Papers for

algorithm developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Zero-freeness proved for antiferromagnetic models on random regular graphs

Zero-freeness for Random Regular Graphs up to the Replica Symmetry Breaking Threshold

Abstract: We study antiferromagnetic spin systems on random regular graphs through the lens of the phase transitions characterized by the complex zeros of the partition function. Our motivating examples include the hardcore model and the antiferromagnetic Potts model (including proper $q$-colorings at $β=0$). For both models on random $d$-regular graphs, we establish, with high probability over the graph, zero-free regions throughout the interior of the replica-symmetric regime. Asymptotically, this regime extends up to tree occupation density $$α< α_{\mathrm{RSB}}(d) = (2\log d - 2\log\log d + 2 - 2\log 2 + o_d(1))/d$$ for the hardcore model and up to degree $$d < d_{\mathrm{RSB}}(q) = (2q-1)\log q - 2\log 2 + o_q(1)$$ for proper $q$-colorings. Leveraging the standard algorithmic implications of zero-freeness, we obtain deterministic polynomial-time algorithms that multiplicatively approximate the corresponding partition functions at fixed rational parameters throughout this regime, with high probability over the graph. Our algorithmic guarantees significantly improve upon prior work and extend beyond the parameter ranges reached by previously known search algorithms. To establish our results, we first develop reinforced small subgraph conditioning, which resolves short-cycle fluctuations in the complex plane by lifting classical small subgraph conditioning on random regular graphs to random holomorphic functions. Second, we overcome the standard second-moment barrier caused by the exponential blowup of the bare second moment inside the replica-symmetric phase, by showing that replica symmetry implies a nonpositive Bethe functional and upgrading planted overlap concentration to an exponentially small bound, which enables a typical-graph truncation that controls complex second moments up to the replica symmetry breaking threshold.

Thu 29 OctData Structures and Algorithms
The gist
This paper deals with mathematical models used to study systems where elements repel each other, such as certain coloring problems or particle arrangements on networks. The authors show that the mathematical functions describing these systems do not have problematic zeros within a broad range of parameters, which helps us understand the behavior of these systems more reliably. They also use this insight to create faster algorithms that can approximate important quantities for large random networks. Their methods work well up to a known theoretical boundary where the system's behavior becomes more complex.
Open → 2610.40510v1

Admissible integer sets in imaginary quadratic fields show prime spacing patterns

Admissible sets of integers in imaginary quadratic fields of class number 1

Abstract: Let $\mathcal O_K$ be the ring of integers of a number field $K$. A finite subset $\mathcal H=\{η_1,\ldots,η_k\}\subset\mathcal O_K$ is said to be \emph{admissible} if for every prime ideal $\mathfrak p$ in $\mathcal O_K$, the reductions of the $η_i$ modulo $\mathfrak p$ do not represent every residue class. The diameter of a finite subset $S$ of $\mathcal O_K$ is defined to be \[\mathrm{diam}(S):= \max_{η_i,η_j\in S:η_i\neqη_j}|\mathcal N(η_i-η_j)|\] where $\mathcal N$ denotes the norm down to the rational field. This paper computationally investigates admissible subsets of rings of integers in imaginary quadratic fields of class number 1 (such as the Gaussian integers or the Eisenstein integers) that are large relative to their diameter. The motivation is twofold. Firstly, there is the improvement of results analogous to the question of an upper bound for the least gap between large rational primes, which has been one of the great number theoretic successes of the twenty-first century. A second motivation is that there is the opportunity to disprove a variation of the second Hardy-Littlewood conjecture. The calculations in the paper provide new records on the smallest distance between primes in the fields in question, and explicit counter-examples to a generalisation of the second Hardy-Littlewood conjecture in all bar one of the fields.

Sun 25 OctDiscrete Mathematics
The gist
This paper looks at special sets of numbers inside certain complex number systems called imaginary quadratic fields, focusing on how these sets avoid covering all possible remainders when divided by prime elements. The authors investigate the size and spacing of these sets, which relate to understanding how closely together prime numbers can appear in these complex systems. Their computations find new records for the smallest distances between primes in these fields and show specific cases where a famous prime distribution conjecture does not hold. This helps both explore prime number behavior beyond just regular integers and test long-standing mathematical predictions.
Open → 2610.34556v1

Algorithms improve finding equal sum subsets among numbers

Pigeonhole Equal Subset Sum: Subexponential Algorithm, Tight Lower Bounds, and Average-Case Analysis

Abstract: The Equal Subset Sum problem asks, given n positive integers bounded by M, to find two distinct non-empty subsets with the same sum. We study this problem in the regime $M = 2^{o(n)}$, where the pigeonhole principle guarantees that a solution exists, and the main challenge is to find one efficiently. A straightforward dynamic-programming algorithm runs in time poly(n).$M$. After a sequence of improvements, the current best algorithm, due to Jin, Williams, and Zhang (ESA 2025), achieves running time poly(n).$M^{1/3}$. In this work, we give the first poly(n).$M^{o(1)}$-time algorithm for Equal Subset Sum in the regime $M = 2^{o(n)}$. We complement this algorithmic result with a tight conditional lower bound showing that any substantial improvement would require a major breakthrough in approximation algorithms for lattice problems, building on recent techniques of Vafa and Vaikuntanathan (STOC 2025). Finally, we show that our techniques yield an asymptotically faster algorithm for the regime when $M = Θ(2^{n})$: a poly(n)$\cdot 2^{n/4}$-time algorithm in the average case.

Thu 22 OctData Structures and Algorithms
The gist
The Equal Subset Sum problem asks if we can find two different groups of numbers from a list that add up to the same total. The authors improve the speed of algorithms that solve this problem when the numbers are not too large, making it easier to find these groups efficiently. They also show that getting much faster algorithms would be very hard without breakthroughs in related math areas. Additionally, they created an even faster method for typical cases when the numbers are very large.
Open → 2610.31056v1

Bayesian method speeds up finding game parameters from noisy data

Bayesian Learning of Parametric Mean Field Games with Common Noise

Abstract: We study the inverse problem of recovering unknown parameters governing the dynamics and rewards of Mean Field Games (MFGs) from partial observations of population trajectories, made stochastic by common noise. The observer seeks to recover a consistent parameter $θ$ via Bayesian inference, facing the challenge that evaluating the likelihood requires solving a new Nash equilibrium (NE) for each candidate $θ$. Due to common noise, the mean-field evolution is stochastic and equilibrium policies are population dependent, which makes solving for each parameter computationally expensive. To overcome this, we introduce the Bayesian-Extended Mean Field Game (BE-MFG), whose single NE simultaneously encodes equilibrium policies for all parameters, enabling efficient learning of the conditional density of mean-field trajectories. We formalize parameter consistency and identifiability in MFGs with common noise and investigate conditions under which consistent parameter recovery is guaranteed. On three synthetic environments of various complexity, we recover the ground-truth parameter accurately from a small number of partial, stochastic observations, outperforming an adaptation of inverse reinforcement learning for MFGs. A fourth experiment, on public electricity market data, suggests that the approach can also be applied to real-world data.

