Papers for
animation and visual effects teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Continuous-time neural solver improves cloth simulation accuracy and speed
Continuous-Time Cloth Dynamics with Physics-Informed Neural ODEs
Abstract: We present ContinuousCloth, a continuous-time, physics-informed neural solver for deformable cloth dynamics that enforces a spring--mass ODE within a neural trajectory model. Unlike classical time-stepping simulators that return trajectories only on a discrete integration grid, ContinuousCloth supports querying at arbitrary timestamps and computing displacement, velocity, and acceleration via automatic differentiation. We evaluate ContinuousCloth along two dimensions. In a physics-only setting, ContinuousCloth achieves trajectory accuracy comparable to high-precision solvers across six diverse boundary-condition scenarios while reducing runtime by up to 17.4 times. When fused with sparse and noisy observations, the spring--mass ODE acts as a strong inductive bias for downstream tasks: interpolation and parameter estimation. That is, ContinuousCloth reduces interpolation error by 7.3 times over a data-only neural baseline in simulation and 2.4 times on real-world cloth sequences, and achieves 2.6 times lower parameter error than a differentiable-solver baseline under high-noise conditions, demonstrating consistent robustness under realistic measurement imperfections.
Real-time adaptation links real deformable object data to simulations
RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback
Abstract: Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fields, and interaction forces. Physics-based simulation can recover these quantities, but online real-to-sim adaptation remains challenging due to costly full-space optimization, limited feedback, and time-varying material properties. To address these challenges, we propose RealSimLoop, a differentiable framework for online real-to-sim adaptation using vision data as physical feedback. Our approach achieves quasi-real-time performance by executing differentiable simulation within a reduced-order neural subspace, drastically accelerating the optimization loop. We couple this efficient dynamics model with differentiable rendering, enabling direct gradient backpropagation that leverages high-fidelity pixel data to refine physical parameters such as material stiffness. Furthermore, by employing a sliding-window objective function, RealSimLoop enables robust online adaptation, allowing the system to track time-varying material properties and effectively bridge the real-to-sim gap arising from model reduction or unmodeled dynamics. Extensive experiments demonstrate that our method outperforms conventional offline methods, and we validate the framework's versatility in downstream applications, including external force prediction and 3D stress field reconstruction with novel view synthesis.