Papers for

3d animators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

MoRE improves 3D object motion from a single image

MoRE: Motion-Regularized Encoding for Articulated 3D Generation

Abstract: Generating an articulated object from a single image requires recovering both its appearance and the mechanism governing its parts. A compact encoding of joint attributes does not by itself ensure that reconstruction preserves the resulting motion. We present MoRE, Motion-Regularized Encoding for articulated 3D generation. MoRE represents coordinate-aligned joint lines with axis classification and two axis-orthogonal Plücker moment coefficients, removing the arbitrary choice of an origin along the axis. During representation learning, decoded joint hypotheses are used to move corresponding three-dimensional anchors, and their motions are compared with those of annotated joints. A differentiable expectation over joint types and axis directions couples attribute reconstruction to the motion it induces. An image-conditioned flow learns the resulting functional latents, while a multi-state-adapted Gaussian model supplies appearance. At inference, recovered part assignments and joints articulate a single set of rest-pose Gaussians without regenerating the object for each state. Experiments on PartNet-Mobility and ACD show stronger part-box agreement, articulated-state geometry and visual similarity than the compared baselines, while joint prediction reduces axis, origin and range errors relative to ArtiLatent. Controlled ablations support the joint-line encoding and show that motion supervision reduces anchor-motion error. Code and pretrained checkpoints will be released in the future.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Generating a 3D model of an object with moving parts from just one image is tough because the model must capture both how it looks and how its parts move. The authors created MoRE, a way to better represent the joints that connect parts, using a special math representation to avoid confusion about joint positions. They also trained the system to match the expected movements of these joints, helping the model better recreate how the object moves in 3D. Tests showed MoRE makes more accurate 3D shapes and joint motions than earlier methods.
Open → 2610.30337v1

HumanSkill 4D enables language-based selection and editing of 3D animatable avatars

HumanSkill-4D: Training-Free Language Querying of Animatable Gaussian Avatars in Space and Time

Abstract: We introduce avatar referring segmentation, which selects regions of animatable Gaussian avatars from language queries. A query can also specify a pose or motion to select matching intervals. This lets users interact with avatars for local editing and motion inspection. However, making these selections with existing language Gaussian splatting methods poses two challenges: adjacent parts and garments are hard to separate and may be referred to indirectly (region ambiguity), while fine-grained motions can look alike in RGB (motion ambiguity). We address these challenges with HumanSkill-4D, a training-free framework that shares a multimodal large language model (MLLM) and geometric operators across avatars. For each avatar, a semantic memory links body-part and garment categories to persistent Gaussian regions and appearance descriptions. The MLLM uses category names and descriptions to select categories by appearance, relation, or function. To find matching intervals, it composes operators into programs that check query conditions on driving joint trajectories stored in a motion memory. These category choices and operator outputs make selections traceable, while composing or adding operators supports new motion conditions. To evaluate this task, we introduce three human-annotated benchmarks and show that HumanSkill-4D outperforms the baselines in part segmentation and 3D and 4D referring segmentation, with compact memories and only minutes of setup per avatar.

Sat 17 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
It can be hard to select specific parts or movements of 3D animated avatars just by giving a language instruction because parts look similar or move in ways that look alike. The authors developed HumanSkill-4D, a system that understands language queries linked to body parts, clothing, and poses without needing to be trained for each new avatar. It uses a shared knowledge base and geometric tools to identify and highlight the correct regions and motions reliably. Their system works quickly with little setup and performs better than previous methods in finding and selecting the right avatar parts and motion segments.
Open → 2610.24452v1

Cleanmdm improves 3d motion capture data cleanup with multimodal guidance

CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup

Abstract: Motion capture data is rarely directly usable, as they typically exhibit missing segments, jitter, drift and contact artifacts. Traditionally, corrupted motions are cleaned by animators through the manual identification of keyframes from noisy motion, subsequent keyframe correction, and interpolation between corrected keyframes to reconstruct coherent motion. While the rise of generative motion models has made automatic cleanup feasible, most approaches operate as black box denoisers with limited controllability, making it difficult to preserve reliable segments or enforce specific user intents. Inspired by animation workflows, we present CleanMDM, a unified multimodal motion cleanup framework that formulates cleanup as masked conditional generation with plug-and-play conditions. This single model supports arbitrary combinations of noisy 3D motion, sparse 2D keyframes, sparse 3D keyframes, and text. This design enables both automatic cleanup without additional user annotation and controllable cleanup under multimodal guidance. To further improve motion realism, we incorporate the Latent Motion Quality Discriminator (LMQD) to better match kinematic distributions and reduce skating, jitter, and interpenetration artifacts, and we apply Mesh-Aware Contact Projection as a test-time optimization step to enhance contact and physical consistency. Experiments across multiple datasets demonstrate that CleanMDM consistently outperforms prior cleanup and generation baselines, and that low cost conditions (text and 2D keyframes) provide reliable controllability gains in multimodal cleanup scenarios.

Sun 4 OctComputer Vision and Pattern Recognition
The gist
Motion capture data often has errors like missing parts, jitter, or unnatural movements, which makes it hard to use directly. The authors introduce CleanMDM, a tool that fixes these issues by using different types of clues like noisy 3D motion, sparse keyframes, and text instructions to guide the cleanup. Unlike previous methods that treat cleanup like a black box, CleanMDM lets users control the process more precisely and improves realism by reducing artifacts. It works better than earlier tools on multiple datasets and supports combining different inputs for flexible cleanup.
Open → 2610.05411v1