Fri 16 OctComputer Science and Game Theory
The gist
The authors address the challenge of figuring out hidden settings that govern how many people behave in large groups facing randomness. Their method uses a new mathematical trick to handle the complexity caused by shared uncertain events, allowing quicker and better guesses of these hidden settings from just a few noisy observations. They tested this approach on made-up examples and real electricity market data and showed it works better than earlier methods.
Open → 2610.23387v1

Optimization finds much harder problem instances for testing algorithms

Hard Instances on Demand

Abstract: The conclusions of an experimental study of algorithms are only as good as the instances they are run on. Benchmark libraries for well-studied problems took decades to curate, while evaluations of new problems often fall back on random instances, which are known to be misleading: they may say more about the random generator than about the algorithmic question at hand. We treat instance generation as an optimization problem: parameterize the instance space, take the solver's running time as the objective, and let a black-box optimizer search for hard instances. We develop a widely applicable workflow built on the Nevergrad optimization platform and demonstrate it on four NP-hard problems: satisfiability, traveling salesperson, Hamiltonian cycle, and non-permutation flow-shop scheduling. The search needs only the solver, an instance encoder, and a compute budget. Our evolved instances beat the hardest instance of a budget-matched random draw in all four case studies, by an order of magnitude or more in three. They are often competitive with long-curated benchmark sets: our SAT champion is harder (for a three-solver portfolio) than 78% of the 498 SAT Competition formulas in its size class; our 20-city TSP champions take several times longer than the hardest measured classical TSPLIB instance (229 cities); and our flow-shop champion takes 238.6 seconds of CP Optimizer time to solve to proven optimality (versus 4.5 seconds for the hardest of 100,000 random draws) while denying CP-SAT an optimality proof. The optimizer even recovers known structure from running time alone: it locates a SAT clause/variable ratio near the phase transition and finds structurally different champions for the two scheduling engines.

Thu 15 OctData Structures and AlgorithmsArtificial Intelligence
The gist
Testing how well computer programs solve hard problems depends a lot on the examples they try. The authors treat finding these tricky examples like a puzzle, using a tool that tweaks problem details to make the program run slower. They showed this works on four tough problems, creating examples that challenge solvers more than typical random ones or some famous benchmarks. This helps better test and improve problem-solving software.
Open → 2610.22637v1

Randomized algorithm improves matrix discrepancy with faster matrix multiplication

The Komlós Problem in Matrix-Multiplication Time

Abstract: We give a randomized algorithm that, for an $m\times n$ matrix whose columns have Euclidean norm at most one, finds a signing with discrepancy below $99$ in expected $\widetilde O(L_{\mathrm{in}}+n^ω)$ bit operations, where $L_{\mathrm{in}}$ is the input encoding length and $ω$ is the exponent of matrix multiplication. The previous fastest algorithm with a constant discrepancy bound, due to Li, is deterministic and uses $O(mn+n^{ω+2}\log^3 n)$ arithmetic operations. We build on the spectral signing framework of Guo, Fang, and Lu and of Li, which rounds a single fractional coloring while one spectral potential controls every row. Li's potential tracks a top eigenvalue, and the gap below that eigenvalue, which can be of order $1/n$, limits the length of every step. We replace it with a resolvent potential that is smooth without any gap condition, and we draw step signs at random, so that the potential only needs to be concave while progress is measured separately. Our key insight is to reuse a single subspace of directions throughout a batch of steps, thereby using only one spectral computation, so that the more expensive linear algebraic operations are paid for only polylogarithmically often at each scale. Within a batch, we sample directions from a Gaussian completion matrix whose inverse we maintain under rank-one row replacements. Finally, we use a finite-precision analysis to prove stability of the algorithm and attain the bit-complexity bound.

Wed 14 OctData Structures and AlgorithmsDiscrete Mathematics
The gist
The paper tackles a mathematical problem about assigning signs to columns of a matrix to keep the total variation in rows low. The authors design a new randomized method that is faster than previous approaches, working close to the best known speeds for multiplying matrices. They improve an existing technique by smoothing the measurement used and reusing calculations to reduce computation time. Their approach also ensures precise results despite working with limited numerical accuracy.
Open → 2610.20995v1

Deterministic data structure enables fast weighted increasing subsequence queries

Near-Linear Preprocessing for Range Weighted Longest Increasing Subsequence Queries

Abstract: We give a deterministic data structure for range weighted longest increasing subsequence (LIS) queries on $n$ values with positive weights. Preprocessing takes $O(n\log^2 n)$ time and space. Value queries take $O(\log n)$ time, and an optimal subsequence of $k$ elements can be reported in $O(k + \log n)$ time. This resolves an open question on truly subquadratic preprocessing with polylogarithmic query time. The key is a single-crossing property of envelopes for value-separated endpoint sets, enabling $O(\log n)$-time persistent merges. The bounds assume constant-time exact addition and comparison of weights.

Wed 14 OctData Structures and Algorithms
The gist
Finding the longest increasing sequence within a range of data points is a common problem, especially when each point has a weight. The authors created a method that prepares the data quickly and then answers queries about these sequences in much less time than before. Their approach works by using a special property of the data that allows them to combine partial solutions efficiently. This means you can now find and report important sequences faster, which was previously thought to need much more time.
Open → 2610.20983v1

Learning-augmented streaming improves max-csp approximations with less memory

Learning-Augmented Streaming Algorithms for Approximating Boolean Max-CSPs

Abstract: We study learning-augmented streaming algorithms for estimating the value of Boolean Maximum Constraint Satisfaction Problems (Max-CSPs). Specifically, we consider streaming algorithms equipped with an $\varepsilon$-accurate oracle: for each variable, the oracle outputs a label in $\{-1,1\}$ that agrees with a fixed optimal assignment with probability $1/2+\varepsilon$, and disagrees otherwise. Prior work by Dong, Peng, and Vakilian [ITCS 2025] showed that, for the special case of Max-Cut, such an oracle enables a $(1/2+Ω(\varepsilon^2))$-approximation using $\operatorname{poly}(1/\varepsilon)$ words of space in insertion-only streams, and $\operatorname{poly}(1/\varepsilon,\log n)$ words of space in dynamic streams. We substantially generalize and strengthen their result, provided that a highly accurate estimate of $\varepsilon$ is available. For any Boolean Max-$2$CSP and any $η>0$ independent of $\varepsilon$, we obtain, with high constant probability, a single-pass $(1-η)$-approximation using $\operatorname{poly}(1/\varepsilon,1/η)$ words of space in insertion-only streams, and $\operatorname{poly}(1/\varepsilon,1/η,\log n)$ words of space in dynamic streams, where $n$ is the number of variables. We further extend our techniques to general Boolean Max-$k$CSPs for $k\ge 3$, with slightly worse space complexity.

