Papers for

auction platform engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Gradient learning narrows equilibria in first-price auction games

Simultaneous Gradient Learning in First-Price Auctions

Abstract: We study equilibrium learning in discretized Bayesian games, focusing on first-price auctions as a testbed for gradient-based learning dynamics under private information. While the symmetric independent private values model admits a unique Bayesian correlated equilibrium (BCE) in the continuous limit, standard convergence guarantees for gradient-based learners do not apply: classical no-regret theory predicts convergence only to Bayesian coarse correlated equilibria (BCCE), which can remain large and far from the competitive equilibrium even under fine discretizations. To bridge this gap, we introduce the notion of Bayesian semicoarse correlated equilibrium (BSCCE), an equilibrium concept that refines BCCE by restricting deviations to probability-preserving transformations consistent with projected gradient dynamics. We provide a linear programming characterization of BSCCE with polynomially many variables and constraints and establish the inclusion hierarchy $BCE \subseteq BSCCE \subseteq BCCE$. Our main finding is that the BSCCE set contracts in many cases as the discretization of the Bayesian game is refined. Even with priors for which BCCE fails to concentrate, the diameter of the BSCCE polytope shrinks toward zero, indicating convergence to the unique continuous-game Bayes-Nash equilibrium. These results provide a principled explanation for the observed robustness of gradient-based learning in discretized Bayesian games, showing that these dynamics select a smaller equilibrium set than standard no-regret theory predicts.

Wed 28 OctComputer Science and Game Theory
The gist
When people bid in auctions where they keep their bids secret, predicting outcomes can be tricky because many solutions fit the data. The authors studied how computers learning by adjusting bids little by little tend to settle on a smaller, more precise set of outcomes than standard predictions suggest. This happens because the learning rules rule out many unrealistic strategies, zooming in on what the authors call a Bayesian semicoarse correlated equilibrium, which lies between two classic solution ideas. Their work explains why certain algorithms work better in auctions when the possible bids are finely split into choices.
Open → 2610.38487v1

Envy-free allocations feasible with individual budget constraints

Envy-free Allocations with Individual Payments

Abstract: When an envy-free allocation of indivisible goods does not exist, monetary transfers can restore envy-freeness. Existing work on fair division with subsidies, however, typically assumes that these payments are provided by an external source, an assumption that may be unrealistic in many applications. We address this limitation by allowing only monetary transfers between agents, with each agent's payments constrained by their individual budget. We show that while it is polynomial-time tractable to determine whether a given allocation can be made envy-free by payments under individual budgets, the general problem of computing such an allocation from scratch is NP-hard, even when agents have relatively large budgets. Motivated by this intractability, we conduct a parameterized complexity analysis, establishing fixed-parameter tractability with respect to the number of goods or to the joint parameter number of agents and good types, and we provide efficient algorithms in several special cases. For explicitly listed items, our type-based algorithm answers the envy-freeness part of an open question of T. T. Nguyen and J. Rothe, "Complexity Results and Exact Algorithms for Fair Division of Indivisible Items: A Survey."

Wed 7 OctComputer Science and Game TheoryData Structures and Algorithms
The gist
Sometimes when dividing things fairly, it's impossible to make everyone feel they got a fair share without some payments. The authors study how people can pay each other, respecting each person's spending limits, to fix these fairness problems. They found it's easy to check if a given division can be fixed this way but hard to find a good division from scratch. They also developed ways to handle some special cases efficiently and answered part of an open question about such problems.
Open → 2610.09610v1

Offline learning algorithm improves strategic games with hidden information

Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage

Abstract: We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through its effect on equilibrium behavior. For finite state-action spaces, we develop a pessimistic algorithm with an $\tilde{O}(1/\sqrt{n})$ exploitability rate, matching the standard sample-size dependence for fully observed minimax games. We further develop a pessimistic policy mirror descent framework, PPA-PMD, for general function approximation and obtain a unified $\tilde{O}(1/\sqrt{n} + 1/\sqrt{T})$ exploitability rate with no-regret actor updates. Together, these results provide the first theoretical framework for offline equilibrium learning under public-private information constraints.

