate. To address it, we introduce Corrective Forcing (CoF), a post-training paradigm that forces diffusion and flow models to learn from self-generated rollouts and correct their predictions. CoF corrects clean-speech predictions on rollout states toward the ground truth under dynamic sampling schedules, exposing the model to varying inference conditions. It further regularizes local evolution using locally corrected counterfactual transitions as references for factual transitions. By expressing model outputs through a shared clean-speech prediction parameterization, CoF applies the same post-training objective across diffusion and flow formulations. Experiments with SB-VE and OT-CFM demonstrate improvements in perceptual quality and reconstruction fidelity, together with robust performance across different numbers of sampling steps.

Mon 21 SeptMachine LearningArtificial Intelligence
The gist
Speech enhancement models that generate clean audio can make errors when they try to fix noisy speech step-by-step, because they are trained differently than they are used in practice. The authors introduce a method called Corrective Forcing that lets these models learn from their own mistakes after training, improving their ability to produce clearer speech. This method works for different kinds of generative models and helps them make better predictions even when the process is stopped early or takes more steps. Overall, it results in more natural-sounding and accurate speech enhancement.
Open → 2609.24651v1

New method improves modeling of moving sound sources and echoes

Spherical Harmonic Sliced Wasserstein Displacement Interpolation for Acoustic Source and Reflection Density Modeling

Abstract: Spatial room impulse responses (SRIRs) capture directional distributions of acoustic sound-sources and their reflections. However, collecting SRIRs of moving sound-sources remains a challenge, requiring complex interpolations across measurements that account for multi-path spatial-temporal dynamics. This paper investigates the Wasserstein metric and displacement for evaluating interpolated SRIR echo densities in the spherical harmonic domain. We present novel sum-of-magnitude square expansions for efficiently fitting probability density functions, maximizing likelihood, inverse sampling, and computing spherical sliced Wasserstein interpolations. Experiments compare the Wasserstein displacements and metric to linear and geometric interpolations of SRIR image-source densities on a line-path, and demonstrate model-order reduction.

Fri 18 SeptSound
The gist
Capturing how sound moves and bounces in a room is hard, especially when the sound source moves. The paper studies mathematical ways to better interpolate these sounds using a concept called the Wasserstein metric in a special spherical harmonics space. The authors introduce new formulas to represent sound directions efficiently and compare their method to simpler approaches. Their approach helps reduce the complexity of the sound model while maintaining quality.
Open → 2609.22028v1

Speech enhancement models improve adaptively without retraining

BLINC: Blind Calibration For Training-Free Speech Enhancement Adaptation

Abstract: Speech enhancement (SE) models degrade under domain shifts and have to adapt to unseen target domains during deployment. Most existing test-time adaptation (TTA) methods for SE do so by adapting a subset of the model weights using a self-supervised loss, which requires backpropagation at test-time and permanently alters the model. We instead recalibrate the prediction itself and propose BLINC, a training-free TTA method that remaps the predicted time-frequency mask onto a bimodal target distribution by histogram matching. At test-time, the target distribution is parameterized from blind features of the noisy recording, so neither a reference distribution from a classical algorithm nor online metric optimization is involved. BLINC improves the overall quality of both evaluated SE models on almost every target condition and matches or exceeds the loss-based TTA baselines at minimal overhead.

Fri 18 SeptSound
The gist
Speech enhancement tools often perform worse when used in new or noisy environments they haven't seen before. The authors propose BLINC, a method that adjusts the output of these tools on the fly without changing their internal settings or needing extra training. BLINC works by adjusting the predicted sound patterns to better match typical noisy speech using features extracted directly from the noisy audio. This approach improves the sound quality more reliably and with less computational effort compared to other methods that retrain the model during use.
Open → 2609.21898v1

Audio deepfake detectors improve accuracy using controlled recurrent refinement

CoRELoop: Parameter-Efficient Controlled Recurrent Refinement for Audio Deepfake Detection

Abstract: Generalizing to unseen attacks remains challenging for audio deepfake detectors, and collecting training data covering all potential attacks is impractical. We explore recurrent refinement in an already-trained SSL-based detector without additional data or changes to its original parameters. However, directly recycling encoder outputs as inputs degrades detection in our diagnostic. We propose CoReLoop, which makes this reuse effective by adapting recurrent inputs to the frozen encoder, controlling state updates, and aligning refined outputs with the frozen classifier. By training only lightweight refinement modules and loop-specific low-rank adapters on the original data, CoReLoop enables additional refinement while preserving the detector's original first-pass prediction. On 14 cross-domain test sets, the 24-layer model reduces pooled equal error rate (EER) from 4.85% to 3.74% with two passes, with approximately 10M trainable parameters out of 598M. To selectively apply this refinement, an optional halting head chooses the depth for each utterance, achieving 3.73% pooled EER with an average of 1.18 passes.