Wed 14 OctData Structures and Algorithms
The gist
This paper looks at ways to better estimate solutions to complex logic puzzles called Boolean Max-CSPs using streaming algorithms — methods that process data in a single pass using limited memory. The authors use a helpful oracle that guesses each variable's value slightly better than random chance. Building on earlier work that focused on a simpler problem called Max-Cut, they extend their approach to a wider range of puzzles and improve the quality of approximations while still using little memory. Their techniques work in different data streaming models and for more complex puzzles with many variables.
Open → 2610.19460v1

Game of cycles on trees reveals hidden nim heap strategy flaws

Nim heaps in the Game of Cycles: the parity conjecture fails on trees

Abstract: The Game of Cycles, invented by Francis Su, is a two-player game in which the players take turns drawing arrows on the edges of a plane graph, never creating a sink or a source. On a tree only the sink-source rule matters, and the player who makes the last move wins. Several authors conjectured that on a tree the second player wins exactly when the number of markable edges is even. We show that this parity conjecture is false, and we explain why. The explanation is a hidden game of Nim: a path segment that is blocked by an arrow at one end and free at the other behaves exactly like a nim heap whose size is its length. Combined with a calculus for cutting and gluing trees at vertices next to leaves, this shows that the conjecture fails as soon as a single tree has Grundy value at least 2. The smallest counterexamples have 15 vertices. Trees with Grundy values 2 and 4 first appear at 17 vertices, and every value up to 63 occurs, which answers a question of Fokkink and Zandee. We also refute a related conjecture of Zandee. We then look closely at spiders. The spiders S(2,3,z) violate the conjecture for every z >= 14. The Grundy values of S(1,2j,z) are given by an exact formula governed by binary carries. For 99 pairs (x,y), the value of S(x,y,z) is eventually the parity of z. On the positive side, the conjecture holds for all trees in which every thread has at most two edges, and this bound is sharp. Along the way we prove a twin-branch reduction, give an algorithm that is polynomial for spiders with a fixed number of legs, and collect the questions that we could not answer. The boldest asks whether every non-negative integer is the Grundy value of some tree.

Sat 10 OctDiscrete Mathematics
The gist
The Game of Cycles is a two-player game played on graphs where players draw arrows without creating certain patterns. Many thought that on tree-shaped graphs, the second player would win if the number of valid edges was even. The authors show this idea is wrong because parts of the tree act like a Nim game, a well-known strategy game, making the outcome more complex. They describe when the original idea fails, how to calculate outcomes for various trees, and identify structures where the old rule holds or breaks.
Open → 2610.15145v1

Certified exact top k selection reduces evaluation work using predictions

Certify the Decision, Not Every Score: Exact Top-k Selection from Few Evaluations

Abstract: Choosing a few robust algorithms or schedules can require evaluating every candidate under many adverse scenarios, even though an agent only needs to identify the winners. A predictor may suggest those winners, but cannot rule out a surprise in an unevaluated scenario. We introduce Certified Adaptive Selection (CAS), which returns the exact top-$k$ set as soon as remaining uncertainty cannot change it. CAS keeps guaranteed lower and upper bounds on Expected Shortfall (ES), the average loss in the worst scenarios. Its stopping test compares the worst admissible selected candidate with the best admissible excluded one; for information-disjoint Cartesian intervals this one-cut test is necessary and sufficient. Prediction has a separate role: selecting the next outcome to evaluate, never authorizing the decision. For empirical ES with exact unit-cost queries, we compute in polynomial time the fewest evaluations that could have proved the realized decision in hindsight. Our prediction-guided agent CAS-PG is exact for every predictor, including adversarial ones. On two public algorithm-selection matrices, CAS-PG certifies the exact top three after 630 of 3150 and 981 of 2200 replayed queries, or $1.14$ and $1.18$ times that hindsight minimum. Without historical outcomes, its transcript-only variant requires $1.28$ and $1.37$ times the minimum, outperforming the tested non-predictive certified policies. Separately, a prediction-free CAS policy avoids $93.0\%$ of exact recourse solves in synthetic energy scheduling. One certificate thus supports several acquisition policies and separately proved risk/cost extensions: prediction changes the work, not the justified choice.

Sat 10 OctArtificial Intelligence
The gist
Choosing the best options often means checking every alternative under many tough situations, which can be slow and costly. The authors present Certified Adaptive Selection (CAS), a method that stops evaluating once it's certain it has found the best options, saving unnecessary tests. CAS uses predictions to decide which scenarios to check next but never lets predictions decide the final choice, ensuring accuracy. Their approach speeds up finding top choices with fewer checks and works well even if predictions are poor.
Open → 2610.14996v1

Parallel sampling methods show big difference in complexity measures

KL Before and After Mixing: A Round-Complexity Separation in Parallel Sampling

Abstract: A parallel sampler can choose at random which coordinates to generate together. For a target $p$ and the output law $q_U$ of a schedule $U$ drawn afresh for each output, we compare the schedule-averaged divergence $\mathbb{E}_U D_{\mathrm{KL}}(p\|q_U)$ with the output-law divergence $D_{\mathrm{KL}}(p\|\mathbb{E}_U q_U)$, in nats. Rounds commit independent draws from exact conditional marginals frozen at the round's start, each output's schedule is drawn before sampling from a finite mixture of schedules, and every scheduled round is charged. For the uniform distribution on binary strings of even length $n$ with $n/2$ ones, the least expected number of rounds at a fixed tolerance $\varepsilon>0$ is $Θ_\varepsilon((\log n)^2)$ under the first criterion but $(e^{-\varepsilon}+o(1))\log_2\ln n$ under the second, and the double-logarithmic order is attainable with the same round count on every run. For this target, a count-state recursion gives the exact least output divergence at every round cap over all causal randomized policies. The separation extends to weighted fixed-count targets with bounded weight ratios and quota fractions bounded away from zero and one, without permutation symmetry, and to the full-support Beta$(1,1)$--Bernoulli target, where the sharp expected cost under the output-law criterion is $(e^{-\varepsilon}/2+o(1))\log_2\log_2n$, attained with rare $n$-round runs. Prior work implies the order of the schedule-averaged cost on the balanced target and its $O_\varepsilon((\log n)^2)$ upper bounds on both extensions.

