Papers for

3d artists and animators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Improving multi view image generation by checking geometry reliability

Self-Consistency Geometry Injection for Multi-view Consistent Image Generation

Abstract: Recent diffusion models have achieved impressive progress in single image to multi-view generation by synthesizing consistent novel views efficiently. Existing methods usually explicitly or implicitly couple geometry inference and texture synthesis, making generation vulnerable to inaccurate geometry prediction. Although several geometry-guided methods have explored decoupling, they usually treat predicted geometry as a fixed condition and do not explicitly model whether the geometry is reliable. We therefore propose Reliability-Guided Multi-View Generation (RGMV), which comprises a parameter-free Self-Consistency Geometry Gate (SCG) and a Reliability-aware Geometry Injection (RGI) module. Specifically, a geometry proposal generator produces multiple geometry predictions for the same reference image and target viewpoints under different stochastic sampling configurations. SCG measures their spatial agreement to derive a reliability map, which RGI uses to modulate the injection strength of geometry-conditioned residuals in the RGB synthesis model. Moreover, RGMV can adapt to different geometry proposal generators. As a result, RGMV preserves stronger geometric guidance in stable regions while attenuating unreliable geometry cues before they propagate into multi-view RGB generation. Extensive experiments show that reliability-aware geometry injection improves the geometric quality of multi-view generation. Code: https://github.com/WISLab-GDUT/RGMV.

Wed 28 OctComputer Vision and Pattern RecognitionGraphics
The gist
Generating multiple consistent views of the same scene from one image is difficult because geometry predictions can be unreliable. The authors propose a method that checks how much different geometry guesses agree and uses this to decide how much to trust them when creating new views. This approach helps keep important geometric details accurate while ignoring confusing or wrong information during image generation. Their experiments show this makes multi-view images look more realistic and consistent.
Open → 2610.38518v1

Video diffusion enables more flexible consistent 3D scene editing

VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion

Abstract: Recent advancements in text-guided 3D editing, particularly with 3D Gaussian Splatting (3DGS), have shown promise but still lag behind the flexibility of 2D editing tools. Existing methods face a critical trade-off between preserving multi-view consistency and allowing structural modifications. Image-based editors can also struggle to apply the intended edit to objects viewed from unusual angles. To address these limitations, we introduce VidEdit3D, a framework that reformulates 3D scene editing as a trajectory-based video editing task. By drawing a parallel between camera movement in static 3D scenes and temporal dynamics in video, we leverage the robust spatiotemporal priors of pre-trained Video Diffusion Models (VDMs) to encourage semantic and structural coherence across views. Specifically, we propose Trajectory-Guided Rendering (TGR) to select informative keyframes and construct smooth video clips aligned with VDM input requirements. To propagate edits from an anchor view to these clips, we develop Flow-Aligned Video Editing (FAVE), a training-free framework incorporating an Editing Consistency Guidance (ECG) mechanism. ECG contrasts source and edited image conditions at a shared latent state, using scheduled source-image amplification to strengthen adherence to the edited reference while maintaining original scene context. Finally, we introduce Region-Selective 3DGS Refinement (RS-GS) to strictly confine geometric and appearance updates to target primitives, reducing background attribute leakage. Experiments demonstrate stronger instruction alignment and better multi-view consistency than the baselines.

Mon 26 OctComputer Vision and Pattern Recognition
The gist
Editing 3D scenes seen from many angles is tricky because changes can look inconsistent from different views. The authors treat 3D editing like editing a video that shows moving viewpoints, allowing them to use powerful video-based AI models to keep changes smooth and consistent across angles. They introduce methods to choose key views, apply edits consistently without extra training, and limit changes only to the targeted parts of the scene. This approach results in clearer and more accurate 3D edits that better follow instructions.
Open → 2610.35756v1

Dynamic texture creation adds changing looks to 3d objects

DynaMesh: Dynamic 3D Texture Generation

Abstract: We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evolves while the object's geometry remains unchanged. Previous works on dynamic 3D content generation have focused on motion, where an object's geometry and position change while keeping its appearance the same. Methods on texture generation sit on the other side of the problem, painting appearance onto a shape as a fixed surface property and not as an evolving process. Neither addresses a visual effect that propagates on a 3D object. A natural route consists of two generators: a video model that shows the effect from a single view, and an image-to-3D generator that lifts each frame to 3D. However, the latter has no notion of time, so running it per video frame produces a sequence that flickers, loses effect details, and yields a different mesh at every video frame. Our method addresses these failures by conditioning a video model on a render of the mesh and the prompt to obtain a reference video, then running a frozen image-to-3D generator on the video with two changes. The conditioning of each frame is blended over a temporal window, and low-rank adapters are fit per shape to restore the lost details. The mesh is encoded once for the whole sequence, so geometry is constant by construction, and the output is a single mesh with a texture per frame. Applied to various objects and effects, DynaMesh substantially improves over recent video-to-4D and texturing methods, and can generalize its temporal effect to different shapes never seen during training. Our project page is at https://threedle.github.io/dynamesh/.

