Papers for

architectural design teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

RenoLayout unifies home renovation and furniture placement with AI

RenoLayout: Unified Floorplan Renovation and Furniture Layout for Constraint-Aware Residential Design

Abstract: Residential design aims to transform existing homes into functional living spaces while satisfying diverse design preferences and physical constraints. However, existing floorplan generation methods typically assume empty building boundaries as input, whereas renovation requires reasoning over existing floorplans. Furthermore, floorplan renovation and furniture layout are commonly addressed as separate tasks, overlooking their inherent spatial dependency. Consequently, practical residential design must preserve immutable structural components while transforming editable spatial elements. It must also optimize furniture placement under design objectives and physical constraints. To address these challenges, we formulate residential design as a design-point-guided conditional generation task and propose RenoLayout, a framework that translates a pre-design residential state together with a design-point set into an executable Geometry-as-Code program. To enable controllable supervision, we construct a Design Map comprising 123 fine-grained design points covering structural renovation and furniture layout. We further introduce Difference-Grounded Design-Point Annotation to derive design-point sets automatically from before--after design pairs with VLM-based consistency verification. RenoLayout is trained using a three-stage CPT--SFT--RL pipeline, progressively improving spatial reasoning, instruction following, and constraint compliance. We also introduce the RenoLayout Benchmark, a set of 200 real-world before--after renovation cases with complete furniture layouts. To the best of our knowledge, it is the first benchmark for unified residential design. These cases include design-critical structural and building-service constraints.

Thu 15 OctComputation and Language
The gist
Designing functional home layouts that keep existing structures and place furniture well is tricky. The authors present RenoLayout, an AI method that takes an old home design and a set of design instructions to create a complete renovated floorplan with furniture. They built a detailed set of design points and a benchmark of real renovation cases to train and test their system. This helps combine two usually separate tasks—renovation and furniture arrangement—while respecting building constraints.
Open → 2610.21366v1

Users and large language models co-design flexible spatial layout concepts

Co-DSL: Human-LLM Co-design of Reusable Spatial Concepts for Layout Generation

Abstract: We present Co-DSL, a framework in which users and LLMs co-design reusable spatial concepts for layout generation. In the first stage, our system allows users to create a library of personalized operations. To add a concept, a user provides a description, which the LLM converts into an initial implementation. The user can then observe the concept's execution behavior over example scenarios and provide lightweight feedback to the LLM, which revises the concept's implementation logic. In the second stage, given a library, an LLM can author a layout program that meets a new layout request from a user. Executing a layout program instantiates a concept-graph, a declarative composition of library concepts. In this way, we require the LLM only to specify which concepts should hold, while we use a solver to search for a layout that satisfies them. Across five spatial layout domains, we find that Co-DSL libraries let LLMs capture layout patterns that are challenging for prior fixed-operation systems, and demonstrate that our concept-graph representation is needed for LLMs to reliably compose concepts together. We further find that Co-DSL lets LLMs author generative layout programs that expose high-level parametric controls users can manipulate to explore a distribution of related layouts without re-prompting.

Sun 11 OctGraphicsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Designing complex layouts, like building floor plans or graphic arrangements, often requires reusable spatial rules. The authors introduce Co-DSL, a way for people to work together with large language models (LLMs) to create and refine personalized layout concepts. Users describe a concept, the LLM creates a starting version, and users give quick feedback to improve it. Later, the LLM uses these concepts to automatically generate new layouts that follow the user’s request, helping to easily explore many options without starting from scratch each time.
Open → 2610.15290v1

Physics engine improves verification of building designs for safety codes

Vibe Building

Abstract: Automated building design must comply with seismic and wind codes and satisfy structural mechanics constraints, yet most existing agents produce visually plausible models without verification grounded in mechanical analysis and code compliance. We introduce the Vibe Building task and propose PE-Loop (Physics-Engine-in-the-Loop), an agent in which a deterministic physics engine is the sole source of evaluation signals, mapping code constraints to a physics process reward, while the language model is confined to proposing discrete revisions (section menu, topology, and lateral system). Designs are verified by held-out seismic and wind time-history checks and a constructability gate. On VB-Bench, 3,577 physics-adjudicated building instances across six code families, PE-Loop achieves the highest verified success rate under three of four backbone LLMs, the highest held-out seismic pass rate under all four, and the highest held-out wind pass rate under three. Replacing the physics verdict with a language-model judge, all else fixed, leaves 58.43% of accepted designs noncompliant. These results suggest that reliable structural design rests less on a stronger LLM proposer than on an adjudicator the proposer cannot influence, a division of labor for agents whose outputs must hold up in the physical world.

Tue 6 OctComputational Engineering, Finance, and Science
The gist
Designing buildings that meet strict safety rules for earthquakes and wind is hard. Most computer programs create designs that look right but haven't been thoroughly tested against these rules. This paper presents a new system where a physics engine is used directly to check if building designs will pass safety tests. The language model only suggests changes, but the physics engine truly decides if designs are safe or not. This method results in more reliably safe building designs compared to relying on language models alone.
Open → 2610.08156v1