Papers for

audio post-production teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Audio visual system isolates sounds by type in 360 degree videos

AV-QTSS: Class-Query Target Sound Spatialization in Multi-Source 360$^\circ$ Videos

Abstract: Spatial audio is central to immersive 360$^\circ$ media, yet existing audio-visual spatialization renders the scene as a whole, leaving no control over an individual source. We introduce Audio-Visual Query-conditioned Target Sound Spatialization (AV-QTSS): given a monaural multi-source mixture, a 360$^\circ$ video and a class query from the 13-class DCASE sound-event ontology, it generates the first-order Ambisonics (FOA) signal of the queried source alone. The omnidirectional mixture contains no explicit spatial cues, so direction has to be inferred from the video, where several objects may sound at once. We propose a query-conditioned dense binding localizer that predicts a spherical probability map over the whole scene, coupled to the renderer so both are optimized jointly. Experiments with one to four concurrent sources show improved localization and spatial accuracy relative to established methods and ablated variants, and the localizer transfers to real 360$^\circ$ recordings after adaptation.

Sun 25 OctSound
The gist
When watching 360-degree videos, it is important for sounds to come from the right directions to feel real. The authors created a method that, given a mixed sound recording, a 360-degree video, and the type of sound you want, can isolate and place that sound in the correct direction around you. They use a special map to guess where each sound source is based on the video and improve how it sounds in space. Their system works better than previous methods especially when many sounds happen at once.
Open → 2610.34401v1

Unified system edits speech and singing keeping real-world sounds intact

AnyEdit: A Unified Framework for Speech and Singing Voice Editing with Real-World Environmental Consistency

Abstract: We present AnyEdit, a unified, separation-free framework for speech and singing voice editing that preserves real-world acoustic environments, including noise, reverberation, and background music. Recent unified generative models already achieve strong speech and singing generation in clean conditions, but real-world vocal editing remains challenging because the model must revise content while simultaneously preserving speaker identity, prosody, and the surrounding acoustic scene. Directly modeling noisy audio end-to-end entangles semantic editing with environmental acoustics, weakening the core vocal generation capability. We therefore adopt a two-stage design that preserves clean-domain editing ability while deferring acoustic rendering to a separate stage: an instruction-guided autoregressive editor first predicts clean prosody and content-style tokens, supported by a teacher-student noise-robust prosody tokenizer that distills clean prosodic tokens from degraded recordings; a flow-matching acoustic model then performs in-context rendering conditioned on the source acoustic context, so the edited segment inherits surrounding noise, reverberation, and background sound while maintaining consistent speaker timbre. To stabilize unedited regions, we introduce unmodified-area-aware supervision; after pre-training, we further apply direct preference optimization on mined real-to-real singing pairs. We also release AnyEditBench, a benchmark covering both speech and singing voice editing under clean, simulated, and in-the-wild acoustic conditions. Experiments on Chinese and English speech and singing datasets showed that AnyEdit consistently outperforms strong baselines in content accuracy, subjective quality, and background consistency under noisy and reverberant conditions. Demo: https://any-edit.github.io/. AnyEditBench: https://huggingface.co/datasets/Ririiiii/anyeditbench.

Sun 11 OctSound
The gist
Editing recordings of speech or singing is hard when background sounds like noise or music are involved. The authors present AnyEdit, a method that changes what is said or sung without losing the surrounding environment’s sounds, like room echo or music. It works in two steps: one for editing the cleaned content and another for adding back the background sounds consistently. Their tests show it works well for both speech and singing in noisy places.
Open → 2610.15665v1

EditVoice enables flexible zero-shot text to speech and speech editing

EditVoice: Variable-Length Non-Autoregressive Zero-Shot TTS and Speech Editing with Edit Flows

Abstract: Recent non-autoregressive (NAR) zero-shot text-to-speech (TTS) models generate in parallel but typically require the target sequence length to be specified before generation. We introduce EditVoice, to our knowledge the first variable-length NAR zero-shot TTS model, which uses Edit Flows to jointly update speech content and sequence length through insertions, deletions, and substitutions. EditVoice adopts speech-infilling training, which unifies zero-shot TTS and text-based speech editing and allows both prefix and suffix speech prompt placements at inference. We introduce Complementary Prompt Sampling (CPS) to leverage the complementary Edit Flow predictions induced by the two prompt placements. We further find that EditVoice can edit source and model-generated speech beyond its training sources. We use this generalization for end-to-end editing and training-free post-generation refinement. With the Edit Flow model trained on 10K h of GigaSpeech, EditVoice demonstrates competitive zero-shot TTS performance on Seed-TTS Eval EN and LibriSpeech-PC and speech editing performance on RealEdit.

Thu 24 SeptSound
The gist
Making computer-generated speech usually requires knowing how long the speech will be before creating it. The authors introduce EditVoice, a new system that can change both the words and the length of speech while it's being made. It can add, remove, or change parts of the speech based on text input and can work with partial speech examples given before or after the new text. EditVoice can also improve or edit recorded speech, showing it works well even beyond its original training examples.
Open → 2609.29889v1