Papers for
3d vision engineers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Cogs dataset reveals varied usefulness of 3D Gaussian attributes
COGS: A Diagnostic Benchmark for Attribute-Aware Object-Level 3D Gaussian Splatting Perception
Abstract: 3D Gaussian Splatting (3DGS) is increasingly explored as an input representation for 3D perception. Yet it remains unclear how current 3D architectures exploit heterogeneous Gaussian attributes. This ambiguity makes accuracy hard to interpret and limits principled architecture design for 3DGS perception. However, existing object-level 3DGS datasets lack the appearance variation or artifact control needed for systematic attribute-level analysis. We introduce COGS, a large-scale 3DGS dataset with 15,675 artifact-filtered and appearance-rich objects across 40 categories. Built on COGS, we establish COGS-Bench for object classification and attribute-usage diagnosis, complemented by external validation. Our benchmark shows that Gaussian attributes are not uniformly beneficial: selected subsets can outperform the full attribute set, and the effects of appearance, opacity, and covariance-related attribute combinations vary substantially across architectures. We further study this finding with HALO, a reference model that preserves attribute-specific evidence before hierarchical aggregation. Experiments on COGS-Bench and external 3DGS datasets demonstrate that COGS supports systematic diagnosis of 3DGS attribute usage, while HALO highlights the value of role-preserving attribute organization. Our dataset is available at https://huggingface.co/datasets/XiaoZhengCV/COGS.
Multi view local feature matching improves speed and accuracy
MVLoMa: Multi-View Local Feature Matching with Any Geometry Foundation Model
Abstract: Local feature matching is typically formulated for image pairs, although structure-from-motion and visual localization commonly match one reference image against many retrieved or covisible neighbours. Applying a pairwise matcher independently to these centre-neighbour edges duplicates reference-side computation and prevents the matcher from exploiting complementary multi-view geometric evidence from the remaining observations. To address these limitations, we introduce MVLoMa, a sparse star-graph matcher that extends LoMa from image pairs to multiple views. MVLoMa first uses a frozen multi-view geometry model to jointly describe all images in a star, then injects the resulting cross-view geometric context into local descriptors. It then matches the centre image to all neighbours in a single forward pass through per-view self-attention and bidirectional centre-neighbour cross-attention. For supervision, we derive positive correspondences only from depth-valid, mutually visible dense warps and explicitly penalize high-confidence matches that violate epipolar geometry. On 25-view star graphs from HyperSim, ScanNet++, Mip-NeRF 360, and Tanks and Temples, MVLoMa obtains the best macro-average relative-pose AUC among the compared methods at all three thresholds (58.65/85.41/90.99). Its matcher is 2.20 times faster than sequential evaluation of the 24 centre-neighbour edges. The same design supports four tested frozen geometry encoders -- DA3, $π^3$, VGGT, and VGGT-$Ω$ -- with DA3-Giant performing best on all reported encoder-ablation metrics. Controlled ablations further isolate the effects of geometry-aware descriptors, visibility filtering, geometric negative supervision, and joint multi-view inference.
Boundaries established for neural networks separating point clouds
Degree Bounds for Separating Polynomial and Neural Invariants for Point Clouds
Abstract: Neural networks that respect the symmetries of point clouds commonly compute high-order representations of the rotation group to improve their expressivity. Such models are known to be universal, and thus able to separate any pair of point clouds, when using representations of sufficiently high order, yet no precise bound on this order, as a function of the number of points, was previously known. We establish the first quadratic lower and upper degree bounds for polynomials that separate point clouds of n points up to rotations and permutations. By showing Tensor Field Networks and MACE can express all invariant polynomials of a given degree with sufficient representation order, we additionally derive the first explicit, quadratic bound on the representation order sufficient for these architectures to be complete, replacing previous existence results with concrete guarantees. We further show that, under local regularity assumptions, point cloud separation can be achieved with a message-passing-based model using invariants whose degree depends only on the size of a local neighborhood, rather than on the size of the full point cloud. Finally, we provide counterexamples showing MACE must compute high order irreducible representations to separate locally regular point clouds.
