Papers for

assistive technology developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

ItemCompass helps find misplaced household objects with wearable AI

ItemCompass: Real-Time Edge-AI Wearable Vision for Tag-Free Domestic Object Retrieval

Abstract: Misplacing household objects disrupts daily routines, especially for elderly users. ItemCompass addresses this with a real-time, tag-free wearable AR system that builds a persistent digital twin of the home for natural language object retrieval. A custom eyewear node streams visual and inertial data to an edge server, where YOLOv11n detection, Siamese re-identification, and a Pedestrian Dead Reckoning engine log object locations as Spatial Anchors in InfluxDB. Voice queries are resolved by a local Faster-Whisper and Qwen2 LLM pipeline, delivering concise spoken and AR guidance on a heads-up display. Evaluation shows 0.40 m localization drift, 97.5% step precision, and mAP@0.5 of 0.874, with users rating Accuracy and Trust at 4.6/5.0. The system highlights always-on sensing, conversational spatial memory, and privacy-by-design for wearable computing.

Wed 28 OctHuman-Computer Interaction
The gist
Losing everyday things at home, especially for older people, is frustrating. The authors created ItemCompass, a smart pair of glasses that recognize and remember objects without needing tags. It listens to your voice and guides you to lost items using augmented reality. Their tests show the system is accurate and trusted by users while protecting privacy.
Open → 2610.38629v1

Vision language models struggle to read braille from images

Learning to Read Braille: Benchmarking and Improving Braille Recognition Capabilities of VLMs

Abstract: Despite rapid progress in visual understanding and document transcription, modern vision-language models (VLMs) struggle with a fundamental accessibility task: reading Braille from images. We introduce BrailleBench, a manually curated benchmark of 259 real-world Grade-1 and Grade-2 Braille images. We evaluate proprietary, open-weight, OCR-specialized, and tool-assisted multimodal systems and find that standalone general-purpose models perform poorly at directly transcribing Braille images, whereas tool-assisted systems perform much better. We design a synthetic Braille generation pipeline with diverse layouts and image perturbations. A 2B VLM model trained on our synthetic data reaches 87% exact match on Grade-1 and 61% on Grade-2 BrailleBench, outperforming standalone VLMs and achieving the highest Grade-2 exact match score among the evaluated systems. We further show that high accuracy on synthetic validation data does not guarantee high accuracy on real photographs in our experiments: models trained on prior synthetic data reach up to 96% on their synthetic validation set but at most 3.26% on Grade-1 BrailleBench. Our results identify an accessibility-relevant capability gap in multimodal systems and show that targeted synthetic supervision can improve real-world Braille transcription.

Mon 26 OctComputer Vision and Pattern RecognitionComputation and Language
The gist
Reading Braille from images is an important challenge for making information accessible, but current vision-language models don't do well at it. The authors collected a set of real Braille images to test different models and found that general models perform poorly, while tools designed specifically for reading text do better. They created a synthetic set of Braille images to train a model, which improved recognition on simpler Braille but still had trouble with more complex types. Their work shows that more focused training can help models understand Braille from photos better, but there is still a gap between training on fake and real images.
Open → 2610.36195v1

Eeg signals enhance attention prediction during realistic visual searches

EEGaze: Multimodal Attention Prediction in Visual Search via EEG-Based Saliency Refinement

Abstract: Visual search is ubiquitous in daily life, from locating keys in a messy apartment to finding a tool in a cluttered workshop or an application icon on a desktop screen. While visual attention is to a large extent driven by image content, research in psychology indicates that user cognitive states have a significant influence on attention allocation. A promising way to access information about cognitive states is via Electroencephalography (EEG) recordings. Despite this potential, previous works in computational attention modeling have largely disregarded EEG, and related studies in psychology operate with abstract, simplistic stimuli, or even artificially guided search procedures. We bridge this gap with two contributions. First, we present EEGaze 140, the largest publicly available multimodal dataset of free visual search with realistic stimuli. The dataset contains synchronized EEG and eye tracking recordings from 36 participants across 140 naturalistic scenes, covering two scenarios: searching for desktop icons and finding tools in cluttered workshop scenes. Second, we introduce EEGazeNet, the first method for human attention prediction in visual search that integrates EEG signals. Our approach consists of a EEG guided refinement stage that adapts the output of a state of the art saliency prediction method to the user current cognitive state. In comprehensive evaluations on EEGaze 140, we show that EEGazeNet consistently outperforms all baselines and ablation conditions.

Mon 26 OctHuman-Computer InteractionArtificial IntelligenceMultimedia
The gist
Finding things in cluttered scenes, like keys on a messy desk, depends not just on what we see but also on how our brain is working at the time. The authors created a big collection of eye-tracking and brainwave data while people searched for items in real-world scenes. They also built a new method that improves computer predictions of where people look by including brain signal data. Their method reliably worked better than others at guessing attention in these natural search tasks.
Open → 2610.35757v1

Natural language descriptions reveal gaps in accessible 3d modeling for blind makers

Beyond Being Accurate: Implications for Using Natural Language Descriptions for Accessible 3D Modeling with~Blind and Low Vision Makers

Abstract: People who are blind or have low vision (BLV) are largely excluded from 3D modeling tools that rely on visual representations of geometry. Natural language descriptions offer a potential path to accessibility, but it is unclear whether language alone can support the deep spatial understanding that editing, not just browsing, requires. Advances in generative AI offer the promise of automatic model description, yet descriptions suited to BLV modelers are structurally distinct from alt-text and from existing 3D model captioning datasets, and the domain-specific requirements for generating them are not well understood. We address this through two coordinated studies: an autoethnographic pilot in which the blind first author worked with 12 sighted participants to develop a taxonomy of descriptive strategies, and a Wizard-of-Oz main study that applied those strategies as idealized scripts with 10 BLV participants. We identify a systematic use-to-editing gap: descriptions that support accurate but incomplete mental models are insufficient for specifying modifications, because editing requires knowing the state of features the user did not know to ask about. We show that this gap produces four failure types (accuracy, completeness, expression, and navigation) that accuracy-focused evaluation frameworks cannot detect. We propose a two-phase evaluation framework that diagnoses the failure type a description system exhibits and guides developers toward targeted design interventions, thereby providing a methodological standard for assessing whether description-based systems genuinely support BLV modelers as creators.

Mon 26 OctHuman-Computer Interaction
The gist
People who are blind or have low vision often can’t use 3D modeling tools because those tools rely on seeing shapes. The authors studied how natural language descriptions could help by describing 3D models so blind users can edit them. They found that descriptions good enough to understand models aren’t enough for making changes, because editing needs knowing details users might not ask about. This led to a new way to evaluate and improve descriptions so they better support blind users creating 3D models.
Open → 2610.35562v1

Ambient WiFi signals enable indoor activity recognition with language descriptions

CSI-TextBench: A Dataset and Benchmark for Language-Grounded Ambient Sensing Perception

Abstract: Indoor context deciphered by ambient sensing underpins many applications, from assisted living to smart buildings, yet remains weakly connected to the language-aligned paradigm of modern multimodal systems. Through billions of IoT devices, ambient WiFi Channel State Information (CSI) captures the indoor context of human activity and environmental dynamics passively via ubiquitous, always-on infrastructure. However, unlike vision or audio, CSI lacks naturally paired text like captions or transcripts, limiting its integration with language-driven AI systems. We present CSI-TextBench, a large-scale dataset and benchmark for aligning CSI data with natural language, unifying 3 sensing benchmarks into 285,790 samples across 7 tasks and pairing them with 2,291 hierarchically structured, label-derived descriptions via many-to-many assignment to construct 2.0 million CSI-text training tuples. Benchmarking 5 alignment methods from 4 paradigm families, we show that contrastive CSI-text alignment matches supervised classifiers without class labels, adapts to unseen classes with few samples, and responds to open-vocabulary natural-language prompts. A single unified model supports compositional scene understanding, answering joint queries over activity, proximity, and identity, achieving 86.9% top-1 accuracy on 140 composite scenes, outperforming task-specific classifier ensembles. CSI-TextBench enables ubiquitous ambient sensing as a language-indexed perception layer, enabling indoor contextual awareness in language-driven AI systems.

Sun 25 OctArtificial IntelligenceEmerging Technologies
The gist
Understanding what happens indoors using WiFi signals could help in homes and smart buildings. The authors created a large dataset linking WiFi signals, which capture movement and environment, to written descriptions. This lets AI systems learn to recognize indoor scenes and activities using natural language. Their method matches or beats traditional classifiers and adapts to new tasks more easily. This work helps connect these signals to language-based AI, improving indoor awareness without cameras or microphones.
Open → 2610.34616v1

Neuroadaptive interfaces tailor speech support to personal needs

Toward Neuroadaptive Communication Interfaces: A Framework for Personalized Speech and Language Support

Abstract: Speech and language technologies have expanded access to communication, but the support they provide is often fixed. The same linguistic or visual aid may help one user and hinder another, or become less useful as task demands change. This project proposes a framework for adapting language presentation to individual abilities and ongoing interaction. It separates access to a message from the estimation of user needs and from the selection of support, including sentence segmentation, pictograms, and optional spoken output. Behavioral feedback provides the primary evidence for adaptation; electroencephalography is considered an additional, uncertainty-aware source of information rather than a direct measure of comprehension. We specify a staged evaluation comparing fixed, behavior-adaptive, and neuroadaptive interfaces. The central question is whether neural information improves comprehension and communication efficiency beyond a strong behavioral baseline.