Thu 17 SeptSoundArtificial Intelligence
The gist
Detecting fake audio is hard, especially when new kinds of fake sounds appear. The authors found a way to improve an existing audio detector by letting it refine its guess multiple times without changing its main parts or needing more training data. They created a method called CoReLoop that carefully controls this refinement process so it gets better with each pass. This helps the detector catch fake audio more accurately while keeping the original detector intact.
Open → 2609.19818v1

Text to music systems rated by accuracy and speed for fair comparison

TTM-Bench: A Framework for Text-to-Music System Performance Benchmarking

Abstract: Text-to-music (TTM) systems are increasingly used to generate musical audio from natural-language descriptions. Robust evaluation is therefore essential, yet reliable performance comparison remains challenging. This difficulty stems from differences in system architecture, supported conditioning information, and access mode, as well as heterogeneous and fragmented metrics that cannot be applied uniformly across systems. To address these challenges, we introduce TTM-Bench, a framework that defines a common protocol for systematic, reproducible performance benchmarking of contemporary TTM systems. It evaluates performance along two dimensions: musical-content alignment, quantified by interpretable semantic, genre, and musical-descriptor agreement scores against a common musical specification and summarized by an aggregate score; and computational efficiency, characterized by generation latency and real-time factor, alongside resource use for local models and cost for hosted services. We demonstrate the framework through a preliminary comparative case study, illustrating the complementary evidence captured by these dimensions. The results show that higher musical-content alignment does not systematically coincide with lower computational demands, highlighting the importance of assessing TTM performance through distinct, interpretable measures rather than a reductive overall indicator.

Wed 16 SeptSoundMachine LearningMultimedia
The gist
Creating music from text descriptions is getting more common, but it’s hard to compare different systems because they work in different ways and use different measurements. The authors made a system called TTM-Bench that tests how well these music-generating tools match the text descriptions and how fast they work. They found that better matching doesn’t always mean faster performance, so it’s important to measure these qualities separately. This tool helps people understand and compare text-to-music generators more fairly and clearly.
Open → 2609.18585v1

Continuous modeling improves piano music rendering from midi prompts

CPR: Combining global composing, local performing and full-sequence refining in piano rendering with continuous autoregressive modelling

Abstract: Prompt-conditioned piano MIDI-to-Music rendering aims to faithfully render target notes while reproducing the timbre of a reference recording. Existing approaches primarily follow two paradigms: autoregressive (AR) modeling and flow matching (or diffusion). Discrete-codec AR models provide causal temporal modeling, but quantization can discard acoustic detail. Flow matching better preserves acoustic structure in the cost of full-sequence attention costs and worse semantic structure. Continuous autoregressive models operate directly on continuous representations. It not only combines the condition-following ability of AR models and distribution-modeling capacity of flow matching but also bypasses the quantization bottleneck with lower computational costs. Building on this principle, we present Composer--Performer--Refiner (CPR) framework. Composer autoregressively predicts continuous hidden states, Performer generates 24kHz acoustic latents through local flow matching and Refiner then upsamples the waveform to 48 kHz. We further introduce Bottlenecked Representation Alignment (BREPA) and Modality--Time RoPE (MT-RoPE) to strengthen musical semantic structure in Composer hidden states and temporal alignments across modalities. Codes are available at https://github.com/FEAfeatherTHER/CPR_official

Wed 16 SeptSoundArtificial Intelligence
The gist
Turning piano note instructions (MIDI) into realistic music recordings is tricky because you want to keep both the musical notes and the sound style. The authors introduce a new approach called CPR that combines different techniques: predicting hidden musical information step-by-step, generating sounds locally, and then refining the full sound. This method works directly with continuous sound data, avoiding some limitations of older methods that simplify sound into pieces. It improves the timing and musical details in the generated piano music.
Open → 2609.18216v1