Brain inspired recurrent model improves 3D point cloud completion
BRICE: Brain-inspired Recurrent Illusory Contour Encoder for Point Cloud Completion
Abstract: Mainstream point cloud completion methods are unanimously based on deep learning architectures. On one hand, these methods tend to repetitively stacking attention modules to enhance network performance, which drifts away from the neat design of unified and interpret-able networks; on the other hand, nearly all existing architectures rely solely on feed-forward connections to propagate information, neglecting feedback from deeper layers. The recurrent neural architecture, formed by feedforward-feedback loops, have shown its ability to generate Illusory Contours (ICs) in the V1 brain region of mammals; and ICs are essentially a completion mechanism of the brain for visual information. Motivated by this, we design a Brain-inspired Recurrent Illusory Contour Encoder (BRICE) to "imagine" what is missing in the incomplete 3D point clouds. Building upon the foundation model of Predictive Coding (PC), the plug-and-play nature enables BRICE to be seamlessly integrated into mainstream point cloud completion baselines. Experimental results show that BRICE can enhance various completion baselines on different 3D datasets such as MVP2K, PCN, and PlantPCom. Our code: Https://github.com/wangyunlei-wyl/BRICE.
Separable embeddings overcome pose errors in 3D shape learning
SIEVE: Overcoming Topological Obstruction in Equivariant Self-Supervised Learning
Abstract: We identify a theoretical incompatibility between 3D point cloud masked autoencoding and SE(3)-equivariant networks. We prove that standard masking triggers a topological collapse, effectively forcing the model to hallucinate orientation without a reference frame. To resolve this, we introduce SIEVE (Scalar Invariant Extraction Via Equivariance), an SE(3)-equivariant self-supervised framework that compresses point cloud geometry into invariant scalar embeddings. At its core is the spherical projection mask, which preserves global pose while obfuscating local semantics, sidestepping the obstruction by construction. Experiments confirm that SIEVE circumvents the predicted collapse where constant and noise masks fail. On downstream point cloud tasks, the resulting embeddings improve over coordinate-based baselines and hand-crafted geometric descriptors, with the largest gains on generalization to unseen shape categories.
Guard improves robotic part detection by filtering uncertain 3d points
GUARD: Geometric Uncertainty-Aware Point Cloud Denoising and Segmentation for Robotic Hard Disk Drive Disassembly
Abstract: Reliable robotic disassembly requires part-level representations that distinguish genuine component geometry from scanning and reconstruction artifacts. In point clouds of hard disk drives (HDDs), structured ghost artifacts can resemble valid components locally while remaining inconsistent with the overall geometry, allowing erroneous measurements to receive plausible semantic labels. This creates an engineering information problem: semantic prediction confidence alone does not establish whether the underlying geometry is reliable. We propose \textbf{GUARD}, a geometric uncertainty-aware framework that performs point filtering and segmentation within a single forward pass by modeling the reliability of learned geometric representations. GUARD combines a multi-scale geometric transformer with a multi-bandwidth random Fourier feature Gaussian Process to estimate per-point geometric uncertainty, complemented by predictive entropy to suppress unreliable measurements while preserving informative structures. Evaluation on 2,745 real HDD point clouds shows that GUARD improves PointNet++ segmentation mean intersection over union from 0.7739 to 0.8318. Additional experiments on ShapeNetPart and ScanNet examine robustness across corruption types, point-cloud domains, and segmentation backbones. On manually annotated ScanNet samples, geometric uncertainty achieves a corrupted-point detection F1 score of 0.7931, compared with 0.2212 for predictive entropy. The results demonstrate the value of distinguishing geometric reliability from semantic confidence and reveal a tradeoff between artifact suppression and preservation of informative structures. GUARD contributes a reliability-aware approach to interpreting imperfect 3D measurements for component identification and subsequent robotic handling. Project website: https://001-wang.github.io/GUARD_Point_denoiser/.