Fri 9 OctMachine LearningInformation Theory
The gist
This paper looks at how to randomly generate parts of a complex dataset in parallel and compares two ways to measure the difference from the ideal target. The authors find that the number of steps needed can be very different depending on which measure is used, with one requiring about the square of the log of the data size, and the other needing only a double logarithm. They provide exact characterizations for certain cases and show their findings hold for several types of data distributions. This reveals a sharp difference in round complexity depending on how divergence is measured.
Open → 2610.13924v1

Random features limit graph neural network power across graph sizes

The Expressive Power of Random-Feature MPNNs Across Graph Sizes

Abstract: Continuous random node features increase the expressivity of message-passing neural networks (MPNNs), but existing theoretical analyses are not fine-grained enough to capture their limitations, particularly in approximating functions across graph sizes or under a fixed number of random bits. We develop a population-level framework for size-uniform approximation. For MPNNs with a graph-size-independent Lipschitz bound in their initial features, including standard mean, max, and order-normalized sum architectures, we show that continuous random features can be quantized to finitely many colors with arbitrarily small uniform error in expected output. This reduction lets us transfer limitations on finite-color distinguishability to limitations on size-uniform approximation with continuous random features. We use this framework to prove that these MPNNs are not size-uniformly universal, analyze the expressivity gains from colors and independent trials, and establish incomparability between random-color MPNNs and higher-order Weisfeiler-Leman methods. We also give finite-color MPNN constructions for tree subgraph isomorphism via color coding and a local MST task.

Thu 8 OctMachine Learning
The gist
Graphs are like networks of connected points, and special neural networks called MPNNs try to understand them. Adding random features to these networks helps, but it turns out there are clear limits, especially when graphs get bigger or when we try to keep randomness simple. The authors developed a way to study these limits more precisely and found that even with random features, these networks can’t perfectly handle all graph sizes or problems. They also compared these methods to other complex graph analysis techniques and showed when one is better than the other.
Open → 2610.12809v1

Improved bounds for rectangular matrix multiplication reduce graph algorithm times

Rectangular matrix multiplication from shared-leg entropy

Abstract: In this note, we extend the analysis underlying a recent matrix-multiplication result by OpenAI to rectangular products and prove that $ω(1,k,1)\le 2$ for $0\le k\le \frac{1}{2}$ and $ω(1,k,1)\le 1+k+\frac{1}{4k}$ for $k\ge \frac{1}{2}$. In particular, $ω(1,\frac{1}{2},1)=2$ and the dual exponent satisfies $α\ge \frac{1}{2}$. We use the shared-leg entropy inequality and polynomial-multiplication degenerations from that work, retaining two-leg symmetry and the orientation of each sector. Logarithmic averaging produces homogeneous auxiliary profiles. Their powered versions have a common asymptotic slope, and bounding their intercepts gives the spectral constraint $b\le 4a(1-a)$. This yields the rectangular curve by tensor-spectrum duality. As an application, Zwick's algorithm for all-pairs shortest paths in directed unweighted graphs runs in $O(n^{2.5})$ time. Combining the rectangular bound with the $(\min,+)$-product improvement of Alman and Vassilevska Williams further gives $O(n^{2.4999})$ running time.

Wed 7 OctData Structures and Algorithms
The gist
Multiplying matrices quickly is a key step in many computer algorithms, like finding shortest paths in networks. The authors expanded on recent math to better understand how quickly rectangular matrices (matrices with different row and column sizes) can be multiplied. Their results show new limits on the speed of these multiplications. This leads to faster algorithms for certain network problems, shaving time off known techniques.
Open → 2610.10494v1

Min sum subset convolution solved below three to the n barrier

Truly Sub-$3^n$ Min-Sum Subset Convolution and Join Ordering

Abstract: We present a deterministic reduction from min-sum subset convolution to min-plus matrix product. We show that if the min-plus product of two $D\times D$ matrices with $β$-bit integer entries can be computed in $D^{3-δ}\operatorname{poly}(β,\log D)$ time for a fixed rational $0<δ<1$, then min-sum subset convolution on an $n$-element universe can be solved in $(2+2^{-δ})^n 2^{O(\sqrt n\log(n+1))}\operatorname{poly}(n,β)$ time. Instantiating this reduction with the recent breakthrough on subcubic min-plus matrix product by Alman and Vassilevska Williams gives a Las Vegas algorithm with expected running time $O^*(2.9987^n)$ and a deterministic algorithm with running time $O^*(2.9997^n)$, strictly breaking the longstanding $3^n$ computational barrier. Notably, these speedups translate directly to database query optimization, yielding the same expected and deterministic running-time bounds for join ordering under the $C_{\mathrm{out}}$ cost function.

Wed 7 OctData Structures and AlgorithmsDatabases
The gist
Min-sum subset convolution is a mathematical problem important in computing and database queries. The authors show it can be transformed into another matrix multiplication problem and solved faster than before. Using a recent breakthrough algorithm for matrix multiplication, they reduce the exponential running time from about 3 to the power of n down to slightly less than 3 to the power of n. This improvement also speeds up determining the best order to join tables in a database query.
Open → 2610.10282v1

Bayesian optimization better tunes itself by optimizing its parameters

Pre-training of Bayesian Optimization Algorithm through Bayesian Optimization

Abstract: Bayesian optimization (BO) is widely used as a standard approach for expensive black-box optimization. However, BO algorithms often involve parameters that must be specified in advance, and their performance can strongly depend on these choices. We propose a framework for optimizing such parameters using sample paths drawn from a Gaussian process (GP) inferred from the information available at the start of BO. We use cumulative regret as the performance metric for a BO algorithm. By running the BO algorithm on the generated sample paths, we obtain an empirical estimate of its expected cumulative regret for a given parameter configuration. Optimizing this estimate allows us to identify parameter configurations that, given the currently available information, are expected to achieve low cumulative regret. Since this parameter optimization is itself a black-box optimization problem, we employ another BO procedure to solve it, which we refer to as outer BO. Through experiments, we demonstrate that the proposed framework can effectively select parameter configurations that achieve strong performance among a range of candidate configurations.

Wed 7 OctMachine Learning
The gist
Bayesian optimization is a popular way to find good solutions to difficult problems but it needs some settings to be chosen beforehand. The authors suggest a way to improve these settings by simulating likely problem scenarios and testing how well different settings perform. They then use another Bayesian optimization process to find the best settings based on these tests. This method helps pick parameters that lead to better overall performance when solving problems.
Open → 2610.10186v1

Holdout method enables unbiased evaluation of best-of-n selection policies

Holdout Best-of-N: Unbiased Evaluation and Its Cost

Abstract: Reusing the scores that select a Best-of-$N$ winner can overstate its expected reward. We study evaluation from a fixed matrix of $K$ independent scores per candidate for a policy that selects using $J$ fresh scores. A single estimator based only on this matrix is exactly unbiased for expected judge reward under every independent, stable collection of candidate-specific score laws if and only if $J<K$, for every pool size $M\ge N\ge2$. At $J=K-1$, the selector deepens as $K$ grows. For independent Gaussian scores with common variance and fixed $M\ge N\ge2$, the unbiased minimax risk in this regime is of order $σ^2/\sqrt K$, attained by Holdout; allowing bias improves the rate to $σ^2/K$. For two candidates, we derive the minimum-variance unbiased estimator at known variance and the sharp asymptotic unbiased minimax constant $1/(π\sqrt2)$, which Holdout attains without knowing the variance. The cyclic average over subsets and ties can be computed in $O(MK\log M)$ operations. At fixed selector depth, cyclic evaluation of bounded scores has $O(K^{-1})$ risk uniformly in pool size. The impossibility result concerns the fixed matrix: one additional fresh winner score permits unbiased evaluation of the all-$K$ policy.