Songcraft model generates and edits songs with fine detail

SongCraft: Unified Song Generation and Editing with Reconstructive Learning

Abstract: Song generation and editing have mostly been treated as separate tasks. Existing editing methods often require noise injection and regeneration or curated paired training data. We propose a unified approach for song generation and editing based on reconstructive pretraining, in which a model is trained to reconstruct audio from varying numbers of interpretable conditions. With conditions such as text and lyrics, the model learns to generate diverse songs. With dense conditions specifying fine-grained music attributes, the model learns to reconstruct the target and enables editing by modifying any single attribute while keeping others fixed. This leads to SongCraft, a latent flow matching based model trained for both generation and fine-grained editing. To improve song generation quality, we further introduce word-level phoneme alignment that improves pronunciation learning and accelerates convergence, beat conditioning that improves general musicality, and representation alignment on VAE latent space that produces semantically meaningful latents for improved generation quality. Experiments show that SongCraft achieves the lowest word error rate among evaluated song generation baselines while maintaining competitive audio quality. We further show that a single model can support editing of lyrics, vocal melody, beats, and singer identity, and we also study the trade-off between reconstruction quality and editability.

Mon 14 SeptSound
The gist
Creating songs and changing them have usually been two separate tasks, but this paper shows how the same model can do both. The authors trained their model to rebuild songs using different sets of instructions, like text, lyrics, or detailed musical parts. This lets it both compose new songs and change specific parts like lyrics or melody while keeping the rest intact. They improved the model’s understanding of words and rhythm to make songs that sound clearer and more natural. Their tests show it makes fewer word mistakes than other song generators and can handle many kinds of song edits with one system.
Open → 2609.16315v1

Phylogeny guided method generates ancestral bird sounds with realistic quality

Generating the Unheard: Phylogeny-Guided Latent Generation for Ancestral Sound Reconstruction

Abstract: What did an ancestral bird species sound like? Existing ancestral state reconstruction methods can infer low-dimensional traits such as morphological characters at internal nodes of a phylogenetic tree, but no one has tried to produce rich perceptual signals such as audio. Some of the challenges include inferred representations that are either too low-dimensional to decode or lie in non-generative feature spaces, so no method to date can produce ancestral audio. We introduce the first framework that generates plausible ancestral vocalizations. Our pipeline encodes bird recordings into a VAE latent space, learns a low-dimensional trait projection aligned with phylogenetic distances, performs ancestral inference in this trait space, and recovers decodable latents through an anchored inverse lift before emitting novel waveforms for each ancestral node. Because the entire pipeline stays within a decodable latent space, every internal node receives a genuinely new audio output representing plausible intermediate ancestral sounds unavailable to retrieval-based alternatives. Experiments on two phylogenetically distant bird clades, 21-species Tyrannidae and 19-species Paridae, show that our method is the only approach that simultaneously achieves genuine generation, phylogenetic consistency, and naturalistic audio quality across both datasets.

Mon 14 SeptSound
The gist
The researchers developed a way to recreate what ancient birds might have sounded like, using recordings of modern birds. They turned these sounds into a special format, then used the family tree of birds to guess what the sounds of their ancestors would be. Their method creates new, believable bird vocalizations for each ancestor, rather than just copying existing sounds. Tests showed this approach worked well on two different bird families, producing realistic and scientifically consistent ancestral calls.
Open → 2609.15240v1

Large audio language models improved for precise sound event timing

Augmenting Large Audio-Language Models with Frame-Level Grounding for Fine-Grained Temporal Perception

Abstract: Large Audio-Language Models (LALMs) have substantially advanced general audio understanding, yet they remain limited in fine-grained temporal perception, particularly in precise event localization. Existing approaches primarily post-train LALMs to predict event boundaries as timestamp tokens. However, this generative formulation lacks explicit correspondence between the timestamp predictions and fine-grained acoustic evidence, limiting the precision and reliability of temporal localization. To address this issue, we augment the LALM with a dedicated frame-level grounding model while leveraging its semantic modeling capability to represent the event query. Specifically, the frozen LALM encodes the event query with audio as context, and the grounding model combines these query representations with fine-grained audio features to localize the target event at the frame level. Extensive experiments across diverse temporal grounding benchmarks demonstrate strong and consistent improvements over existing methods. Further evaluation shows that the grounding model can provide temporal evidence to support downstream reasoning.