Point cloud transformers made faster and easier to tune
Position Anchor Tuning: Towards Efficient Adaptation of Pre-Trained Point Cloud Transformers
Abstract: Parameter-efficient fine-tuning (PEFT) has recently emerged as a pivotal research direction for adapting pre-trained point cloud transformers to diverse downstream tasks. Although existing methods achieve excellent fine-tuning performance with high parameter efficiency, they ignore inference efficiency. To tackle this problem, a novel PEFT method termed position anchor tuning (PAT) is proposed in this paper. As multi-head attention (MHA) and feed-forward network (FFN) are computation-heavy blocks in pre-trained transformers, PAT decreases their computational cost through token aggregation-expansion pairs. Each pair comprises a token aggregation module (TAM) and a token expansion module (TEM). For MHA and FFN blocks, TAMs extract representative tokens from their input tokens based on position anchors in 3D space. These extracted tokens, rather than the original input tokens, are processed by the blocks, thereby reducing the number of tokens involved in computation. Then, TEMs propagate the learned representations back to the original input tokens. Since TAMs are solely responsible for capturing task-specific representations, base-sharing low-rank adaptation (BSLoRA) is further introduced to enable them to learn such representations effectively with only a small number of trainable parameters. Extensive experiments on widely used benchmarks demonstrate that PAT performs comparably to state-of-the-art methods while incurring significantly lower computational overhead and fewer trainable parameters.
Frozen model combination improves 3D segmentation by keeping multiple labels
Beyond Argmax: A Mechanistic Study of Semantic Retention in Frozen Foundation-Model Composition for Generalized Few-Shot 3D Segmentation
Abstract: Classical classifier-combination work distinguishes score-level fusion from hard decision-level voting. We revisit this distinction where independently pretrained, frozen foundation models are composed at inference time for generalized few-shot 3D segmentation. We ask: how much useful semantic information is lost when heterogeneous sources are collapsed to a single class before they can interact? We answer with a same-input semantic-retention intervention. Dense RegionPLC and sparse cross-view SAM3 evidence, model weights, masks, geometry, vocabularies, and fusion rules are frozen; only the number of semantic alternatives retained before interaction is varied via a matched top-k ladder. On 156 held-out ScanNet200 scenes, top-1 reaches 28.47 harmonic-mean (HM) IoU while full distribution fusion reaches 34.87 HM (+6.40, 95% CI [+5.24,+7.64]). The pattern replicates on 50 ScanNet++ scenes: 23.02 vs. 26.50 HM (+3.48, 95% CI [+1.64,+5.93]). The conclusion is robust: full-distribution HM is stable across sparse-source weights 0.3--0.7; alternative operators (max, geometric pooling) also outperform top-1; and a GroundingDINO--SAM2.1 source-replacement diagnostic shows monotonic HM increase from 14.77 to 18.75 with full retention. Calibration diagnostics reveal opposite miscalibration of the two sources, yet correcting calibration does not eliminate the retention advantage. Across datasets and source stacks, most information is recovered by retaining a compact set of plausible alternatives. The contribution is a controlled diagnosis of premature semantic collapse as a repeatable information bottleneck in heterogeneous frozen-model composition.
CoVeR improves 3D scene understanding by pruning image tokens efficiently
CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs
Abstract: Representing a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotated 3D data. However, it produces thousands of redundant visual tokens whose cost grows with every view. Existing visual token pruners fall into two families, each limited in the 3D multi-view setting. Learned importance methods rank tokens by attention or encoder features; because redundancy here is fundamentally spatial, they keep near-duplicate tokens from a few prominent regions and leave most of the scene unrepresented. Voxelization methods improve spatial coverage but cannot enforce an exact token budget and saturate as multi-view observations overlap in 3D, capping retention well below the target. We show that spatial coverage is associated with 3D reasoning performance and introduce CoVeR, a deterministic, training-free selector that uses only token coordinates, with no learned signals. CoVeR selects tokens that collectively cover every region of the scene, and solves the limitations of both families: it enforces an exact per-scene budget, breaks the voxelization saturation plateau, and avoids the near-duplicate selections of learned importance. Extensive experiments show CoVeR outperforms prior SOTAs on all three 3D reasoning benchmarks and generalizes as a plug-and-play module tested across four VLMs. Notably, with only $\approx$8% of visual tokens, it preserves 93.5% of full-token performance, surpassing SOTA by 3.9 percentage points on average across benchmarks.