Sun 4 OctComputer Vision and Pattern Recognition
The gist
Creating changing visual effects on 3D objects is hard because existing methods either change the shape or just paint fixed textures. The authors developed DynaMesh, which makes textures that evolve over time on a fixed 3D shape based on text descriptions. Their method avoids flickering or shape changes by blending details over time and keeping the shape constant, producing a single 3D mesh with textures for each moment. This approach works well on different objects and effects, even those not seen before during training.
Open → 2610.05529v1

Direct color and texture control improves 3D stylization quality

DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization

Abstract: Recent advances in rectified flow-based image-to-3D generative models have enabled high-fidelity 3D asset generation. Building on this, a growing line of work has exploited these strong 3D priors for training-free stylization, transferring visual attributes from a reference image onto a generated 3D asset. However, existing methods enforce an all-or-nothing paradigm: color and texture are transferred jointly, with no mechanism to control them independently -- a limitation we formalize as Disentangled 3D Stylization(Disen3D). To address this, we propose DiDE, the first training-free framework for Disen3D. Key to our approach is the observation that the structured latent space of image-to-3D models is overcomplete with respect to texture: texture information occupies only a small subset of the style-significant channels, leaving a free subspace available for independent color encoding. DiDE exploits this via a channel partition mechanism that processes a content image, a texture reference, and a color reference through dedicated branches and composes both style signals interference-free at every self-attention layer, preserving content geometry throughout. Experiments on Disen3D-Bench, our newly collected multi-reference benchmark, show that DiDE consistently outperforms 2D and 3D stylization baselines in color fidelity, texture transfer, and content preservation.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
It can be hard to change the look of 3D objects by separately adjusting their colors and textures. Existing methods usually change both together, making it difficult to get exactly the style you want. The authors found a way to separate color and texture adjustments in 3D images without needing extra training. Their approach processes content, color, and texture separately and merges them cleanly, keeping the original shape unchanged. Tests show their method transfers colors and textures more faithfully than previous techniques.
Open → 2610.02044v1

GenNVS improves 3D view synthesis using geometry and diffusion models

GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior

Abstract: Single-image novel view synthesis remains challenging because the underlying 3D geometry is highly ambiguous. Recent diffusion-based approaches produce plausible results, but they often struggle to preserve the geometric structure and spatial coherence of foreground objects. We present GenNVS, a framework for geometry-enhanced novel view synthesis via a disentangled 3D prior. Specifically, GenNVS models foreground objects and the background with 3D Gaussian Splatting and aligns them through a coarse-to-fine geometric optimization process to form a unified 3D scene. This scene conditions a video diffusion model through the proposed Dual-Stream Masking mechanism, which guides synthesis by jointly exploiting rendered validity masks and geometry-aware warping. Experimental results show that GenNVS performs favorably against recent methods in both visual quality and geometric accuracy, while naturally supporting flexible scene editing.

Mon 28 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Making new views of a scene from a single photo is hard because we don’t know the exact 3D shape of objects. The authors developed GenNVS, a system that uses a special 3D representation to separate foreground objects from the background and aligns them into one 3D scene. This helps a video diffusion model create new views that better keep the shapes and arrangement of things in the scene. Tests showed GenNVS produces clearer, more accurate images and allows easy changes to the scene afterward.
Open → 2609.34579v1

OmniFabric improves photorealistic 3D garment textures from single images

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

Abstract: Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then leverage a specialized diffusion transformer, trained via an automated synthetic data engine and conditioned on 3D positional features, to refine this initialization directly in the canonical UV domain. This effectively removes distortion and baked-in artifacts to extract a clean and normalized texture map that preserves the original garment design. Extensive experiments demonstrate that OmniFabric significantly outperforms state-of-the-art baselines, yielding photorealistic 3D garments with high-quality textures.

Thu 24 SeptComputer Vision and Pattern Recognition
The gist
Creating detailed 3D clothes from just one photo is hard because making realistic colors and patterns is tricky. The authors introduce OmniFabric, a new way to create these textures clearly and accurately on a flat sewing pattern. They use smart AI tools to first guess a rough texture, then a special machine learning model cleans and fixes it to look like real fabric, without unwanted shadows or distortions. This helps make 3D clothes that can be used in animations or games more easily and realistically.
Open → 2609.30234v1

Animatable 3D animals created from a single image with fur detail

AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps

Abstract: Reconstructing a fully animatable 3D animal from a single image remains challenging because animation-ready assets require not only plausible geometry, but also a unified topology, editable appearance, and fur representations compatible with deformation and simulation. Existing image-to-3D approaches often rely on implicit or loosely structured representations that are difficult to rig or edit, while parametric animal models support animation but cannot capture detailed texture and fur appearance. We present AnimalLift, a framework for reconstructing structured, animation-compatible 3D animal assets with explicit fur from a single image. Our method lifts an input image into a shared canonical space with a consistent topology and UV parameterization across the dataset, enabling joint prediction of canonical geometry, texture, and fur in a unified feed-forward architecture. A key component of our representation is a UV-aligned fur map that encodes strand geometry in a surface-aligned canonical domain, allowing explicit fur reconstruction compatible with mesh deformation and fur simulation. To train the model, we introduce a procedural data generation pipeline that provides large-scale supervision with aligned geometry, texture, and fur across diverse animal species and appearances. Experiments on synthetic and real-world datasets demonstrate strong reconstruction quality and generalization across animal categories. Beyond reconstruction, our structured representation directly supports downstream applications including animation, pose transfer, fur editing, and simulation-compatible rendering.

Tue 8 SeptComputer Vision and Pattern Recognition
The gist
Turning a single photo of an animal into a fully poseable 3D model is hard, especially if you want the model to move naturally and have editable fur. The authors present AnimalLift, a new method that builds detailed 3D animal shapes with consistent structure, textures, and fur all aligned to a common template. They created a large set of simulated training data to teach their system to do this for many kinds of animals. Their method not only reconstructs animals well but also supports easy animation, changes to fur, and realistic rendering.
Open → 2609.09513v1