Papers for

auction designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Extending pricing mechanisms affects buyer payoffs and prices

Extending Mechanisms

Abstract: Given an incentive-compatible mechanism for a single agent on a restricted domain of valuations, we consider its incentive-compatible extensions to the entire valuation space. We identify two extreme extensions: the "keep-the-menu" extension, which minimizes buyer payoffs and maximizes canonical prices pointwise, and the "keep-the-pricing" extension, which maximizes buyer payoffs and minimizes canonical prices pointwise.

Tue 20 OctComputer Science and Game Theory
The gist
When selling something, sometimes the way prices are set works only for certain buyers. The paper looks at how to change these pricing rules so they work for everyone. They find two main ways to do this: one that lowers what buyers can gain but keeps prices as high as possible, and another that makes buyers as happy as possible while keeping prices low. This helps understand trade-offs in setting prices fairly.
Open → 2610.27839v1

New fairness measures reshape prophet inequalities in decision making

Fair Prophets

Abstract: We initiate the study of $α$-fair prophet inequalities. This interpolates between utilitarian welfare $(α=0)$, Nash welfare $(α=1)$, and Rawlsian max-min fairness $(α\to\infty)$. Given the non-linearity of the objective, it matters when the expectation is applied. For instance, for the Rawlsian objective, it matters whether we aim to maximize $\min \mathbb{E}[u_i]$ or $\mathbb{E}[\min u_i]$. We refer to the former as the ex-ante model, and the latter as the ex-post model. For ex-ante fairness, full distributional knowledge yields a tight competitive ratio of exactly $1/2$ for every $α\ge 0$. Under sample access, $O(n\log n)$ samples per distribution suffice for a constant competitive ratio when $α\in(0,1]$. In contrast, for every $α>1$, no finite number of samples improves upon the trivial $1/n$ guarantee. Thus, unlike in the utilitarian setting, full-information and sample-access prophet inequalities become fundamentally separated. For ex-post fairness, under full information, we obtain a uniform constant ratio for all $α\in(0,1)$, while for every $α>1$ the competitive ratio collapses to $1/n$. In the sample-access model, one sample per distribution suffices for each fixed $α<1$, but no sample budget depending only on $n$ yields a uniform constant guarantee as $α\to 1$. Beyond these phase transitions for $α$-fairness, our results open the door to a broader theory of prophet inequalities for non-linear welfare objectives.

Fri 18 SeptComputer Science and Game TheoryData Structures and Algorithms
The gist
This work studies how to fairly decide when to stop and select options with uncertain outcomes, like in games or auctions. It introduces a way to measure fairness that balances different fairness goals, from average happiness to fairness for the least well-off. The authors find that depending on how fairness is measured, having full knowledge or just samples of outcomes changes how well you can do. Their results highlight limits and possibilities for fair decision-making under uncertainty.
Open → 2609.21826v1

Matroid intersection prophet inequalities lower bound nearly tight

A Nearly Tight Lower Bound for Matroid Intersection Prophet Inequalities

Abstract: We study prophet inequalities under intersections of $q$ partition matroids, where an online algorithm irrevocably selects elements with independent nonnegative values drawn from known distributions and revealed in an adversarial order. We prove an $Ω(q/\log q)$ lower bound on the competitive ratio. Together with the known $O(q)$ upper bounds, this resolves, up to a logarithmic factor, the optimal dependence on $q$, an open question posed by Correa, Cristi, Fielbaum, Pollner, and Weinberg (IPCO 2022) and Saxena, Velusamy, and Weinberg (ITCS 2023). Our construction also yields an $Ω(d/\log d)$ lower bound for $d$-single-minded auctions, where buyers request fixed bundles of at most $d$ unit-capacity items. Our construction and analysis build on the "big-decisions-first" framework of Rubinstein and Singla (STOC 2026).

Thu 17 SeptComputer Science and Game Theory
The gist
This paper looks at how well an online method can select valuable items when there are complex rules about which sets of items are allowed. The authors proved that when the rules become more complex by combining multiple sets, it's fundamentally harder to do well, and they quantify this difficulty almost exactly. They built on earlier work to show the best-possible performance must decrease roughly with the number of combined rules, up to a small factor. This advances understanding in decision-making problems where choices must be made quickly without knowing future values.
Open → 2609.20696v1

Round-robin allocations face complexity and fairness challenges with few agents

Equilibria of Round-Robin: Computational Hardness and Fairness for Few Subadditive Agents

Abstract: The round-robin procedure is a simple and well-studied fair division mechanism where agents pick goods in turns. Motivated by draft mechanisms in sports leagues, we investigate strategic behaviour in online round-robin for subadditive agents. This gives rise to an extensive-form game, and we study the computational problem of computing a subgame perfect Nash equilibrium (SPNE). We show that for just two submodular agents, computing an SPNE is $\mathsf{PSPACE}$-hard. Even for the class of $\mathit{OXS}$ utilities, which are a special case of submodular utilities, computing an SPNE remains $\mathsf{NP}$-hard for a small number of agents. We complement our computational results with normative results. We show that for just three additive agents, there exist instances where every equilibrium violates EF1. This separates the online and the direct revelation games. On the positive side, we show that for additive agents every equilibrium allocation is proportional up to one good (PROP1) and for two additive agents it is also EF1. Finally, by showing that round-robin is bossy at equilibrium, we prove that the number of equilibrium allocations can be exponential even if agents have lexicographic preferences.

Wed 16 SeptComputer Science and Game TheoryComputational ComplexityData Structures and Algorithms
The gist
This paper studies how people picking items one after another, like in sports drafts, can act strategically when their preferences are complex. The authors show that even for just two agents with certain types of preferences, it's very hard to figure out stable outcomes where everyone acts optimally. They also find that fairness can fail in these settings, with some agents ending up worse off than expected. However, for simpler preferences, some fairness guarantees still hold. Lastly, they show there can be many stable outcome possibilities, making the process complicated.
Open → 2609.18309v1