Sun 25 OctHuman-Computer InteractionComputation and Language
The gist
Communication tools often use the same kind of help for everyone, but that can sometimes confuse or slow people down. The authors suggest a new system that changes how language is shown based on how each person interacts and what they need at the moment. They use behavior signals mainly and brain signals (EEG) as extra clues to better support the user. The study will compare regular, behavior-based, and brain-aware systems to see if adding brain signals really helps people understand and communicate better.
Open → 2610.34457v1

PhonoBridge improves silent speech decoding with phoneme based approach

PhonoBridge: Error-Aware Phoneme-Mediated EMG-to-Text Reconstruction

Abstract: Electromyography (EMG) provides a non-invasive means of decoding silently articulated speech into text, but accurate decoding remains challenging due to limited availability of paired EMG-text data. We introduce PhonoBridge, a two-stage framework comprising a channel-aware EMG-to-phoneme frontend and a large language model (LLM) backend for text reconstruction. The frontend is trained on paired EMG-text data that consists of channel-wise feature extraction, cross-channel fusion, and electrode embeddings. With phonemes as the intermediate representation, we expand the backend's training data by converting LibriSpeech transcripts into phoneme-text pairs without additional EMG recordings. To adapt the LLM to frontend noise, we introduce Error-Profile-Guided Augmentation (EPGA), which perturbs transcript-derived phoneme sequences according to error patterns estimated from frontend predictions, generating additional training pairs for the LLM. On the Open Vocabulary silent-speech dataset, PhonoBridge achieves 24.77% WER, outperforming the previously reported best of 28.27% on the same test split.

Tue 20 OctSoundComputation and LanguageHuman-Computer Interaction
The gist
Decoding silent speech signals collected from muscles (EMG) into text is hard because there isn’t much paired data to learn from. The authors propose PhonoBridge, which first converts muscle signals into sounds (phonemes) and then uses a language model to turn those sounds into text. They also teach the language model to handle errors by simulating common mistakes in phoneme sequences. This approach reduces errors in silent speech decoding compared to previous methods.
Open → 2610.27678v1

Hierarchical framework improves humanoid robot vision language action control

HAF-VLA: Hierarchical Action Flow Framework for Humanoid Vision-Language-Action Control

Abstract: Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet adapting generalist vision-language-action (VLA) policies to real-world humanoid loco-manipulation remains challenging. Unlike fixed-base or wheeled manipulators, humanoids must coordinate locomotion, posture, gaze, and dual-arm manipulation over a high-dimensional whole-body action space, where inaccurate base or waist motions can easily induce unstable and aggressive upper-body compensation. We propose HAF-VLA, a hierarchical action-flow framework for humanoid VLA control. Built upon a pretrained flow-matching VLA, HAF-VLA inherits the vision-language prefix encoder and action expert weights, and adapts them to humanoid whole-body loco-manipulation with learnable stage embeddings and cross-stage KV-cache conditioning. Instead of generating the full action chunk in a single pass, HAF-VLA progressively denoises a shared whole-body action space: first locomotion and head commands, then waist refinement, and finally full-body manipulation. To preserve structural dependencies across stages, we introduce a cross-stage KV cache conditioning mechanism, enabling subsequent action generation stages to refine and augment their outputs based on the action representations from preceding stages. Experimental results across six real-world tasks demonstrate that our framework significantly enhances the performance of existing models in humanoid loco-manipulation tasks, demonstrating an effective pathway for adapting strong mobile-manipulation VLAs to humanoid whole-body loco-manipulation.

Mon 19 OctRobotics
The gist
Humanoid robots have to do many things at once, like walking, moving their arms, and looking around, which makes controlling them very hard. The researchers developed a step-by-step system called HAF-VLA that breaks down these tasks into stages, making control more stable and accurate. This system uses a special way to remember and adjust actions across stages to keep everything coordinated. Tests showed that this method works better than previous ones for tasks involving full-body movement and manipulation.
Open → 2610.26584v1

Millimeter wave radar enables robust in air handwriting recognition

mmPencil: Toward Writing-Style-Independent In-Air Handwriting Recognition via mmWave Radar and Large Vision-Language Model

Abstract: In-air handwriting recognition based on radio frequency (RF) signals offers a promising solution for human-computer interaction, yet existing methods are often limited by predefined writing planes, constrained writing styles, and small recognition vocabularies. To address these limitations, we propose m^2VLMs, a modality mapping architecture that bridges millimeter-wave (mmWave) radar sensing and large vision-language models (VLMs), and develop mmPencil, a 3D in-air handwriting word recognition system. mmPencil reconstructs 3D handwriting trajectories from mmWave signals using a multi-stage spatial trajectory reconstruction algorithm and maps them into visual representations through a spatial-to-visual mapping algorithm, enabling VLMs to recognize handwriting while reducing sensitivity to writing styles and environmental factors. We collect and release a 3D mmWave handwriting dataset containing 7,664 samples of 200 words from 12 users across 22 writing scenarios. Extensive experiments demonstrate that mmPencil achieves robust word recognition under variations in writing position, range, angle, speed, size, direction, and user movement. It achieves 97.60% accuracy on 200 word classes for seen users and 92.50% zero-shot accuracy on 50 word classes for unseen users, outperforming state-of-the-art baselines.

Fri 16 OctHuman-Computer InteractionComputer Vision and Pattern Recognition
The gist
Recognizing handwriting made in the air is tricky because people write differently and in many ways. The authors created a system called mmPencil that uses special radar to track hand movements in 3D and turns these movements into images. Then, it uses a large vision-language model to understand the handwriting regardless of how or where the writing happens. Their method works well even when different people write differently or under different conditions, and it can recognize many words with high accuracy.
Open → 2610.23419v1

Vista benchmark tests multimodal ai for blind user assistance

VISTA: A Multimodal Egocentric Benchmark for Goal-Oriented Perception and Assistance to Blind and Low-Vision Users

Abstract: Blindness and low vision limit many people's ability to complete daily tasks, motivating AI assistants that provide useful guidance. Yet, existing benchmarks do not adequately test whether vision models can provide effective everyday assistance. In particular, i) existing benchmarks primarily rely on visual and textual inputs, with limited support for other modalities that are increasingly available in egocentric wearable devices such as gaze, inertial measurements, spatial trajectories, and others; and ii) existing evaluations emphasize scene understanding and question answering, with limited coverage of goal-conditioned guidance for blind and low-vision users across everyday tasks. To bridge this gap, we introduce VISTA (Visually Impaired Scene and Task Annotations), a multimodal egocentric benchmark for goal-oriented assistance for blind and low-vision users. VISTA contains $\sim$1,000 egocentric recordings captured with Project Aria glasses; each recording provides synchronized sensor streams, six of which serve as model inputs, and three different types of annotation, covering ten task categories (TC), from object localization to hazard detection. We evaluate 14 representative vision-language models zero-shot on VISTA and design a lightweight multimodal model baseline that integrates all six modalities. Experimental results show that, although existing models can often describe egocentric scenes, they remain limited in generating goal-directed assistive guidance. VISTA thus provides a benchmark for evaluating multimodal models that could improve everyday accessibility.

Fri 16 OctComputer Vision and Pattern Recognition
The gist
People who are blind or have low vision face many challenges doing everyday tasks, so AI helpers that can guide them would be useful. The authors explain that current AI tests mostly use pictures and text and don’t try other kinds of information like gaze or motion, which are available from wearable devices. They created VISTA, a new collection of videos and sensor data showing tasks from a first-person view, to test AI on guiding blind or low-vision users toward their goals. They tested some AI models and found these are good at describing scenes but still not great at giving useful step-by-step help. VISTA hopes to push AI to better assist people with vision loss in daily life.
Open → 2610.22822v1

Audio-visual speech separation improves clarity in noisy environments

CF-AVSS: A Coarse-to-Fine Audio-Visual Speech Separation Framework with Target-Speaker Refinement and Post-Fusion for Real-World AVSE Challenge

Abstract: Audio-visual speech enhancement (AVSE) leverages visual cues to recover target speech from mixtures corrupted by reverberation, noise, and overlapping speakers. We propose a coarse-to-fine two-stage AVSE framework. In the first stage, a progressive SPAV-TFGridNet is extended to two synchronized visual streams to produce visually ordered coarse estimates by progressively suppressing interfering speech while preserving target reverberation and shared background noise. In the second stage, a TFGridNet-based target speaker refinement network takes the original mixture and both coarse estimates as input to further recover target speech and improve signal quality. The coarse and refined estimates are finally combined using development-set-calibrated fusion. On the ISCSLP 2026 Real-World AVSE Challenge, our system tied for first place on Track 1 and ranked second on Track 2 in OVRL, while achieving the lowest CER on both tracks at 12.31% and 14.79%, respectively.

