Papers for
ai engineering teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Guardrailed meta-agent loops verify policy and crash recovery in simulations
Guardrailed Meta-Agent Loops: Stress-Testing Policy Pinning, Budget Bounds, and Crash Recovery
Abstract: Self-improving agent workflows create an audit problem when the same controller can change both its behavior and the conditions under which that behavior is judged. We present GuardrailLoop, a simulation-based testbed that makes three operational contracts jointly testable: preservation of human-defined policy, compute accounting at every recorded execution prefix, and recovery of a specified scientific state after crashes. A hash-pinned policy fixes goals, scope, evaluation identity, budget, and release conditions; machine-directed evolution is restricted to a code-owned feature catalog and bounded knobs. The contribution is an executable boundary and an evaluation protocol that separates useful adaptation, state recovery, and repeated execution. In a paired 50-seed 2 x 2 study, round-stage growth changes target attainment by +1.00 and restricted mean compute to target by -56.97 simulated GPU-hours (95% paired-bootstrap interval [-58.91,-54.70]); idle growth has zero measured utility effect. Across 240 enumerated crash injections, all runs recover the defined outcome, but only 210 preserve the normalized trace: 30 pre-commit crashes repeat a planner call. Resource-drift, kill-switch, integrity, and output-guard matrices satisfy their specified checks. These findings show why successful outcome recovery is insufficient evidence of exactly-once execution. They establish conformance within one calibrated deterministic testbed, rather than general safety or real-world self-improvement.
Miles system builds reliable scalable training for large AI models
Miles v0.1: Production-Level Post-Training
Abstract: We present Miles v0.1, a full-stack, production-ready system for frontier post-training. Building upon the clean design of slime, Miles designs each stage of the reinforcement-learning (RL) training loop around a single principle: components should be verified, clean, and customizable. With accuracy, efficiency, reliability, and scalability as first-class goals, Miles aims to make frontier-scale RL accessible to researchers and enterprises alike. This report walks through the system end to end: rollout engines built on SGLang, a trainer with a choice of two backends (NVIDIA Megatron-LM and PyTorch FSDP), and three weight-synchronization transports for different deployment topologies. Beyond full-parameter RL, Miles also supports LoRA RL, on-policy distillation, supervised fine-tuning, and true-on-policy rollout-training alignment, and extends the same architecture to diffusion models. We close with an end-to-end case study: fully asynchronous agentic RL on a GLM-5.2 744B-A40B model over terminal-use coding tasks, running on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. Miles is open-sourced at https://github.com/radixark/miles, with the project website at https://miles.radixark.com.