Papers for

assistive device developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

EgoThumb adds a robotic thumb that helps grasp and hold objects

EgoThumb: A Vision-Driven Supernumerary Robotic Thumb for Autonomous Grasp and Holding Assistance

Abstract: Supernumerary robotic fingers augment human dexterity by enabling a single hand to perform complex "hold-and-manipulate" tasks that typically require bimanual coordination. However, existing devices are often hindered by bulky hardware that limits interaction to large objects and rely on explicit hand motion triggers that lack environmental context. To address these challenges, we present EgoThumb, a fully open-source, vision-driven supernumerary robotic thumb. EgoThumb features a compact, dual tendon-driven finger whose actuation is relocated to the forearm, reducing distal weight while enabling precise active joint control. The system utilizes a visual imitation learning policy that maps egocentric images from a palm-facing camera directly to continuous joint positions. By implicitly decoding human intent from visual cues capturing both the hand and the object of interest, EgoThumb achieves robust autonomous manipulation and strong generalization across diverse users and environments. All hardware designs and software implementations are fully open-sourced at https://ego-thumb.github.io.

Tue 27 OctRobotics
The gist
People sometimes need a third thumb to help hold and use objects better with one hand. The authors created EgoThumb, a small extra robotic thumb controlled by a camera on the hand. The system watches the hand and object to guess what you want to do and moves the thumb automatically. It works well with different people and objects and is openly available for others to build or improve.
Open → 2610.37582v1

Multi-agent reinforcement learning cuts walking energy use with hip exoskeleton

Multi-Agent Reinforcement Learning of Co-Adaptive Hip Exoskeleton Control (MARL-Exo) for Metabolic Energy Reduction

Abstract: Objective: This study aims to determine whether a hip-exoskeleton policy trained in simulation, by co-adapting with a musculoskeletal human model under a metabolic-energy reward, reduces the metabolic cost of walking in new users without per-user tuning, and how mechanical-power shaping affects the learned assistance. Methods: We developed MARL-Exo, a multi-agent reinforcement learning framework in which a full-body human model (304 muscle actuators; randomized anatomy, gait, and speed) and a bilateral hip-exoskeleton policy are trained concurrently in two stages. The exoskeleton observes only delayed hip kinematics and its past commands; its reward includes muscle metabolic power from a physiologically based energetics model, alone (Metabolic) or with mechanical-power shaping (Metabolic + Power). The Metabolic policy was deployed and tested without retraining in eight healthy adults walking at 1.25 m/s, using indirect calorimetry. Results: In simulation, the Metabolic policy reduced modeled muscle metabolic power by 13.8% relative to no-device walking, versus 8.8% for Metabolic + Power. On hardware, MARL-Exo reduced net metabolic rate by 18.3 $\pm$ 6.6% relative to Passive in all eight participants. Relative to No-Exo, the mean reduction was 7.4 $\pm$ 10.0%; six participants more than offset the 13.1% device-wearing penalty, walking up to 24.2% below their No-Exo cost. Conclusion: A metabolically informed policy co-adapted in simulation transferred to users without per-user tuning and consistently reduced the metabolic cost of walking with the device, while explicit power shaping reduced the simulated benefit. Significance: Unlike per-user human-in-the-loop optimization, this approach yields a single population-level controller and allows assistance objectives to be screened in simulation before human testing.

Tue 27 OctRoboticsMachine Learning
The gist
Walking with assistive hip devices often costs extra energy to wear, reducing their usefulness. The authors developed a smart system that trains a hip exoskeleton and a detailed human model together in computer simulation to reduce the wearer's energy use. Their system learned a control policy that worked well without tuning for each person and reduced the real energy cost for eight test users. This approach allows testing different goals in simulation before trying on people, saving time and effort.
Open → 2610.37441v1

Adaptive modulation improves dexterous robot hand tracking from language commands

AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking

Abstract: Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of what to track), object-latent modulation (online adaptation of the object representation to recruit suitable skills), and positional-target modulation (small state-dependent refinements for execution). The tracker is learned via large-scale specialist to generalist distillation on a corpus of language-conditioned hand-object trajectories; the modulator is trained with RL under the same task objective, ensuring tight coupling. Across large-scale evaluations, AdaDexTrack consistently outperforms prior SOTA on unseen-trajectory and unseen-object sets in both average tracking error and success rate, demonstrating robustness and generalization. We further show zero-shot sim-to-real transfer on real hardware, where adding the modulator yields substantial gains over a tracker-only variant. AdaDexTrack reframes language-conditioned dexterous manipulation as modulated tracking, replacing the open-loop, fixed-reference tracking with in-loop modulation that adjusts the reference, object latent, and positional target, yielding drift-resistant execution from noisy text references.