Thu 15 OctSoundArtificial Intelligence
The gist
Separating a single person's speech from noisy surroundings is hard, especially when other people talk at the same time. The authors designed a two-step method that first roughly separates the target speaker's voice using video of their lip movements, then refines the audio further by combining multiple estimates. Their approach won top results in a real-world speech separation challenge, showing it can clearly recover speech even with noise and overlapping speakers.
Open → 2610.21773v1

AdaptaFace boosts facial gesture recognition for people with motor impairments

AdaptaFace: Adversarial Assistance for Inclusive Facial Gesture Interaction

Abstract: Facial gestures can enable access for people with motor impairments (PwM), yet recognizers may not reliably interpret individual facial movement patterns. Existing approaches either constrain agency by requiring predefined templates or impose repeated calibration, data collection, and computation through user-specific retraining. We present AdaptaFace, an input-level compatibility layer using bounded, proxy-dependent adversarial perturbations to translate user-compatible gestures into inputs for an unchanged facial action unit (AU)-based recognizer. Designed around six personalization principles informed by interviews with 12 PwM, AdaptaFace supports both recognition enhancement and gesture vocabulary extension. In a within-subject study with 16 participants, AdaptaFace increased task completion from 59.7% to 90.5% and reduced workload from 5.61 to 4.21. Offline validation showed strong steering with aligned perturbation generation and evaluation but weaker cross-recognizer transfer, defining the approach's boundary. These findings frame adversarial assistance as input-side accessibility mediation for personalized facial-gesture interaction.

Wed 14 OctHuman-Computer Interaction
The gist
Facial gestures can help people who have difficulty moving their bodies communicate or control devices, but computers often struggle to understand their unique facial movements. The authors created AdaptaFace, a smart software layer that modifies a person's facial gesture inputs so existing recognizers can understand them better without retraining. It improved completion rates and reduced effort in a user study while allowing users to add new gestures. This approach uses special small changes to the input to make recognition more accurate and inclusive.
Open → 2610.19977v1

Large dataset and synthetic data help blind navigation object recognition

NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation

Abstract: Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity. We introduce NavAble, a large-scale dataset spanning 11 accessibility-critical object classes, combining 41K curated open-source images with 8K newly collected, densely annotated real-world images. To extend scale and diversity, we develop a synthetic data generation pipeline that renders high-fidelity 3D assets across 37 environments under diverse styles and viewpoints, yielding 452K frames with rich ground-truth annotations from 565 assets. The pipeline minimizes manual effort by combining automated web image crawling, VLM-based filtering, SAM 3D-based asset generation, and convenient camera trajectory configuration, enabling large-scale data generation at a diversity unattainable through manual collection. Experiments show that fine-tuning existing segmentation models on the NavAble Dataset achieves reliable accessibility-object segmentation (>80% mIoU on our held-out test set). We also demonstrate the effectiveness of synthetic data augmentation, which yields up to +3.5 mIoU over real-world-only fine-tuning. Beyond benchmark evaluation, validation on egocentric data from two mobility-assistive robots demonstrates improved perception reliability in real-world navigation scenarios. Together, NavAble establishes a scalable foundation for BLV navigation perception, directly addressing the data scarcity and embodiment gaps. The dataset and pipeline are publicly available at https://huggingface.co/datasets/NavAble/NeurIPS_2026_BLV.

Wed 14 OctComputer Vision and Pattern RecognitionRobotics
The gist
Helping blind and low-vision people move safely requires recognizing important objects like buttons and handrails. The authors created NavAble, a big collection of real and computer-generated images focused on these accessibility features. Their method uses smart tools to gather and make many diverse images with detailed labels, which helps train AI to spot these objects well. Testing showed AI trained on NavAble could recognize these objects reliably, even in real robots helping with navigation. This work tackles the problem of not having enough data to teach AI to understand these critical items.
Open → 2610.19330v1

Cognitive steering improves communication accuracy using multiple AI controls

Multi-System Cognitive Steering for Generative Communication

Abstract: A fundamental bottleneck for translating thoughts to speech is the high physical cost of motor input forcing a strict tradeoff between communication speed and expressivity. Generative AI offers a promising solution by expanding highly abbreviated text input into fluent sentences, significantly reducing the motor burden on the user. However, sparse inputs are inherently ambiguous; without sufficient context, AI models frequently misinterpret these abbreviations and generate outputs that fail to align with the user's true cognitive intent. We propose \textit{Cognitive Steering}, a framework that can be leveraged to reconstruct user intent by grounding Large Language Models (LLMs) in multimodal context and applying AI control methods. We demonstrate that aligning frontier models with selected environmental referents, emotional states, and communication motives on simulated abbreviation benchmarks achieves up to $\sim$88\% top-5 expansion accuracy, doubling no-context baselines. We also reveal that different types of context require distinct AI control techniques: while physical objects in a scene are best provided through explicit text prompts, abstract factors like emotion may be more effectively managed by directly altering the AI's internal activations. These findings suggest a hybrid architecture for future interfaces that leverage Cognitive Steering to help users communicate both quickly and accurately, recruiting multiple AI control methods simultaneously to perfectly capture their intended communication goals.

Tue 13 OctArtificial Intelligence
The gist
Talking or typing takes effort, so people often use short abbreviations to save time. But computers can misunderstand these abbreviations without enough clues, leading to wrong messages. The authors created a method called Cognitive Steering that helps AI understand what someone really means by using extra information, like objects around them or their feelings. By combining different ways to guide the AI, their method makes it much better at figuring out the intended meaning behind brief inputs.
Open → 2610.19177v1

Embodied ai benchmark detects errors in household task execution

HelpMeOut: A Neuropsychology-Grounded Benchmark for Error-Aware Monitoring of Household Task Execution

Abstract: We introduce HelpMeOut, an embodied AI benchmark for error-aware monitoring of household task execution. Existing embodied household benchmarks typically assume that humans execute tasks correctly, but this assumption does not hold for cognitively impaired persons or older adults whose everyday activities produce structured execution errors. To address this gap, HelpMeOut operationalizes research on everyday action errors into 20000 paired activity episodes, covering nine neuropsychologically motivated error categories. In each episode, agents observe a streaming human activity trajectory and must monitor whether the execution is unfolding correctly, diagnosing any structured errors as early as possible. We evaluate learned-monitor, symbolic, change-point, and frontier LLM prompting baselines. Results show that these methods perform poorly as error monitors, often missing when execution goes wrong. These results suggest a gap left by standard goal-inference and task-completion benchmarks, making HelpMeOut a testbed for error-aware assistive agents.

Tue 13 OctRoboticsArtificial IntelligenceSymbolic Computation
The gist
People sometimes make mistakes while doing everyday household tasks, especially older adults or those with cognitive impairments. The authors created a large collection of examples showing nine kinds of common errors during these tasks to help AI systems spot mistakes early. They tested several methods, but found that existing AI approaches often miss when things go wrong. This benchmark, called HelpMeOut, aims to help develop AI assistants that can better monitor and intervene when errors happen in real life.
Open → 2610.17694v1

Synthesizing silent speech echoes improves wearable speech recognition accuracy

Synthesizing Ultrasonic Echo Profiles from Text for Open-Vocabulary Silent Speech Recognition

Abstract: Eyewear that senses articulation with inaudible ultrasound can now recognize silent speech over an open vocabulary, but its accuracy is limited by the cost of training data. We present SoniGAN, which synthesizes the ultrasonic echo profiles of silent articulation from text and uses them as synthetic supervision. A voice-cloned text-to-speech (TTS) model reads a text corpus, and a two-stage generator synthesizes echo profiles from representations of the spoken content of that audio. Pretraining a recognizer on 104 hours of the synthesized data improves the word error rate (WER) of a public open-vocabulary benchmark by 2.3 points. Adding the sessions the corpus discards for a faulty microphone brings the system to 22.2% without any language model. Lexicon-constrained decoding, LLM rescoring, and ensembling further bring it to 14.9%, the first minimally obtrusive silent speech interface to fall inside the error range in which users report no loss of willingness to use silent speech input.

Sun 11 OctSound
The gist
Silent speech recognition lets people communicate by moving their mouths without making sounds, using sensors to detect these movements. The authors created a method that generates fake sensor readings from text, allowing the system to learn without needing expensive real data. This synthetic data helped improve the accuracy of recognizing silent speech over many words, making wearable devices that read silent speech more usable. Their results bring the error rate down to a level where users usually feel comfortable using such devices.
Open → 2610.15671v1

HoldLight helps blind climbers find holds and plan routes indoors

HoldLight: Making Indoor Climbing More Accessible for Blind and Low-Vision Climbers through Layered Route Preview and Real-Time Next-Hold Guidance

Abstract: Indoor climbing creates access barriers for blind and low-vision (BLV) climbers because route understanding and in-climb next-hold localization are typically visually mediated and socially dependent. We present HoldLight, a workflow-centered accessibility system combining layered pre-climb route preview, concise real-time next-hold cueing, and explicit fallback under uncertainty. We grounded the design through formative inquiry with BLV climbers, refined the interaction via pilot testing, and conducted a controlled within-subjects evaluation comparing HoldLight with a controlled on-demand human-support condition derived from current support practices. Findings provide initial evidence that structured support can improve pre-climb route understanding, support recovery from next-hold uncertainty, and reduce immediate human re-entry for routine route-information clarification under controlled conditions. HoldLight contributes a bounded accessibility workflow, demonstrating where structured route-information is helpful, where explicit fallback is necessary, and how technical assistance can integrate with retained human safety oversight.