Tue 6 OctComputation and Language
The gist
Selecting the best option from many based on some scores can lead to overly optimistic estimates if the same scores are reused for evaluation. The authors studied how to fairly evaluate such selection processes using separate data for choosing and judging, proving it’s only unbiased if the number of evaluation scores is less than the number of selection scores. They provide formulas and methods to do this efficiently, showing the tradeoff between unbiasedness and evaluation accuracy as more scores are used.
Open → 2610.08719v1

Complexity of computing Nash equilibria in Colonel Blotto games revealed

The Complexity of Computing Nash Equilibria in Colonel Blotto Games

Abstract: We study the complexity of Nash equilibrium computation in discrete Colonel Blotto games. For two-player general-sum Colonel Blotto with monotonic piecewise-constant battlefield payoffs, we show that computing an inverse-polynomial approximate Nash equilibrium is PPAD-hard, even with only two battlefields and a constant number of pieces per battlefield, thereby resolving an open question of [KPF+25]. Allowing more battlefields, the hardness persists when every battlefield payoff is $2$-piecewise constant with respect to either player's allocation. A general PPAD-membership theorem for multiplayer Blotto with arbitrary local reward functions then implies PPAD-completeness for both hardness results. Motivated by fixed-rank bimatrix games, we then identify a tractable frontier within two-player general-sum Colonel Blotto. If the social payoff has rank-$r$ structure, then, for every fixed $r$, an $\varepsilon$-Nash equilibrium can be computed in time polynomial in $B_1,B_2,k$, and $1/\varepsilon$. Thus constant-rank two-player Colonel Blotto remains tractable despite its exponentially large pure strategy spaces. Finally, we study multiplayer winner-takes-all Colonel Blotto with player-specific battlefield values and uncover a sharp tie-breaking frontier. If every highest bidder receives her full battlefield value, an exact pure Nash equilibrium can be computed in polynomial time for arbitrary binary-encoded budgets. In contrast, under ordinary equal splitting among highest bidders, we prove that computing an inverse-polynomial-accuracy Nash equilibrium is PPAD-hard even with only five players. This resolves an open question posed in concurrent work by Bichler and Ghosh [BG26], who established PPAD-hardness in the same player-specific equal-splitting setting when the number of players grows with the instance and asked whether hardness persists for a constant number of players.

Mon 5 OctComputer Science and Game TheoryComputational Complexity
The gist
Computing a stable outcome (Nash equilibrium) in the Colonel Blotto game, where players allocate resources across battlefields, can be very hard. The authors prove that even with few battlefields and simple payoff setups, finding approximate equilibria is computationally difficult (PPAD-hard). However, they identify special cases with structured payoffs where equilibrium can be found efficiently. They also show that how ties are broken among players dramatically affects whether equilibria can be computed easily or not.
Open → 2610.05956v1

Initialization boosts success in large language model discovery tasks

Initialization Improves LLM-Driven Discovery

Abstract: Large Language Models (LLMs) have been used for novel discovery of algorithms, theorems, drugs, and other tasks through the use of harnesses that prompt an LLM to iteratively optimize an objective. In this work, we study the relationship between the population of previous iterates and eventual discovery success. We generalize past work on harness design to develop a suite of 12 harnesses called 'Modular' and characterize their performance across 5 diverse discovery tasks, finding that discovery success is brittle and sensitive to harness design. We uncover mode collapse, characterized by a dramatic drop in the diversity of iterates, as a common failure mode. We find that popular state-of-the-art harnesses and diversity-inducing harness interventions, which aim to prolong this collapse, yield inconsistent gains. Our results instead uncover that the performance of early discoveries is predictive of eventual success. We therefore propose a universally applicable intervention that performs an initial stage of parallel exploration in order to initialize subsequent iterative optimization. Our method provides consistent gains across many harnesses and target applications, confirming the importance of initialization in LLM-driven discovery.

Wed 30 SeptMachine LearningArtificial IntelligenceComputation and Language
The gist
Large language models (LLMs) can find new things like algorithms or drugs by trying many ideas repeatedly, but sometimes this process fails. The authors found that having a good start by exploring many options early helps the models discover better results later. They tested different strategies to keep variety in ideas but those didn’t work reliably. Instead, the quality of early attempts predicts how well the discovery will go. Their approach of starting with diverse exploration improves success consistently across many tasks.
Open → 2610.00707v1

Dynamic time warping requires near linear time even for small distances

Dynamic Time Warping in the Low-Distance Regime

Abstract: Dynamic Time Warping (DTW) is a classical similarity measure for strings and time series that allows local stretching. Given non-empty strings $S,T$ over an alphabet $Σ$ and a cost function $δ:Σ^2\to\mathbb{R}_{\ge0}$, $DTW_δ(S,T)$ is the minimum total cost of equal-length expansions of $S$ and $T$ obtained by duplicating characters. For strings of length at most $n$, DTW is computable in $O(n^2)$ time, and this is conditionally optimal under the Orthogonal Vectors Hypothesis (OVH). We study the low-distance regime, where an integer $k$ upper-bounds $DTW_δ(S,T)$, assuming $δ(a,a)=0$ and $δ(a,b)\ge1$ for $a\ne b$. For several classical similarity measures, this regime admits $O(n+\operatorname{poly}(k))$ algorithms, whereas for DTW with metric costs the best known bound is $O(nk)$. We show that this dependence is essentially optimal: assuming OVH, computing DTW requires $n^{1-o(1)}k$ time even for the discrete mismatch-cost function, which assigns cost $1$ to every mismatch. The lower bound applies to the whole spectrum of thresholds $k$ between constant and linear in $n$. Our reduction from Orthogonal Vectors encodes vector coordinates in the lengths of equal-character runs. The resulting instances are very structured: collapsing runs to single characters reveals long substrings with short periods. We complement the lower bound with a $\tilde O(n+\operatorname{poly}(k))$-time algorithm whenever, after collapsing runs in the inputs, every substring with period $O(k)$ has length $\operatorname{poly}(k)$. Finally, we extend this lower bound to DTW pattern matching, which asks whether any non-empty substring of a length-$n$ text has DTW distance at most $k$ from a length-$m$ pattern. We prove that the classic $O(nm)$-time dynamic-programming algorithm is near-optimal under OVH, even when $k=O(\log n)$.

