Papers for
advertising teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Text to image generation lets users control fine grained emotions
Beyond Emotion Prompts: Fine-Grained Text-to-Image Generation Driven by Valence-Arousal-Dominance
Abstract: Although text-to-image models can accurately depict subjects and scenes, creators still struggle to specify the fine-grained emotions an image should convey without rewriting its content description. Natural language can suggest emotions, but it offers no control scale with stable meanings and ordered intensities. We propose EMOTRANS, which transforms psychologically grounded valence-arousal-dominance (VAD) coordinates into generation conditions that are independent of the content text and modulated across denoising stages, making emotional style a finely adjustable creative variable. To support this goal, we construct EMOVAD, an art-painting dataset that pairs objective content descriptions with separately collected emotional ratings from multiple annotators. We also coordinate emotional expression and content preservation through dual-branch training with a shared model. Objective and human evaluations show that the framework improves the accuracy of three-dimensional emotion control and produces perceptible, orderable continuous changes while maintaining competitive text alignment and image quality. This work provides a practical emotion-driven approach to image generation that extends objective content depiction to fine-grained emotional adjustment.
Photorealistic video creation controlled by simple 3D shapes on grid
CoaG: Cylinders on a Grid: Coarse 3D Layout Control for Video Generation
Abstract: We ask how little geometry a person has to draw to control both where people stand and where the camera moves in a generated video. Our answer is a ground plane and one cylinder per person. A user draws a grid on the ground, places one cylinder where each person should stand, moves the cylinders and the camera over 81 frames, and the model renders a photoreal video in which the people occupy the cylinders' positions, move as the cylinders move, and are seen from the drawn camera. Appearance comes from a text prompt and a background reference image; layout and motion come from the geometry. Because no dataset pairs such a signal with video, we build the pairs ourselves: an automatic engine writes 2000 captions from a combinatorial seed, generates a clip for each with a text-to-video model, and lifts every clip back to its geometry with person tracking, background inpainting, an agentic ground-mask loop, feed-forward multi-view reconstruction and a plane fit, with no real footage and no manual labels. A LoRA on Wan2.2-Fun-Control trained on 1935 such tuples follows drawn layouts and camera paths on hold-out clips: the generated people match the cylinders' count, order, position and height, the text changes who they are, the reference image changes where they are, and dolly-in, orbit, pan and crane paths are followed, dolly-out only weakly.
Social media emotions expressed better with event context and images
Emotion Experience, Expression, and Perception: Emotion Analysis on Multimodal Social Media Posts
Abstract: Emotions are an essential aspect of human communication, particularly on social media, where authors frequently combine text and images to convey their emotions. Yet prior work on emotion analysis of social media posts has overlooked two important aspects in regard to measuring how well readers can reconstruct the authors' intent: (1)~the image modality, with most work focusing solely on text, and (2)~the real-world events that trigger the expressed emotions, and their relationship to the post content. We therefore study the relation between (a) the author's experience of the event that caused them to write a social media post and (b) the content of the post, with a focus on readers' capability to reconstruct that emotion expression. To do that, we introduce the Multimodal Multi-Emotion-Model dataset Mult2EMo, created by collecting annotations from both authors and readers on the posts and their triggering events. We find that reconstruction is possible but challenging for both human readers and computational models. We show that understanding the triggering event is crucial for accurate reconstruction, and that reconstruction is particularly challenging when posts rely heavily on the image to express emotion.
Zero shot video highlight detection uses text and synthetic images
Zero-shot video highlight detection based on text descriptions and synthetic images
Abstract: Detecting video highlights, the most informative or engaging moments in a video, is important for applications such as video summarization and content recommendation. We propose a zero-shot framework that combines CLIP, large language models (LLMs), and diffusion models. Given lightweight video metadata, such as a title or category, an LLM generates textual descriptions of likely highlight events. These descriptions are further converted into synthetic visual prototypes using a diffusion model. Textual and visual representations are matched to video frames using CLIP, enabling frame-level highlight detection without highlight annotations or dataset-specific training. Experiments on TVSum and SumMe demonstrate strong zero-shot performance, with particularly favorable results on TVSum. The proposed approach provides an effective framework for metadata-conditioned zero-shot video highlight detection.