Fri 9 OctHuman-Computer Interaction
The gist
Indoor climbing is hard for people who are blind or have low vision because they usually rely on sight and help from others to understand climbing routes and find the next hold. The authors created HoldLight, a system that gives climbing route information before the climb and real-time guidance about the next hold while climbing, along with clear backup instructions if uncertain. They tested the system with climbers and found it helped them better understand routes, navigate holds, and lowered the need for human assistance during climbs. HoldLight shows how technology and human safety support can work together to make climbing more accessible for blind climbers.
Open → 2610.13445v1

Accessible assembly instructions help blind people assemble furniture independently

AssemblyLens: Exploring the Role of Structural Roadmaps and Strategies of Furniture Assembly Used by Blind and Low Vision Individuals

Abstract: Instructions to assemble flat-packed furniture rely on visuals, making them inaccessible to Blind and Low Vision (BLV) individuals. Consequently, BLV individuals depend on caregivers or external services (e.g., Be My Eyes), limiting their autonomy. We explore how to empower them to assemble such furniture themselves, by providing eight BLV participants in our study with accessible instructions consisting of a high-level roadmap and stepwise procedural guidance. We use a technology probe, AssemblyLens, which converts visual assembly instructions into screen-reader-accessible text. We derive insights into converting instructions, empirical observations of BLV assembly strategies, and the role the roadmap played in them. Our observations yield three themes: spatial cognition and mental mapping, embodied ergonomics and kinetic semantics, and assembly workflow and user agency. We present eight design recommendations for instruction system design. Our findings are a step toward an agenda for inclusive instruction in physical tasks.

Thu 8 OctHuman-Computer Interaction
The gist
Furniture assembly guides are mostly visual, making it hard for blind and low vision people to use them without help. The authors created and tested a tool called AssemblyLens that turns these visual guides into text that screen readers can read out loud. They gave eight blind or low vision participants easy-to-follow instructions with a roadmap and step-by-step guidance. The study revealed how these instructions help users build mental maps and work physically through the assembly process on their own. The authors also suggest ways to improve instruction design to make assembly tasks easier for blind and low vision people.
Open → 2610.12717v1

Seer improves emotion understanding in cochlear implant speech

SEER: Source-Conditioned Emotion Enhancement via Retrieval for Cochlear-Implant Speech

Abstract: Cochlear implants (CIs) restore speech access but weaken cues needed for vocal emotion recognition. Prior CI-oriented enhancement requires parallel normal/strong recordings and intensity labels. We propose SEER, a retrieval-based framework that learns which same-emotion reference helps each source remain recognizable after CI processing. A source-conditioned retriever learns CI-aware utility from sampled emotional voice conversion outcomes, while uncertainty-guided exploration avoids exhaustive pair evaluation; neither parallel recordings nor intensity labels are required. SEER improves Source macro-F1 at N8 by 7.30 points on RAVDESS and 11.66 points on ESD, with significant ESD gains across N4/N8/N16. Sixteen-listener RAVDESS gains are significant across all conditions. Exhaustive analysis finds an aggregate benefit from stronger references but little effect from matching gender or content.

Thu 8 OctSound
The gist
People using cochlear implants often have trouble recognizing emotions in speech because important vocal cues get weakened. The authors propose SEER, a new method that picks helpful example voices with the same emotion to make speech sound clearer and more emotional through cochlear implants. Unlike previous methods, SEER does not need matching recordings or emotion intensity labels to learn. Tests show SEER significantly improves emotion recognition for cochlear implant users.
Open → 2610.11131v1

Chaos based activations and attention improve EMG to speech synthesis

Lyapunov-Inspired LyRIC Activation and GLARE Attention in Chaos-Guided State Space Modeling for EMG-To-Speech (ETS) Synthesis

Abstract: Electromyography-to-Speech (ETS) synthesis is typically a non-linear, chaotic dynamical system. However, no prior work has studied the chaotic behavior of ETS synthesis to date. Yet, prior works strictly rely on standard reconstruction metrics with parameter-heavy transformers that systematically over-smooth natural acoustic dynamics. To close this gap, for the first time, we propose a chaos-inspired Lyapunov-derived activation function (LyRIC) with two novel chaotic loss functions, Lyapunov Exponent Regularization and Multi-Scale Detrended Fluctuation Analysis, to explicitly capture the deterministic chaos of human phonation. In addition, we introduce a compressed novel encoder, GLAME, which synergizes global Mamba state-space modeling with localized GLARE attention. We comprehensively perform frame-level acoustic evaluation in a multilingual and multi-speaker setup using English and Mandarin datasets. The proposed system outperforms the established baseline with a 4.69x increase in objective intelligibility (STOI: 0.61 vs. 0.13) and a 2.08x improvement in spectral reconstruction (LSD: 1.08 vs. 2.25). Importantly, this improvement is achieved with 73.49% fewer parameters (14.34M vs. 54.10M), establishing a new baseline for ETS synthesis. To the best of our knowledge, this is the first work demonstrating that integrating non-linear chaotic physics into neural networks yields superior yet compact inductive biases for real-time ETS synthesis.

Tue 6 OctSound
The gist
Converting muscle signals to speech is a complex and chaotic process that previous methods struggled to model accurately. The authors introduce new techniques inspired by chaos theory to better capture the unpredictable nature of human speech production. Their approach uses special functions and attention mechanisms to improve speech clarity with fewer model parameters. Tests show the new system produces much clearer speech than older methods and runs more efficiently. This is the first time chaotic behavior has been explicitly used to improve this kind of speech synthesis.
Open → 2610.09225v1

Biomimetic eye-controlled system enhances neck exoskeleton movements

A Biomimetic Gaze Control to Restore Head-Neck Movements

Abstract: Powered neck exoskeletons are developed to restore head-neck motions for those with neck muscle weakness. Current methods using hand-held input devices to control these robotic systems are unintuitive or non-viable for these populations. Alternatively, the eyes coordinate with the head to accomplish many daily tasks. Therefore, movements of the eyes can be a useful signal to control the neck exoskeletons without needing to use the hands. However, previous control models lack biobehavioral basis as well as means to personalize the control behavior, causing unnatural head-neck movements. This paper presents a novel eye-tracking controller design leveraging the vestibulo-ocular reflex to emulate natural eyehead coordination. Personalization tools were also designed, consisting of sliders to allow users to adjust the parameters of this controller. Here, we present the technical design and validation of this system in human users. Compared to the previous eye-tracking model, the new controller provides natural head motions personalized to the user through more natural velocity profiles and a 24 percent average increase of accurate motion intent detection. This system provides a powerful platform for studying eye-tracking controllers in the context of personalization and preference, and ultimately restoring the lost head-neck mobility in patient populations.

Fri 2 OctRobotics
The gist
Some people with weak neck muscles need help moving their heads naturally. The authors created a robotic neck device controlled by eye movements instead of hands, making it easier to use. Their system mimics how eyes and head work together in the body, so movements feel more natural. It also lets users adjust settings to fit their own preferences, resulting in better control and accuracy.
Open → 2610.04022v1

Personalized speech recognition improves understanding of impaired Czech speaker

Personalized Automatic Speech Recognition for a Dysarthric and Tracheostomic Speaker using Artificial Conversations

Abstract: This work presents an automatic speech recognition (ASR) system personalized for a Czech speaker with a permanent tracheal stoma and severe dysarthria rendering their speech unintelligible to untrained listeners. We release a public dataset containing 33 annotated hours of the speaker's speech, collected using a novel "artificial conversation" protocol designed for high engagement and dialogue realism. We propose a multi-stage training pipeline based on Whisper Base: fine-tuning on standard Czech speech, acoustically simulated tracheostomic speech, and the speaker's data. We evaluate the system across three near real-time scenarios: scripted conversations, question answering, and spontaneous dialogue, achieving a 50\% relative reduction in Character Error Rate compared to Whisper Base baseline and surpassing the average recognition accuracy of their assistants in acoustic recognition of isolated utterances. We demonstrate that even for severely impeded speech, a helpful ASR is achievable, as evidenced by the quantitative results and the feedback from the speaker.