Mon 14 SeptSoundArtificial Intelligence
The gist
Finding the exact timing of sounds in an audio clip is hard for many AI models that understand sound and language together. The authors improved such models by adding a dedicated part that looks closely at short moments (frames) in the audio to better locate the start and end of specific sounds. Their approach keeps the main model's ability to understand meaning while improving the timing accuracy. Tests showed that their method works well across various situations and helps explain why the model makes certain timing decisions.
Open → 2609.15215v1

New audio model prevents forgetting old sounds when learning new ones

Parameter isolation with domain-specific experts for incremental audio classification

Abstract: To successfully deploy a model in time-varying environments such as streaming data prediction and sensing control, domain-incremental learning (DIL) has attracted attention since it aims to adapt a previously trained model to newly arriving domains, while reserving knowledge from earlier domains without accessing their data. Incremental learning across domains can be regarded as a recurrent update, in which the current model is obtained by updating the model carried over from previous domains. Conventional DIL approaches that rely on domain-invariant feature learning and weight regularization gradually overwrite or constrain parameters learned in previous domains, leading to catastrophic forgetting. Instead, this paper proposes a new domain-specific parameter-isolation architecture that retains all past domains. The proposed architecture mitigates catastrophic forgetting through a full-order recurrent update, constructing a new expert using domain-specific data conditioned on all previously frozen models. To achieve this, we incorporate data-free generative replay to reconstruct previous-domain data and cross-domain feature generation to recover later expert features missing from earlier domain samples. Finally, we apply the proposed model architecture to domain-agnostic incremental learning for audio classification, as defined in the DCASE 2026 Challenge Task 7. Consequently, we achieve micro and macro accuracies of 78.4% and 78.9%, respectively, representing increases of 33 and 25 percentage points over the Challenge baseline. Ablation studies are conducted to examine the effectiveness of each processing component in terms of classification accuracy.

Sun 13 SeptMachine LearningSound
The gist
Models that learn to recognize sounds often forget what they learned before when they are taught new sounds. The authors developed a model that keeps separate 'experts' for each group of sounds it learns, so it doesn’t forget older ones. They use clever ways to recreate past audio data without needing the original recordings. This approach improved audio recognition accuracy significantly for a challenge task.
Open → 2609.14730v1

Diffusion model improves harmonic sound mixture parameter estimation

Differentiable Digital Signal Processing Mixture Model-Guided Diffusion for Synthesis Parameter Estimation from Harmonic Sound Mixtures

Abstract: A differentiable digital signal processing (DDSP) autoencoder reconstructs a monophonic harmonic sound through three types of synthesis parameters: fundamental frequency, loudness, and timbre features. To handle mixtures of harmonic sounds within the DDSP approach, we have previously proposed a DDSP mixture model (DDSPMM). It represents a mixture as the sum of source signals synthesized by the decoders of pretrained DDSP autoencoders. Although DDSPMM enables direct estimation of synthesis parameters of each source from mixtures, it does not explicitly model temporal variations in the synthesis parameters and can produce excessive temporal fluctuations. In this paper, we propose a method for estimating synthesis parameters with temporally plausible trajectories by incorporating a denoising diffusion probabilistic model (DDPM) into the DDSPMM-based estimation. The DDPM is trained as a generative model of synthesis parameters. During estimation, the proposed method guides the DDPM reverse diffusion process with the reconstruction error between the observed mixture and the mixture synthesized by DDSPMM from the current estimates. Experiments on woodwind and string instrument ensembles showed that the DDPM-based regularization improves synthesis parameter estimation by imposing temporal plausibility on the estimated trajectories.

Sun 13 SeptSound
The gist
When multiple musical sounds play together, it's hard to figure out each sound’s individual pitch, loudness, and tone over time. The authors built a new computer method that uses two techniques together to better guess these details in mixtures of sounds. Their approach uses a special model to make sure the guesses change smoothly over time, avoiding unrealistic jumps. Tests showed this method worked well for woodwind and string instrument sounds playing at the same time.
Open → 2609.14427v1

Controllable music generation enhanced by audio-conditioned cache adapters

DiffSynth-Music: Audio-Conditioned KV-Cache Adapters for Controllable Music Generation

Abstract: Text and lyrics specify broad musical characteristics and sung content but offer limited control over musical timing, melody, and reference-based style. We introduce DiffSynth-Music (https://modelscope.cn/models/DiffSynth-Studio/DiffSynth-Music), a framework that adds composable audio conditioning to a music synthesis backbone through layer-wise key-value injection. The three template models, Control, Prosody, and Reference, are initialized from the backbone diffusion transformer and trained with conditional flow matching. They support five control types: beats, vocals, accompaniment, prosody, and reference audio. A shared variational autoencoder maps conditioning waveforms into a common latent space, enabling their attention memories to be combined. With the template timestep fixed at the clean-data endpoint and other inputs held constant, each control cache is computed once and reused throughout sampling. Training pairs are derived from music recordings using beat extraction, source separation, vocal resynthesis, and reference-excerpt selection. Single-control evaluations on Mandarin and English songs demonstrate improved adherence across all five control types and better lyric fidelity under vocal conditioning relative to the backbone. Automatic music-quality and instruction-following scores remain broadly comparable to those of the evaluated base models, with metric-specific trade-offs. We release the three template models to support research and creative applications in controllable music generation.