Wed 30 SeptData Structures and Algorithms
The gist
Dynamic Time Warping (DTW) is a way to compare sequences like strings or time series by allowing some stretching to find the best match. The authors studied how fast DTW can be computed when the sequences are very similar, which they call the low-distance regime. They showed that even for small differences, you can't do much better than already known algorithms without breaking certain widely believed computational assumptions. They also gave some special cases where faster algorithms are possible, and extended their findings to pattern matching with DTW.
Open → 2609.40249v1

Majority coloring games solved for trees cycles and subdivisions

Structural and computational aspects of majority coloring games

Abstract: A majority coloring of a graph $G = (V,E)$ is a coloring of $V(G)$ such that, for each vertex $v$, the number of neighbors of $v$ with the same color as $v$ is at most $deg(v)/2$. A strong majority coloring is a coloring of $V(G)$ such that, for each vertex $v$, every monochromatic subset of $N(v)$ has size at most $deg(v)/2$. The (strong) majority coloring game is a two-player Maker-Breaker-type game, in which two players Alice and Bob color the vertices of a graph $G$ alternately, maintaining the (strong) majority condition. The least number of colors such that Alice has a winning strategy in such a game is called the (strong) majority game chromatic number of the graph $G$, denoted $μ_g(G)$ (or $\mathrm{Maj}_g(G)$ for the strong version). For the majority coloring game, we prove that $μ_g(G) \le 3$ under the following cases: $G$ is a $2$-caterpillar, $G$ is a rooted tree with all leaves at depth $k \le 4$, and $G$ is a subdivision of some graph. The latter resolves a problem posed by Bosek--Grytczuk--Jakóbczak in 2019, who also asked whether $μ_g(T) \le 3$ for every tree $T$. For the latter question, we discuss various difficulties that arise when natural strategies are attempted by Alice to win the majority coloring game on trees. We include a comparison with the marking game and relaxed coloring game on trees, and with the majority coloring game on locally finite acyclic graphs $G$ with $δ(G) > 1$. For the strong majority coloring game, we compute $\mathrm{Maj}_g(C_n)$ exactly for each cycle $C_n$, $n \ge 3$. We also initiate the study of the computational complexity of the strong majority coloring game; specifically, we prove that the decision version of the Strong Majority Game Chromatic Number problem is PSPACE-complete. We also show that the Strong Majority 2-Coloring problem is NP-complete on Eulerian graphs.

Tue 29 SeptDiscrete Mathematics
The gist
This paper studies a game where two players color the dots (vertices) on a network (graph) so that no dot shares a color with more than half its neighbors. The authors identify cases where three colors always let the first player win, such as certain trees and graphs made by dividing edges. They also find the exact number of colors needed for cycles and show that deciding these colorings in some settings is computationally very hard. Their work advances understanding of how such coloring games behave on different graph shapes.
Open → 2609.37796v1

Tools reveal structure of community detection solutions in networks

Partition Space Maps for Community Detection: Visualizing Algorithmic Behaviour and Guiding Search

Abstract: Community-detection methods search over possible partitions of a network, but the structure of this partition space is rarely examined directly. This paper introduces two complementary tools that make~$\mathcal{P}$ analytically and visually accessible. First, a canonical labelling scheme based on the Restricted Growth Sequence~(RGS) is adopted, assigning each partition a unique, permutation-invariant identifier and eliminating the need for pairwise similarity measures such as the Normalized Mutual Information. Second, granularity~$Γ$ is defined and combined with modularity~$Q$ to produce a two-dimensional projection: the Partition Space Map~(PSM). Within the $(Γ,Q)$ plane, only a discrete set of integer values of~$Γ$ is attainable, and upper and lower bounds on~$Q$ are derived directly from the deviation matrix. These tools are demonstrated through complete enumeration of~$\mathcal{P}$ for small benchmark graphs, revealing the fine structure of modularity degeneracy and the combinatorial constraints that shape the feasible region. The framework provides an exact, assumption-free reference for evaluating heuristic community detection algorithms and lays the groundwork for geometry-aware exploration of partition space in larger networks.

Tue 29 SeptSocial and Information Networks
The gist
Finding groups in networks is hard because there are many ways to split a network into communities. The authors introduce tools to label and map all possible ways to divide a network, making it easier to see how community detection methods behave. They show these tools on small networks to reveal patterns and limitations in these divisions. This helps evaluate and guide algorithms that find communities in larger networks.
Open → 2609.36977v1

Circuit size limits for computing majority clarified after decades

Optimal Shallow Circuits for Majority

Abstract: Four decades on, Håstad's classical $2^{Ω(n^{1/(d-1)})}$ lower bound for depth-$d$ circuits computing Parity remains the best known $\mathrm{AC}^0$ circuit lower bound for any explicit function. Majority has long been a compelling candidate for stronger lower bounds: the most natural circuits computing it are substantially larger than those for Parity and have repeatedly been conjectured to be optimal. We present a simple construction, found by GPT-6 Astra, of depth-$d$ circuits of size $2^{O(n^{1/(d-1)})}$ for any symmetric function. This result settles the asymptotic $\mathrm{AC}^0$ circuit complexity of Majority, matching Håstad's lower bound.

Sun 27 SeptComputational Complexity
The gist
People have tried for decades to understand how complex computer circuits need to be to decide if more than half of a list of bits are ones, which is called the Majority function. Earlier, the best known lower limits for circuit complexity were for a simpler function called Parity. The paper presents a new way to build circuits for Majority with sizes matching those theoretical limits exactly. This settles a long-standing question about how efficiently Majority can be computed with shallow circuits.
Open → 2609.34029v1

Fair and efficient resource allocation problems occupy complex decision class

Fair and Efficient Allocations: Decision Problems in the Gap of Polynomial Hierarchy

Abstract: We consider the fair division problem with indivisible goods and study the following decision problem: given a fair division instance, does there exist an allocation that is envy-free and efficient? We consider two efficiency criteria: Pareto-optimality and social welfare optimality. We provide a complete landscape on the computational complexity of this decision problem, with the number of agents ranging from $2$ to $\infty$, both additive valuations and general valuations, and the more restricted class of $k$-ary valuation functions (where an item's marginal value is restricted to $\{0,1,\ldots,k-1\}$ for some constant $k\geq2$). One interesting observation is that many versions of the above-mentioned decision problems fall into the ``gap'' between the first and the second levels of the polynomial hierarchy. Specifically, assuming the polynomial hierarchy does not collapse to the first level (i.e., assuming $\text{NP}\neq\text{coNP}$), these problems are in $(Σ_2^{\text{p}}\capΠ_2^{\text{p}})\setminus(\text{NP}\cup\text{coNP})$. In particular, we provide a fine-grained complexity analysis across different parameter regimes, including the number of agents and the choice of valuation models. Depending on different parameters, many problems admit different complexity classifications, ranging from the intermediate classes $Θ_2^{\text{p}}$ and $Δ_2^{\text{p}}$ between the two levels to $Σ_2^{\text{p}}$-completeness. Finally, De Keijzer et al. show the $Σ_2^{\text{p}}$-completeness of the decision problem when considering Pareto-optimality as the efficiency criterion with additive valuations. Our main results extend this result to more restricted settings, such as instances with a constant number of agents or $3$-ary valuation functions, which resolves the open problem given by Bouveret and Lang.

