Papers for
audio post-production teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Audio visual system isolates sounds by type in 360 degree videos
AV-QTSS: Class-Query Target Sound Spatialization in Multi-Source 360$^\circ$ Videos
Abstract: Spatial audio is central to immersive 360$^\circ$ media, yet existing audio-visual spatialization renders the scene as a whole, leaving no control over an individual source. We introduce Audio-Visual Query-conditioned Target Sound Spatialization (AV-QTSS): given a monaural multi-source mixture, a 360$^\circ$ video and a class query from the 13-class DCASE sound-event ontology, it generates the first-order Ambisonics (FOA) signal of the queried source alone. The omnidirectional mixture contains no explicit spatial cues, so direction has to be inferred from the video, where several objects may sound at once. We propose a query-conditioned dense binding localizer that predicts a spherical probability map over the whole scene, coupled to the renderer so both are optimized jointly. Experiments with one to four concurrent sources show improved localization and spatial accuracy relative to established methods and ablated variants, and the localizer transfers to real 360$^\circ$ recordings after adaptation.
Unified system edits speech and singing keeping real-world sounds intact
AnyEdit: A Unified Framework for Speech and Singing Voice Editing with Real-World Environmental Consistency
Abstract: We present AnyEdit, a unified, separation-free framework for speech and singing voice editing that preserves real-world acoustic environments, including noise, reverberation, and background music. Recent unified generative models already achieve strong speech and singing generation in clean conditions, but real-world vocal editing remains challenging because the model must revise content while simultaneously preserving speaker identity, prosody, and the surrounding acoustic scene. Directly modeling noisy audio end-to-end entangles semantic editing with environmental acoustics, weakening the core vocal generation capability. We therefore adopt a two-stage design that preserves clean-domain editing ability while deferring acoustic rendering to a separate stage: an instruction-guided autoregressive editor first predicts clean prosody and content-style tokens, supported by a teacher-student noise-robust prosody tokenizer that distills clean prosodic tokens from degraded recordings; a flow-matching acoustic model then performs in-context rendering conditioned on the source acoustic context, so the edited segment inherits surrounding noise, reverberation, and background sound while maintaining consistent speaker timbre. To stabilize unedited regions, we introduce unmodified-area-aware supervision; after pre-training, we further apply direct preference optimization on mined real-to-real singing pairs. We also release AnyEditBench, a benchmark covering both speech and singing voice editing under clean, simulated, and in-the-wild acoustic conditions. Experiments on Chinese and English speech and singing datasets showed that AnyEdit consistently outperforms strong baselines in content accuracy, subjective quality, and background consistency under noisy and reverberant conditions. Demo: https://any-edit.github.io/. AnyEditBench: https://huggingface.co/datasets/Ririiiii/anyeditbench.
EditVoice enables flexible zero-shot text to speech and speech editing
EditVoice: Variable-Length Non-Autoregressive Zero-Shot TTS and Speech Editing with Edit Flows
Abstract: Recent non-autoregressive (NAR) zero-shot text-to-speech (TTS) models generate in parallel but typically require the target sequence length to be specified before generation. We introduce EditVoice, to our knowledge the first variable-length NAR zero-shot TTS model, which uses Edit Flows to jointly update speech content and sequence length through insertions, deletions, and substitutions. EditVoice adopts speech-infilling training, which unifies zero-shot TTS and text-based speech editing and allows both prefix and suffix speech prompt placements at inference. We introduce Complementary Prompt Sampling (CPS) to leverage the complementary Edit Flow predictions induced by the two prompt placements. We further find that EditVoice can edit source and model-generated speech beyond its training sources. We use this generalization for end-to-end editing and training-free post-generation refinement. With the Edit Flow model trained on 10K h of GigaSpeech, EditVoice demonstrates competitive zero-shot TTS performance on Seed-TTS Eval EN and LibriSpeech-PC and speech editing performance on RealEdit.