Fri 11 SeptSound
The gist
Making computer-generated songs sound more like what people want is hard because text instructions don’t capture details like rhythm or style well. The authors created DiffSynth-Music, a system that learns to control music creation by listening to different audio cues like beats, singing, or instruments. They use a special memory technique to mix these audio clues so the music better follows specific rhythms, melodies, or vocal styles. Tests showed it works well for both Mandarin and English songs, improving how accurately the music matches the desired controls and lyrics.
Open → 2609.12774v1

STAG identifies audio clues behind spoken captions in AI models

What Did the MLLM Hear? Token-Level Spectro-Temporal Grounding for Audio MLLM Explainability

Abstract: Audio-based Multimodal Large Language Models (MLLMs) can generate detailed natural-language descriptions of complex acoustic scenes, yet it remains unclear which parts of the input audio support each generated token. This is particularly challenging because acoustic evidence is distributed across time and frequency, and concurrent sound events may overlap temporally while occupying different spectral regions. We introduce STAG, to our knowledge the first post-hoc framework for token-level spectro-temporal grounding of captions generated by audio-based MLLMs. STAG estimates the temporal support for each generated token using target-token-specific vocabulary projections of the encoded audio representations, measures frequency-band relevance through controlled spectral occlusion, and combines the two signals into a spectro-temporal relevance map. We evaluate STAG against ten post-hoc explanation methods across four grounding benchmarks, where it achieves the best event-localization performance on every dataset, and apply it to eight audio-language backbones without parameter updates. Counterfactual deletion further shows that removing the identified evidence selectively reduces confidence in the corresponding event and frequently removes it from the regenerated caption. These results provide behavioral support for the faithfulness and selectivity of the explanations.

Fri 11 SeptSoundComputer Vision and Pattern RecognitionMachine Learning
The gist
Audio-based AI models can describe sounds in detail, but it's unclear which exact parts of a sound led to each word in the description. The authors created STAG, a tool that shows which time and frequency parts of an audio clip support each generated word. STAG combines clues from when sounds happen and which pitch ranges are important, helping explain the AI reasoning. Tests show STAG outperforms other explanation methods and proves that removing the identified sound parts reduces the AI’s confidence in its word choices.
Open → 2609.12663v1

Audio equalization improved by direct preference density alignment method

Direct Preference Density Alignment for Conversational Audio Equalization

Abstract: Large Language Model alignment typically relies on learned proxy reward models, which significantly increase the memory footprint during training and are notoriously prone to instability and reward hacking. While offline methods like Direct Preference Optimization (DPO) bypass the reward model, they lose the ability to perform online exploration. If no optimization constraints are applied, this can lead to format collapse in bounded, continuous spaces. To resolve this, we propose Direct Preference Density Alignment: An alternative framework that removes the need for a learned proxy reward model while strictly preserving the benefits of online reinforcement learning. We leverage large-scale user data (approximately 90,000 samples) to construct non-parametric preference density maps, establishing an empirical reward surface. In addition to removing the reward model, Direct Preference Density Alignment enables the combination of the online structural grounding of Group Relative Policy Optimization (GRPO) with the targeted offline refinement of DPO. We show that this GRPO+DPO combination achieves the highest performance, and in a blind audio equalization listening test, enables a 1.5B-parameter model to achieve perceptual parity with a carefully prompt-engineered GPT-4o mini baseline, using only a fraction of the inference compute.

