Papers for

3d modelers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Subdguide improves mesh to subdivision surface reconstruction accuracy and repair

SubDGuide: A Modeler-Inspired Agentic Workflow for Mesh-to-SubD Reconstruction

Abstract: Subdivision surfaces represent free-form geometry through a sparse control cage, but recovering that cage from a dense mesh is not merely a fitting problem: the system must infer where control is needed, which curves encode design features, and when an initial result should be revised. We present SubDGuide, a modeler-inspired agentic workflow for this task. Stage A reads aligned multiview geometric evidence and produces a compact plan for cage resolution, feature mapping, and broad-form fitting. Stage B inspects the resulting surface, requests targeted diagnostics, and chooses repair, rollback, or stopping actions. Geometry tools execute and verify every change; the planner never generates vertices or connectivity. On a fixed evaluation cohort, SubDGuide improves all five reported metrics over automatic remeshing: median Chamfer-L1 decreases from 0.641% to 0.443% of the target bounding-box diagonal, and F-score at a 1% tolerance increases from 82.00% to 92.78%. Stateful feedback improves four of five reported median metrics over one-shot planning, while verification retains the earlier checkpoint when a proposal is unhelpful. The same interface supports six multimodal planners, showing how semantic judgment can guide a practical, inspectable mesh-to-SubD workflow.

Thu 8 OctGraphics
The gist
Subdivision surfaces simplify complex shapes by using a small set of control points that define a smooth surface. Turning a detailed mesh back into this smaller control structure is tricky because the system needs to decide which parts of the shape need control points and how to fix errors during the process. The authors created SubDGuide, a step-by-step method inspired by how human modelers work, which plans the reconstruction, checks the results, and makes corrections as needed. Their method produces more accurate and higher-quality results than previous automatic methods.
Open → 2610.11721v1

MeshCarve speeds up artisan mesh creation using compact latent spaces

MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces

Abstract: Prior artisan mesh generation works largely predict face tokens autoregressively, which makes inference slow. Recent methods instead flow match continuous latents built by Variational AutoEncoders (VAEs), but reconstruction quality drops significantly when geometry and topology are jointly encoded, and further when the latent space is compressed. We present MeshCarve, a flow matching method that generates entirely in compact latent spaces, generating vertex positions and edge connections separately and sidestepping the difficulty of a joint compact latent. To shorten the token sequence, we propose a hierarchical sparse transformer backbone, instantiated as VertexVAE and EdgeVAE. Instead of encoding fields over the surface voxels, both VAEs anchor on discrete vertices in their latent spaces, which drastically reduces the token sequence length, and our spatial-aware compression shortens it further without costing reconstruction. VertexVAE directly encodes vertex occupancy. For connectivity, we propose vertex-link encoding, which turns arbitrary connectivity between vertices into fixed-length continuous per-vertex embeddings and recovers complex artistic topology faithfully. MeshCarve combines these VAEs with an anchor generator and flow matches on the shortened token sequences. It shows advantages over state-of-the-art autoregressive and flow matching methods on Objaverse and generalizes to Toys4K. To the best of our knowledge, it is among the first artisan mesh generation methods whose every generative stage runs in a spatially compressed latent, with a token sequence only a fraction of the most compressed previous autoregressive and flow matching works.

Wed 7 OctComputer Vision and Pattern Recognition
The gist
Making detailed 3D mesh shapes by hand can be slow with traditional computer methods. The authors created MeshCarve, a faster way that breaks the problem into parts—first figuring out where the points in the shape go, then how they connect, instead of doing both at once. They use smart data shortcuts called VAEs to shrink the information needed without losing detail. This method works better and quicker than older ways, helping software create complex 3D shapes more efficiently.
Open → 2610.09723v1

StyleFields improves 3D shape reconstruction with controllable detail mixing

StyleFields: Multi-Scale AdaIN-Modulated Implicit SDFs for Coarse-to-Fine 3D Shape Reconstruction and Editing