Fri 2 OctArtificial IntelligenceComputation and LanguageHuman-Computer Interaction
The gist
Some people have trouble speaking clearly due to health conditions, making it hard for others to understand them. This work created a special speech recognition system tailored to a person with severe speech difficulties after a surgery, using recordings of their own voice. The system learned from both common Czech speech and simulated versions of the person's speech to do much better than standard tools. It helps recognize what the person says even when their speech is very hard to understand.
Open → 2610.03017v1

Video to speech system uses text to improve accuracy and naturalness

Watch Your Speech: Text-aware Video-to-Speech Synthesis with Textual Conditioning

Abstract: Video-to-speech synthesis aims to generate natural-sounding speech from silent talking-face videos while ensuring phonetic accuracy. A fundamental challenge in this task is the inherent one-to-many mapping problem, where visual dynamics often lack sufficient information to uniquely determine the corresponding utterance. To address this, we propose Watch Your Speech (WYS), a video-to-speech synthesis framework that incorporates textual conditioning as an explicit linguistic cue to mitigate visual ambiguity. Our framework features an attention-based embedding fusion module that synergistically integrates textual context with video sequences, coupled with a conditional flow matching objective for high-fidelity speech generation. Extensive experiments on the LRS2 and LRS3 datasets demonstrate that WYS achieves superior performance, establishing new state-of-the-art results in audio-visual synchronization (LSE-C/D) while maintaining highly competitive textual accuracy (WER). Subjective evaluations further confirm that our model generates speech with near-human naturalness, validating the effectiveness of textual conditioning in content-controlled video-to-speech synthesis. Project page: https://github.com/gunwoo5034/Watch-your-Speech

Thu 1 OctComputer Vision and Pattern RecognitionSound
The gist
Turning silent videos of people talking into speech is tricky because the mouth movements alone don’t always show exactly what’s being said. The authors propose a new method that adds the actual text of what should be spoken as an extra clue. This helps the model figure out the right words and sounds more accurately and naturally. Their experiments found that this approach makes the generated speech match the video closely while sounding almost human.
Open → 2610.01012v1

Vision and language navigation improves with human-guided error recovery

AVERT-VLN: Abstention-aware Visual Error Recovery and Training for Vision-and-Language Navigation

Abstract: Deploying vision-and-language navigation (VLN) agents in unseen environments remains challenging because unfamiliar layouts and visual conditions can cause execution to go off track. Rather than relying on continuous human supervision, a practical strategy is to selectively request corrective guidance, recover the ongoing task, and reuse corrective interactions to improve subsequent navigation. We propose Abstention-aware Visual Error Recovery and Training for Vision-and-Language Navigation (AVERT-VLN), a closed-loop framework that uses a plug-in vision-language Monitor for online human-assisted recovery and offline preference learning. The Monitor operates separately from navigation decision generation and assesses instruction-execution consistency from the instruction, visual history, and current observation. To train the Monitor for deviation recognition, we construct LOSTNAV DATASET with 20K counterfactual risk trajectories and rule-based deviation labels. The Monitor is first fine-tuned on 40K normal trajectories to assess instruction progress and then jointly fine-tuned on normal and risk trajectories to recognize semantic deviations. At runtime, Asynchronous Sidecar Monitoring evaluates execution alongside the navigation model. When the controller accepts a LOST verdict, it suspends autonomous execution and requests human guidance for recovery. For offline policy improvement, Trajectory-Anchored Preference Learning converts deviation-associated failures into decision-level preference pairs under shared decision contexts, restricting supervision to the decisions targeted for correction. Under human-assisted evaluation, the full AVERT-VLN system achieves success rates of 76.2% and 66.3% on the val-unseen splits of R2R-CE and RxR-CE, respectively. The same monitoring and human-assisted recovery interface also improves success rates across the three evaluated navigation architectures.

Wed 30 SeptArtificial Intelligence
The gist
Robots that follow language instructions to move around new places often get lost because they don't know the layout well. The authors created a system that watches the robot's actions and can tell when it makes a mistake. When it spots a problem, it stops and asks a human for help to get back on track. The system then learns from these corrections to do better in the future without needing constant human help.
Open → 2609.39579v1

TouchingSpace enables blind users to explore maps with sounds and touch

"I didn't know how to read a map, but now I can": TouchingSpace, an Audio-Haptic Map for Blind and Low-Vision Readers

Abstract: Accessible map systems either make a layout explorable by hand or convey information through speech; few combine both to support pre-travel spatial understanding for blind and low-vision (BLV) people. We present TouchingSpace: a system that retrieves map data for an outdoor place and renders its surroundings as bounded regions at fixed trackpad positions. During exploration, users receive audio and haptic feedback and can ask a conversational agent open-ended questions. We conducted a user study with fourteen BLV participants who explored a place using TouchingSpace and reflected on the experience. We found participants used sound and vibration to locate places and speech to identify and describe them; the bounded surface supported discovery, revision, and spatial checks by hand; they expected this awareness to support future travel. TouchingSpace demonstrates how a laptop trackpad can support self-directed spatial exploration. These findings suggest accessible AI maps should ground conversation on bounded, user-controlled spatial surfaces.

Mon 28 SeptHuman-Computer Interaction
The gist
People who are blind or have low vision often find it hard to understand maps before traveling. The authors created TouchingSpace, a system that uses a laptop trackpad with fixed areas to represent outdoor places. Users can feel vibrations and hear sounds as they explore the map and ask questions with speech. A study showed this helped users find locations, recognize them, and plan future travel more independently.
Open → 2609.36404v1

ThinkNet finds compact brain signal decoders that work for new users

ThinkNet: Compact Architecture Selection and Validation-Gated Ensembles for Subject-Independent MI-EEG Decoding

Abstract: Practical assistive and rehabilitative brain--computer interfaces require subject-independent motor-imagery EEG (MI-EEG) decoders that generalize to new users under limited target-user data and constrained compute. However, held-out-subject performance can be overstated when test-subject information influences preprocessing, model selection, or ensemble selection. We present \textit{ThinkNet}, a validation-controlled framework that combines train-only normalization, validation-guided evolutionary search, and validation-gated inference to identify compact decoders and inference policies for held-out subjects. We evaluate four-class BCI Competition IV-2a (session T) decoding with nine Leave-One-Subject-Out (LOSO) folds, three seeds, seven fixed decoder entries, and a broader search over ten representative decoder families; the held-out subject is never used for normalization, hyperparameter, architecture, or ensemble-policy selection. In the fixed benchmark, the validation-selected compact decoder achieved 44.35$\pm$15.41\% accuracy with 4.9K parameters, 19 KB FP32 weights, and 0.99 ms batch-1 Orin CUDA inference. Across the broader search, compact models ($\leq$25K parameters) achieved higher mean held-out accuracy than mid-size and large alternatives after selected retraining (40.10\% vs. 35.09\% and 34.78\%). Validation-gated ensembling improved over validation-selected single-model inference, reaching 43.98$\pm$16.25\% in the fixed benchmark and 43.31$\pm$15.88\% for the compact six-family ensemble. A non-deployable oracle analysis revealed a 6.1-point family-selection gap and near-zero validation--test correlation, showing that validation reliability remains a key bottleneck under subject shift. Thus, ThinkNet is a validation-controlled framework for compact MI-EEG model and inference-policy selection, rather than a single-architecture benchmark.

Sun 27 SeptHuman-Computer InteractionArtificial IntelligenceMachine Learning
The gist
Brain-computer interfaces can help people by decoding brain signals linked to imagined movements. But creating decoders that work well for new people without much training data is tough. The authors created ThinkNet, a system that carefully selects small, efficient models and tests them without using data from the new person. Their approach finds compact models that perform better on new users than bigger ones and combines multiple models in a way that improves accuracy. Still, their work shows challenges remain in reliably choosing the best models when the brain signals vary across individuals.
Open → 2609.33967v1

VocalEyes improves speaker tracking in augmented reality captions

VocalEyes: Speaker-Aware Augmented Reality Captioning through In-Conversation Registration

Abstract: Co-located augmented reality (AR) captions make speech readable, but they can separate an utterance from the person who produced it. In unfamiliar groups, losing that source complicates immediate responses and later review: users must recover not only what was said, but also who said it. Conventional diarization returns anonymous clusters, while speaker recognition typically assumes pre-meeting enrollment. We built VocalEyes, a speaker-aware AR captioning system that creates named voice profiles from natural self-introductions. The interface coordinates speaker-attributed captions, a fixed profile card, and a visual cue that marks the articulating face. In a controlled within-subjects study with 20 participants who reported typical hearing, VocalEyes identified speakers with 88.0% accuracy and increased participant speaker-tracking accuracy from 47.2% with caption-only AR to 87.3% with the complete interface. Participants also reported lower workload with the complete interface. These findings show how in-conversation registration can preserve speaker attribution across live captions and meeting records in scripted small-group meetings.