Fri 11 SeptSoundArtificial Intelligence
The gist
Training AI models to adjust audio quality usually involves complicated reward systems that can be unstable and large. The paper’s authors propose a new approach that skips the need for these reward models by using large amounts of user preference data. This method combines strengths of online learning and offline refinement, leading to better performance in tuning audio using less computing power. In tests, their approach helped a 1.5 billion parameter AI model match the audio quality of a stronger baseline while being more efficient.
Open → 2609.12607v1

Freezing feature extractor reduces forgetting in sound classification models

Investigating catastrophic forgetting in sound event classification

Abstract: This work investigates a number of approaches to prevent catastrophic forgetting in class incremental learning scenarios for sound event classification tasks. We analyze the problem using architectural and regularization approaches, using FSD50K and AudioSet datasets. We design incremental stages and solutions that selectively protect the kernels of the network from weight updates to prevent catastrophic forgetting, and a dynamic head solution that expands itself each time a new task is learned. The findings show that catastrophic forgetting mainly happens in deeper layers, in particular in the classifier head. For the studied in-domain sound classification problem, the solution that seems to alleviate catastrophic forgetting and is the most efficient is a full freezing of the feature extractor with a fine-tuning of the dynamic head classifier, showing little to no forgetting and great training stability, and a good balance between memory-stability and learning plasticity.

Thu 10 SeptArtificial IntelligenceSound
The gist
When teaching computers to recognize new sounds one after another, the problem is they often forget what they learned before, which is called catastrophic forgetting. The authors looked at ways to stop this forgetting during sound recognition tasks. They found that freezing the parts of the model that identify general features while only adjusting the last part that decides the sound type helps prevent forgetting and keeps the model stable. This solution works well in their tests and balances keeping old knowledge with learning new sounds.
Open → 2609.11447v1

Audio representations improve by aligning sounds with text descriptions

Semantic Refinement of Universal Audio Representations through Audio-Description Alignment

Abstract: Universal audio representations must preserve acoustic detail while making high-level concepts accessible across speech, music, environmental sound, and downstream models of different capacities. We study semantic refinement of an acoustically pretrained encoder by adding audio-description alignment to a foundation of BEST-RQ, reconstruction, and CTC. We compare matched control, shuffled-description, and correctly paired trajectories to distinguish correct correspondence from an extra contrastive objective. Each endpoint is frozen and evaluated with a temporal-mean linear probe and a sequence-aware LLM readout, testing whether the refined information is directly accessible and remains useful to a stronger model. Across three paired seeds, correct alignment improves domain-balanced classification by 4.66 points with the linear probe and 2.59 points with the sequence-aware LLM, with positive changes in every domain. Correct pairing accounts for 87% of the linear-probe gain, while the LLM shows its clearest correspondence-specific benefit in captioning. Dense acoustic objectives provide complementary gains under both readouts. A separate 24-layer continuation remains competitive with leading public encoders under the shared evaluator, supporting the recipe beyond the controlled study.

Tue 8 SeptSound
The gist
Making computers understand different sounds like speech, music, and environmental noises is tricky. The authors improved a sound understanding tool by teaching it to match audio clips with their text descriptions. This matching helps the computer learn better high-level ideas while still keeping detailed sound info. Their approach showed clear gains when tested with simple and advanced models, especially helping in tasks like generating captions for sounds.
Open → 2609.08429v1

Audio separation improves with iterative multi-input multi-output approach

Iterative Audio Separation with Mixture Consistency via MIMO Model Extension

Abstract: This paper proposes a general framework for stable and effective iterative audio separation with mixture consistency by extending source separation models to a multi-input multi-output (MIMO) configuration. In the field of audio separation, mixture consistency is an essential property for many applications that require accurate phase and timbral information of target sources. While iterative approaches such as diffusion models achieve perceptually superior results in speech enhancement or user-guided target source separation tasks, most existing methods focus on single-step separation with a single-input single-output (SISO) or single-input multi-output (SIMO) configuration through architectural improvements, since mixture-consistent audio separation is generally regarded as a regression problem that admits a unique solution. By extending these architectures to a MIMO configuration, we introduce iterative prediction without compromising the architectural advantages or the characteristics of mixture consistency. We conduct a comprehensive ablation study of combining the framework with discriminators and extending it to a generative model. Experimental results demonstrate significant performance improvements when applying the proposed framework to state-of-the-art separation models.

Mon 7 SeptSoundMachine Learning
The gist
Separating different sounds from a mixed recording can be tricky, especially if you want the separated sounds to sound natural and accurate. The authors propose a method that repeats the separation process several times using a model that takes in multiple sound inputs and produces multiple outputs. This iterative approach helps keep the separated sounds consistent with the original mixture. Their experiments show that adapting current top methods with this approach leads to better sound separation.
Open → 2609.07226v1