Sat 24 OctRobotics
The gist
Controlling robot hands to follow language commands for complex tasks is hard because small errors and differences between humans and robots add up over time. The authors present AdaDexTrack, a system that constantly adjusts what the robot tracks and how it represents objects to reduce these errors. They trained a general tracker on many examples and then improved it with a modulator that fine-tunes the robot’s movements during execution. This approach works better in tests with new objects and movements and even performs well when transferred directly to real robots.
Open → 2610.33852v1

Smart navigation system improves outdoor mobility for blind prosthesis users

Smart Navigation for Visual Prostheses in Virtual Reality: An End-to-End Framework for Priority-Based Scene Translation and Path Guidance

Abstract: Visual prosthetics provide a promising direction for partial restoration of functional vision for people with total retinal blindness. However, existing systems face significant challenges in translating complex visual scenes into meaningful perceptions due to limited spatial resolution, leading to difficulties in scene understanding. Furthermore, existing solutions don't adequately account for user requirements and concerns, and this creates a significant gap between user expectations and the developed solutions. To address these gaps, we conducted interviews with 10 blind human subjects. These interviews essentially indicated that the main key challenge for these people is outdoor navigation. In this paper, we present an end-to-end smart navigation system for visual prostheses users. Our approach employs a three-stage framework. First, an object detector is implemented to identify and localize points of interest for navigation tasks in pedestrian environments, and simultaneously generate the safest paths available to the users. Second, the detected objects are abstracted into simple geometric shapes suitable for low-spatial-resolution vision. The detected objects are filtered based on a multi-criteria priority scoring function. Finally, this information is encoded into optimized stimulation parameters, which are fed into the visual prosthesis implants to generate enhanced phosphene representations for obstacle avoidance and path planning. This whole system is validated with sighted participants using virtual reality to simulate outdoor navigation. Our smart navigation system improves user independence while taking into account the limitations of visual prosthetics.

Mon 5 OctHuman-Computer Interaction
The gist
People who are totally blind and use visual prostheses struggle to understand complex outdoor scenes because these devices have very low resolution. The authors listened to blind users and found that outdoor navigation is the biggest challenge. They built a system that detects important objects and safe paths, simplifies the images for the device, and sends optimized signals to the prostheses. Virtual reality tests with sighted people showed that this system helps users move more independently outdoors.
Open → 2610.05772v1

RevalExo dataset supports better recognition of walking modes in older and clinical adults

RevalExo: A Functional Daily-Activity Benchmark for Inertial and Visual Locomotion Mode Recognition in Older Adults and Clinical Cohorts

Abstract: Assistive devices for people with mobility impairments, such as powered exoskeletons, rely on accurate locomotion mode recognition to adapt control strategies and provide appropriate assistance during daily activities. However, public benchmarks are typically collected from healthy adults, lack temporally precise labels necessary for detecting mode transitions, or focus on a limited set of tasks. To support development and evaluation under realistic clinical constraints and daily mobility demands, we introduce RevalExo, a functional daily-activity benchmark for inertial and visual locomotion mode recognition. RevalExo is built around a standardized, clinically and ecologically validated daily-activity protocol reflecting the cumulative everyday mobility demands in ageing and clinical populations. The benchmark includes 27 participants across three cohorts: older adults without mobility impairments, stroke survivors, and older adults with probable sarcopenia. The full cohort was recorded with lower-body IMUs, while synchronized egocentric video was collected for a clinically feasible subset of 13 participants. RevalExo provides 10.1 hours of frame-level annotations across 11 locomotion modes, including 5.1 hours of paired inertial--visual recordings. We benchmark three challenges: unimodal and multimodal locomotion mode recognition across multiple horizons, cross-population generalization from older adults without mobility impairments to clinical cohorts, and vision-guided knowledge transfer to IMU-only models. Results confirm consistent gains from fusing inertial and visual inputs but reveal a substantial gap between general recognition ($\sim$93\% F1) and recognition during transitions ($\sim$68\% F1), alongside persistent challenges in cross-population generalization and cross-modal transfer. We release RevalExo to stimulate further research on these open challenges.

Tue 8 SeptArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
People using assistive devices like robotic exoskeletons need those devices to understand how they are moving to provide the right help. Existing datasets usually come from healthy adults and don’t include enough detailed information about changes in movement. The authors created RevalExo, a new dataset collected from older adults and people with mobility challenges, including videos and sensor data, to better recognize different walking and movement types during daily activities. They tested methods using this data and found that combining video and sensor data helps, but recognizing transitions between movements and generalizing across different groups remain hard problems.
Open → 2609.08090v1