Fri 25 SeptComputer Science and Game Theory
The gist
This paper looks at how to fairly divide things that cannot be split, like indivisible items, among people so that no one envies another and the outcome is efficient. The authors study how hard it is to decide if a perfect division exists under different rules and conditions. They find that many of these problems are more complicated than typical computer problems, lying between well-known complexity levels, which means they are challenging to solve quickly. Their results also answer previously open questions about these difficulties in simpler situations with fewer people or restricted ways of valuing items.
Open → 2609.31849v1

Deterministic linear-time algorithm for modular subset sum problem

Practical Deterministic Linear-Time Modular Subset Sum

Abstract: We give a deterministic algorithm for exact modular subset sum that, for every modulus m, computes all reachable residues and one requested witness in O(m) time and O(m) auxiliary words. The input is a compact list of distinct residues with multiplicities, and the word-RAM supports constant-time modular arithmetic. The algorithm represents reachable residues as intervals along cycles of repeated addition, charging work on partial cycles to newly reached residues. Processing prime factors in increasing order keeps the cost of rebuilding and changing cycles linear. A classical theorem on subset sums of distinct invertible residues bounds the number of boundary lists by O(m^(3/4)); together they contain O(m) interval endpoints. Comparison sorting the short lists and radix sorting the long ones then takes O(m) total time. The algorithm is fast in practice, using arrays and interval lists rather than heavy data structures.

Fri 25 SeptData Structures and Algorithms
The gist
Finding all possible sums from given numbers but wrapped around a modulo can be tricky. This paper presents a method that always gives the exact answers quickly and in a predictable amount of time. The authors use clever math and data organization to handle these sums efficiently without complex tools. Their approach works fast in practice, making it easier to find specific sums and witnesses.
Open → 2609.30992v1

Hereditary graph classes have linked sublinear treewidth and separators

Clique-dependent strongly sublinear treewidth and strongly sublinear tree-independence number

Abstract: We establish a strongly sublinear counterpart of a recent result of Chudnovsky, E S, and Lokshtanov (arXiv 2025) on treewidth and tree-independence number. Namely, we prove that a hereditary graph class has strongly sublinear tree-independence number if and only if, for every fixed clique bound, its graphs of bounded clique number have strongly sublinear treewidth. In fact, this is part of a broader equivalence theorem. For hereditary classes, these conditions are also equivalent to having clique-dependent polynomial expansion, to admitting balanced separators whose size is bounded by $Kω(G)^s |V(G)|^{1-β}$ for fixed $K,s,β>0$, and to admitting balanced clique-based separators of strongly sublinear size (equivalently, weight). Thus, we show that all these properties, which arose independently in the study of subexponential-time exact algorithms and polynomial-time approximation schemes, in fact describe the same hereditary graph classes. As a consequence of our equivalence theorem, we also show that every hereditary class $\mathcal C$ with strongly sublinear tree-independence number admits a subexponential-time algorithm that, given $G\in\mathcal C$, computes a tree decomposition of $G$ with strongly sublinear independence number.

Mon 21 SeptData Structures and Algorithms
The gist
Graphs are networks made of points (vertices) connected by lines (edges). Some graphs are easier to manage if they can be broken down using certain strategies, like tree decompositions. The authors study special groups of graphs (hereditary classes) and show that several complicated properties about breaking down these graphs without large connected chunks or big cliques are actually all equivalent. This means if one property holds, the others do too. They also provide an approach to efficiently find these break-down structures, which helps with algorithms that work on these graphs.
Open → 2609.24684v1

Algorithm speeds up finding shortest vectors using less space

Faster SVP in Polynomial Space

Abstract: Kannan's algorithm, as analyzed by Hanrot and Stehlé in 2007, solves the exact Euclidean shortest vector problem in polynomial space and $n^{\frac{n}{2e}+o(n)}$ time. In the classical setting with polynomial space, we obtain the first improvement on this bound via a randomized algorithm that runs in $n^{\frac{n}{4e}+o(n)}$ time. The main idea is to represent a fixed shortest vector in many ways as a difference of samples, thereby enabling the low-space collision search of Lyu and Zhu (SODA 2023) to replace exhaustive enumeration in the original analysis.

Fri 18 SeptData Structures and Algorithms
The gist
Finding the shortest vector in a complex mathematical space is a tough problem important for fields like cryptography. Previous fastest methods that use reasonable computer memory took a long time to solve this. The authors improved the speed by cleverly representing that shortest vector in many ways and using a newer search method that reduces the work needed. This lets their algorithm solve the problem faster without using extra memory.
Open → 2609.21612v1

Efficient sequence prediction balances speed and pattern complexity

Stringological sequence prediction III: layered ziplines and a tradeoff between efficiency and expressivity

Abstract: In previous papers, we began the study of sequence prediction algorithms adapted to stringological word complexity measures. In particular, we defined a complexity measure called Arithmetic Repetition Complexity (ARC) which admits a polynomial-time prediction algorithm with a mistake bound quasilinear in the complexity. Here, we show a weaker complexity measure related to ARC that admits an especially efficient prediction algorithm: an algorithm that runs in quasilinear time and polylog space for appropriate highly-structured sequences. The complexity measure is defined via a restricted class of "zipline programs" (a variant of straight-line programs), which we call layered. We thus get a less expressive measure with a more efficient algorithm (compared to our results for ARC), demonstrating a possible tradeoff.

Thu 17 SeptFormal Languages and Automata TheoryData Structures and AlgorithmsMachine Learning
The gist
The paper looks at how to predict sequences of symbols using measurements of their complexity. The authors study a new, simpler measure that allows a faster prediction method consuming very little memory but works best on structured sequences. They compare this to a more complex measure they studied before which is more expressive but slower. This shows there is a tradeoff between how detailed the complexity measure is and how efficiently sequences can be predicted.
Open → 2609.19940v1

General threshold model influence function property proved true

The Local-to-Global AD-k Conjecture is Resolved

Abstract: AD-k stands for Alternating Differences through order k, and it is a property of set functions denoting that the first order difference of the set function is nonnegative (a.k.a. monotnocity), the second order difference is nonpositive (submodularity), and so on with signs alternating through order k. Chen et al. [1] conjectured that in an influence diffusion model called the general threshold model originally defined by Kempe et al. [2], if every local influence function is AD-k, then the global influence spread function is also AD-k, for any (possibly cyclic) directed graph and any k. This paper provides a complete proof showing that the conjecture is true. The proof utilizes Mobius inversion and decision tree partition method and extends the probability distribution of node triggering sets into a generalized algebraic structure allowing negative weights for triggering sets. The extension to negative-weighted triggering sets may be of independent interest.