Sat 26 SeptHuman-Computer Interaction
The gist
People using augmented reality captions to read speech can have trouble knowing who said what, especially in new groups. The authors developed VocalEyes, a system that remembers who is speaking by using natural self-introductions instead of needing special registration ahead of time. In a study, VocalEyes showed it could identify speakers with good accuracy and helped users better follow who was talking, while making the task easier. This system connects speech, speaker names, and faces visually to improve conversations and meeting reviews.
Open → 2609.32983v1

Audio emotion recognition adapted for people with sensory sensitivity

Audio emotion recognition for atypical hearing

Abstract: My doctoral work aims to explore Audio Emotion Recognition (AER) in the context of atypical listening. This research focuses on auditory hypersensitivity in people with autism, a phenomenon that is often difficult to evaluate and unique to each individual. Our core idea is to leverage our understanding of affect from acoustic traits, relying on the possibility of generalizing affective responses from a small amount of annotated data. As a first step, we fine-tune a large foundation model, Contrastive Language-Audio Pretraining (CLAP) using low-rank adaptation (LoRA), trained on a valence and arousal dataset of neurotypical listeners.

Fri 25 SeptMachine Learning
The gist
People with autism often hear sounds more strongly and differently, which makes understanding their feelings from sound tricky. The authors work on recognizing emotions in sounds for these individuals by using knowledge from typical listeners. They start by adjusting a big AI model to better predict emotions based on sounds using only a small set of example data. This helps make emotion recognition more personalized for people with sensory differences.
Open → 2609.31168v1

Brain signals decoded to restore speech and study language

Brain-to-Language Decoding: Tasks, Signals, Methods, Evaluation, Practical Use and Beyond

Abstract: Brain-to-language decoding translates neural activity associated with language production, internal speech and perception into linguistic or expressive outputs. It offers a route to restoring communication after speech loss and a means of studying how the brain represents language. Advances in neural recording and representation learning have expanded the field from constrained recognition and acoustic reconstruction to text generation, streaming personalised speech and facial animation. This survey synthesises these developments across invasive and non-invasive measurements, drawing on a search without a lower year limit and source-led updates through September 2026. We connect Articulated, Inner and Perceived tasks to the neural populations they engage, the representations available to decoders and the outputs those representations can support. We examine model development, public resources and the evolution of evaluation, and compare published performance and communication costs within their reported protocols. The synthesis identifies complementary routes to progress: phonetic, acoustic and semantic targets preserve different aspects of a message; shared representations support reuse across recording conditions and tasks; and online communication increasingly depends on calibration, feedback and user control alongside decoding accuracy. Shared benchmarks enable algorithmic comparisons, while longitudinal studies reveal the demands of sustained use. We discuss these developments and their remaining limitations, then outline a prospective five-level trajectory from commands and language to meaning, scenarios and bidirectional cognitive exchange

Wed 23 SeptComputation and LanguageHuman-Computer InteractionNeural and Evolutionary Computing
The gist
People who lose the ability to speak could communicate again by directly translating brain activity into words or speech. The authors review progress in reading brain signals from inside and outside the skull to understand and recreate spoken language. They explain how these signals connect to what people say out loud, think silently, or hear, and how different models turn those signals into text, speech, or animated faces. The paper also covers how these systems are tested, how well they perform, and future steps toward richer communication between brains and machines.
Open → 2609.27650v1

Early detection of agitation in autistic youth using wearable sensors

Detecting Agitation Before Behavioral Escalation in Autistic Youth Through Multimodal Wearable Sensing

Abstract: Challenging behaviors including aggression, self-injury, and property destruction are observed in 68% of autistic youth and pose risks to youth and caregivers. These episodes are preceded by agitation, a rising state of distress expressed through movement, vocalization, and autonomic arousal. Its signs are subtle and individualized, and its autonomic components are invisible without instrumentation. We collected upper-body movement from inertial measurement units, physiology from a wrist-worn device, and vocalizations from lapel microphones across 30 clinician-led sessions with 15 autistic youth, paired with expert behavioral annotations. We adapt four pretrained foundation models, one per modality, project each to a shared 128-dimensional space, and fuse them into a single group model. The model detected agitation with an area under the ROC curve of 0.724 at the clinician-annotated onset (within-participant permutation p=0.0005), declining to 0.608 at 30,s before onset. Thirteen of fifteen participants were above chance. A from-scratch configuration reached only 0.58, while frozen and fine-tuned features performed comparably (0.71 and 0.72). Audio contributed most of the signal, and a watch-only configuration stayed near chance. Individualized agitation is therefore detectable, including in unannotated windows preceding the annotated onset, using foundation-model transfer with one shared model rather than one per child.

Mon 21 SeptHuman-Computer InteractionMachine Learning
The gist
Many autistic young people experience challenging behaviors like aggression or self-injury that start with a feeling called agitation. Agitation is hard to notice because it varies by person and includes hidden body responses. The authors collected movement, heart rate, and sounds using wearable devices during therapy sessions to spot signs of agitation. Their computer model could detect agitation fairly well just as it began and even a little before, mainly by analyzing voice sounds. This approach uses one shared model for all individuals instead of customizing one for each child.
Open → 2609.24791v1

Coral helps blind users quickly understand changing websites

Coral: Contextual Gists for Blind and Low Vision Screen Reader Users' Understanding of Dynamic User Interfaces

Abstract: Blind and low vision (BLV) screen reader users construct mental models of user interfaces (UIs) through incremental screen reader interaction, a time-consuming and cognitively demanding process complicated by modern interfaces that may not convey dynamic content accessibly. We interviewed eleven BLV screen reader users about UI understanding and derived design objectives that informed Coral, a context-aware browser extension. Coral synthesizes interface and user context to generate screen reader-narrated gists which holistically notify users of interface states and changes relevant to their likely goals and ongoing interaction. In a comparative evaluation with eight BLV screen reader users, participants used Coral to form initial expectations and interpret interface changes, and reported spending less time and effort manually verifying interaction outcomes. Together, our findings provide deeper insight into how BLV screen reader users navigate gaps in their UI understanding, and how intelligent support that combines interface and user context can bridge these gaps.

Sat 19 SeptHuman-Computer Interaction
The gist
People who are blind or have low vision use screen readers to navigate websites, but modern sites change dynamically and can be hard to understand this way. The authors designed Coral, a tool that listens to what’s on the page and what the user is doing, then summarizes important updates in a way the screen reader can speak out loud. In tests, Coral helped users learn about the page faster and with less effort. This work sheds light on how smart tools can make web browsing more accessible for people with vision impairments.
Open → 2609.22799v1

Adaptive hands-free guidance helps blind users find objects indoors

Touvigation: Embodied Adaptive Object Acquisition for Blind and Low-Vision Users in Unfamiliar Indoor Environments

Abstract: Blind and low-vision users often face challenges when locating and physically acquiring objects in unfamiliar indoor environments. Existing vision-language-model-based assistants can provide semantic descriptions but may introduce latency, hallucinations, and guidance that is poorly aligned with embodied action. We present Touvigation, a hands-free object acquisition system that combines vision-language understanding with persistent local spatial modeling to provide low-latency, body-relative guidance. Drawing on formative interviews with eight blind and low-vision participants, we design a multi-stage guidance framework that adapts spatial references as users transition from orienting, to walking, to reaching and tactile verification. We evaluated Touvigation with 12 blind and low-vision participants against a multimodal large-language-model assistant and unassisted search. Touvigation achieved 100% task success, compared with 58% for the multimodal assistant and 85% for unassisted search, while reducing completion time and cognitive workload. Our findings demonstrate how persistent spatial grounding and adaptive embodied guidance can improve object acquisition for blind and low-vision users.

Fri 18 SeptHuman-Computer InteractionArtificial Intelligence
The gist
Blind and low-vision people often struggle to find things in new indoor places. The researchers created Touvigation, a system that gives real-time, body-focused directions to help users find and grab objects without needing to use their hands. It changes the type of guidance as users move from walking to reaching out and feeling for the item. In tests, Touvigation helped all participants find objects faster and with less mental effort than other tools or searching alone.
Open → 2609.21828v1

Multi-subject pretraining improves personalized silent speech decoding accuracy

Multi-Subject Pretraining Enables Short-Calibration Personalization for Closed-Corpus Surface EMG Speech Decoding

Abstract: Surface electromyography (sEMG)-based silent speech interfaces are limited by cross-user variability and calibration burden. We study a limited-data setting in which each of 27 speech-typical participants contributed less than 0.5 h of data (21.3 min on average) across Aloud and Mimed speech. Within a closed 50-sentence corpus, we used leave-one-subject-out evaluation, initializing from a released single-subject checkpoint, pretraining on non-held-out participants, and fine-tuning on the target participant. This pipeline achieved 21.7% character error rate (CER) and 31.9% word error rate (WER), compared with 49.3% CER without target-subject calibration and 68.0% CER for direct checkpoint fine-tuning. Multi-subject pretraining from random initialization followed by fine-tuning reached 44.9% CER and did not converge under the fixed schedule in 5 of 27 folds, indicating substantial optimization and accuracy benefits from checkpoint initialization. Macro-averaged CER declined from 74.4% with one pretraining participant to 21.7% with 26. Three minutes of target-subject calibration achieved 20.5% CER and 31.7% WER, with no statistically significant difference from the full approximately 13-min pool (21.7% CER and 31.9% WER). A subject-specific adapter provided no detectable benefit. Excluding the five evaluation sentences from all sEMG model-training data increased CER and WER to 78.6% and 99.9%. These results support short-calibration personalization in a standardized-montage, closed-corpus setting.

