Papers for
3d scanning engineers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Smooth unsigned distance fields built from point clouds with convex optimization
Projective Normal Fields: A Convex Optimization Method for Constructing Smooth UDFs
Abstract: Constructing a smooth approximation of an unsigned distance field (UDF) from a raw point cloud is challenging because the input provides neither surface connectivity nor consistently oriented normals. Methods that directly learn a scalar UDF must also handle its non-differentiability on the zero level set and weak supervision away from the samples, which can lead to unstable optimization and spatial artifacts. We introduce Projective Normal Fields (PNFs), an orientation-free representation and convex optimization framework for estimating bidirectional normals from point positions alone. Each normal axis is encoded by a rank-one projector, which is invariant to normal reversal. We relax the non-convex set of hard projectors to its convex hull: the symmetric positive-semidefinite matrices with unit trace. Each soft tensor defines a local quadratic distance model and retains the relative weights of candidate normal axes. We estimate a coherent PNF by combining local tangent-plane fitting, soft-PCA anchoring, and overlap regularization on a fixed neighborhood graph. With positive anchoring weights, the objective is strongly convex and admits a unique global minimizer. Principal eigenvectors provide bidirectional normals, while the corresponding eigengaps provide spectral confidence indicators. We use these indicators to select and weight directional sources for heat diffusion, followed by Poisson integration to construct a regularized UDF approximation. By separating local geometry estimation from scalar-field construction, PNF avoids directly fitting the non-differentiable UDF. Experiments demonstrate reduced sensitivity to neighborhood size, competitive reconstruction under noise and outliers, and improved accuracy near non-manifold junctions. The project page is available at https://anonymous17777367.github.io/PNF-page/
Multi view stereo achieves better 3D models with sequence to sequence approach
Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation
Abstract: Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied. In this paper, we study the multi-view stereo (MVS) problem with known camera parameters and propose a novel approach that bridges conventional MVS and FF methods. Rather than casting MVS as a sequence-to-one mapping that predicts depth only for a single reference view, we reformulate it as a sequence-to-sequence task, akin to FF models, that jointly predicts geometry for all input views. We introduce a global transformer-based architecture with two components that explicitly exploit camera-induced priors: ray-map embeddings that inject camera parameters into image patch tokens, making the transformer camera-aware, and a unified global cost volume that replaces conventional per-view cost volumes to jointly capture 3D structure across all views. Extensive experiments on multiple public benchmarks show our approach achieves state-of-the-art performance, surpassing both MVS and FF reconstruction baselines.