Papers for
algorithm designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Information equivalence simplifies decision tree size and success rates
The Information Complexity of Decision Trees
Abstract: We define and study a measure of information complexity for randomized decision trees. We prove three main results about this complexity measure: Information equals amortized size complexity. We show that the information complexity of randomized decision tree is equal to the logarithm of the amortized worst-case randomized tree size complexity of computing a function f. That is, when computing f on n inputs, the logarithm of the randomized tree size is exactly equal to the amount of information needed to compute the function. Information allows for tree size compression. We show that even when computing f on a single input, the information complexity can be used to compress the size of a tree, if we allow a small loss in success probability. With the recent characterization of Chattopadhyay, Dahiya, Mande, Radhakrishnan, and Sanyal (2023), this result shows that the depth of AND-OR trees can also be compressed in terms of information complexity. Direct Product Theorems. We show that the success-conditioned variant of information complexity satisfies a perfect direct product theorem. This result gives an information complexity analogue of the direct product theorem for success-conditioned randomized query complexity by Ben-David and Blais (2025).
Max independent set complexity stays hard without planar induced minors
Max Independent Set Remains NP-hard when Excluding a Planar Induced Minor
Abstract: We show that there is a fixed planar graph $H$, namely the $5 \times 5$ grid, such that Max Independent Set remains NP-hard in $H$-induced-minor-free graphs. This refutes the Dallard--Milanič--Štorgel conjecture and a weakening of it by Gartland and Lokshtanov, and by Korhonen.
Holant problems with four-variable signatures get complexity classification
The Computational Complexity of Holant Problems on 4-regular Graphs from the Stable Subgroup Sequence of $SL(2,\mathbb{C})$
Abstract: The Holant framework provides a general setting for studying counting problems and includes graph homomorphisms (\#GH) and counting constraint satisfaction problems (\#CSP) as special cases. Over the past twenty years, a series of computational complexity dichotomies have been established for Holant problems, but the classification for complex-valued signatures is still open. The main obstacle is the case in which all signatures have even arity. In this paper, we establish a dichotomy for Holant problems with a complex-valued 4-ary signature, which is a key base case for the full classification of Holant problems. We present a new strategy by introducing Schur's theorem, the classification of finite subgroups of $\mathrm{SL}(2,\mathbb{C})$ and stable subgroup sequences into the proof. These new techniques are of independent interest.
Improved logarithmic bound advances control of vector discrepancy
A $(\log n)^{1/4}$ Bound for the Komlós Problem
Abstract: Let $A\in\mathbb{R}^{m\times n}$ have columns of Euclidean norm at most one. We prove that $\operatorname{disc}(A)\le2395\left(1+\log_+\frac n9\right)^{1/4}+2\sqrt2$. Here $\log_+t=\max\{0,\log t\}$. Building on Bansal and Jiang's affine spectral independence framework, we remove the $(\log\log n)^{7/4}$ factor from their bound. The fourth root comes from balancing the logarithmic decrease in the alive dimension against the fourth power of the row thresholds. Historical exponential sums control the covariance budget across size classes with summable thresholds. An exact threshold-sum certificate gives the coefficient $2395$, and rounding at most eight remaining fractional coordinates costs $2\sqrt2$. The finite construction also gives partial colourings from any prescribed starting point and at any prescribed depth, preserving existing signs. We formalize the partial- and full-colouring theorems in Lean, including the finite trajectory, exact threshold sum and final rounding, with Bansal--Jiang Theorem A.4 as the sole external research theorem assumption.
Complexity results for recognizing generalized graph search trees
Generalized Graph Search Trees
Abstract: Graph search algorithms and their corresponding graph search trees are commonly used in algorithmic graph theory. In recent years, the recognition problem of these graph search trees has received significant attention. So far, the research has focused on two types of search trees: first-in trees that behave like BFS-trees and last-in trees that behave like DFS-trees. The search tree paradigms differ from each other by the parent a vertex is connected to. In first-in trees, it is the first visited neighbor, while in last-in trees it is the last neighbor visited before that vertex. Here, we will generalize these concepts of graph search trees by allowing every preceding neighbor of a vertex to be the parent. We study the complexity of the recognition problem of these generalized graph search trees. We present NP-completeness proofs for most searches. We also show that the problem is trivial for Generic Search and polynomial-time solvable for several searches on bipartite graphs and chordal graphs. We also study the question how fixing the start vertex influences the complexity of the problem.