Fri 18 SeptMachine Learning
The gist
Listening to muscle activity signals to understand silent speech faces challenges because everyone's signals are different. The authors show that training a computer model on data from many people first, then fine-tuning it with just a few minutes of data from a new person, greatly improves accuracy. This approach works well even with very little personalized data and simplifies the calibration process. The study focused on a fixed set of sentences and standard sensor placement to keep the task controlled.
Open → 2609.21288v1

Parents share how technology can aid adults with disabilities living independently

"What's going to happen after I'm gone?": Parent Perspectives on Technology in Supporting Independent Living for Adults with Intellectual Disabilities

Abstract: Adults with intellectual and developmental disabilities (IDD) are increasingly transitioning from family homes towards semi-inde\-pendent living. As parents hand off the role of primary caregiver, they face numerous challenges in arranging consistent and quality support. Our research centers on understanding these caregiving routines. By focusing on the unique lived experience of parents, who possess extensive explicit and tacit knowledge of their adult child's requirements, we aim to map the management of care they provide. This foundational understanding is essential to identifying how assistive technologies can effectively serve a key role in supporting adults with IDD in this transition. In this work, we interviewed 16 parents of adults with IDD beginning this transition to understand: 1) how they currently provide support for daily living and what makes their support effective; 2) what their experiences and perceptions are regarding the use of technology; and 3) how they envision assistive technology successfully integrating with their adult child's new home or with other supports to promote independence. Our thematic analysis produced four themes: common modes of support, inside the routine to support growth, the fragility of continuity of care across transitions, and participants' perceptions and experiences of assistive technology. Building on these findings, we derive four design principles for growth-oriented assistive technology. These include pre-transition onboarding to capture caregiver tacit knowledge; structured scaffolding towards long-term growth; adaptive sensing that responds to day-to-day variability; and customization for the individual balanced with consistency for the care network.

Wed 16 SeptRobotics
The gist
Adults with intellectual disabilities often move from living with their families to more independent homes, and this transition is challenging because parents worry about ongoing care. The authors talked with parents to learn how they currently support their adult children and how technology might help. They found that capturing parents' knowledge, adapting to daily changes, and balancing customization with consistency in care are key for useful technology. The study suggests ways assistive devices can better support independence during this big life change.
Open → 2609.18970v1

Semantic spatial verification reduces false object claims in multimodal AI

Semantic-Spatial Agreement Verification for Mitigating Object Hallucination in Multimodal Large Language Models

Abstract: Multimodal large language models generate natural-language responses from visual inputs, yet may mention objects absent from an image. In medication assistance, accessible perception, and environmental decision-making, such hallucinations can create real-world safety risks. We propose Semantic-Spatial Agreement Verification (SSAV), a training-free method for verifying object claims. A visually grounded claim should remain stable across semantically equivalent queries and repeatedly localize to the same image region. SSAV aggregates multiple prompts to estimate semantic support and reduce sensitivity to query wording. Query-Induced Regional Verification (QIRV) combines cross-query region persistence, spatial overlap, and relative candidate dominance to identify isolated high responses and dispersed localizations. A geometric mean fuses semantic and spatial evidence, lowering the verification score when either branch lacks support. Experiments on three base models and multiple evaluation protocols show that SSAV effectively mitigates object hallucination. On LLaVA-1.5-7B, accuracy averaged across COCO, A-OKVQA, and GQA improves by 1.81 and 3.17 percentage points under POPE Popular and Adversarial, respectively, while CHAIRs decreases from 49.40% to 32.80%. These results show that cross-query semantic stability and regional consistency provide interpretable external visual evidence for object claims.

Tue 15 SeptComputer Vision and Pattern Recognition
The gist
Multimodal AI models that describe images sometimes mention things that aren't actually there, which can cause problems in sensitive areas like medicine or safety. The authors propose a new method called Semantic-Spatial Agreement Verification (SSAV) that checks if an object really appears in an image by seeing if different ways of asking about it point to the same place visually. This approach does not require retraining the model and helps reduce mistakes where the AI hallucinates objects. Tests show SSAV improves accuracy in identifying real objects and lowers errors across several image question-answering benchmarks.
Open → 2609.17269v1

Generative AI helps blind users communicate safely and independently

More Than Just Access: Generative AI as Communication Intermediary for Blind and Low-Vision Users

Abstract: Generative AI (GenAI) tools are increasingly woven into how blind and low-vision (BLV) people communicate, not only with digital information, but with the physical world and with other people. Tools such as ChatGPT, Google Gemini, Be My AI, and Seeing AI translate visual and textual content into accessible form, and are beginning to substitute for interpersonal requests for help, such as asking a family member to read a label or describe a scene. Drawing on semi-structured interviews with 19 BLV participants, we examine GenAI as a communication intermediary and how it succeeds and fails as an alternative for reading, describing, and even asking another person for help. We also investigated what BLV users gain and risk when these tools take over that role. We conclude with design and policy implications for GenAI systems that communicate uncertainty honestly, protect information, and support BLV users' independence rather than substitute for it unsafely.

Mon 14 SeptHuman-Computer InteractionArtificial IntelligenceEmerging Technologies
The gist
Blind and low-vision people often rely on others to read or describe things for them. This paper looks at how AI tools like ChatGPT and Seeing AI can act as helpers by turning visual information into words and by answering questions. The authors interviewed 19 blind or low-vision people to see how well these AI tools work as helpers and where they fall short. They also discuss what risks and benefits come from depending on AI instead of people. Finally, the paper suggests how to design AI that honestly shares uncertainty, keeps information safe, and supports users’ independence.
Open → 2609.15696v1

Vision language models assist spatial navigation for visually impaired users

Assisted Spatial Cognition Through Vision-Language Models

Abstract: Multimodal AI, powered by Large Language Models (LLMs) and Vision-Language Models (VLMs), is transforming assistive technologies by enabling simultaneous processing of visual and textual data. This advancement holds significant promise for over 43 million visually impaired and neuro-divergent individuals worldwide who face persistent challenges in navigating indoor and outdoor environments due to limited spatial awareness and insufficient environmental cues. Existing navigation aids often lack comprehensive 3D scene understanding, relying on constrained route-based strategies that hinder user autonomy. In this paper, we introduce a novel end-to-end framework that integrates LLMs, VLMs and digital twin technologies to deliver a spatially cognitive navigation support for visually impaired and neuro-divergent users. Our system captures video input via standard mobile phone cameras, and employs SLAM3R to generate dense 3D point clouds from monocular RGB sequences in real-time. Our custom post-processing algorithm ensures accurate point cloud alignment across multiple viewpoints without requiring predefined reference points. This enhances the capabilities of SpatialLM to produce structured 3D representations, including architectural elements and oriented object bounding boxes. The enriched spatial data is then processed by a locally deployed LLM, which interprets 3D contexts to generate detailed scene descriptions and precise distance measurements between users and surrounding objects. We evaluated our approach across diverse video scenarios featuring various perspectives, looped walking views and captured in multiple environments. The evaluation results demonstrate consistent accuracy in 3D scene interpretation and object localisation, underscoring the potential of our system as a transformative assistive navigation solution that combines advanced visual perception with spatial reasoning

Fri 11 SeptArtificial Intelligence
The gist
Many people who are visually impaired or have different cognitive needs find it hard to understand and navigate their surroundings. This paper presents a new system that uses phone cameras to create detailed 3D maps of places in real time. The system combines smart language and vision AI models to describe spaces clearly and accurately, helping users understand where things are around them. The authors tested their system in many settings and showed it works well for giving detailed directions and object locations.
Open → 2609.12747v1

Browser tool creates printable braille and tactile storybooks on demand

Tact: A Zero-Cost, Browser-Based Pipeline for On-Demand Tactile Braille Storybooks

Abstract: Braille literacy among blind school-age children has fallen sharply, in part because producing illustrated braille pages still requires specialized software and trained labor. We present Tact, a browser-based pipeline that converts a spoken or typed story idea into printable braille with a matching raised tactile illustration, without an account or mandatory cost and with an offline-capable path. The paper documents the engineering history of the system: its sighted-operator ethical model; hardware rationale for consumer fused-deposition modeling; physical braille geometry and printer calibration; local, hosted, and fallback language-model paths; a deterministic Grade 1 braille translator; verified page layout and pagination; a 93-shape hand-drawn tactile illustration library; and synthesized sound design for a voice-first interface. We report engineering verification, ethical commitments, limitations, and the work required before the system is ready for real blind and low-vision readers.