Abstract: We introduce StyleFields, a DeepSDF-based architecture for high-fidelity 3D reconstruction that enables controllable geometric style mixing: the coarse structure of one object can be combined with the fine-scale details of another. The core idea is depth-aware modulation: instead of a single global code, we inject latents via multi-level Adaptive Instance Normalization at several decoder depths, and supervise matching auxiliary heads with a coarse-to-fine schedule while gradually growing network depth. This aligns early layers with global shape and later layers with high-frequency detail, achieving content-style decoupling without part labels or adversarial training. StyleFields delivers faithful reconstructions, convincing cross-instance hybrids, and consistent gains in ablations over injection depth and supervision granularity. We further demonstrate a practical application in automotive aerodynamics: a learned surrogate drag predictor serves as a differentiable objective to optimize reconstructed cars, allowing targeted edits of global form or surface details by freezing the complementary latent stream. StyleFields offers a simple, effective recipe for controllable implicit reconstruction and downstream performance-driven design.

Tue 6 OctComputer Vision and Pattern RecognitionGraphics
The gist
Reconstructing 3D shapes often mixes up big overall form and small surface details. The authors introduce StyleFields, a way to separate and recombine these by changing the 3D shape model at different depths, so broad structure and fine details can be controlled independently. This method doesn’t need special labels or tricky training, and it helps create new shapes by mixing parts from different objects. They also show it can help optimize car shapes to improve airflow by editing coarse or fine features separately.
Open → 2610.09200v1

WS-NeRF improves 3D reconstruction from blurry images

WS-NeRF: A Mamba-Driven World-State-Aware Adaptive Deblurring Neural Radiance Field

Abstract: Neural Radiance Fields (NeRF) have attracted extensive attention in recent years due to their strong capability for high-quality 3D reconstruction and novel view synthesis from multi-view images. Existing methods usually rely on high-quality sharp inputs, while real-world image acquisition is highly susceptible to blur degradation, which severely affects the reconstruction quality of NeRF. In this paper, we propose a novel Mamba-driven world-state-aware adaptive deblurring neural radiance field, termed WS-NeRF, to address image degradation and 3D inconsistency. We formulate the alternating optimization of radiance fields as a dynamic evolution process with temporal memory, and jointly exploit comprehensive multi-dimensional world states and a mixture-of-experts mechanism to dynamically adjust the confidence of deblurring priors. Experimental results show that WS-NeRF significantly improves blurry radiance field reconstruction quality, achieving better performance on PSNR, SSIM, and LPIPS, while exhibiting more stable iterative recovery behavior.

Fri 18 SeptArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Blurry photos make 3D modeling hard because details get lost. The authors designed a method called WS-NeRF that helps clear up blurry images while building 3D models, using a smart system that adapts to the changes in the scene. Their approach uses a special process that remembers past states to improve image sharpness as it builds the 3D view. Tests show WS-NeRF creates clearer, more accurate 3D images from blurry inputs than before.
Open → 2609.21391v1

Neural optimizer speeds up surface sampling and remeshing tenfold

Neural Centroidal Voronoi Tessellations

Abstract: Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs with classical solvers remains expensive: each optimization step repeatedly constructs restricted Voronoi diagrams (RVDs) and integrates quantities over their surface cells. We introduce Neural CVT, a learning-based surface-CVT solver that replaces these costly geometric computations with a recurrent neural optimizer, accelerating CVT optimization by one to two orders of magnitude in our benchmarks while preserving geometric fidelity. Given an input surface, we sample a dense point cloud and extract multi-scale geometric descriptors with a graph neural encoder. A lightweight recurrent optimizer then refines seed positions over a small number of iterations, aggregating interpolated surface features and optimization history to predict per-seed displacements. The framework is trained self-supervised using CVT objectives that promote uniform distributions and, when desired, feature alignment. Across diverse organic and CAD-like shapes, Neural CVT generalizes to unseen geometry, initialization strategies, and seed densities, producing isotropic, feature-preserving remeshes comparable to state-of-the-art offline optimization methods at a fraction of the computational cost. Code and trained models will be released.

Tue 8 SeptGraphics
The gist
Making sure computer-generated 3D shapes have evenly spaced points can be very slow using traditional methods. The authors created Neural CVT, which uses a type of AI to quickly improve these point positions on surfaces. This AI learns to predict better positions without repeatedly doing expensive geometric calculations. It works well on many shapes and keeps quality similar to slower, older methods while cutting time drastically.
Open → 2609.08497v1