Strategy model selection improves stability in multi-agent games
Rank Without an Oracle: Deviation-Aware Interaction-Rank Selection from Offline Multi-Agent Logs
Abstract: Offline multi-agent payoff models are estimated under a logging distribution but used on distributions induced by learned solutions and unilateral deviations. Standard held-out loss can therefore favor an interaction class that predicts logged play well while distorting strategic incentives. We introduce Selective Interaction-Rank Validation (SIRV) for finite games with known logging distributions. A training split fits nested payoff models and constructs a common union of all candidate deployment and unilateral-replacement distributions; an independent calibration split evaluates every candidate on this same union. SIRV returns the smallest rank whose simultaneous upper worst-target risk is within tolerance of the best upper score, and abstains when a declared target is unsupported or too imprecisely estimated. A common coverage event yields a finite-candidate target-risk bound and a candidate-specific coarse correlated equilibrium (CCE) gap certificate. We also isolate an exact two-point off-support non-identifiability result. In a controlled factorial study with 2,048 independent games per family, empirical-Bernstein bounds reduce the median CCE-gap certificate by 42.5% relative to Hoeffding bounds on common returns, with a 1.36-point reduction in supported return. Under paired rank misspecification and in a separately generated congestion family, the SIRV-EB fallback rule lowers mean true candidate-selection CCE regret relative to ID-Mean, while retaining game-level losses. Across 384 games at $N=3,5,8$, ID-Mean-relative mean CCE-regret effects stay positive while certified return falls sharply under weak coverage. These results separate certifiable model selection from universal strategic improvement.
Deciding directed clique number in tournaments is np complete
Clique Number of Tournaments II
Abstract: The directed clique number $\vecω(T)$ of a tournament $T$ is the minimum, over all orderings of the vertices of $T$, of the clique number of the graph whose edges are the arcs that point backward with respect to the ordering. In this paper, we prove that, for every integer $k \geq 3$, deciding whether $\vecω(T) \leq k$ is NP-complete. This answers a question of Nguyen, Scott, and Seymour, and contrasts with the classical undirected setting, where deciding whether $ω(G) \leq k$ is polynomial-time solvable for every fixed integer $k$. On the other hand, we give a polynomial-time algorithm distinguishing tournaments with $\vecω(T) \leq 2$ from those with $\vecω(T) > 100$. We also study the tournament analogue of the Gyárfás--Sumner conjecture. We construct new $\vecχ$-bounding tournaments and thereby prove a conjecture of Aboulker, Aubian, Charbit, and Lopes stating that every class of tournaments with bounded twin-width is $\vecχ$-bounded. We then exhibit new tournaments that are not $\vecχ$-bounding, disproving another conjecture of Aboulker, Aubian, Charbit, and Lopes, as well as two conjectures of Kim. Finally, we present infinite families of 3-$\vecω$-critical and 4-$\vecω$-critical tournaments.
Computing approximate Nash equilibria is nearly optimally slow
The Fine-Grained Complexity of Approximate Nash Equilibrium and Free Games
Abstract: We study the fine-grained complexity of computing approximate Nash equilibria and approximating the value of free games in the regime where the approximation error vanishes. Under the PCP for PPAD and ETH for PPAD conjectures, we show that computing $\varepsilon$-approximate Nash equilibria in 2-player $N$-action normal-form games requires time $N^{(\log(N)/\varepsilon^2)^{1-o(1)}}$, thus showing that the classical Lipton-Markakis-Mehta algorithm (2003) is optimal through all regimes of $\varepsilon = ω(1/\sqrt{N})$. While such optimality was known in the constant-$\varepsilon$ regime (Rubinstein, 2016), previous work could only rule out significantly smaller running times of $N^{O(\log(N)/\varepsilon)}$ in the regime $\varepsilon = o(1)$. Using similar techniques, we then establish an analogous tight lower bound of $N^{(\log(N)/\varepsilon^2)^{1-o(1)}}$ under ETH for $\varepsilon$-additive value estimation in free games, when $\varepsilon \geq 2^{-o(\sqrt{\log N})}$, answering a question of Aaronson, Impagliazzo, and Moshkovitz (2014).