Thu 10 SeptHuman-Computer InteractionComputers and Society
The gist
Braille reading skills among blind children are declining partly because making illustrated braille books requires special tools and trained people. The authors created Tact, a tool that anyone can use in a web browser to turn spoken or typed stories into braille pages with matching raised pictures. This tool works without needing an account, internet connection, or extra costs, and it uses simple 3D printers common at home. The authors describe how they built and tested the system, including how the braille and images are made, how it handles different languages, and the ethical rules for using it.
Open → 2609.12272v1

Random forest classifies real and imagined motor EEG signals accurately

Electroencephalography Signal Analysis for Human Activities Classification: A Solution Based on Machine Learning and Motor Imagery

Abstract: Electroencephalography (EEG) is a fundamental tool for understanding the brain's electrical activity related to human motor activities. Brain-Computer Interface (BCI) uses such electrical activity to develop assistive technologies, especially those directed at people with physical disabilities. However, extracting signal features and patterns is still complex, sometimes delegated to machine learning (ML) algorithms. Therefore, this work aims to develop a ML based on the Random Forest algorithm to classify EEG signals from subjects performing real and imagery motor activities. The interpretation and correct classification of EEG signals allow the development of tools controlled by cognitive processes. We evaluated our ML Random Forest algorithm using a consumer and a research-grade EEG system. Random Forest efficiently distinguishes imagery and real activities and defines the related body part, even with consumer-grade EEG. However, interpersonal variability of the EEG signals negatively affects the classification process.

Thu 10 SeptNetworking and Internet Architecture
The gist
Understanding brain signals when people move or imagine moving can help develop tools controlled by thoughts. The authors used a machine learning method called Random Forest to identify whether brain signals come from actual movements or imagined ones and also which body part is involved. They tested their method on two types of EEG devices, including a consumer-level one, and it worked well. However, brain activity patterns vary between people, which makes classification harder.
Open → 2609.11695v1

P300 speller components can reduce performance when combined

When More Is Not Better: Component Anti-Synergy in a P300 Speller

Abstract: P300 brain-computer interface (BCI) spellers can provide hands-free communication for people with severe motor impairments. Modern pipelines combine multiple individually promising components, often assuming that 'more-is-better'. We tested this assumption using a four-component full-factorial experiment varying the inclusion of Euclidean Alignment (EA), xDAWN spatial filtering, subject calibration, and language model priors on a public P300 dataset. Performance was evaluated using accuracy, repetitions, and information transfer rate (ITR) with mixed-effects models. Results show that the value of components is conditional rather than additive. Calibration was the strongest singular contributor, while EA compensated for its absence in zero-calibration settings. Adding independently useful components could also reduce performance, revealing component anti-synergy. Contrary to conventional wisdom, LM support was not universally beneficial: its effect depends strongly on the strength of the underlying EEG pipeline, while results from a larger LM showed a similar pattern. Together, these findings challenge maximal 'all-on' pipeline design and highlight the value of selecting spatial and language-support components according to the quality of available EEG evidence.

Thu 10 SeptMachine Learning
The gist
People with severe movement problems can use brain signals to spell words without using their hands. This paper shows that adding more helpful tools to a brain-computer interface doesn't always improve how well it works. Different parts like calibration, signal processing, and language help don't just add up; sometimes they interfere with each other. The researchers found calibration is very important, and some tools only help when calibration is missing. This challenges the idea that turning on everything is best for these devices.
Open → 2609.10961v1

Non-invasive brain recordings decode sentence meaning into text

The Semantic Bottleneck: Leveraging Semantic Representations for Non-Invasive Speech Decoding

Abstract: Non-invasive speech decoding remains constrained by the low signal-to-noise ratio of neural recordings, which makes fine-grained reconstruction of phonemes or individual words difficult. Motivated by neuroscientific evidence that high-level semantic representations are distributed across cortical regions and evolve over slower temporal scales, we hypothesize that semantic content may provide a more suitable target for non-invasive decoding than low-level acoustic or lexical features. We introduce Brain2Semantics2Text, a method that reconstructs text through an intermediate semantic embedding space. Our model maps sentence-level MEG responses into a semantic manifold and then inverts the predicted embeddings into natural language. This semantic bottleneck enables recovery of high-level meaning without word-level alignment. We describe the core principles of the approach, its implementation, and the strategies used to mitigate the challenges of learning a reliable neural-to-semantic mapping. Finally, we compare against prior non-invasive Brain2Text methods and show improved sentence-level results.

Wed 9 SeptComputation and LanguageMachine Learning
The gist
Decoding spoken words from brain signals is usually hard because these signals are noisy. The authors found that targeting the overall meaning of sentences, rather than individual sounds or words, works better for non-invasive brain recordings. They created a system that first translates brain signals into a kind of meaning representation, then turns that into text. This approach helps recover what was being thought more accurately without needing exact word-by-word matching.
Open → 2609.10296v1

Deaf users help design better text to speech technology

Seeing the Voice, Preserving the Self: A Participatory Design Approach to Deaf-Centric Text-to-Speech

Abstract: We describe a participatory design approach toward developing Deaf-centric text-to-speech (TTS) technologies. While TTS is growing rapidly in the mainstream, it has received little attention to date in the deaf and hard of hearing (DHH) technology space. Critical problems have remained unaddressed for DHH users, including the ability to manipulate tone, emotions and delivery via non-auditory means. Verifying that the generated speech matches intent and is appropriate for a given situation without having to listen to it is another challenge. Respecting cultural and identity factors in the generated speech is also important. This work explores the design space with DHH participants through two focus groups, three co-design sessions, and four one-on-one early-stage design evaluation sessions. Participants included people both familiar and unfamiliar with TTS, as well as DHH content creators. We describe key findings, design ideas, results, and implications for future Deaf-centric TTS development. We also identify unmet technology requirements that pose barriers to adoption of Deaf-centric TTS technology.

Wed 9 SeptHuman-Computer Interaction
The gist
Text-to-speech (TTS) technology is common, but it doesn't work well for deaf or hard of hearing people because it lacks ways to control tone and emotion without sound. The authors worked closely with deaf participants to explore how TTS systems can be designed to fit their cultural and communication needs better. They found challenges like confirming the speech’s meaning visually and respecting identity in the voice style. Their work reveals what features and design ideas are currently missing for TTS to be truly useful for deaf users.
Open → 2609.10199v1

P300 brain signal captured reliably across five EEG headsets

Streaming P300 Acquisition and Statistical Signal Validation Across Five EEG Platforms: A Hardware-Agnostic BrainFlow/LSL Pipeline

Abstract: P300 spellers offer people with severe motor impairment, such as ALS, an effective communication channel and remain one of the most established surgery-free alternatives to intracortical interfaces. Advanced language models have made spellers faster and more robust, yet the hardware beneath them is under-studied. We present a hardware-agnostic, real-time P300 acquisition pipeline built on BrainFlow and Lab Streaming Layer (LSL) that runs unchanged across consumer- and research-grade EEG headsets, with permutation tests of signal separability. Using a standard 6 x 6 row/column paradigm, we piloted five configurations: a custom dry system, a custom wet/gel system, Emotiv Flex, Emotiv EPOC X, and Muse 2. The custom systems and EPOC X showed weak or inconsistent signal separability, Muse 2 had the highest acquisition reliability despite limited centro-parietal coverage, and Flex showed the most promising signal. In 20 further Flex sessions varying subject, timing, and phrase length (131 target characters), a peak-amplitude permutation test and a cross-validated xDAWN decoder both detected a significant target response under two channel-exclusion policies, with decoder AUC reaching about 0.72 after 15 repetitions. Character accuracy depended heavily on evaluation methodology: in-sample majority voting reached 94.7%, whereas character-held-out accuracy was 31.3% with evidence accumulated across repetitions, about three times that of held-out majority voting. These analyses indicate that Flex captured a detectable, if still weak, P300 under the studied conditions, while broader participant-level validation and improved decoding remain necessary.

Wed 9 SeptHuman-Computer Interaction
The gist
People with severe motor disabilities can communicate using brain signals called P300, detected by EEG devices. The authors built a system that works in real-time with different EEG headsets without needing special adjustments. They tested five headsets and found that some, like the Muse 2 and Emotiv Flex, detected the P300 signals better than others. Although signals were still weak in some cases, their flexible system showed it is possible to capture these responses broadly and consistently. More work is needed to improve decoding accuracy and test with more participants.
Open → 2609.10047v1

Marker-free eye-gaze tracking using single camera and defocus depth

Marker-free eye-gaze estimation using a single image and depth from defocus

Abstract: This paper presents a marker-free eye-gaze estimation approach using a single 2D camera, such as an integrated laptop webcam. The gaze-related features are estimated from iris localization and head pose estimated by using depth from defocus. A variational Bayesian multinomial logistic regression framework is used as mapping from the estimated features to the position of regard, based on an 8-dimensional feature vector of head-pose and iris-displacement parameters. No external marker is needed. Experiments were conducted by estimating the gaze of people watching a computer screen at different distances and compared against five existing methods. The obtained scores demonstrate the effectiveness of the proposed approach.

Wed 9 SeptComputer Vision and Pattern Recognition
The gist
Tracking where someone is looking usually needs special markers or multiple cameras, but this paper shows a way to do it with just one regular 2D camera, like a laptop webcam. The method figures out where the iris is and the head’s position by looking at how out-of-focus the image is (depth from defocus). Then, it uses a smart math model to connect these features to where the person is looking on a screen. The authors tested this approach against other methods and found it worked well without needing any extra markers.
Open → 2609.09610v1