Papers for

audio machine learning engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Geometric consistency enables label-free checkpoint selection in audio active learning

Geometric Consistency Based Label-Free Validation for Checkpoint Selection in Audio Active Learning

Abstract: Audio active learning (AL) trains a classifier at low annotation cost by labeling only an informative fraction of an unlabeled collection over successive rounds. Each round picks one of the checkpoints saved during training. Mainstream AL protocols do so with an assumed validation set, but in practice its labels also count toward the annotation cost, shrinking the advantage of an already small annotation budget. We propose geometric consistency, a label-free validation rule for checkpoint selection. Both classifiers, nearest-class-mean and k-nearest-neighbor, are built from the labeled set in a frozen pretrained embedding space. They then predict the unlabeled data to model its geometry. The rule scores each checkpoint by its agreement with these pseudo-labels and its cross-entropy on the labeled set. It works with any query strategy, has one hyperparameter, insensitive in practice, and adds only one batched forward pass over the unlabeled data per round. At matched label budgets across datasets, encoders, and query strategies, it attains the best mean rank in area under the labeling curve (AULC) among methods without extra labels and is on par with an out-of-budget validation set. To our knowledge, this is the first systematic study of label-free validation for checkpoint selection in audio AL.

Mon 26 OctSoundArtificial IntelligenceMachine Learning
The gist
Labeling audio data for training classifiers can be expensive and slow because it requires humans to tag audio clips. The authors present a way to pick the best saved model checkpoint during training without needing extra labeled data for validation. They use the shapes and patterns in the unlabeled audio data, predicted by simple classifiers trained on the labeled data, to score each checkpoint. This method saves labeling effort while keeping good performance and works with various training strategies.
Open → 2610.35329v1

Audio feature masking often changes output beyond expected signal effects

Mask-Induced Displacement in Audio XAI via Logit Trajectory Decomposition

Abstract: Perturbation-based XAI methods for audio classifiers often estimate feature importance by masking spectrogram regions and crediting output changes to the retained signal. Yet they typically assume the fill (the mask replacement) is negligible. We propose logit-space trajectory decomposition to examine this assumption. An on-axis component captures output along a line connecting the fully filled (occluded) spectrogram to the fully retained original; an off-axis component captures perpendicular displacement. We evaluate across three fills, three audio classifiers, and 1,100 AudioSet clips. We demonstrate that no fill is acoustically neutral under full occlusion: Zero fill activates silence and Gaussian Noise fill activates broadband noise. Under partial masking, 41-77% of output displacement is off-axis, with the direction of the residual stable across mask retention fraction and specific to each model-fill combination. Attribution methods are unevenly exposed to off-axis displacement through their sampling and weighting strategies, revealing apparatus-dependence. Where the off-axis residual is stable and low-dimensional, its structure affords mitigation.

Sun 27 SeptSoundMachine Learning
The gist
When analyzing which parts of an audio signal matter for decisions, people often hide parts and see how the result changes. This paper shows that how you fill the hidden parts matters a lot and changes the output in ways not just related to the retained sound. The authors break down these changes into two parts and find that a big chunk of the change comes from unexpected directions. This finding means that current explanation methods overlook important effects caused by the fill and could be improved by accounting for these.
Open → 2609.33486v1

Procedural audio pre training improves with source scaling and mask tuning

Rethinking Procedural Audio Pre-training: Source Scaling and Objective Adaptation

Abstract: Procedural audio has emerged as a viable source for transferable audio representation learning, but its design principles remain unclear.We revisit two questions: how a procedural source should be scaled, and whether training choices developed on natural audio should transfer unchanged to procedural data.Using a controlled source, we separate scale into formula-class coverage C and within-class rendering diversity I.Experiments with FDSL and AudioMAE show that these two forms of scale provide different benefits and depend on the learning formulation and downstream task. A matched AudioMAE study further shows that procedural audio favors low mask ratios (10%--25%), whereas AudioSet-28K favors 50%--75%. Shared-codebook analysis reveals lower patch diversity and stronger temporal predictability in procedural audio. These results motivate source-aware procedural pre-training, where source scaling and learning configuration are considered jointly.Code is available at https://github.com/Cross-Innovation-Lab/Formula-Bank.

Mon 14 SeptSoundArtificial Intelligence
The gist
Procedural audio, which is artificially generated sound, can help teach machines to understand audio better. The authors studied how to best create and use these sounds to teach machines by looking at two things: how varied the sound formulas are and how much variety there is in the sounds they produce. They found that different ways of making these sounds help in different learning tasks, and that settings used for regular audio don't always work well with procedural audio. Their work suggests adjusting training methods depending on the kind of audio source being used.
Open → 2609.15067v1