Tue 15 SeptSocial and Information Networks
The gist
This paper proves a mathematical guess about how influence spreads in networks. If every small part of a network behaves with a certain pattern called AD-k, then the entire network's influence also follows that pattern, no matter how it's connected. The proof uses advanced math tools including Mobius inversion and decision trees, and introduces a new way to think about probabilities with negative values. This work confirms a long-standing idea about influence spreading and could help in understanding complex network behaviors.
Open → 2609.16663v1

Certified methods enable precise training and inference for deep equilibrium networks

Certified Inference and Training for Deep Equilibrium Networks: A Continuation Framework with Polynomial Complexity Guarantees

Abstract: We develop a certified continuation framework for equilibrium computation and for training deep equilibrium networks (DEQs), with training formulated as interpolation to accuracy $2^{-b}$. For inference, compact input homotopy selects a unique branch from a supplied start root, and a rounded Newton tracker follows it under certified boundary, conditioning, derivative, and tube-radius bounds. For training, we augment local-plus-low-rank recurrence with programmable dormant bilinear rank-one channels. Loaded Tikhonov solves diagnose a failed interpolation pass without spectral decomposition; an output-preserving repair aligned with the pass residual supplies the required direction. Training requires certified gate realization and column stability on each pass region, well-posed inference, and finite-update error budgets. With polynomial geometric, encoding, precision, and complete backend budgets, both certified inference and training have bit cost $O(\operatorname{poly}(L+b))$, where $L$ is the encoded instance length. The trainer uses $O(b+\ell)$ passes and reserve channels from an initial residual bounded by $2^\ell$. These guarantees concern a certified promise class. Lean 4 verifies the quantitative core and concrete inference backend; numerical comparisons illustrate the loaded mechanism.

Tue 15 SeptMachine Learning
The gist
Deep equilibrium networks are a type of AI model that find a stable solution instead of running many layers. The authors develop a way to carefully and reliably track these stable solutions during both model use and learning. Their method comes with guarantees about accuracy and computational cost, making sure the process stays efficient and correct. They also use formal verification tools to check the core calculations and compare their method with other approaches.
Open → 2609.16485v1

Graphs without induced stars have bounded path independence number

Induced Forest Minor Theorem for Graphs Without an Induced Star

Abstract: Motivated by recent work on tree independence number, we study the path independence number of a graph $G$: the minimum integer $k$ such that there is a path decomposition of $G$ where each bag induces a graph with independence number at most $k$. We show that every graph excluding both an induced forest minor and an induced star has bounded path independence number. This characterises when a graph class that excludes an induced star has bounded path independence number while also partially resolving a conjecture of Dallard, Krnc, Kwon, Milani{č}, Munaro, Štorgel and Wiederrecht (2024). Furthermore, we show that graphs excluding both an apex-forest induced minor and an induced star have bounded tree independence number. As a consequence, for every fixed apex-forest $H$ and integer $t$, there is a polynomial-time algorithm to test whether a $K_{1,t}$-induced-subgraph-free graph contains $H$ as an induced minor. Moreover, it follows that the Maximum Weight Independent Set problem, as well as several other NP-hard problems, can be solved in polynomial-time on $K_{1,t}$-induced-subgraph-free graphs that exclude $H$ as an induced minor.

Wed 9 SeptDiscrete Mathematics
The gist
This paper looks at a special way to break down graphs into smaller parts where each part has limited independent points. The authors show that if a graph does not contain certain star-shaped subgraphs or complex tree structures, then this kind of breakdown is always bounded. This helps understand when such decompositions exist and partially confirms a previous guess made by other researchers. The work also leads to new ways to test for specific graph patterns and solve tough problems efficiently on these restricted graphs.
Open → 2609.10406v1

Improved upper bound found for graphs avoiding six-node cycles

An Improved Upper Bound for the Turán Number of the Hexagon

Abstract: For a graph $F$, the Turán number $\operatorname{ex}(n,F)$ is the maximum number of edges in an $n$-vertex graph containing no copy of $F$. Determining the Turán numbers of even cycles is a central problem in extremal graph theory and remains open in general. For $C_6$, the best previous upper bound was due to Füredi, Naor, and Verstraëte [Advances in Mathematics, 2006], who proved that, for sufficiently large positive integer $n$, $$ \operatorname{ex}(n,C_6) \leq λn^{4/3}+O(n)<0.6272 n^{4/3}, $$ where $λ$ is the real root of $ 16λ^3-4λ^2+λ-3=0$. We improve this bound by showing that, for sufficiently large positive integer $n$, $$ \operatorname{ex}(n,C_6) \leq αn^{4/3}+O(n)<0.6144 n^{4/3}, $$ where $α$ is the unique real root of $ 4 α^{3} (3/2)^{1-1/(2α)} =1$ in the interval $(1/2,2/3)$.

Wed 9 SeptDiscrete Mathematics
The gist
The paper deals with a problem in graph theory about how many connections a large network can have without including a specific loop of six nodes. This problem has been studied for many years. The authors improved the best known mathematical limit for how large such a network can be while still avoiding these six-node loops. Their new limit is a bit smaller than the previously known one, giving a tighter understanding of the problem.
Open → 2609.10003v1

Online inverse linear optimization improves with small-gradient skipping

Online Inverse Integer Linear Optimization via Small-Gradient Skipping: Constant Regret and Finite Mistakes

Abstract: In online inverse linear optimization, the learner predicts a weight at each round, observes the optimal action of the agent, and updates its prediction. In the general setting, the gap of $\log T$ between the regret upper bound $O(d \log T)$ and the lower bound $Ω(d)$ is unresolved (here $T$ is the total number of rounds and $d$ is the dimension). When the action set is M-convex, the regret is known to be bounded by $O(d \log d)$, but the method attaining it computes a center of gravity at every round. This paper therefore proposes Small-Gradient Skipping (SGS), a mechanism that skips the update at rounds without a mistake in the case where the correct action is uniformly separated from the other candidates, and applies it to online gradient descent, the online Newton step, and MetaGrad. The number of mistakes is then bounded, for all three, by a quantity independent of $T$; and for the online Newton step and for MetaGrad with SGS, the dimension dependence of the regret becomes $O(d^2)$ when the forward problem is an integer linear program, that is, the factor $\log T$ is removed. Moreover, when the action set is M-convex, the regret is bounded efficiently without computing a center of gravity.

Wed 9 SeptMachine LearningData Structures and Algorithms
The gist
This paper studies how to better learn hidden preferences or weights by watching choices made over time. The authors introduce a way to avoid unnecessary updates in learning when the learner's prediction is already good enough, called Small-Gradient Skipping. This approach reduces the number of mistakes and removes some inefficiencies in existing methods, especially for problems that involve integer decisions or special action sets. Their methods provide guarantees that improve on previous results in terms of how mistakes and regrets scale with time and problem size.
Open → 2609.09809v1