Papers for

audio engineering teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

System clones instrument sounds directly from full music recordings

Point-and-Play: Instrument Timbre Cloning from Music Mixtures

Abstract: Neural instrument synthesizers can clone the timbre of a solo instrument, letting music producers make music with the sound they desire. However, an instrument of interest is often embedded in a fully produced, multi-instrument recording, beyond the reach of existing methods. Source separation before timbre cloning is an approach, but it may suffer from separation artifacts and is also likely a detour for the task. In this work, we propose Point-and-Play, a system that clones the timbre of a cued source directly from a polyphonic mixture and uses it to synthesize new pitches and velocities. To achieve this, we introduce a Cue-Gated Statistics Pooling (CGSP) module that extracts the timbre code of the cued instrument from adapted CLAP embeddings of the music mixture. This extracted timbre code is then used to condition a separately trained note synthesizer together with pitch and velocity inputs. Experiments show that our proposed system outperforms separate-then-clone baselines in terms of timbre fidelity and synthesis quality, achieving comparable performance with that cloned from a clean solo instrument.

Wed 14 OctSound
The gist
It’s hard to copy the sound of a specific instrument when it plays with others in a song. The authors made a system that can pick out the sound of one instrument right from a recording with many instruments playing together. This system then uses that sound to create new notes with the same instrument’s timbre. Their method works better than first separating the instruments and then copying the sound, matching the quality of using a clean solo instrument recording.
Open → 2610.19445v1

Large audio models improve music reasoning across song stems and sections

STEMMA: Song-to-Stem Multi-Audio Reasoning for Large Audio Language Models

Abstract: Music understanding often requires comparing excerpts and reasoning about relationships among songs, sections, and stems. However, existing large audio-language models (LALMs) and music question-answering datasets typically operate on single recordings or compare independently sampled tracks with no known production relationship. We introduce STEMMA, a multi-audio music question-answering framework built around production provenance: whether excerpts originate from the same track or section, and which stems belong to which mixtures. Because such relations are sparse under conventional audio-first sampling, STEMMA adopts a relation-first construction strategy: it first specifies a target relation and then queries the catalog for excerpts that satisfy it and hard negatives that do not. Labels are determined directly from catalog provenance rather than generated by a language model from metadata. We build STEMMA-Bench for evaluation and a track-disjoint training set, STEMMA-Instruct. Fine-tuning two LALMs on STEMMA-Instruct improves multi-audio reasoning, with the largest gains on structural relations directly determined by the catalog, while preserving single-audio music understanding.

Thu 8 OctSound
The gist
Understanding music often means comparing different parts of songs and how they relate, like which pieces belong together or come from the same track. The authors created STEMMA, a new way to test and train audio-language models so they can better recognize these relationships using song production information. They use a special method to pick examples based on known connections rather than guessing from descriptions. Training models this way helps them reason about multiple audio clips working together while still understanding single pieces well.
Open → 2610.11884v1