Sun 4 OctMachine Learning
The gist
The paper studies how to learn good strategies in games where two players have some shared information and some private hidden information, like auctions or negotiations. The authors find that hidden information affects what kinds of past data can help learn good strategies. They develop new algorithms that can learn effective strategies from offline data with theoretical guarantees on performance. These algorithms work even when the game is complex and uses function approximations. This is the first theoretical framework addressing such games with both public and private information offline.
Open → 2610.04997v1

Learning regression under biased sample selection with tight assumptions

Learning-Enabled Estimation: Tight Characterizations under Sample Selection Biases

Abstract: When can we learn from biased samples? We study regression when outcomes are observed only after passing through selection filters that depend on both covariates and outcomes themselves, a ubiquitous challenge spanning clinical trials with patient dropout, labor markets with self-selection, and auctions with strategic entry. Ignoring such selection yields systematically biased conclusions with real-world consequences. This challenge has a long history in econometrics and statistics, starting with Heckman's seminal two-stage model and followed by numerous generalizations. While these works provide various sufficient conditions for identification, a complete characterization of when such regression is possible has remained elusive. In this work, we provide a characterization for when regression is possible in the presence of sample selection bias. Our results establish the minimal assumptions required on the functional forms of selection processes under which regression remains possible, which are particularly relevant in modern settings where selection mechanisms are increasingly complex and opaque. As a corollary of our characterization, we show that there are settings where the regression function can be identified even when the selection filter itself cannot. This observation already goes beyond the ``estimate selection filter, then debias regression'' paradigm that is followed by virtually all existing approaches. Under natural strengthenings of our identification conditions, we also establish finite-sample estimation guarantees with explicit convergence rates and provide oracle-efficient algorithms. This yields the first general-purpose estimation method for this broad class of selection problems. Finally, we explore the implications of our results for several well-studied econometric settings with complex selection mechanisms such as auctions with entry costs and labor markets.

Tue 29 SeptMachine Learning
The gist
Sometimes data we study only comes from people or situations that meet certain conditions, which can lead to wrong conclusions. The authors looked at when it is possible to learn accurate relationships (regressions) even if the data is biased by such conditions, especially when those conditions depend on both the factors studied and the outcomes. They found the minimal assumptions needed to still get correct answers and developed methods that work even when the bias is complex and hard to measure. This helps improve understanding in areas like job markets, auctions, and medical trials where biased data is common.
Open → 2609.38608v1

Efficiently test when player allocation rules break incentive compatibility

On testing the incentive compatibility of single-parameter allocation mechanisms

Abstract: This paper is the first work at the intersection of game theory and property testing, giving algorithms and lower bounds for efficiently testing whether an allocation mechanism is incentive compatible (IC). We propose distinguishing whether a mechanism is $ε$-far from being IC, i.e., when it observes many monotonicity "violations." Conceptually, inspired by the literature on Boolean function monotonicity testing, we construct a tester for discrete single-parameter allocation rules. Technically, our work is the first to consider monotonicity testing of vector-valued functions on the hypergrid. We give a $\tilde{O}(n/ε)$-query algorithm to test whether a function (representing n-player allocation mechanisms) is coordinate-wise monotone versus $ε$-far from it. We also show a matching lower bound: the class of coordinate-wise monotone vector-valued functions on a Boolean hypercube or hypergrid requires $\tildeΩ(n/ε)$ queries to test whether it is $ε$-far from monotonicity, and this holds even if the tester is two-sided and allowed to make adaptive queries. Finally, we extend our upper bound to and give a tester of the same query complexity for pricing functions of allocation mechanisms. This requires overcoming the technical challenge that the path in function space to the closest IC mechanism may involve interdependent changes to both the price and the allocation rule.

Tue 15 SeptComputer Science and Game TheoryComputational ComplexityData Structures and Algorithms
The gist
Figuring out if a system that decides how to give out resources is fair can be very complicated. This paper looks at ways to quickly check if these systems follow certain fairness rules called incentive compatibility, which means no one benefits from lying. The authors develop a method to test if the system is close to fair or far from it, by looking for specific patterns that show unfairness. They also prove that their method is about as efficient as possible and extend it to pricing parts of these systems. This helps in understanding and verifying fairness in complex allocation setups without having to check everything in detail.
Open → 2609.17406v1